75 lines
2.3 KiB
TypeScript
75 lines
2.3 KiB
TypeScript
import AnimatorBase, { AnimationPlayer } from "./core/AnimatorBase";
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import AnimatorStateLogic from "./core/AnimatorStateLogic";
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const { ccclass, property, requireComponent } = cc._decorator;
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/** Animation状态机组件 */
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@ccclass
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@requireComponent(cc.Animation)
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export default class AnimatorAnimation extends AnimatorBase {
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/** Animation组件 */
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private _animation: cc.Animation = null;
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/** 当前的动画实例 */
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private _animState: cc.AnimationState = null;
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protected onLoad() {
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if (!this.PlayOnLoad || this._hasInit) {
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return;
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}
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this._hasInit = true;
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this._animation = this.getComponent(cc.Animation);
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this._animation.on("finished", this.onAnimFinished, this);
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this._animation.on("lastframe", this.onAnimFinished, this);
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if (this.AssetRawUrl !== null) {
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this.initJson(this.AssetRawUrl.json);
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}
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}
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/**
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* 手动初始化状态机,可传入0-3个参数,类型如下
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* - onStateChangeCall 状态切换时的回调
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* - stateLogicMap 各个状态逻辑控制
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* - animationPlayer 自定义动画控制
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* @override
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*/
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public onInit(...args: Array<Map<string, AnimatorStateLogic> | ((fromState: string, toState: string) => void) | AnimationPlayer>) {
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if (this.PlayOnLoad || this._hasInit) {
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return;
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}
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this._hasInit = true;
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this.initArgs(...args);
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this._animation = this.getComponent(cc.Animation);
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this._animation.on("finished", this.onAnimFinished, this);
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this._animation.on("lastframe", this.onAnimFinished, this);
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if (this.AssetRawUrl !== null) {
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this.initJson(this.AssetRawUrl.json);
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}
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}
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/**
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* 播放动画
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* @override
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* @param animName 动画名
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* @param loop 是否循环播放
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*/
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protected playAnimation(animName: string, loop: boolean) {
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this._animState = this._animation.play(animName);
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this._animState.wrapMode = loop ? cc.WrapMode.Loop : cc.WrapMode.Default;
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}
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/**
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* 缩放动画播放速率
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* @override
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* @param scale 缩放倍率
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*/
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protected scaleTime(scale: number) {
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if (scale > 0 && this._animState)
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this._animState.speed = scale;
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}
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}
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