71 lines
2.4 KiB
TypeScript

import AnimatorAnimation from "../../animator/AnimatorAnimation";
import AnimatorStateLogic from "../../animator/core/AnimatorStateLogic";
import SheepHit from "./SheepHit";
import SheepIdle from "./SheepIdle";
import SheepRun from "./SheepRun";
const { ccclass, property } = cc._decorator;
@ccclass
export default class AnimationScene extends cc.Component {
@property(AnimatorAnimation) Animator: AnimatorAnimation = null;
public speed: number = 0;
protected onLoad() {
let map: Map<string, AnimatorStateLogic> = new Map();
map.set('sheep_idle', new SheepIdle());
map.set('sheep_run', new SheepRun());
map.set('sheep_hit', new SheepHit(this));
this.Animator.onInit(map);
cc.systemEvent.on(cc.SystemEvent.EventType.KEY_DOWN, this.onKeyDown, this);
cc.systemEvent.on(cc.SystemEvent.EventType.KEY_UP, this.onKeyUp, this);
}
protected update(dt: number) {
let delt = this.Animator.curStateName === 'sheep_hit' ? 0 : this.speed * -this.Animator.node.scaleX * dt;
this.Animator.node.x = cc.misc.clampf(this.Animator.node.x + delt, -1000, 1000);
}
protected lateUpdate() {
this.Animator.setNumber('speed', this.speed);
this.Animator.manualUpdate();
}
protected onDestroy() {
cc.systemEvent.off(cc.SystemEvent.EventType.KEY_DOWN, this.onKeyDown, this);
cc.systemEvent.off(cc.SystemEvent.EventType.KEY_UP, this.onKeyUp, this);
}
private onKeyDown(event: cc.Event.EventKeyboard) {
let code: cc.macro.KEY = event.keyCode;
switch (code) {
case cc.macro.KEY.left:
this.Animator.node.scaleX = 1;
this.speed = 100;
break;
case cc.macro.KEY.right:
this.Animator.node.scaleX = -1;
this.speed = 100;
break;
case cc.macro.KEY.k:
this.Animator.setTrigger('hit');
default:
break;
}
}
private onKeyUp(event: cc.Event.EventKeyboard) {
let code: cc.macro.KEY = event.keyCode;
switch (code) {
case cc.macro.KEY.left:
case cc.macro.KEY.right:
this.speed = 0;
break;
default:
break;
}
}
}