mirror of
https://github.com/ifengzp/cocos-awesome.git
synced 2024-12-26 11:49:18 +00:00
119 lines
3.2 KiB
TypeScript
119 lines
3.2 KiB
TypeScript
import BackHomeBtn from './BackHomeBtn';
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const { ccclass, property } = cc._decorator;
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const LOAD_SCENE_MIN_SEC: number = 1.2;
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enum sceneList {
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'Dissolve_color' = 'shader 溶解效果',
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'Scratch_ticket' = '刮刮卡实现',
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'Coin_fly_to_wallet' = '金币落袋效果',
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'Magnifying_mirror' = '局部缩放效果',
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'Follow_spot' = 'shader 追光效果',
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'Typer' = '打字机效果',
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'Bullet_Tracking' = '子弹跟踪效果',
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'Moving_ghost' = '移动残影效果',
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'Infinite_bg_scroll' = '背景无限滚动',
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'Change_clothes' = '换装',
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'Screen_vibrating' = '震屏效果+动画恢复第一帧',
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'Joystick' = '遥控杆'
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}
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@ccclass
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export default class Home extends cc.Component {
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@property(cc.Node)
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loadingNode: cc.Node = null;
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@property(cc.ProgressBar)
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loadingProgress: cc.ProgressBar = null;
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@property(cc.Node)
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scrollContent: cc.Node = null;
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@property(cc.Prefab)
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scrollItemPrefab: cc.Prefab = null;
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onLoad() {
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this.initScrollItem();
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}
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start() {
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this.judgeJump();
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}
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judgeJump() {
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const sceneName = this.getQueryStringByName('sceneName');
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const isSameVisit = window['isSameVisit'];
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if (!sceneName) return;
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if (isSameVisit) return;
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if (sceneList[sceneName]) {
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window['isSameVisit'] = true;
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this.loadScene(sceneName);
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}
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}
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getQueryStringByName(name) {
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let result = window.location.search.match(new RegExp('[?&]' + name + '=([^&]+)', 'i'));
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return result == null || result.length < 1 ? '' : result[1];
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}
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initScrollItem() {
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for (let key in sceneList) {
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let scrollItem = cc.instantiate(this.scrollItemPrefab);
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scrollItem.getChildByName('label').getComponent(cc.Label).string = sceneList[key];
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scrollItem.on(
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cc.Node.EventType.TOUCH_END,
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() => {
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cc.tween(scrollItem)
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.to(0.1, { scale: 1.05 })
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.to(0.1, { scale: 1 })
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.start();
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this.loadScene(key);
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},
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this
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);
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this.scrollContent.addChild(scrollItem);
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}
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}
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beginLoad: boolean = false;
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finishLoadFlag: boolean = false;
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loadTime: number = 0;
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loadSceneName: string = '';
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loadScene(key) {
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if (this.beginLoad) return;
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this.loadingProgress.progress = 0;
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this.loadingNode.active = true;
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this.beginLoad = true;
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this.loadSceneName = key;
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cc.director.preloadScene(
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key,
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(completedCount, totalCount) => {
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// 还是做假进度条吧,缓存之后太快了,一闪而过的体验不好
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// this.loadingProgress.progress = completedCount / totalCount;
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},
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(error, asset) => {
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if (!error) {
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this.finishLoadFlag = true;
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} else {
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this.loadingNode.active = false;
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this.beginLoad = false;
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this.loadTime = 0;
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}
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}
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);
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}
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update(dt) {
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if (!this.beginLoad) return;
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if (this.loadTime >= LOAD_SCENE_MIN_SEC && this.finishLoadFlag) {
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this.loadingProgress.progress = 1;
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BackHomeBtn.instance.toggleActive(true);
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cc.director.loadScene(this.loadSceneName);
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} else {
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this.loadTime += dt;
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this.loadingProgress.progress = Math.min(this.loadTime / LOAD_SCENE_MIN_SEC, this.finishLoadFlag ? 1 : 0.9);
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}
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}
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}
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