mirror of
https://github.com/ifengzp/cocos-awesome.git
synced 2025-10-09 08:36:03 +00:00
feat: 增加其他场景切换效果
This commit is contained in:
7
assets/Scene/SwitchScene__GlitchMemories/Materials.meta
Normal file
7
assets/Scene/SwitchScene__GlitchMemories/Materials.meta
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@@ -0,0 +1,7 @@
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{
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"ver": "1.0.1",
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"uuid": "04fc26da-4e75-425b-809a-430d8b20b029",
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"isSubpackage": false,
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"subpackageName": "",
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"subMetas": {}
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}
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@@ -0,0 +1,94 @@
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// Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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CCEffect %{
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techniques:
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- passes:
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- vert: vs
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frag: fs
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blendState:
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targets:
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- blend: true
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rasterizerState:
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cullMode: none
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properties:
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texture: { value: white }
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time: {value: 0}
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}%
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CCProgram vs %{
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precision highp float;
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#include <cc-global>
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#include <cc-local>
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in vec3 a_position;
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in vec4 a_color;
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out vec4 v_color;
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#if USE_TEXTURE
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in vec2 a_uv0;
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out vec2 v_uv0;
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#endif
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void main () {
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vec4 pos = vec4(a_position, 1);
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#if CC_USE_MODEL
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pos = cc_matViewProj * cc_matWorld * pos;
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#else
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pos = cc_matViewProj * pos;
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#endif
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#if USE_TEXTURE
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v_uv0 = a_uv0;
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#endif
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v_color = a_color;
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gl_Position = pos;
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}
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}%
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CCProgram fs %{
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precision highp float;
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uniform sampler2D texture;
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uniform sampler2D texture2;
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uniform Common {
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float time;
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};
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float progress = time;
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in mediump vec2 v_uv0;
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in vec4 v_color;
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vec4 getFromColor(vec2 uv) {
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return texture(texture, uv);
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}
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vec4 getToColor(vec2 uv) {
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return texture(texture2, uv);
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}
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vec4 transition(vec2 p) {
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// 计算块索引,每个块大小为16x16
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vec2 block = floor(p.xy / vec2(16));
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// 计算UV噪声,根据进度调整UV噪声
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vec2 uv_noise = block / vec2(64);
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uv_noise += floor(vec2(progress) * vec2(1200.0, 3500.0)) / vec2(64);
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// 计算扭曲距离,并算出各颜色通道的偏移值
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vec2 dist = progress > 0.0 ? (fract(uv_noise) - 0.5) * 0.3 * (1.0 - progress) : vec2(0.0);
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vec2 red = p + dist * 0.2;
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vec2 green = p + dist * 0.3;
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vec2 blue = p + dist * 0.5;
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return vec4(
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mix(getFromColor(red).r, getToColor(red).r, progress),
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mix(getFromColor(green).g, getToColor(green).g, progress),
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mix(getFromColor(blue).b, getToColor(blue).b, progress),
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1.0
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);
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}
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void main () {
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gl_FragColor = v_color * transition(v_uv0);
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}
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}%
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@@ -0,0 +1,17 @@
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{
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"ver": "1.0.25",
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"uuid": "478d6745-6406-4f03-84f4-194af9a5b89c",
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"compiledShaders": [
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{
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"glsl1": {
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"vert": "\nprecision highp float;\nuniform mediump mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\n#if USE_TEXTURE\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}",
