mirror of
https://github.com/ifengzp/cocos-awesome.git
synced 2024-12-26 19:59:20 +00:00
88 lines
1.4 KiB
Plaintext
88 lines
1.4 KiB
Plaintext
// Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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CCEffect %{
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techniques:
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- passes:
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- vert: vs
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frag: fs
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blendState:
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targets:
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- blend: true
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rasterizerState:
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cullMode: none
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properties:
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texture: { value: white }
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width: { value: 0.1 }
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strength: { value: 1.2 }
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}%
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CCProgram vs %{
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precision highp float;
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#include <cc-global>
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#include <cc-local>
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in vec3 a_position;
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in vec4 a_color;
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out vec4 v_color;
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#if USE_TEXTURE
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in vec2 a_uv0;
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out vec2 v_uv0;
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#endif
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void main () {
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vec4 pos = vec4(a_position, 1);
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#if CC_USE_MODEL
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pos = cc_matViewProj * cc_matWorld * pos;
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#else
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pos = cc_matViewProj * pos;
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#endif
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#if USE_TEXTURE
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v_uv0 = a_uv0;
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#endif
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v_color = a_color;
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gl_Position = pos;
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}
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}%
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CCProgram fs %{
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precision highp float;
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#include <alpha-test>
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#include <cc-global>
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in vec4 v_color;
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#if USE_TEXTURE
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in vec2 v_uv0;
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uniform sampler2D texture;
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#endif
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uniform ARGS{
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float width;
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float strength;
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};
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void main () {
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vec4 color = vec4(1, 1, 1, 1);
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color *= texture(texture, v_uv0);
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float k = 0.2;
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float time_step = -width;
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time_step += mod(cc_time.x, 1.0 + 2.0 * width);
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if (v_uv0.x >= -v_uv0.y * k + time_step && v_uv0.x <= -v_uv0.y * k + width + time_step ) {
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color *= strength;
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}
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gl_FragColor = color;
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}
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}%
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