522 lines
19 KiB
TypeScript
522 lines
19 KiB
TypeScript
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/**
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* Tilemap Details Panel - Right panel with grouped properties
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* Tilemap 详情面板 - 右侧分组属性面板
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*/
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import React, { useState, useCallback, useRef, useEffect } from 'react';
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import {
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ChevronDown,
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ChevronRight,
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Plus,
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ArrowUp,
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ArrowDown,
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Copy,
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X,
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Search,
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Settings,
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Eye,
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EyeOff
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} from 'lucide-react';
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import { useTilemapEditorStore, type LayerState } from '../../stores/TilemapEditorStore';
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import type { TilemapComponent } from '../../../TilemapComponent';
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import '../../styles/TilemapDetailsPanel.css';
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interface TilemapDetailsPanelProps {
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tilemap: TilemapComponent | null;
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onAddLayer: () => void;
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onRemoveLayer: (index: number) => void;
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onMoveLayer: (from: number, to: number) => void;
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onTilemapChange: () => void;
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onOpenAssetPicker: () => void;
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}
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// Collapsible section component
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interface SectionProps {
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title: string;
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defaultOpen?: boolean;
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children: React.ReactNode;
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}
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const Section: React.FC<SectionProps> = ({ title, defaultOpen = true, children }) => {
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const [isOpen, setIsOpen] = useState(defaultOpen);
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return (
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<div className="details-section">
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<div
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className="details-section-header"
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onClick={() => setIsOpen(!isOpen)}
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>
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{isOpen ? <ChevronDown size={12} /> : <ChevronRight size={12} />}
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<span>{title}</span>
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</div>
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{isOpen && (
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<div className="details-section-content">
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{children}
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</div>
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)}
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</div>
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);
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};
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// Property row component
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interface PropertyRowProps {
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label: string;
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children: React.ReactNode;
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indent?: boolean;
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}
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const PropertyRow: React.FC<PropertyRowProps> = ({ label, children, indent }) => (
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<div className={`property-row ${indent ? 'indented' : ''}`}>
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<label>{label}</label>
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<div className="property-value">{children}</div>
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</div>
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);
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// Toggle property - unified style matching PropertyInspector
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interface TogglePropertyProps {
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label: string;
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checked: boolean;
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onChange: (checked: boolean) => void;
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indent?: boolean;
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}
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const ToggleProperty: React.FC<TogglePropertyProps> = ({ label, checked, onChange, indent }) => (
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<div className={`property-row toggle-row ${indent ? 'indented' : ''}`}>
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<label>{label}</label>
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<button
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className={`property-toggle ${checked ? 'property-toggle-on' : 'property-toggle-off'}`}
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onClick={() => onChange(!checked)}
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type="button"
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>
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<span className="property-toggle-thumb" />
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</button>
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</div>
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);
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// Number input property
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interface NumberPropertyProps {
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label: string;
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value: number;
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onChange: (value: number) => void;
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min?: number;
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max?: number;
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step?: number;
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}
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const NumberProperty: React.FC<NumberPropertyProps> = ({
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label,
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value,
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onChange,
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min,
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max,
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step = 1
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}) => (
