feat: 增加其他场景切换效果

This commit is contained in:
ifengzp
2024-09-23 09:08:09 +08:00
parent 1e5bcbe4fc
commit 340f65287e
126 changed files with 7938 additions and 21 deletions

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@@ -0,0 +1,7 @@
{
"ver": "1.0.1",
"uuid": "274be50a-f5d7-4f56-a5db-a22261a4fa80",
"isSubpackage": false,
"subpackageName": "",
"subMetas": {}
}

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@@ -0,0 +1,89 @@
// Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
CCEffect %{
techniques:
- passes:
- vert: vs
frag: fs
blendState:
targets:
- blend: true
rasterizerState:
cullMode: none
properties:
texture: { value: white }
dots: {value: 80.0}
center: {value: [0, 1]}
time: {value: 0}
}%
CCProgram vs %{
precision highp float;
#include <cc-global>
#include <cc-local>
in vec3 a_position;
in vec4 a_color;
out vec4 v_color;
#if USE_TEXTURE
in vec2 a_uv0;
out vec2 v_uv0;
#endif
void main () {
vec4 pos = vec4(a_position, 1);
#if CC_USE_MODEL
pos = cc_matViewProj * cc_matWorld * pos;
#else
pos = cc_matViewProj * pos;
#endif
#if USE_TEXTURE
v_uv0 = a_uv0;
#endif
v_color = a_color;
gl_Position = pos;
}
}%
CCProgram fs %{
precision highp float;
uniform sampler2D texture;
uniform sampler2D texture2;
uniform Common {
vec2 center;
float dots;
float time;
};
float progress = time;
in mediump vec2 v_uv0;
in vec4 v_color;
vec4 getFromColor(vec2 uv) {
return texture(texture, uv);
}
vec4 getToColor(vec2 uv) {
return texture(texture2, uv);
}
vec4 transition(vec2 uv) {
// 计算当前UV坐标点到图像中心点的距离
float distanceToCenter = distance(uv, center);
// 计算UV坐标点映射到dots纹理中的位置并计算该位置与纹理中心点的距离
float distanceToDotsCenter = distance(fract(uv * dots), vec2(0.5, 0.5));
// 比较UV坐标点到纹理中心点的距离与进度的比值如果比值小于等于progress
// 并且distanceToDotsCenter小于distanceToCenter则认为需要切换到下一张图像
bool nextImage = distanceToDotsCenter < (progress / distanceToCenter);
return nextImage ? getToColor(uv) : getFromColor(uv);
}
void main () {
gl_FragColor = v_color * transition(v_uv0);
}
}%

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@@ -0,0 +1,17 @@
{
"ver": "1.0.25",
"uuid": "b805e327-099f-4cb8-a66b-ebca7c96c0e7",
"compiledShaders": [
{
"glsl1": {
"vert": "\nprecision highp float;\nuniform mediump mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\n#if USE_TEXTURE\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}",
"frag": "\nprecision highp float;\nuniform sampler2D texture;\nuniform sampler2D texture2;\nuniform vec2 center;\nuniform float dots;\nuniform float time;\nfloat progress = time;\nvarying mediump vec2 v_uv0;\nvarying vec4 v_color;\nvec4 getFromColor(vec2 uv) {\n return texture2D(texture, uv);\n}\nvec4 getToColor(vec2 uv) {\n return texture2D(texture2, uv);\n}\nvec4 transition(vec2 uv) {\n float distanceToCenter = distance(uv, center);\n float distanceToDotsCenter = distance(fract(uv * dots), vec2(0.5, 0.5));\n bool nextImage = distanceToDotsCenter < (progress / distanceToCenter);\n return nextImage ? getToColor(uv) : getFromColor(uv);\n}\nvoid main () {\n gl_FragColor = v_color * transition(v_uv0);\n}"
},
"glsl3": {
"vert": "\nprecision highp float;\nuniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_nativeSize;\n highp mat4 cc_matView;\n mediump mat4 cc_matViewInv;\n mediump mat4 cc_matProj;\n mediump mat4 cc_matProjInv;\n mediump mat4 cc_matViewProj;\n mediump mat4 cc_matViewProjInv;\n mediump vec4 cc_cameraPos;\n};\nuniform CCLocal {\n mat4 cc_matWorld;\n mat4 cc_matWorldIT;\n};\nin vec3 a_position;\nin vec4 a_color;\nout vec4 v_color;\n#if USE_TEXTURE\nin vec2 a_uv0;\nout vec2 v_uv0;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}",
"frag": "\nprecision highp float;\nuniform sampler2D texture;\nuniform sampler2D texture2;\nuniform Common {\n vec2 center;\n float dots;\n float time;\n};\nfloat progress = time;\nin mediump vec2 v_uv0;\nin vec4 v_color;\nvec4 getFromColor(vec2 uv) {\n return texture(texture, uv);\n}\nvec4 getToColor(vec2 uv) {\n return texture(texture2, uv);\n}\nvec4 transition(vec2 uv) {\n float distanceToCenter = distance(uv, center);\n float distanceToDotsCenter = distance(fract(uv * dots), vec2(0.5, 0.5));\n bool nextImage = distanceToDotsCenter < (progress / distanceToCenter);\n return nextImage ? getToColor(uv) : getFromColor(uv);\n}\nvoid main () {\n gl_FragColor = v_color * transition(v_uv0);\n}"
}
}
],
"subMetas": {}
}

