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https://github.com/ifengzp/cocos-awesome.git
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53 lines
1.3 KiB
TypeScript
53 lines
1.3 KiB
TypeScript
const { ccclass, property } = cc._decorator;
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@ccclass
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export default class Screen_vibrating extends cc.Component {
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@property(cc.Node)
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bgNode: cc.Node = null;
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@property(cc.Node)
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hitFeedback: cc.Node = null;
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onLoad() {
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this.shakeEffect(this.bgNode, 1);
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}
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hit(evn: cc.Event.EventTouch) {
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this.shakeEffect(evn.currentTarget, 0.6);
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this.hitFeedback.setPosition(this.node.convertToNodeSpaceAR(evn.getLocation()));
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this.hitFeedback.active = true;
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let anim = this.hitFeedback.getComponent(cc.Animation);
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anim.on('finished', () => {
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this.hitFeedback.active = false;
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anim.setCurrentTime(0);
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anim.stop();
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});
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anim.play();
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}
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shakeEffect(node: cc.Node, duration) {
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node.stopAllActions();
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node.runAction(
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cc
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.sequence(
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cc.moveTo(0.02, cc.v2(5, 7)),
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cc.moveTo(0.02, cc.v2(-6, 7)),
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cc.moveTo(0.02, cc.v2(-13, 3)),
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cc.moveTo(0.02, cc.v2(3, -6)),
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cc.moveTo(0.02, cc.v2(-5, 5)),
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cc.moveTo(0.02, cc.v2(2, -8)),
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cc.moveTo(0.02, cc.v2(-8, -10)),
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cc.moveTo(0.02, cc.v2(3, 10)),
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cc.moveTo(0.02, cc.v2(0, 0))
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)
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.repeatForever()
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);
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this.scheduleOnce(() => {
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node.stopAllActions();
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node.setPosition(0, 0);
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}, duration);
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}
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}
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