feat: 增加其他场景切换效果

This commit is contained in:
ifengzp
2024-09-23 09:08:09 +08:00
parent 1e5bcbe4fc
commit 340f65287e
126 changed files with 7938 additions and 21 deletions

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// Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
CCEffect %{
techniques:
- passes:
- vert: vs
frag: fs
blendState:
targets:
- blend: true
rasterizerState:
cullMode: none
properties:
texture: { value: white }
texture2: { value: white }
time: { value: 0 }
direction: { value: [1, 1]}
}%
CCProgram transition %{
// https://www.shadertoy.com/view/ls3cDB
const float PI = 3.141592653589793;
const float PI_2 = 3.141592653589793;
#define radius .1
uniform Transition {
vec2 direction; // = [1, 1]
};
float aspect = 1.;//screenSize.x / screenSize.y;
vec4 iMouse = vec4(
screenSize.x * (mod((1.0 + time * direction.x), 1.0) + 0.2 * sign(direction.x)),
screenSize.y * (mod((1.0 + time * direction.y), 1.0) + 0.2 * sign(direction.y)),
screenSize.x * (1.0 - step(0.0, direction.x)),
screenSize.y * (1.0 - step(0.0, direction.y))
);
vec2 mouse = iMouse.xy * vec2(aspect, 1.) / screenSize.xy;
vec2 mouseDir = normalize(abs(iMouse.zw) - iMouse.xy);
vec4 transition(vec2 uv) {
// vec2 uv = fragCoord * vec2(aspect, 1.) / screenSize.xy;
float dist = dot(uv - mouse, mouseDir);
vec2 linePoint = uv - dist * mouseDir;
vec4 fragColor = vec4(1.0);
if (dist > radius) {
fragColor = texture(texture2, uv);
// add shadow
// fragColor.rgb *= pow(clamp(dist - radius, 0., 1.) * 1.5, .2);
}
else if (dist >= 0.) {
// map to cylinder point
float theta = asin(dist / radius);
vec2 p2 = linePoint + mouseDir * (PI - theta) * radius;
vec2 p1 = linePoint + mouseDir * theta * radius;
uv = (p2.x <= aspect && p2.y <= 1. && p2.x > 0. && p2.y > 0.) ? p2 : p1;
fragColor = texture(texture, uv);
fragColor.rgb *= pow(clamp((radius - dist) / radius, 0., 1.), .2);
}
else {
vec2 p = linePoint + mouseDir * (abs(dist) + PI * radius);
uv = (p.x <= aspect && p.y <= 1. && p.x > 0. && p.y > 0.) ? p : uv;
fragColor = texture(texture, uv);
}
return fragColor;
}
}%
CCProgram vs %{
precision highp float;
#include <cc-global>
#include <cc-local>
in vec3 a_position;
in lowp vec4 a_color;
in mediump vec2 a_uv0;
out mediump vec2 v_uv0;
out lowp vec4 v_color;
uniform Time {
vec2 screenSize;
float time;
};
void main() {
mat4 mvp;
mvp = cc_matViewProj;
v_uv0 = a_uv0;
v_color = a_color;
gl_Position = mvp * vec4(a_position, 1);
}
}%
CCProgram fs %{
precision highp float;
uniform sampler2D texture;
uniform sampler2D texture2;
in mediump vec2 v_uv0;
uniform Time {
vec2 screenSize;
float time;
};
in lowp vec4 v_color;
vec4 getFromColor(vec2 uv) {
return texture(texture, uv);
}
vec4 getToColor(vec2 uv) {
return texture(texture2, uv);
}
#include <transition>
void main () {
gl_FragColor = v_color * transition(v_uv0);
}
}%