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@@ -0,0 +1,25 @@
{
"__type__": "cc.Material",
"_name": "PolkaDotsCurtain",
"_objFlags": 0,
"_native": "",
"_effectAsset": {
"__uuid__": "b805e327-099f-4cb8-a66b-ebca7c96c0e7"
},
"_techniqueIndex": 0,
"_techniqueData": {
"0": {
"defines": {
"USE_TEXTURE": true
},
"props": {
"center": {
"__type__": "cc.Vec2",
"x": 0,
"y": 1
},
"dots": 80
}
}
}
}

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@@ -0,0 +1,6 @@
{
"ver": "1.0.3",
"uuid": "985a2d90-fd09-4d07-9d94-a50d5af116d9",
"dataAsSubAsset": null,
"subMetas": {}
}

View File

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[
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"_objFlags": 0,
"_native": "",
"scene": {
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}
},
{
"__type__": "cc.Scene",
"_objFlags": 0,
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View File

@@ -0,0 +1,7 @@
{
"ver": "1.2.6",
"uuid": "582e4910-11a1-4f5c-9441-aa319156d8c4",
"asyncLoadAssets": false,
"autoReleaseAssets": false,
"subMetas": {}
}

View File

@@ -0,0 +1,88 @@
const { ccclass, property } = cc._decorator;
@ccclass
export default class SwitchScene extends cc.Component {
@property(cc.Node) separator = null;
@property(cc.SpriteFrame) spriteFrame1 = null;
@property(cc.SpriteFrame) spriteFrame2 = null;
@property(cc.Sprite) bgSprite = null;
@property(cc.Material) material = null;
private _spriteMaterial: cc.Material;
touchStartPos = cc.Vec2.ZERO;
separatorStartPos = cc.Vec2.ZERO;
start() {
this.bgSprite.spriteFrame.setTexture(this.spriteFrame1._texture);
this.initSpriteMaterial();
this.playTransitionAnimation();
}
onLoad() {
this.separatorStartPos = this.separator.getPosition();
this.node.on(cc.Node.EventType.TOUCH_START, this.onTouchStart, this);
this.node.on(cc.Node.EventType.TOUCH_MOVE, this.onTouchMove, this);
}
switchSceneByTransition(event, value) {
cc.director.emit('setBackBtnVisibility', false);
cc.director.emit('switchSceneByTransition', value);
}
playTransitionAnimation() {
let progress = 0;
let targetProgress = cc.winSize.width;
let totalTime = 3;
let startTime = Date.now();
const loop = () => {
if (!this._spriteMaterial || !this.touchStartPos) return;
if (!this.touchStartPos.equals(cc.Vec2.ZERO)) return;
let currentTime = Date.now();
let elapsedTime = (currentTime - startTime) / 1000;
let _progress = (elapsedTime / totalTime) * targetProgress;
progress = Math.min(_progress, targetProgress);
this._spriteMaterial.setProperty('time', progress / cc.winSize.width);
this.separator.setPosition({ x: progress, y: 0 });
if (progress < targetProgress) {
requestAnimationFrame(loop.bind(this));
}
};
loop();
}
onTouchStart(event) {
this.separatorStartPos = this.separator.getPosition();
this.touchStartPos = this.node.convertToNodeSpaceAR(event.getLocation());
}
private onTouchMove(event) {
// 获取当前触摸点的位置
let touchPos = this.node.convertToNodeSpaceAR(event.getLocation());
// 计算触摸点相对于起始位置的偏移量
let offset = touchPos.sub(this.touchStartPos);
let targetPos = this.separatorStartPos.add(offset);
let targetX = Math.max(0, Math.min(targetPos.x, cc.winSize.width));
this.separator.setPosition({
x: targetX,
y: 0
});
this._spriteMaterial.setProperty('time', targetX / cc.winSize.width);
}
initSpriteMaterial() {
let newMaterial = cc.MaterialVariant.create(this.material, this.bgSprite);
newMaterial.setProperty('texture', this.spriteFrame1._texture);
newMaterial.setProperty('texture2', this.spriteFrame2._texture);
newMaterial.setProperty('time', 0.25);
this.spriteFrame1._texture.setFlipY(true);
this.spriteFrame2._texture.setFlipY(true);
this.bgSprite.setMaterial(0, newMaterial);
this._spriteMaterial = newMaterial;
}
}

