mirror of
https://github.com/ifengzp/cocos-awesome.git
synced 2024-12-27 12:08:41 +00:00
86 lines
1.5 KiB
Plaintext
86 lines
1.5 KiB
Plaintext
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// Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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CCEffect %{
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techniques:
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- passes:
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- vert: vs
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frag: fs
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blendState:
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targets:
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- blend: true
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rasterizerState:
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cullMode: none
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properties:
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texture: { value: white }
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u_point: { value: [ 0.5, 0.5 ] }
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u_radius: { value: 0.1 }
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}%
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CCProgram vs %{
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precision highp float;
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#include <cc-global>
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#include <cc-local>
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in vec3 a_position;
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in vec4 a_color;
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out vec4 v_color;
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#if USE_TEXTURE
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in vec2 a_uv0;
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out vec2 v_uv0;
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#endif
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void main () {
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vec4 pos = vec4(a_position, 1);
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#if CC_USE_MODEL
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pos = cc_matViewProj * cc_matWorld * pos;
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#else
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pos = cc_matViewProj * pos;
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#endif
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#if USE_TEXTURE
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v_uv0 = a_uv0;
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#endif
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v_color = a_color;
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gl_Position = pos;
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}
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}%
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CCProgram fs %{
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precision highp float;
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#include <alpha-test>
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#include <cc-global>
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in vec4 v_color;
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#if USE_TEXTURE
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in vec2 v_uv0;
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uniform sampler2D texture;
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#endif
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uniform ARGS {
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vec2 u_point;
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float u_radius;
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};
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float energy(float r, vec2 point1, vec2 point2) {
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return (r * r) / ((point1.x - point2.x) * (point1.x - point2.x) + (point1.y - point2.y) * (point1.y - point2.y));
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}
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void main(){
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vec4 color = texture(texture, v_uv0);
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float fragEnergy = energy(u_radius + 0.1, v_uv0.xy, vec2(0.5)) + energy(u_radius, v_uv0.xy, u_point);
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color.a = smoothstep(0.95, 1.0, fragEnergy);
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gl_FragColor = color;
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}
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}%
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