mirror of
https://github.com/ifengzp/cocos-awesome.git
synced 2024-12-26 03:39:22 +00:00
86 lines
1.5 KiB
Plaintext
86 lines
1.5 KiB
Plaintext
// Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
|
|
|
CCEffect %{
|
|
techniques:
|
|
- passes:
|
|
- vert: vs
|
|
frag: fs
|
|
blendState:
|
|
targets:
|
|
- blend: true
|
|
rasterizerState:
|
|
cullMode: none
|
|
properties:
|
|
texture: { value: white }
|
|
u_point: { value: [ 0.5, 0.5 ] }
|
|
u_radius: { value: 0.1 }
|
|
|
|
}%
|
|
|
|
|
|
CCProgram vs %{
|
|
precision highp float;
|
|
|
|
#include <cc-global>
|
|
#include <cc-local>
|
|
|
|
in vec3 a_position;
|
|
in vec4 a_color;
|
|
out vec4 v_color;
|
|
|
|
#if USE_TEXTURE
|
|
in vec2 a_uv0;
|
|
out vec2 v_uv0;
|
|
#endif
|
|
|
|
void main () {
|
|
vec4 pos = vec4(a_position, 1);
|
|
|
|
#if CC_USE_MODEL
|
|
pos = cc_matViewProj * cc_matWorld * pos;
|
|
#else
|
|
pos = cc_matViewProj * pos;
|
|
#endif
|
|
|
|
#if USE_TEXTURE
|
|
v_uv0 = a_uv0;
|
|
#endif
|
|
|
|
v_color = a_color;
|
|
|
|
gl_Position = pos;
|
|
}
|
|
}%
|
|
|
|
|
|
CCProgram fs %{
|
|
precision highp float;
|
|
|
|
#include <alpha-test>
|
|
#include <cc-global>
|
|
|
|
in vec4 v_color;
|
|
|
|
#if USE_TEXTURE
|
|
in vec2 v_uv0;
|
|
uniform sampler2D texture;
|
|
#endif
|
|
|
|
uniform ARGS {
|
|
vec2 u_point;
|
|
float u_radius;
|
|
};
|
|
|
|
float energy(float r, vec2 point1, vec2 point2) {
|
|
return (r * r) / ((point1.x - point2.x) * (point1.x - point2.x) + (point1.y - point2.y) * (point1.y - point2.y));
|
|
}
|
|
|
|
void main(){
|
|
vec4 color = texture(texture, v_uv0);
|
|
|
|
float fragEnergy = energy(u_radius + 0.1, v_uv0.xy, vec2(0.5)) + energy(u_radius, v_uv0.xy, u_point);
|
|
color.a = smoothstep(0.95, 1.0, fragEnergy);
|
|
gl_FragColor = color;
|
|
}
|
|
}%
|