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esengine/packages/material-system/src/index.ts

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/**
* Material System for ES Engine.
* ES引擎材质系统
*
* This system provides:
*
*
* - Material: Material definition class with shader and uniform parameters.
* uniform
* - Shader: Shader definition class with vertex and fragment shader code.
*
* - MaterialManager: Material asset manager.
*
* - MaterialLoader: Asset loader for .mat files.
* .mat
*
* Note: Materials are not standalone components, but used as properties of
* render components (such as SpriteComponent).
* SpriteComponent使
*
* @packageDocumentation
*/
// Types.
// 类型。
export * from './types';
// Core classes.
// 核心类。
export { Material } from './Material';
export {
Shader,
DEFAULT_VERTEX_SHADER,
DEFAULT_FRAGMENT_SHADER,
GRAYSCALE_FRAGMENT_SHADER,
TINT_FRAGMENT_SHADER,
FLASH_FRAGMENT_SHADER,
OUTLINE_FRAGMENT_SHADER
} from './Shader';
// Manager.
// 管理器。
export { MaterialManager, getMaterialManager } from './MaterialManager';
export type { IEngineBridge } from './MaterialManager';
// Loaders.
// 加载器。
export { MaterialLoader } from './loaders/MaterialLoader';
export type { IMaterialAssetData } from './loaders/MaterialLoader';
export { ShaderLoader } from './loaders/ShaderLoader';
export type { IShaderAssetData, ShaderFileFormat } from './loaders/ShaderLoader';
// Runtime Module.
// 运行时模块。
export { MaterialRuntimeModule, materialRuntimeModule, MaterialSystemPlugin } from './MaterialSystemPlugin';
export type { IMaterialRuntimeModule } from './MaterialSystemPlugin';