This commit is contained in:
ifengzp 2020-03-29 23:52:28 +08:00
commit bfc9a5375c
24 changed files with 30660 additions and 0 deletions

67
.gitignore vendored Executable file
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#/////////////////////////////////////////////////////////////////////////////
# Fireball Projects
#/////////////////////////////////////////////////////////////////////////////
library/
temp/
local/
build/
#/////////////////////////////////////////////////////////////////////////////
# Logs and databases
#/////////////////////////////////////////////////////////////////////////////
*.log
*.sql
*.sqlite
#/////////////////////////////////////////////////////////////////////////////
# files for debugger
#/////////////////////////////////////////////////////////////////////////////
*.sln
*.csproj
*.pidb
*.unityproj
*.suo
#/////////////////////////////////////////////////////////////////////////////
# OS generated files
#/////////////////////////////////////////////////////////////////////////////
.DS_Store
ehthumbs.db
Thumbs.db
#/////////////////////////////////////////////////////////////////////////////
# exvim files
#/////////////////////////////////////////////////////////////////////////////
*UnityVS.meta
*.err
*.err.meta
*.exvim
*.exvim.meta
*.vimentry
*.vimentry.meta
*.vimproject
*.vimproject.meta
.vimfiles.*/
.exvim.*/
quick_gen_project_*_autogen.bat
quick_gen_project_*_autogen.bat.meta
quick_gen_project_*_autogen.sh
quick_gen_project_*_autogen.sh.meta
.exvim.app
#/////////////////////////////////////////////////////////////////////////////
# webstorm files
#/////////////////////////////////////////////////////////////////////////////
.idea/
#//////////////////////////
# VS Code
#//////////////////////////
.vscode/

2
README.md Executable file
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# hello-world
Hello world new project template.

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assets/Scene.meta Executable file
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476
assets/Scene/helloworld.fire Executable file
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{
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"asyncLoadAssets": false,
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}

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assets/Script.meta Executable file
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{
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}

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const {ccclass, property} = cc._decorator;
@ccclass
export default class Helloworld extends cc.Component {
@property(cc.Label)
label: cc.Label = null;
@property
text: string = 'hello';
start () {
// init logic
this.label.string = this.text;
}
}

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{
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"uuid": "e1b90feb-a217-4493-849d-9a611900d683",
"isPlugin": false,
"loadPluginInWeb": true,
"loadPluginInNative": true,
"loadPluginInEditor": false,
"subMetas": {}
}

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assets/Texture.meta Executable file
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{
"ver": "1.0.1",
"uuid": "7b81d4e8-ec84-4716-968d-500ac1d78a54",
"isGroup": false,
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}

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}

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assets/migration.meta Normal file
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{
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"isSubpackage": false,
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}

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/*
* This script is automatically generated by Cocos Creator and is only used for projects compatible with the v2.1.0 2.2.1 version.
* You do not need to manually add this script in any other project.
* If you don't use cc.Toggle in your project, you can delete this script directly.
* If your project is hosted in VCS such as git, submit this script together.
*
* 此脚本由 Cocos Creator 自动生成仅用于兼容 v2.1.0 ~ 2.2.1 版本的工程
* 你无需在任何其它项目中手动添加此脚本
* 如果你的项目中没用到 Toggle可直接删除该脚本
* 如果你的项目有托管于 git 等版本库请将此脚本一并上传
*/
if (cc.Toggle) {
// Whether to trigger 'toggle' and 'checkEvents' events when modifying 'toggle.isChecked' in the code
// 在代码中修改 'toggle.isChecked' 时是否触发 'toggle' 与 'checkEvents' 事件
cc.Toggle._triggerEventInScript_isChecked = true;
}

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{
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"uuid": "b3227faa-efdc-4776-83aa-4b1f402c09f2",
"isPlugin": false,
"loadPluginInWeb": true,
"loadPluginInNative": true,
"loadPluginInEditor": false,
"subMetas": {}
}

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creator.d.ts vendored Normal file

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jsconfig.json Normal file
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{
"compilerOptions": {
"target": "es6",
"module": "commonjs",
"experimentalDecorators": true
},
"exclude": [
"node_modules",
".vscode",
"library",
"local",
"settings",
"temp"
]
}

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project.json Executable file
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{
"engine": "cocos2d-html5",
"packages": "packages",
"version": "2.3.0",
"id": "19a4dd98-16b3-4255-96c8-8882cd38071b"
}

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settings/builder.json Executable file
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{
"excludeScenes": [],
"orientation": {
"landscapeLeft": true,
"landscapeRight": true,
"portrait": false,
"upsideDown": false
},
"packageName": "org.cocos2d.helloworld",
"startScene": "2d2f792f-a40c-49bb-a189-ed176a246e49",
"title": "hello_world",
"webOrientation": "auto"
}

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settings/builder.panel.json Executable file
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{
"excludeScenes": [],
"packageName": "org.cocos2d.helloworld",
"platform": "web-mobile",
"startScene": "2d2f792f-a40c-49bb-a189-ed176a246e49",
"title": "HelloWorld"
}

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settings/project.json Executable file
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{
"collision-matrix": [
[
true
]
],
"excluded-modules": [
"3D Physics/cannon.js",
"3D Physics/Builtin",
"3D Particle"
],
"group-list": [
"default"
],
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"use-project-simulator-setting": false,
"simulator-orientation": false,
"use-customize-simulator": false,
"simulator-resolution": {
"width": 960,
"height": 640
},
"last-module-event-record-time": 0,
"assets-sort-type": "name",
"facebook": {
"enable": false,
"appID": "",
"live": {
"enable": false
},
"audience": {
"enable": false
}
}
}

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settings/services.json Normal file
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{
"game": {
"name": "未知游戏",
"appid": "UNKNOW"
}
}

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tsconfig.json Executable file
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{
"compilerOptions": {
"module": "commonjs",
"lib": [ "dom", "es5", "es2015.promise" ],
"target": "es5",
"allowJs": true,
"experimentalDecorators": true,
"skipLibCheck": true
},
"exclude": [
"node_modules",
"library",
"local",
"temp",
"build",
"settings"
]
}