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"vert": "\nprecision highp float;\nuniform mediump mat4 cc_matViewProj;\nattribute vec3 a_position;\nattribute lowp vec4 a_color;\nattribute mediump vec2 a_uv0;\nvarying mediump vec2 v_uv0;\nvarying lowp vec4 v_color;\nvoid main() {\n mat4 mvp;\n mvp = cc_matViewProj;\n v_uv0 = a_uv0;\n v_color = a_color;\n gl_Position = mvp * vec4(a_position, 1);\n}",
"frag": "\nprecision highp float;\nuniform sampler2D texture;\nuniform sampler2D texture2;\nvarying mediump vec2 v_uv0;\nuniform vec2 screenSize;\nuniform float time;\nvarying lowp vec4 v_color;\nconst float PI = 3.141592653589793;\nconst float PI_2 = 3.141592653589793;\nuniform vec2 direction;\nfloat aspect = 1.;\nvec4 iMouse = vec4(\n screenSize.x * (mod((1.0 + time * direction.x), 1.0) + 0.2 * sign(direction.x)),\n screenSize.y * (mod((1.0 + time * direction.y), 1.0) + 0.2 * sign(direction.y)),\n screenSize.x * (1.0 - step(0.0, direction.x)),\n screenSize.y * (1.0 - step(0.0, direction.y))\n);\nvec2 mouse = iMouse.xy * vec2(aspect, 1.) / screenSize.xy;\nvec2 mouseDir = normalize(abs(iMouse.zw) - iMouse.xy);\nvec4 transition(vec2 uv) {\n float dist = dot(uv - mouse, mouseDir);\n vec2 linePoint = uv - dist * mouseDir;\n vec4 fragColor = vec4(1.0);\n if (dist > .1) {\n fragColor = texture2D(texture2, uv);\n }\n else if (dist >= 0.) {\n float theta = asin(dist / .1);\n vec2 p2 = linePoint + mouseDir * (PI - theta) * .1;\n vec2 p1 = linePoint + mouseDir * theta * .1;\n uv = (p2.x <= aspect && p2.y <= 1. && p2.x > 0. && p2.y > 0.) ? p2 : p1;\n fragColor = texture2D(texture, uv);\n fragColor.rgb *= pow(clamp((.1 - dist) / .1, 0., 1.), .2);\n }\n else {\n vec2 p = linePoint + mouseDir * (abs(dist) + PI * .1);\n uv = (p.x <= aspect && p.y <= 1. && p.x > 0. && p.y > 0.) ? p : uv;\n fragColor = texture2D(texture, uv);\n }\n return fragColor;\n}\nvoid main () {\n gl_FragColor = v_color * transition(v_uv0);\n}"
},
"glsl3": {
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}
}
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"_id": "fdJg28i7pE6pi4D1ovRRp0"
},
{
"__type__": "cc.ClickEvent",
"target": {
"__id__": 2
},
"component": "",
"_componentId": "22c8cP1MQNB7Ka1h8g/gS0z",
"handler": "switchSceneByTransition",
"customEventData": "6"
},
{
"__type__": "cc.Sprite",
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 13
},
"_enabled": true,
"_materials": [
{
"__uuid__": "eca5d2f2-8ef6-41c2-bbe6-f9c79d09c432"
}
],
"_srcBlendFactor": 770,
"_dstBlendFactor": 771,
"_spriteFrame": {
"__uuid__": "86714285-13db-44f6-86aa-11838e0d4831"
},
"_type": 0,
"_sizeMode": 1,
"_fillType": 0,
"_fillCenter": {
"__type__": "cc.Vec2",
"x": 0,
"y": 0
},
"_fillStart": 0,
"_fillRange": 0,
"_isTrimmedMode": true,
"_atlas": null,
"_id": "c1sR5klVZHraEr68/UTkLE"
},
{
"__type__": "cc.Widget",
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 13
},
"_enabled": true,
"alignMode": 1,
"_target": null,
"_alignFlags": 17,
"_left": 0,
"_right": 0,
"_top": 180,
"_bottom": 0,
"_verticalCenter": 157.942,
"_horizontalCenter": 0,
"_isAbsLeft": true,
"_isAbsRight": true,
"_isAbsTop": true,
"_isAbsBottom": true,
"_isAbsHorizontalCenter": true,
"_isAbsVerticalCenter": true,
"_originalWidth": 0,
"_originalHeight": 0,
"_id": "a6rm0uXY9DlbNNnoWq9hN0"
}
]

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@@ -0,0 +1,7 @@
{
"ver": "1.2.6",
"uuid": "17ca8f16-26d6-4862-90da-cb338d55f704",
"asyncLoadAssets": false,
"autoReleaseAssets": false,
"subMetas": {}
}

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const { ccclass, property } = cc._decorator;
@ccclass
export default class SwitchScene extends cc.Component {
@property(cc.Node) separator = null;
@property(cc.SpriteFrame) spriteFrame1 = null;
@property(cc.SpriteFrame) spriteFrame2 = null;
@property(cc.Sprite) bgSprite = null;
@property(cc.Material) material = null;
private _spriteMaterial: cc.Material;
touchStartPos = cc.Vec2.ZERO;
separatorStartPos = cc.Vec2.ZERO;
start() {
this.bgSprite.spriteFrame.setTexture(this.spriteFrame1._texture);
this.initSpriteMaterial();
this.playTransitionAnimation();
}
onLoad() {
this.separatorStartPos = this.separator.getPosition();
this.node.on(cc.Node.EventType.TOUCH_START, this.onTouchStart, this);
this.node.on(cc.Node.EventType.TOUCH_MOVE, this.onTouchMove, this);
}
switchSceneByTransition(event, value) {
cc.director.emit('setBackBtnVisibility', false);
cc.director.emit('switchSceneByTransition', value);
}
playTransitionAnimation() {
let progress = 0;
let targetProgress = cc.winSize.width;
let totalTime = 3;
let startTime = Date.now();
const loop = () => {
if (!this._spriteMaterial || !this.touchStartPos) return;
if (!this.touchStartPos.equals(cc.Vec2.ZERO)) return;
let currentTime = Date.now();
let elapsedTime = (currentTime - startTime) / 1000;
let _progress = (elapsedTime / totalTime) * targetProgress;
progress = Math.min(_progress, targetProgress);
this._spriteMaterial.setProperty('time', progress / cc.winSize.width);
this.separator.setPosition({ x: progress, y: 0 });
if (progress < targetProgress) {
requestAnimationFrame(loop.bind(this));
}
};
loop();
}
onTouchStart(event) {
this.separatorStartPos = this.separator.getPosition();
this.touchStartPos = this.node.convertToNodeSpaceAR(event.getLocation());
}
private onTouchMove(event) {
// 获取当前触摸点的位置
let touchPos = this.node.convertToNodeSpaceAR(event.getLocation());
// 计算触摸点相对于起始位置的偏移量
let offset = touchPos.sub(this.touchStartPos);
let targetPos = this.separatorStartPos.add(offset);
let targetX = Math.max(0, Math.min(targetPos.x, cc.winSize.width));
this.separator.setPosition({
x: targetX,
y: 0
});
this._spriteMaterial.setProperty('time', targetX / cc.winSize.width);
}
initSpriteMaterial() {
let newMaterial = cc.MaterialVariant.create(this.material, this.bgSprite);
newMaterial.setProperty('texture', this.spriteFrame1._texture);
newMaterial.setProperty('texture2', this.spriteFrame2._texture);
newMaterial.setProperty('screenSize', new Float32Array([cc.winSize.width, cc.winSize.height]));
newMaterial.setProperty('time', 0.25);
this.spriteFrame1._texture.setFlipY(true);
this.spriteFrame2._texture.setFlipY(true);
this.bgSprite.setMaterial(0, newMaterial);
this._spriteMaterial = newMaterial;
}
}

