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esengine/source/src/Physics/Shapes/Circle.ts

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///<reference path="./Shape.ts" />
class Circle extends Shape {
public radius: number;
public _originalRadius: number;
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public center = new Vector2();
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public get position(){
return new Vector2(this.parent.x, this.parent.y);
}
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public get bounds(){
return new Rectangle().setEgretRect(this.getBounds());
}
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constructor(radius: number) {
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super();
this.radius = radius;
this._originalRadius = radius;
}
public pointCollidesWithShape(point: Vector2): CollisionResult {
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return ShapeCollisions.pointToCircle(point, this);
}
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public collidesWithShape(other: Shape): CollisionResult {
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if (other instanceof Box) {
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return ShapeCollisions.circleToBox(this, other);
}
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if (other instanceof Circle) {
return ShapeCollisions.circleToCircle(this, other);
}
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if (other instanceof Polygon) {
return ShapeCollisions.circleToPolygon(this, other);
}
throw new Error(`Collisions of Circle to ${other} are not supported`);
}
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public overlaps(other: Shape){
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if (other instanceof Box)
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return Collisions.isRectToCircle(other.bounds, this.position, this.radius);
if (other instanceof Circle)
return Collisions.isCircleToCircle(this.position, this.radius, other.position, (other as Circle).radius);
if (other instanceof Polygon)
return ShapeCollisions.circleToPolygon(this, other);
throw new Error(`overlaps of circle to ${other} are not supported`);
}
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}