mirror of
https://github.com/ifengzp/cocos-awesome.git
synced 2025-01-13 06:21:55 +00:00
87 lines
1.4 KiB
Plaintext
87 lines
1.4 KiB
Plaintext
CCEffect %{
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techniques:
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- passes:
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- vert: vs
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frag: fs
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blendState:
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targets:
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- blend: true
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rasterizerState:
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cullMode: none
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properties:
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texture: { value: white }
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spriteTexture: { value: white }
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depthTexture: { value: white }
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offset: { value: [0.5, 0.5] }
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}%
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CCProgram vs %{
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precision highp float;
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#include <cc-global>
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#include <cc-local>
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in vec3 a_position;
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in vec4 a_color;
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out vec4 v_color;
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#if USE_TEXTURE
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in vec2 a_uv0;
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out vec2 v_uv0;
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#endif
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void main () {
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vec4 pos = vec4(a_position, 1);
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#if CC_USE_MODEL
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pos = cc_matViewProj * cc_matWorld * pos;
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#else
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pos = cc_matViewProj * pos;
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#endif
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#if USE_TEXTURE
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v_uv0 = a_uv0;
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#endif
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v_color = a_color;
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gl_Position = pos;
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}
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}%
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CCProgram fs %{
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precision highp float;
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#include <alpha-test>
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in vec4 v_color;
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#if USE_TEXTURE
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in vec2 v_uv0;
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#endif
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uniform sampler2D texture;
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uniform sampler2D spriteTexture;
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uniform sampler2D depthTexture;
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uniform UBO{
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vec2 offset;
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};
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void main () {
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float scale = 0.01; // 增加缩放值以增强效果
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float focus = 0.1; // 调整聚焦值以改变深度影响范围
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float map = texture(depthTexture, v_uv0).r;
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map = map * -1.0 + focus;
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vec2 disCords = v_uv0 + offset * map * scale;
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vec4 o = texture(spriteTexture, disCords);
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gl_FragColor = o;
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}
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}%
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