import AnimatorStateLogic from "../../animator/core/AnimatorStateLogic"; import AnimationScene from "./AnimationScene"; export default class SheepHit extends AnimatorStateLogic { private _ctr: AnimationScene = null; public constructor(ctr: AnimationScene) { super(); this._ctr = ctr; } public onEntry() { this._ctr.speed = 0; cc.log('hit entry'); } public onUpdate() { this._ctr.speed = 0; cc.log('hit update'); } public onExit() { cc.log('hit exit'); } }