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<PropertyRow label={label}>
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<input
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type="number"
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value={value}
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onChange={(e) => onChange(parseFloat(e.target.value) || 0)}
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min={min}
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max={max}
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step={step}
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/>
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</PropertyRow>
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);
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// Color property - unified style matching PropertyInspector
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interface ColorPropertyProps {
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label: string;
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value: string;
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onChange: (value: string) => void;
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showReset?: boolean;
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}
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const ColorProperty: React.FC<ColorPropertyProps> = ({ label, value, onChange }) => {
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const inputRef = useRef<HTMLInputElement>(null);
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const handlePreviewClick = () => {
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inputRef.current?.click();
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};
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return (
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<PropertyRow label={label}>
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<div className="property-color-wrapper">
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<div
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className="property-color-preview"
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style={{ backgroundColor: value }}
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onClick={handlePreviewClick}
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/>
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<input
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ref={inputRef}
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type="color"
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className="property-input-color"
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value={value}
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onChange={(e) => onChange(e.target.value)}
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/>
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<input
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type="text"
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className="property-input property-input-color-text"
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value={value.toUpperCase()}
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onChange={(e) => {
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const val = e.target.value;
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if (/^#[0-9A-Fa-f]{0,6}$/.test(val)) {
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onChange(val);
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}
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}}
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onBlur={(e) => {
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const val = e.target.value;
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if (!/^#[0-9A-Fa-f]{6}$/.test(val)) {
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onChange(value);
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}
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}}
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/>
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</div>
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</PropertyRow>
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);
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};
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export const TilemapDetailsPanel: React.FC<TilemapDetailsPanelProps> = ({
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tilemap,
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onAddLayer,
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onRemoveLayer,
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onMoveLayer,
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onTilemapChange,
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onOpenAssetPicker
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}) => {
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const {
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layers,
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currentLayer,
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setCurrentLayer,
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toggleLayerVisibility,
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setLayerOpacity,
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showCollision,
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setShowCollision
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} = useTilemapEditorStore();
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// Layer properties state - synced with store's visibility
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const selectedLayer = layers[currentLayer];
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const [hiddenInGame, setHiddenInGame] = useState(false);
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const [layerCollides, setLayerCollides] = useState(true);
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const [overrideCollisionThickness, setOverrideCollisionThickness] = useState(false);
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const [overrideCollisionOffset, setOverrideCollisionOffset] = useState(false);
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const [collisionThickness, setCollisionThickness] = useState(50.0);
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const [collisionOffset, setCollisionOffset] = useState(0.0);
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const [layerColor, setLayerColor] = useState('#ffffff');
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// hiddenInEditor is derived from layer visibility (inverse relationship)
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const hiddenInEditor = selectedLayer ? !selectedLayer.visible : false;
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const handleHiddenInEditorChange = useCallback((hidden: boolean) => {
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if (currentLayer >= 0 && currentLayer < layers.length) {
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toggleLayerVisibility(currentLayer);
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// Also update tilemap component
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if (tilemap && tilemap.layers[currentLayer]) {
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tilemap.layers[currentLayer].visible = !hidden;
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tilemap.renderDirty = true;
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onTilemapChange();
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}
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}
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}, [currentLayer, layers.length, toggleLayerVisibility, tilemap, onTilemapChange]);
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// Handle eye icon click in layer list
