cocos-awesome/assets/Scene/Home/ScreenTransition.ts

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const { ccclass, property } = cc._decorator;
const TRANSITION_TIME = 2;
@ccclass
export default class Transition extends cc.Component {
@property() time: number = 0;
@property(cc.Material) materials = [];
private _inited = false;
private _texture1: cc.Texture2D;
private _texture2: cc.Texture2D;
private _sprite: cc.Sprite;
private _spriteNode: cc.Node;
private _camera: cc.Camera;
private _cameraNode: cc.Node;
private _spriteMaterial: cc.Material;
private _onLoadFinished = () => {};
loading = false;
private materialIndex = 0;
onLoad() {
cc.game.addPersistRootNode(this.node);
}
start() {
this.init();
cc.director.on(cc.Director.EVENT_AFTER_SCENE_LAUNCH, this._onLoadFinished, this);
cc.director.on('switchSceneByTransition', this.switchSceneByTransition.bind(this));
}
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switchSceneByTransition(index) {
this.materialIndex = Number(index || 0);
this.updateSpriteMaterial();
setTimeout(() => this.loadScene('Scene/Home/Home', 'Canvas/Main Camera', 'Canvas/Main Camera'));
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}
init() {
if (this._inited) return;
this._inited = true;
this.time = 0;
this._texture1 = this.createTexture();
this._texture2 = this.createTexture();
let spriteNode = cc.find('TRANSITION_SPRITE', this.node);
if (!spriteNode) {
spriteNode = new cc.Node('TRANSITION_SPRITE');
this._sprite = spriteNode.addComponent(cc.Sprite);
spriteNode.parent = this.node;
} else {
this._sprite = spriteNode.getComponent(cc.Sprite);
}
let spriteFrame = new cc.SpriteFrame();
spriteFrame.setTexture(this._texture1);
this._sprite.spriteFrame = spriteFrame;
spriteNode.active = false;
spriteNode.scaleY = -1;
this._spriteNode = spriteNode;
let cameraNode = cc.find('TRANSITION_CAMERA', this.node);
if (!cameraNode) {
cameraNode = new cc.Node('TRANSITION_CAMERA');
this._camera = cameraNode.addComponent(cc.Camera);
cameraNode.parent = this.node;
} else {
this._camera = cameraNode.getComponent(cc.Camera);
}
cameraNode.active = false;
this._cameraNode = cameraNode;
// @ts-ignore
this.node.groupIndex = cc.Node.BuiltinGroupIndex.DEBUG - 1;
this._camera.cullingMask = 1 << this.node.groupIndex;
this.updateSpriteMaterial();
}
updateSpriteMaterial() {
if (!this._sprite) return;
let newMaterial = cc.MaterialVariant.create(this.materials[this.materialIndex], this._sprite);
newMaterial.setProperty('texture', this._texture1);
newMaterial.setProperty('texture2', this._texture2);
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if (this.materialIndex == 6)
newMaterial.setProperty('screenSize', new Float32Array([this._texture2.width, this._texture2.height]));
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this._sprite.setMaterial(0, newMaterial);
this._spriteMaterial = newMaterial;
}
_onSceneLaunched() {
window['camera'] = cc.Camera.cameras;
}
loadScene(sceneUrl, fromCameraPath, toCameraPath) {
this.scheduleOnce(() => {
cc.director.preloadScene(sceneUrl, null, () => {
this._loadScene(
sceneUrl,
fromCameraPath,
toCameraPath,
() => {},
() => {}
);
});
});
return true;
}
createTexture() {
let texture = new cc.RenderTexture();
// @ts-ignore
texture.initWithSize(cc.visibleRect.width, cc.visibleRect.height, cc.gfx.RB_FMT_D24S8);
return texture;
}
_loadScene(sceneUrl, fromCameraPath, toCameraPath, onSceneLoaded, onTransitionFinished) {
this.init();
this._spriteNode.active = true;
this._cameraNode.active = true;
let fromCameraNode = cc.find(fromCameraPath);
let fromCamera = fromCameraNode && (fromCameraNode.getComponent(cc.Camera) as any);
if (!fromCamera) {
cc.warn(`Can not find fromCamera with path ${fromCameraPath}`);
return;
}
let originTargetTexture1 = fromCamera.targetTexture;
fromCamera.cullingMask &= ~this._camera.cullingMask;
fromCamera.targetTexture = this._texture1;
fromCamera.render(cc.director.getScene());
fromCamera.targetTexture = originTargetTexture1;
return cc.director.loadScene(sceneUrl, (arg) => {
onSceneLoaded && onSceneLoaded(...arg);
let toCameraNode = cc.find(toCameraPath);
let toCamera = toCameraNode && (toCameraNode.getComponent(cc.Camera) as any);
if (!toCamera) {
cc.warn(`Can not find toCamera with path ${toCameraPath}`);
return;
}
toCamera.cullingMask &= ~this._camera.cullingMask;
let originTargetTexture2 = toCamera.targetTexture;
toCamera.targetTexture = this._texture2;
toCamera.render(cc.director.getScene());
this._camera.depth = toCamera.depth;
this._camera.clearFlags = toCamera.clearFlags;
this._onLoadFinished = () => {
toCamera.targetTexture = originTargetTexture2;
this._spriteNode.active = false;
this._cameraNode.active = false;
onTransitionFinished && onTransitionFinished();
};
this.time = 0;
this.loading = true;
});
}
update(dt) {
if (this.loading) {
this.time += dt;
if (this.time >= TRANSITION_TIME) {
this.time = TRANSITION_TIME;
this.loading = false;
this._onLoadFinished && this._onLoadFinished();
this._onLoadFinished = null;
}
this._spriteMaterial.setProperty('time', this.time / TRANSITION_TIME);
}
}
}