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{
"ver": "1.0.5",
"uuid": "22c8c3f5-3103-41ec-a6b5-87c83f812d33",
"isPlugin": false,
"loadPluginInWeb": true,
"loadPluginInNative": true,
"loadPluginInEditor": false,
"subMetas": {}
}

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@@ -0,0 +1,7 @@
{
"ver": "1.0.1",
"uuid": "d13769a9-caa5-4374-8f1b-926afb820254",
"isSubpackage": false,
"subpackageName": "",
"subMetas": {}
}

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{
"ver": "2.3.4",
"uuid": "9038deed-cca8-46ff-9027-551eddadd35c",
"type": "sprite",
"wrapMode": "clamp",
"filterMode": "bilinear",
"premultiplyAlpha": false,
"genMipmaps": false,
"packable": true,
"width": 1600,
"height": 1200,
"platformSettings": {},
"subMetas": {
"bg1": {
"ver": "1.0.4",
"uuid": "fadd364e-5cc6-4fe1-a458-93dc172c36af",
"rawTextureUuid": "9038deed-cca8-46ff-9027-551eddadd35c",
"trimType": "auto",
"trimThreshold": 1,
"rotated": false,
"offsetX": 0,
"offsetY": 0,
"trimX": 0,
"trimY": 0,
"width": 1600,
"height": 1200,
"rawWidth": 1600,
"rawHeight": 1200,
"borderTop": 0,
"borderBottom": 0,
"borderLeft": 0,
"borderRight": 0,
"subMetas": {}
}
}
}

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{
"ver": "2.3.4",
"uuid": "c3bc747f-2cef-4c27-911d-37cb1f4ca5f2",
"type": "sprite",
"wrapMode": "clamp",
"filterMode": "bilinear",
"premultiplyAlpha": false,
"genMipmaps": false,
"packable": true,
"width": 1600,
"height": 1200,
"platformSettings": {},
"subMetas": {
"bg2": {
"ver": "1.0.4",
"uuid": "24e8b90f-3d1d-4078-90fa-567b5d3a78a8",
"rawTextureUuid": "c3bc747f-2cef-4c27-911d-37cb1f4ca5f2",
"trimType": "auto",
"trimThreshold": 1,
"rotated": false,
"offsetX": 0,
"offsetY": 0,
"trimX": 0,
"trimY": 0,
"width": 1600,
"height": 1200,
"rawWidth": 1600,
"rawHeight": 1200,
"borderTop": 0,
"borderBottom": 0,
"borderLeft": 0,
"borderRight": 0,
"subMetas": {}
}
}
}

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{
"ver": "2.3.4",
"uuid": "a73c17f0-79b7-4480-a172-508c49264fd8",
"type": "sprite",
"wrapMode": "clamp",
"filterMode": "bilinear",
"premultiplyAlpha": false,
"genMipmaps": false,
"packable": true,
"width": 1477,
"height": 118,
"platformSettings": {},
"subMetas": {
"btn": {
"ver": "1.0.4",
"uuid": "8068bba9-2f44-4980-911c-2dd9bae35a9c",
"rawTextureUuid": "a73c17f0-79b7-4480-a172-508c49264fd8",
"trimType": "auto",
"trimThreshold": 1,
"rotated": false,
"offsetX": 0,
"offsetY": 0,
"trimX": 0,
"trimY": 0,
"width": 1477,
"height": 118,
"rawWidth": 1477,
"rawHeight": 118,
"borderTop": 0,
"borderBottom": 0,
"borderLeft": 0,
"borderRight": 0,
"subMetas": {}
}
}
}