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esengine/packages/engine/script-runtime/src/tokens.ts

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feat(script-runtime): 服务器端蓝图执行模块 (#322) * feat(script-runtime): 添加服务器端蓝图执行模块 - ServerBlueprintVM: 服务器端蓝图虚拟机 - CPULimiter: CPU 时间和步数限制 - IntentCollector: 意图收集系统 - FileMemoryStore: 文件系统持久化 - ServerExecutionContext: 服务器执行上下文 * refactor(script-runtime): 分离引擎接口与游戏逻辑 - 重构 IntentTypes.ts 只保留基础 IIntent 接口和通用常量 - IntentCollector 改为泛型类,支持任意意图类型 - ServerExecutionContext 改为泛型类,支持任意游戏状态类型 - ServerBlueprintVM 改为泛型类,使用 TGameState 和 TIntent 类型参数 - 移除游戏特定类型(IUnitState, ISpawnerState 等),由游戏项目定义 - 添加 IntentKeyExtractor 机制用于防止重复意图 * feat(script-runtime): 添加服务器端游戏循环框架 - PlayerSession: 封装单个玩家的 VM、蓝图和 Memory 状态 - TickScheduler: 管理所有玩家会话,调度每 tick 的蓝图执行 - IIntentProcessor: 意图处理器接口,由游戏项目实现 - IntentProcessorBase: 意图处理器基类,提供常用处理模式 - IntentProcessorRegistry: 按类型注册意图处理器 - GameLoop: 完整的游戏主循环,协调各组件工作 * feat(script-runtime): 添加通用蓝图节点 Memory 节点: - GetMemory: 读取玩家 Memory - SetMemory: 写入玩家 Memory - HasMemoryKey: 检查键是否存在 - DeleteMemory: 删除 Memory 键 Log 节点: - Log: 记录日志 - Warn: 记录警告 - Error: 记录错误 Game 信息节点: - GetTick: 获取当前 tick - GetPlayerId: 获取玩家 ID - GetDeltaTime: 获取增量时间 - GetGameState: 获取游戏状态 提供 registerScriptRuntimeNodes() 用于批量注册节点 * fix(script-runtime): 修复 CI 构建错误 - 更新 tsconfig.json 继承 tsconfig.base.json - 添加 references 到 core 和 blueprint 包 - 更新 pnpm-lock.yaml * fix(script-runtime): 修复 DTS 构建错误 - 添加 tsconfig.build.json 用于 tsup 构建 - 更新 tsup.config.ts 使用 tsconfig.build.json - 分离构建配置和类型检查配置
2025-12-25 11:00:43 +08:00
/**
* @zh Script Runtime
* @en Script Runtime module service tokens
*
* @zh "谁定义接口,谁导出 Token"
* @en Following "who defines interface, who exports Token" principle
*/
import { createServiceToken } from '@esengine/ecs-framework';
import type { ServerBlueprintVM } from './vm/ServerBlueprintVM';
import type { IMemoryStore } from './persistence/IMemoryStore';
// =============================================================================
// 服务接口 | Service Interfaces
// =============================================================================
/**
* @zh
* @en Script runtime service interface
*/
export interface IScriptRuntimeService {
/**
* @zh VM
* @en Create VM for player
*/
createPlayerVM(playerId: string, blueprintPath: string): Promise<ServerBlueprintVM>;
/**
* @zh VM
* @en Get player's VM
*/
getPlayerVM(playerId: string): ServerBlueprintVM | undefined;
/**
* @zh VM
* @en Remove player's VM
*/
removePlayerVM(playerId: string): void;
/**
* @zh ID
* @en Get all active player IDs
*/
getActivePlayerIds(): string[];
}
// =============================================================================
// 服务令牌 | Service Tokens
// =============================================================================
/**
* @zh
* @en Script runtime service token
*
* @example
* ```typescript
* import { ScriptRuntimeServiceToken } from '@esengine/script-runtime';
*
* const service = context.services.get(ScriptRuntimeServiceToken);
* const vm = await service.createPlayerVM('player1', 'blueprints/main.bp');
* ```
*/
export const ScriptRuntimeServiceToken = createServiceToken<IScriptRuntimeService>('scriptRuntimeService');
/**
* @zh Memory
* @en Memory store service token
*
* @example
* ```typescript
* import { MemoryStoreToken } from '@esengine/script-runtime';
*
* const store = context.services.get(MemoryStoreToken);
* const memory = await store.loadPlayerMemory('player1');
* ```
*/
export const MemoryStoreToken = createServiceToken<IMemoryStore>('memoryStore');