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"frag": "\n precision highp float;\n uniform sampler2D texture;\n uniform sampler2D texture2;\n uniform float time;\n float progress = time;\n varying mediump vec2 v_uv0;\n varying vec4 v_color;\n vec4 getFromColor(vec2 uv) {\n return texture2D(texture, uv);\n }\n vec4 getToColor(vec2 uv) {\n return texture2D(texture2, uv);\n }\n vec4 transition(vec2 p) {\n vec2 block = floor(p.xy / vec2(16));\n vec2 uv_noise = block / vec2(64);\n uv_noise += floor(vec2(progress) * vec2(1200.0, 3500.0)) / vec2(64);\n vec2 dist = progress > 0.0 ? (fract(uv_noise) - 0.5) * 0.3 * (1.0 - progress) : vec2(0.0);\n vec2 red = p + dist * 0.2;\n vec2 green = p + dist * 0.3;\n vec2 blue = p + dist * 0.5;\n return vec4(\n mix(getFromColor(red).r, getToColor(red).r, progress),\n mix(getFromColor(green).g, getToColor(green).g, progress),\n mix(getFromColor(blue).b, getToColor(blue).b, progress),\n 1.0\n );\n}\n void main () {\n gl_FragColor = v_color * transition(v_uv0);\n }"
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},
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"glsl3": {
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"vert": "\nprecision highp float;\nuniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_nativeSize;\n highp mat4 cc_matView;\n mediump mat4 cc_matViewInv;\n mediump mat4 cc_matProj;\n mediump mat4 cc_matProjInv;\n mediump mat4 cc_matViewProj;\n mediump mat4 cc_matViewProjInv;\n mediump vec4 cc_cameraPos;\n};\nuniform CCLocal {\n mat4 cc_matWorld;\n mat4 cc_matWorldIT;\n};\nin vec3 a_position;\nin vec4 a_color;\nout vec4 v_color;\n#if USE_TEXTURE\nin vec2 a_uv0;\nout vec2 v_uv0;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}",
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"frag": "\n precision highp float;\n uniform sampler2D texture;\n uniform sampler2D texture2;\n uniform Common {\n float time;\n };\n float progress = time;\n in mediump vec2 v_uv0;\n in vec4 v_color;\n vec4 getFromColor(vec2 uv) {\n return texture(texture, uv);\n }\n vec4 getToColor(vec2 uv) {\n return texture(texture2, uv);\n }\n vec4 transition(vec2 p) {\n vec2 block = floor(p.xy / vec2(16));\n vec2 uv_noise = block / vec2(64);\n uv_noise += floor(vec2(progress) * vec2(1200.0, 3500.0)) / vec2(64);\n vec2 dist = progress > 0.0 ? (fract(uv_noise) - 0.5) * 0.3 * (1.0 - progress) : vec2(0.0);\n vec2 red = p + dist * 0.2;\n vec2 green = p + dist * 0.3;\n vec2 blue = p + dist * 0.5;\n return vec4(\n mix(getFromColor(red).r, getToColor(red).r, progress),\n mix(getFromColor(green).g, getToColor(green).g, progress),\n mix(getFromColor(blue).b, getToColor(blue).b, progress),\n 1.0\n );\n}\n void main () {\n gl_FragColor = v_color * transition(v_uv0);\n }"
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}
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}
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],
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"subMetas": {}
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}
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@@ -0,0 +1,17 @@
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{
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"__type__": "cc.Material",
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"_name": "GlitchMemories",
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"_objFlags": 0,
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"_native": "",
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"_effectAsset": {
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"__uuid__": "478d6745-6406-4f03-84f4-194af9a5b89c"
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},
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"_techniqueIndex": 0,
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"_techniqueData": {
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"0": {
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"defines": {
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"USE_TEXTURE": true
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}
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}
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}
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}
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@@ -0,0 +1,6 @@
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{
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"ver": "1.0.3",
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"uuid": "c27b1317-6f94-4d6c-9760-adee279b2ad4",
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"dataAsSubAsset": null,
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"subMetas": {}
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}
|
@@ -0,0 +1,740 @@
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[
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{
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"__type__": "cc.SceneAsset",
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"_name": "",
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"_objFlags": 0,
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"_native": "",
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"scene": {
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}
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},
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{
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"__type__": "cc.Scene",
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},
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}
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],
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"_active": true,
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"_components": [],
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"_prefab": null,
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"_opacity": 255,
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"_color": {
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"__type__": "cc.Color",
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"r": 255,
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"g": 255,
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"b": 255,
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"a": 255
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},
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"_contentSize": {
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"_anchorPoint": {
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"__type__": "cc.Color",
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"r": 255,
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"__type__": "cc.Vec2",
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{
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}
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},
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"node": {
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},
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"__type__": "cc.Vec2",
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"x": 0,
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"y": 0
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},
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},
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{
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"__type__": "cc.Sprite",
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"x": 0,
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"y": 0
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},
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"_id": "b70P96s8FD1LitaZ7aobMA"
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},
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{
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"__type__": "cc.Node",