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@@ -0,0 +1,9 @@
{
"ver": "1.0.5",
"uuid": "0445d949-43db-4b47-bc5a-a7333e089497",
"isPlugin": false,
"loadPluginInWeb": true,
"loadPluginInNative": true,
"loadPluginInEditor": false,
"subMetas": {}
}

View File

@@ -0,0 +1,7 @@
{
"ver": "1.0.1",
"uuid": "4c24576e-d3fd-45f9-ab3c-90b5dd2af491",
"isSubpackage": false,
"subpackageName": "",
"subMetas": {}
}

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{
"ver": "2.3.4",
"uuid": "7b3ab555-1089-4fd4-9d54-7c8106aaf851",
"type": "sprite",
"wrapMode": "clamp",
"filterMode": "bilinear",
"premultiplyAlpha": false,
"genMipmaps": false,
"packable": true,
"width": 1600,
"height": 1200,
"platformSettings": {},
"subMetas": {
"bg1": {
"ver": "1.0.4",
"uuid": "40bfcf63-95f8-4023-9b53-f46addfc260c",
"rawTextureUuid": "7b3ab555-1089-4fd4-9d54-7c8106aaf851",
"trimType": "auto",
"trimThreshold": 1,
"rotated": false,
"offsetX": 0,
"offsetY": 0,
"trimX": 0,
"trimY": 0,
"width": 1600,
"height": 1200,
"rawWidth": 1600,
"rawHeight": 1200,
"borderTop": 0,
"borderBottom": 0,
"borderLeft": 0,
"borderRight": 0,
"subMetas": {}
}
}
}

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{
"ver": "2.3.4",
"uuid": "fe4f9866-9815-41fe-b68f-db9ece82bd26",
"type": "sprite",
"wrapMode": "clamp",
"filterMode": "bilinear",
"premultiplyAlpha": false,
"genMipmaps": false,
"packable": true,
"width": 1600,
"height": 1200,
"platformSettings": {},
"subMetas": {
"bg2": {
"ver": "1.0.4",
"uuid": "d459a6d4-cd68-474a-bc44-33996165b2e7",
"rawTextureUuid": "fe4f9866-9815-41fe-b68f-db9ece82bd26",
"trimType": "auto",
"trimThreshold": 1,
"rotated": false,
"offsetX": 0,
"offsetY": 0,
"trimX": 0,
"trimY": 0,
"width": 1600,
"height": 1200,
"rawWidth": 1600,
"rawHeight": 1200,
"borderTop": 0,
"borderBottom": 0,
"borderLeft": 0,
"borderRight": 0,
"subMetas": {}
}
}
}

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View File

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{
"ver": "2.3.4",
"uuid": "e94e39b2-ce34-4776-9419-4d2a7a6f1774",
"type": "sprite",
"wrapMode": "clamp",
"filterMode": "bilinear",
"premultiplyAlpha": false,
"genMipmaps": false,
"packable": true,
"width": 1477,
"height": 118,
"platformSettings": {},
"subMetas": {
"btn": {
"ver": "1.0.4",
"uuid": "b2e58877-f147-40cc-bf19-b5eed5bb9590",
"rawTextureUuid": "e94e39b2-ce34-4776-9419-4d2a7a6f1774",
"trimType": "auto",
"trimThreshold": 1,
"rotated": false,
"offsetX": 0,
"offsetY": 0,
"trimX": 0,
"trimY": 0,
"width": 1477,
"height": 118,
"rawWidth": 1477,
"rawHeight": 118,
"borderTop": 0,
"borderBottom": 0,
"borderLeft": 0,
"borderRight": 0,
"subMetas": {}
}
}
}