mirror of
https://github.com/ifengzp/cocos-awesome.git
synced 2024-12-25 19:29:20 +00:00
89 lines
2.8 KiB
TypeScript
89 lines
2.8 KiB
TypeScript
const { ccclass, property } = cc._decorator;
|
|
|
|
@ccclass
|
|
export default class SwitchScene extends cc.Component {
|
|
@property(cc.Node) separator = null;
|
|
|
|
@property(cc.SpriteFrame) spriteFrame1 = null;
|
|
@property(cc.SpriteFrame) spriteFrame2 = null;
|
|
@property(cc.Sprite) bgSprite = null;
|
|
@property(cc.Material) material = null;
|
|
private _spriteMaterial: cc.Material;
|
|
|
|
touchStartPos = cc.Vec2.ZERO;
|
|
separatorStartPos = cc.Vec2.ZERO;
|
|
|
|
start() {
|
|
this.bgSprite.spriteFrame.setTexture(this.spriteFrame1._texture);
|
|
this.initSpriteMaterial();
|
|
this.playTransitionAnimation();
|
|
}
|
|
|
|
onLoad() {
|
|
this.separatorStartPos = this.separator.getPosition();
|
|
this.node.on(cc.Node.EventType.TOUCH_START, this.onTouchStart, this);
|
|
this.node.on(cc.Node.EventType.TOUCH_MOVE, this.onTouchMove, this);
|
|
}
|
|
|
|
switchSceneByTransition(event, value) {
|
|
cc.director.emit('setBackBtnVisibility', false);
|
|
cc.director.emit('switchSceneByTransition', value);
|
|
}
|
|
|
|
playTransitionAnimation() {
|
|
let progress = 0;
|
|
let targetProgress = cc.winSize.width;
|
|
let totalTime = 3;
|
|
let startTime = Date.now();
|
|
|
|
const loop = () => {
|
|
if (!this._spriteMaterial || !this.touchStartPos) return;
|
|
if (!this.touchStartPos.equals(cc.Vec2.ZERO)) return;
|
|
|
|
let currentTime = Date.now();
|
|
let elapsedTime = (currentTime - startTime) / 1000;
|
|
let _progress = (elapsedTime / totalTime) * targetProgress;
|
|
progress = Math.min(_progress, targetProgress);
|
|
|
|
this._spriteMaterial.setProperty('time', progress / cc.winSize.width);
|
|
this.separator.setPosition({ x: progress, y: 0 });
|
|
|
|
if (progress < targetProgress) {
|
|
requestAnimationFrame(loop.bind(this));
|
|
}
|
|
};
|
|
loop();
|
|
}
|
|
|
|
onTouchStart(event) {
|
|
this.separatorStartPos = this.separator.getPosition();
|
|
this.touchStartPos = this.node.convertToNodeSpaceAR(event.getLocation());
|
|
}
|
|
|
|
private onTouchMove(event) {
|
|
// 获取当前触摸点的位置
|
|
let touchPos = this.node.convertToNodeSpaceAR(event.getLocation());
|
|
// 计算触摸点相对于起始位置的偏移量
|
|
let offset = touchPos.sub(this.touchStartPos);
|
|
let targetPos = this.separatorStartPos.add(offset);
|
|
let targetX = Math.max(0, Math.min(targetPos.x, cc.winSize.width));
|
|
this.separator.setPosition({
|
|
x: targetX,
|
|
y: 0
|
|
});
|
|
this._spriteMaterial.setProperty('time', targetX / cc.winSize.width);
|
|
}
|
|
|
|
initSpriteMaterial() {
|
|
let newMaterial = cc.MaterialVariant.create(this.material, this.bgSprite);
|
|
newMaterial.setProperty('texture', this.spriteFrame1._texture);
|
|
newMaterial.setProperty('texture2', this.spriteFrame2._texture);
|
|
newMaterial.setProperty('time', 0.25);
|
|
|
|
this.spriteFrame1._texture.setFlipY(true);
|
|
this.spriteFrame2._texture.setFlipY(true);
|
|
this.bgSprite.setMaterial(0, newMaterial);
|
|
this._spriteMaterial = newMaterial;
|
|
}
|
|
}
|