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const handleLayerVisibilityToggle = useCallback((index: number, e: React.MouseEvent) => {
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e.stopPropagation();
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toggleLayerVisibility(index);
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// Also update tilemap component
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if (tilemap && tilemap.layers[index]) {
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tilemap.layers[index].visible = !tilemap.layers[index].visible;
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tilemap.renderDirty = true;
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onTilemapChange();
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}
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}, [toggleLayerVisibility, tilemap, onTilemapChange]);
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// Colors
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const [tileGridColor, setTileGridColor] = useState('#333333');
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const [multiTileGridColor, setMultiTileGridColor] = useState('#ff0000');
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const [layerGridColor, setLayerGridColor] = useState('#00ff00');
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const handleLayerSelect = useCallback((index: number) => {
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setCurrentLayer(index);
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}, [setCurrentLayer]);
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const handleMapWidthChange = useCallback((value: number) => {
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if (tilemap && value > 0) {
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tilemap.resize(value, tilemap.height, 'bottom-left');
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onTilemapChange();
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}
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}, [tilemap, onTilemapChange]);
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const handleMapHeightChange = useCallback((value: number) => {
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if (tilemap && value > 0) {
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tilemap.resize(tilemap.width, value, 'bottom-left');
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onTilemapChange();
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}
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}, [tilemap, onTilemapChange]);
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const handleTileWidthChange = useCallback((value: number) => {
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if (tilemap && value > 0) {
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tilemap.tileWidth = value;
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onTilemapChange();
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}
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}, [tilemap, onTilemapChange]);
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const handleTileHeightChange = useCallback((value: number) => {
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if (tilemap && value > 0) {
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tilemap.tileHeight = value;
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onTilemapChange();
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}
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}, [tilemap, onTilemapChange]);
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if (!tilemap) {
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return (
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<div className="tilemap-details-panel">
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<div className="details-empty">
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未选择瓦片地图
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</div>
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</div>
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);
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}
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return (
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<div className="tilemap-details-panel">
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<div className="details-header">
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<span className="details-header-title">细节</span>
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<div className="details-header-actions">
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<div className="details-search-inline">
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<Search size={12} />
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<input type="text" placeholder="搜索" />
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</div>
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<button className="details-settings-btn" title="设置">
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<Settings size={14} />
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</button>
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</div>
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</div>
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<div className="details-content">
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{/* Tile Map Section */}
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<Section title="瓦片地图">
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<div className="property-row">
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<label>瓦片层列表</label>
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<span className="layer-count-badge">图层 {currentLayer + 1}</span>
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</div>
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{/* Tile Layers List */}
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<div className="layer-list-container">
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{layers.map((layer, index) => (
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<div
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key={layer.id}
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className={`layer-list-item ${index === currentLayer ? 'selected' : ''}`}
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onClick={() => handleLayerSelect(index)}
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>
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<button
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className={`layer-visibility-btn ${layer.visible ? '' : 'hidden'}`}
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onClick={(e) => handleLayerVisibilityToggle(index, e)}
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title={layer.visible ? '隐藏图层' : '显示图层'}
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>
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{layer.visible ? <Eye size={12} /> : <EyeOff size={12} />}
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</button>
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<span className="layer-icon">◆</span>
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<span>{layer.name}</span>
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</div>
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))}
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</div>
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{/* Layer action buttons */}
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<div className="layer-actions-row">
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<button
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className="layer-action-btn add"
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onClick={onAddLayer}
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title="添加图层"
