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6.6 KiB
JSON
1 line
6.6 KiB
JSON
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[{"__type__":"cc.Material","_name":"Water_spread","_effectAsset":{"__uuid__":"7bU0o/iBlDpYfcXVWmhpEX"},"_techniqueData":{"0":{"props":{"wave_radius":0.2,"wave_offset":2},"defines":{"USE_TEXTURE":true}}}},{"__type__":"cc.EffectAsset","_name":"Water_spread","techniques":[{"passes":[{"blendState":{"targets":[{"blend":true}]},"rasterizerState":{"cullMode":0},"properties":{"texture":{"value":"white","type":29},"canvas_size":{"value":[667,375],"type":14},"center":{"value":[0.5,0.5],"type":14},"wave_radius":{"value":[0.18],"type":13},"wave_offset":{"value":[2],"type":13},"time":{"value":[0],"type":13}},"program":"Water_spread|vs|fs"}]}],"shaders":[{"hash":632302294,"glsl3":{"vert":"\nprecision highp float;\nuniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_nativeSize;\n highp mat4 cc_matView;\n mediump mat4 cc_matViewInv;\n mediump mat4 cc_matProj;\n mediump mat4 cc_matProjInv;\n mediump mat4 cc_matViewProj;\n mediump mat4 cc_matViewProjInv;\n mediump vec4 cc_cameraPos;\n};\nuniform CCLocal {\n mat4 cc_matWorld;\n mat4 cc_matWorldIT;\n};\nin vec3 a_position;\nin vec4 a_color;\nout vec4 v_color;\n#if USE_TEXTURE\nin vec2 a_uv0;\nout vec2 v_uv0;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}","frag":"\nprecision highp float;\n#if USE_ALPHA_TEST\n uniform ALPHA_TEST {\n float alphaThreshold;\n };\n#endif\nuniform CCGlobal {\n highp vec4 cc_time;\n mediump vec4 cc_screenSize;\n mediump vec4 cc_screenScale;\n mediump vec4 cc_nativeSize;\n highp mat4 cc_matView;\n mediump mat4 cc_matViewInv;\n mediump mat4 cc_matProj;\n mediump mat4 cc_matProjInv;\n mediump mat4 cc_matViewProj;\n mediump mat4 cc_matViewProjInv;\n mediump vec4 cc_cameraPos;\n};\nin vec4 v_color;\n#if USE_TEXTURE\nin vec2 v_uv0;\nuniform sampler2D texture;\n#endif\nuniform ARGS{\n vec2 center;\n vec2 canvas_size;\n float wave_radius;\n float wave_offset;\n float time;\n};\nvoid main() {\n vec2 distance_vec = center - v_uv0;\n distance_vec = distance_vec * vec2(canvas_size.x / canvas_size.y, 1.0);\n float distance = sqrt(distance_vec.x * distance_vec.x + distance_vec.y * distance_vec.y);\n float sin_factor = sin(distance * 100.0 + cc_time.x) * 0.05;\n float discard_factor = clamp(wave_radius - abs(wave_offset - distance), 0.0, 1.0);\n vec2 offset = normalize(distance_vec) * sin_factor * discard_factor;\n vec2 uv = offset + v_uv0;\n gl_FragColor = texture(texture, uv);\n}"},"glsl1":{"vert":"\nprecision highp float;\nuniform mediump mat4 cc_matViewProj;\nuniform mat4 cc_matWorld;\nattribute vec3 a_position;\nattribute vec4 a_color;\nvarying vec4 v_color;\n#if USE_TEXTURE\nattribute vec2 a_uv0;\nvarying vec2 v_uv0;\n#endif\nvoid main () {\n vec4 pos = vec4(a_position, 1);\n #if CC_USE_MODEL\n pos = cc_matViewProj * cc_matWorld * pos;\n #else\n pos = cc_matViewProj * pos;\n #endif\n #if USE_TEXTURE\n v_uv0 = a_uv0;\n #endif\n v_color = a_color;\n gl_Position = pos;\n}","frag":"\nprecision highp float;\n#if USE_ALPHA_TEST\n#endif\nuniform highp vec4 cc_time;\nvarying vec4 v_color;\n#if USE_TEXTURE\nvarying vec2 v_uv0;\nuniform sampler2D texture;\n#endif\nuniform vec2 center;\nuniform vec2 canvas_size;\nuniform float wave_radius;\nuniform float wave_offset;\nvoid main() {\n vec2 distance_vec = center - v_uv0;\n distance_vec = distance_vec * vec2(canvas_size.x / canvas_size.y, 1.0);\n float distance = sqrt(distance_vec.x * distance_vec.x + distance_vec.y * distance_vec.y);\n float sin_factor = sin(distance * 100.0 + cc_time.x) * 0.05;\n float discard_factor = clamp(wave_radius - abs(wave_offset - distance), 0.0, 1.0);\n vec2 offset = normalize(distance_vec) * sin_factor * discard_factor;\n vec2 uv = offset + v_uv0;\n gl_FragColor = texture2D(texture, uv);\n}"},"builtins":{"globals":{"blocks":[{"name":"CCGlobal","defines":[
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