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"_name": "Bg",
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},
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"_active": true,
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"_components": [
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{
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"__id__": 10
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},
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{
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"__id__": 12
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}
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],
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"_prefab": null,
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"_opacity": 255,
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"_color": {
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"__type__": "cc.Color",
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"r": 255,
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"g": 255,
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"b": 255,
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"a": 255
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||||
},
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||||
"_contentSize": {
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"__type__": "cc.Size",
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||||
"width": 1334,
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"height": 750
|
||||
},
|
||||
"_anchorPoint": {
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||||
"__type__": "cc.Vec2",
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||||
"x": 0.5,
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"y": 0.5
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||||
},
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"_trs": {
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"__type__": "TypedArray",
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"ctor": "Float64Array",
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"array": [
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667,
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1,
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-1,
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1
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]
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},
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"_eulerAngles": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": 0,
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"z": 0
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},
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"_skewX": 0,
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"_is3DNode": false,
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"_groupIndex": 0,
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"groupIndex": 0,
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"_id": "34YKVYdF5MoYlFN+Zfb6wk"
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},
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{
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"__type__": "cc.Widget",
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"_name": "",
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"_objFlags": 0,
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"node": {
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"__id__": 11
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},
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"_enabled": true,
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"alignMode": 1,
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"_target": null,
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"_alignFlags": 45,
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"_left": 0,
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"_right": 0,
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"_top": 0,
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"_bottom": 0,
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"_verticalCenter": 0,
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"_horizontalCenter": 0,
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"_isAbsLeft": true,
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"_isAbsRight": true,
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"_isAbsTop": true,
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"_isAbsBottom": true,
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"_isAbsHorizontalCenter": true,
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"_isAbsVerticalCenter": true,
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"_originalWidth": 1024,
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"_originalHeight": 445,
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"_id": "711M5JfuBPs5F7P5bDVb/1"
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},
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{
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"__type__": "cc.Node",
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"_name": "Btn",
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"_objFlags": 0,
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"_parent": {
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"__id__": 1
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},
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"_children": [],
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"_active": true,
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"_components": [
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{
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"__id__": 14
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},
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{
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"__id__": 16
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},
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{
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"__id__": 17
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}
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],
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"_prefab": null,
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"_opacity": 255,
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"_color": {
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"__type__": "cc.Color",
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"r": 255,
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"g": 255,
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"b": 255,
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"a": 255
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},
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"_contentSize": {
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"__type__": "cc.Size",
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"width": 1477,
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"height": 118
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},
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"_anchorPoint": {
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"__type__": "cc.Vec2",
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"x": 0.5,
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"y": 0.5
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},
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"_trs": {