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>
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<Plus size={14} />
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</button>
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<button
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className="layer-action-btn"
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onClick={() => currentLayer > 0 && onMoveLayer(currentLayer, currentLayer - 1)}
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disabled={currentLayer <= 0}
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title="上移"
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>
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<ArrowUp size={14} />
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</button>
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<button
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className="layer-action-btn"
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onClick={() => currentLayer < layers.length - 1 && onMoveLayer(currentLayer, currentLayer + 1)}
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disabled={currentLayer >= layers.length - 1}
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title="下移"
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>
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<ArrowDown size={14} />
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</button>
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<button
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className="layer-action-btn"
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title="复制"
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>
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<Copy size={14} />
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</button>
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<button
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className="layer-action-btn danger"
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onClick={() => layers.length > 1 && onRemoveLayer(currentLayer)}
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disabled={layers.length <= 1}
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title="删除图层"
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>
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<X size={14} />
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</button>
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</div>
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</Section>
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{/* Selected Layer Section */}
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<Section title="选定层">
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<PropertyRow label="">
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<span className="selected-layer-name">{selectedLayer?.name || '图层 1'}</span>
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</PropertyRow>
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<ToggleProperty
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label="编辑器中隐藏"
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checked={hiddenInEditor}
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onChange={handleHiddenInEditorChange}
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/>
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<ToggleProperty
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label="游戏中隐藏"
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checked={hiddenInGame}
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onChange={setHiddenInGame}
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/>
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<ToggleProperty
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label="图层碰撞"
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checked={layerCollides}
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onChange={setLayerCollides}
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/>
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<ToggleProperty
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label="重载碰撞厚度"
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checked={overrideCollisionThickness}
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onChange={setOverrideCollisionThickness}
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indent
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/>
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<ToggleProperty
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|
label="重载碰撞偏移"
|
||
|
|
checked={overrideCollisionOffset}
|
||
|
|
onChange={setOverrideCollisionOffset}
|
||
|
|
indent
|
||
|
|
/>
|
||
|
|
{overrideCollisionThickness && (
|
||
|
|
<NumberProperty
|
||
|
|
label="碰撞厚度重载"
|
||
|
|
value={collisionThickness}
|
||
|
|
onChange={setCollisionThickness}
|
||
|
|
/>
|
||
|
|
)}
|
||
|
|
{overrideCollisionOffset && (
|
||
|
|
<NumberProperty
|
||
|
|
label="碰撞偏移重载"
|
||
|
|
value={collisionOffset}
|
||
|
|
onChange={setCollisionOffset}
|
||
|
|
/>
|
||
|
|
)}
|
||
|
|
<ColorProperty
|
||
|
|
label="图层颜色"
|
||
|
|
value={layerColor}
|
||
|
|
onChange={setLayerColor}
|
||
|
|
/>
|
||
|
|
</Section>
|
||
|
|
|
||
|
|
{/* Setup Section */}
|
||
|
|
<Section title="配置">
|
||
|
|
<NumberProperty
|
||
|
|
label="地图宽度"
|
||
|
|
value={tilemap.width}
|
||
|
|
onChange={handleMapWidthChange}
|
||
|
|
min={1}
|
||
|
|
/>
|
||
|
|
<NumberProperty
|
||
|
|
label="地图高度"
|
||
|
|
value={tilemap.height}
|
||
|
|
onChange={handleMapHeightChange}
|
||
|
|
min={1}
|
||
|
|
/>
|
||
|
|
<NumberProperty
|
||
|
|
label="瓦片宽度"
|
||
|
|
value={tilemap.tileWidth}
|
||
|
|
onChange={handleTileWidthChange}
|
||
|
|
min={1}
|
||
|
|
/>
|
||
|
|
<NumberProperty
|
||
|
|
label="瓦片高度"
|
||
|
|
value={tilemap.tileHeight}
|
||
|
|
onChange={handleTileHeightChange}
|
||
|
|
min={1}
|
||
|
|
/>
|
||
|
|
<NumberProperty
|
||
|
|
label="逻辑单位像素"
|
||
|
|
value={1.0}
|
||
|
|
onChange={() => {}}
|
||
|
|
step={0.1}
|
||
|
|
/>
|
||
|
|
<NumberProperty
|
||
|
|
label="逐图层分隔"
|
||
|
|
value={4.0}
|
||
|
|
onChange={() => {}}
|
||
|
|
step={0.1}
|
||
|
|
/>
|
||
|
|
</Section>
|
||
|
|
|
||
|
|
{/* Material Section */}
|
||
|
|
<Section title="材质" defaultOpen={false}>
|
||
|
|
<PropertyRow label="材质">
|
||
|
|
<button className="asset-dropdown">
|
||
|
|
<span>Masked</span>
|
||
|
|
<ChevronDown size={12} />
|
||
|
|
</button>
|
||
|
|
</PropertyRow>
|
||
|
|
</Section>
|
||
|
|
|
||
|
|
{/* Advanced Section */}
|
||
|
|
<Section title="高级" defaultOpen={false}>
|
||
|
|
<PropertyRow label="投射模式">
|
||
|
|
<select defaultValue="orthogonal">
|
||
|
|
<option value="orthogonal">正交</option>
|
||
|
|
<option value="isometric">等轴测</option>
|
||
|
|
<option value="hexagonal">六方</option>
|
||
|
|
</select>
|
||
|
|
</PropertyRow>
|
||
|
|
<NumberProperty
|
||
|
|
label="六方格边长度"
|
||
|
|
value={0}
|
||
|
|
onChange={() => {}}
|
||
|
|
/>
|
||
|
|
<ColorProperty
|
||
|
|
label="背景颜色"
|
||
|
|
value={tileGridColor}
|
||
|
|
onChange={setTileGridColor}
|
||
|
|
showReset
|
||
|
|
/>
|
||
|
|
<ColorProperty
|
||
|
|
label="瓦片网格颜色"
|
||
|
|
value={tileGridColor}
|
||
|
|
onChange={setTileGridColor}
|
||
|
|
showReset
|
||
|
|
/>
|
||
|
|
<ColorProperty
|
||
|
|
label="多瓦片网格颜色"
|
||
|
|
value={multiTileGridColor}
|
||
|
|
onChange={setMultiTileGridColor}
|
||
|
|
showReset
|
||
|
|
/>
|
||
|
|
<NumberProperty
|
||
|
|
label="多瓦片网格宽度"
|
||
|
|
value={0}
|
||
|
|
onChange={() => {}}
|
||
|
|
/>
|
||
|
|
</Section>
|
||
|
|
|
||
|
|
{/* Collision Section */}
|
||
|
|
<Section title="碰撞" defaultOpen={false}>
|
||
|
|
<ToggleProperty
|
||
|
|
label="显示碰撞"
|
||
|
|
checked={showCollision}
|
||
|
|
onChange={setShowCollision}
|
||
|
|
/>
|
||
|
|
</Section>
|
||
|
|
</div>
|
||
|
|
</div>
|
||
|
|
);
|
||
|
|
};
|
||
|
|
|
||
|
|
export default TilemapDetailsPanel;
|