const { ccclass, property } = cc._decorator; @ccclass export default class Water_spread extends cc.Component { @property(cc.Node) bg: cc.Node = null; material: cc.Material = null; onLoad() { this.material = this.bg.getComponent(cc.Sprite).getMaterial(0); this.bg.on(cc.Node.EventType.TOUCH_END, this.touchStartEvent, this); } waveOffset: number = 0.0; touchStartEvent(evt: cc.Event.EventTouch) { let pos = evt.getLocation(); this.material.setProperty('center', [ pos.x / this.bg.width, (this.bg.height - pos.y) / this.bg.height]); this.waveOffset = 0.0; } update(dt) { // this.material.setProperty('time', dt); if (this.waveOffset > 2.0) return; this.waveOffset += dt; this.material.setProperty('wave_offset', this.waveOffset); } }