const { ccclass, property } = cc._decorator; const CALC_RECT_WIDTH = 40; const CLEAR_LINE_WIDTH = 40; @ccclass export default class Scratch_ticket extends cc.Component { @property(cc.Node) maskNode: cc.Node = null; @property(cc.Node) ticketNode: cc.Node = null; @property(cc.Label) progerss: cc.Label = null; onLoad() { this.reset(); this.ticketNode.on(cc.Node.EventType.TOUCH_START, this.touchStartEvent, this); this.ticketNode.on(cc.Node.EventType.TOUCH_MOVE, this.touchMoveEvent, this); this.ticketNode.on(cc.Node.EventType.TOUCH_END, this.touchEndEvent, this); this.ticketNode.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndEvent, this); } beforeDestroy() { this.ticketNode.off(cc.Node.EventType.TOUCH_START, this.touchStartEvent, this); this.ticketNode.off(cc.Node.EventType.TOUCH_MOVE, this.touchMoveEvent, this); this.ticketNode.on(cc.Node.EventType.TOUCH_END, this.touchEndEvent, this); this.ticketNode.on(cc.Node.EventType.TOUCH_CANCEL, this.touchEndEvent, this); } touchStartEvent(event) { let point = this.ticketNode.convertToNodeSpaceAR(event.getLocation()); this.clearMask(point); } touchMoveEvent(event) { let point = this.ticketNode.convertToNodeSpaceAR(event.getLocation()); this.clearMask(point); } touchEndEvent() { this.tempDrawPoints = []; this.calcProgress(); } calcDebugger: boolean = false; // 辅助开关,开启则会绘制划开涂层所属的小格子 calcProgress() { let hitItemCount = 0; let ctx = this.ticketNode.getComponent(cc.Graphics); this.polygonPointsList.forEach((item) => { if (!item.isHit) return; hitItemCount += 1; if (!this.calcDebugger) return; ctx.rect(item.rect.x, item.rect.y, item.rect.width, item.rect.height); ctx.fillColor = cc.color(216, 18, 18, 255); ctx.fill(); }); this.progerss.string = `已经刮开了 ${Math.ceil((hitItemCount / this.polygonPointsList.length) * 100)}%`; } tempDrawPoints: cc.Vec2[] = []; clearMask(pos) { let mask: any = this.maskNode.getComponent(cc.Mask); let stencil = mask._graphics; const len = this.tempDrawPoints.length; this.tempDrawPoints.push(pos); if (len <= 1) { // 只有一个点,用圆来清除涂层 stencil.circle(pos.x, pos.y, CLEAR_LINE_WIDTH / 2); stencil.fill(); // 记录点所在的格子 this.polygonPointsList.forEach((item) => { if (item.isHit) return; const xFlag = pos.x > item.rect.x && pos.x < item.rect.x + item.rect.width; const yFlag = pos.y > item.rect.y && pos.y < item.rect.y + item.rect.height; if (xFlag && yFlag) item.isHit = true; }); } else { // 存在多个点,用线段来清除涂层 let prevPos = this.tempDrawPoints[len - 2]; let curPos = this.tempDrawPoints[len - 1]; stencil.moveTo(prevPos.x, prevPos.y); stencil.lineTo(curPos.x, curPos.y); stencil.lineWidth = CLEAR_LINE_WIDTH; stencil.lineCap = cc.Graphics.LineCap.ROUND; stencil.lineJoin = cc.Graphics.LineJoin.ROUND; stencil.strokeColor = cc.color(255, 255, 255, 255); stencil.stroke(); // 记录线段经过的格子 this.polygonPointsList.forEach((item) => { item.isHit = item.isHit || cc.Intersection.lineRect(prevPos, curPos, item.rect); }); } } polygonPointsList: { rect: cc.Rect; isHit: boolean }[] = []; reset() { let mask: any = this.maskNode.getComponent(cc.Mask); mask._graphics.clear(); this.tempDrawPoints = []; this.polygonPointsList = []; this.progerss.string = '已经刮开了 0%'; this.ticketNode.getComponent(cc.Graphics).clear(); // 生成小格子,用来辅助统计涂层的刮开比例 for (let x = 0; x < this.ticketNode.width; x += CALC_RECT_WIDTH) { for (let y = 0; y < this.ticketNode.height; y += CALC_RECT_WIDTH) { this.polygonPointsList.push({ rect: cc.rect(x - this.ticketNode.width / 2, y - this.ticketNode.height / 2, CALC_RECT_WIDTH, CALC_RECT_WIDTH), isHit: false }); } } } }