123 lines
3.8 KiB
TypeScript
123 lines
3.8 KiB
TypeScript
import { sp, _decorator } from "cc";
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import AnimatorSpineSecondary from "./AnimatorSpineSecondary";
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import AnimatorBase, { AnimationPlayer } from "./core/AnimatorBase";
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import AnimatorStateLogic from "./core/AnimatorStateLogic";
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const { ccclass, property, requireComponent, disallowMultiple } = _decorator;
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/**
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* Spine状态机组件(主状态机),trackIndex为0
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*/
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@ccclass
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@disallowMultiple
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@requireComponent(sp.Skeleton)
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export default class AnimatorSpine extends AnimatorBase {
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/** spine组件 */
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private _spine: sp.Skeleton = null!;
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/** 动画完成的回调 */
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private _completeListenerMap: Map<(entry?: any) => void, any> = new Map();
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/** 次状态机注册的回调 */
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private _secondaryListenerMap: Map<(entry?: any) => void, AnimatorSpineSecondary> = new Map();
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protected start() {
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if (!this.PlayOnStart || this._hasInit) {
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return;
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}
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this._hasInit = true;
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this._spine = this.getComponent(sp.Skeleton)!;
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this._spine.setCompleteListener(this.onSpineComplete.bind(this));
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if (this.AssetRawUrl !== null) {
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this.initJson(this.AssetRawUrl.json);
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}
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}
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/**
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* 手动初始化状态机,可传入0-3个参数,类型如下
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* - onStateChangeCall 状态切换时的回调
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* - stateLogicMap 各个状态逻辑控制
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* - animationPlayer 自定义动画控制
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* @override
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*/
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public onInit(...args: Array<Map<string, AnimatorStateLogic> | ((fromState: string, toState: string) => void) | AnimationPlayer>) {
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if (this.PlayOnStart || this._hasInit) {
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return;
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}
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this._hasInit = true;
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this.initArgs(...args);
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this._spine = this.getComponent(sp.Skeleton)!;
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this._spine.setCompleteListener(this.onSpineComplete.bind(this));
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if (this.AssetRawUrl !== null) {
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this.initJson(this.AssetRawUrl.json);
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}
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}
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private onSpineComplete(entry: any) {
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entry.trackIndex === 0 && this.onAnimFinished();
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this._completeListenerMap.forEach((target, cb) => { target ? cb.call(target, entry) : cb(entry); });
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this._secondaryListenerMap.forEach((target, cb) => { entry.trackIndex === target.TrackIndex && cb.call(target, entry); });
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}
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/**
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* 播放动画
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* @override
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* @param animName 动画名
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* @param loop 是否循环播放
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*/
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protected playAnimation(animName: string, loop: boolean) {
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if (animName) {
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this._spine.setAnimation(0, animName, loop);
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} else {
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this._spine.clearTrack(0);
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}
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}
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/**
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* 缩放动画播放速率
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* @override
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* @param scale 缩放倍率
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*/
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protected scaleTime(scale: number) {
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if (scale > 0)
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this._spine.timeScale = scale;
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}
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/**
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* 注册次状态机动画结束的回调(状态机内部方法,不能由外部直接调用)
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*/
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public addSecondaryListener(cb: (entry?: any) => void, target: AnimatorSpineSecondary) {
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this._secondaryListenerMap.set(cb, target);
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}
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/**
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* 注册动画完成时的监听
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* @param cb 回调
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* @param target 调用回调的this对象
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*/
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public addCompleteListener(cb: (entry?: any) => void, target: any = null) {
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if (this._completeListenerMap.has(cb)) {
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return;
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}
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this._completeListenerMap.set(cb, target);
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}
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/**
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* 注销动画完成的监听
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* @param cb 回调
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*/
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public removeCompleteListener(cb: (entry?: any) => void) {
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this._completeListenerMap.delete(cb);
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}
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/**
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* 清空动画完成的监听
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*/
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public clearCompleteListener() {
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this._completeListenerMap.clear;
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}
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}
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