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"__type__": "TypedArray",
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"ctor": "Float64Array",
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"array": [
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0.7,
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0.7,
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1
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]
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},
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"_eulerAngles": {
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"__type__": "cc.Vec3",
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"x": 0,
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"y": 0,
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"z": 0
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},
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"_skewX": 0,
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"_skewY": 0,
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"_is3DNode": false,
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"_groupIndex": 0,
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"groupIndex": 0,
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"_id": "bcVNNAEfFEJL7tftaCUB7n"
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},
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{
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"__type__": "cc.Button",
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"_name": "",
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"_objFlags": 0,
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"node": {
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"__id__": 13
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},
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"_enabled": true,
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"_normalMaterial": null,
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"_grayMaterial": null,
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"duration": 0.1,
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"zoomScale": 1.2,
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"clickEvents": [
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{
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"__id__": 15
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}
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],
|
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"_N$interactable": true,
|
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"_N$enableAutoGrayEffect": false,
|
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"_N$transition": 0,
|
||||
"transition": 0,
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||||
"_N$normalColor": {
|
||||
"__type__": "cc.Color",
|
||||
"r": 255,
|
||||
"g": 255,
|
||||
"b": 255,
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||||
"a": 255
|
||||
},
|
||||
"_N$pressedColor": {
|
||||
"__type__": "cc.Color",
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||||
"r": 211,
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||||
"g": 211,
|
||||
"b": 211,
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"a": 255
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},
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"pressedColor": {
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||||
"__type__": "cc.Color",
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||||
"r": 211,
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"g": 211,
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"b": 211,
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"a": 255
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||||
},
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"_N$hoverColor": {
|
||||
"__type__": "cc.Color",
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||||
"r": 255,
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"g": 255,
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"b": 255,
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"a": 255
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},
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"hoverColor": {
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"__type__": "cc.Color",
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"r": 255,
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"g": 255,
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"b": 255,
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"a": 255
|
||||
},
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"_N$disabledColor": {
|
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"__type__": "cc.Color",
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"r": 124,
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"g": 124,
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"b": 124,
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"a": 255
|
||||
},
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||||
"_N$normalSprite": null,
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"_N$pressedSprite": null,
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||||
"pressedSprite": null,
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||||
"_N$hoverSprite": null,
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"hoverSprite": null,
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"_N$disabledSprite": null,
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"_N$target": {
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},
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"_id": "fdJg28i7pE6pi4D1ovRRp0"
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},
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{
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"__type__": "cc.ClickEvent",
|
||||
"target": {
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"__id__": 2
|
||||
},
|
||||
"component": "",
|
||||
"_componentId": "293d9TMqSxFybRwQO1/AgoY",
|
||||
"handler": "switchSceneByTransition",
|
||||
"customEventData": "1"
|
||||
},
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{
|
||||
"__type__": "cc.Sprite",
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"node": {
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"__id__": 13
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},
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||||
"_enabled": true,
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"_materials": [
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||||
{
|
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"__uuid__": "eca5d2f2-8ef6-41c2-bbe6-f9c79d09c432"
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||||
}
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||||
],
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||||
"_spriteFrame": {
|
||||
"__uuid__": "86714285-13db-44f6-86aa-11838e0d4831"
|
||||
},
|
||||
"_type": 0,
|
||||
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"_fillCenter": {
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||||
"__type__": "cc.Vec2",
|
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"x": 0,
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"y": 0
|
||||
},
|
||||
"_fillStart": 0,
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"_fillRange": 0,
|
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"_isTrimmedMode": true,
|
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"_atlas": null,
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"_id": "c1sR5klVZHraEr68/UTkLE"
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},
|
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{
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"__type__": "cc.Widget",
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||||
"_name": "",
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"_objFlags": 0,
|
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"node": {
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"__id__": 13
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||||
},
|
||||
"_enabled": true,
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"alignMode": 1,
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"_target": null,
|
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"_alignFlags": 17,
|
||||
"_left": 0,
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"_right": 0,
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"_top": 180,
|
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"_bottom": 0,
|
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"_verticalCenter": 157.942,
|
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"_horizontalCenter": 0,
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||||
"_isAbsLeft": true,
|
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"_isAbsRight": true,
|
||||
"_isAbsTop": true,
|
||||
"_isAbsBottom": true,
|
||||
"_isAbsHorizontalCenter": true,
|
||||
"_isAbsVerticalCenter": true,
|
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"_originalWidth": 0,
|
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"_originalHeight": 0,
|
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"_id": "a6rm0uXY9DlbNNnoWq9hN0"
|
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}
|
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]
|
@@ -0,0 +1,7 @@
|
||||
{
|
||||
"ver": "1.2.6",
|
||||
"uuid": "41a713ba-b1bd-4205-a42a-b1376223ce28",
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||||
"asyncLoadAssets": false,
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"autoReleaseAssets": false,
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"subMetas": {}
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}
|
@@ -0,0 +1,88 @@
|
||||
const { ccclass, property } = cc._decorator;
|
||||
|
||||
@ccclass
|
||||
export default class SwitchScene extends cc.Component {
|
||||
@property(cc.Node) separator = null;
|
||||
|
||||
@property(cc.SpriteFrame) spriteFrame1 = null;
|
||||
@property(cc.SpriteFrame) spriteFrame2 = null;
|
||||
@property(cc.Sprite) bgSprite = null;
|
||||
@property(cc.Material) material = null;
|
||||
private _spriteMaterial: cc.Material;
|
||||
|
||||
touchStartPos = cc.Vec2.ZERO;
|
||||
separatorStartPos = cc.Vec2.ZERO;
|
||||
|
||||
start() {
|
||||
this.bgSprite.spriteFrame.setTexture(this.spriteFrame1._texture);
|
||||
this.initSpriteMaterial();
|
||||
this.playTransitionAnimation();
|
||||
}
|
||||
|
||||
onLoad() {
|
||||
this.separatorStartPos = this.separator.getPosition();
|
||||
this.node.on(cc.Node.EventType.TOUCH_START, this.onTouchStart, this);
|
||||
this.node.on(cc.Node.EventType.TOUCH_MOVE, this.onTouchMove, this);
|
||||
}
|
||||
|
||||
switchSceneByTransition(event, value) {
|
||||
cc.director.emit('setBackBtnVisibility', false);
|
||||
cc.director.emit('switchSceneByTransition', value);
|
||||
}
|
||||
|
||||
playTransitionAnimation() {
|
||||
let progress = 0;
|
||||
let targetProgress = cc.winSize.width;
|
||||
let totalTime = 3;
|
||||
let startTime = Date.now();
|
||||
|
||||
const loop = () => {
|
||||
if (!this._spriteMaterial || !this.touchStartPos) return;
|
||||
if (!this.touchStartPos.equals(cc.Vec2.ZERO)) return;
|
||||
|
||||
let currentTime = Date.now();
|
||||
let elapsedTime = (currentTime - startTime) / 1000;
|
||||
let _progress = (elapsedTime / totalTime) * targetProgress;
|
||||
progress = Math.min(_progress, targetProgress);
|
||||
|
||||
this._spriteMaterial.setProperty('time', progress / cc.winSize.width);
|
||||
this.separator.setPosition({ x: progress, y: 0 });
|
||||
|
||||
if (progress < targetProgress) {
|
||||
requestAnimationFrame(loop.bind(this));
|
||||
}
|
||||
};
|
||||
loop();
|
||||
}
|
||||
|
||||
onTouchStart(event) {
|
||||
this.separatorStartPos = this.separator.getPosition();
|
||||
this.touchStartPos = this.node.convertToNodeSpaceAR(event.getLocation());
|
||||
}
|
||||
|
||||
private onTouchMove(event) {
|
||||
// 获取当前触摸点的位置
|
||||
let touchPos = this.node.convertToNodeSpaceAR(event.getLocation());
|
||||
// 计算触摸点相对于起始位置的偏移量
|
||||
let offset = touchPos.sub(this.touchStartPos);
|
||||
let targetPos = this.separatorStartPos.add(offset);
|
||||
let targetX = Math.max(0, Math.min(targetPos.x, cc.winSize.width));
|
||||
this.separator.setPosition({
|
||||
x: targetX,
|
||||
y: 0
|
||||
});
|
||||
this._spriteMaterial.setProperty('time', targetX / cc.winSize.width);
|
||||
}
|
||||
|
||||
initSpriteMaterial() {
|
||||
let newMaterial = cc.MaterialVariant.create(this.material, this.bgSprite);
|
||||
newMaterial.setProperty('texture', this.spriteFrame1._texture);
|
||||
newMaterial.setProperty('texture2', this.spriteFrame2._texture);
|
||||
newMaterial.setProperty('time', 0.25);
|
||||
|
||||
this.spriteFrame1._texture.setFlipY(true);
|
||||
this.spriteFrame2._texture.setFlipY(true);
|
||||
this.bgSprite.setMaterial(0, newMaterial);
|
||||
this._spriteMaterial = newMaterial;
|
||||
}
|
||||
}
|
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"ver": "1.0.5",
|
||||
"uuid": "293d94cc-a92c-45c9-b470-40ed7f020a18",
|
||||
"isPlugin": false,
|
||||
"loadPluginInWeb": true,
|
||||
"loadPluginInNative": true,
|
||||
"loadPluginInEditor": false,
|
||||
"subMetas": {}
|
||||
}
|
7
assets/Scene/SwitchScene__GlitchMemories/Texture.meta
Normal file
7
assets/Scene/SwitchScene__GlitchMemories/Texture.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
{
|
||||
"ver": "1.0.1",
|
||||
"uuid": "8b5c5f36-f86b-4518-9b61-3484183b20b4",
|
||||
"isSubpackage": false,
|
||||
"subpackageName": "",
|
||||
"subMetas": {}
|
||||
}
|
BIN
assets/Scene/SwitchScene__GlitchMemories/Texture/bg1.jpeg
Normal file
BIN
assets/Scene/SwitchScene__GlitchMemories/Texture/bg1.jpeg
Normal file
Binary file not shown.
After Width: | Height: | Size: 208 KiB |
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"packable": true,
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"width": 1600,
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"subMetas": {
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"trimX": 0,
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"width": 1600,
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"height": 1200,
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"rawWidth": 1600,
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"rawHeight": 1200,
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BIN
assets/Scene/SwitchScene__GlitchMemories/Texture/bg2.jpeg
Normal file
BIN
assets/Scene/SwitchScene__GlitchMemories/Texture/bg2.jpeg
Normal file
Binary file not shown.
After Width: | Height: | Size: 270 KiB |
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{
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BIN
assets/Scene/SwitchScene__GlitchMemories/Texture/btn.png
Normal file
BIN
assets/Scene/SwitchScene__GlitchMemories/Texture/btn.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 16 KiB |
@@ -0,0 +1,36 @@
|
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{
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}
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}
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||||
}
|
Reference in New Issue
Block a user