import { sp, _decorator } from "cc"; import AnimatorSpineSecondary from "./AnimatorSpineSecondary"; import AnimatorBase, { AnimationPlayer } from "./core/AnimatorBase"; import AnimatorStateLogic from "./core/AnimatorStateLogic"; const { ccclass, property, requireComponent, disallowMultiple } = _decorator; /** * Spine状态机组件(主状态机),trackIndex为0 */ @ccclass @disallowMultiple @requireComponent(sp.Skeleton) export default class AnimatorSpine extends AnimatorBase { /** spine组件 */ private _spine: sp.Skeleton = null!; /** 动画完成的回调 */ private _completeListenerMap: Map<(entry?: any) => void, any> = new Map(); /** 次状态机注册的回调 */ private _secondaryListenerMap: Map<(entry?: any) => void, AnimatorSpineSecondary> = new Map(); protected start() { if (!this.PlayOnStart || this._hasInit) { return; } this._hasInit = true; this._spine = this.getComponent(sp.Skeleton)!; this._spine.setCompleteListener(this.onSpineComplete.bind(this)); if (this.AssetRawUrl !== null) { this.initJson(this.AssetRawUrl.json); } } /** * 手动初始化状态机,可传入0-3个参数,类型如下 * - onStateChangeCall 状态切换时的回调 * - stateLogicMap 各个状态逻辑控制 * - animationPlayer 自定义动画控制 * @override */ public onInit(...args: Array | ((fromState: string, toState: string) => void) | AnimationPlayer>) { if (this.PlayOnStart || this._hasInit) { return; } this._hasInit = true; this.initArgs(...args); this._spine = this.getComponent(sp.Skeleton)!; this._spine.setCompleteListener(this.onSpineComplete.bind(this)); if (this.AssetRawUrl !== null) { this.initJson(this.AssetRawUrl.json); } } private onSpineComplete(entry: any) { entry.trackIndex === 0 && this.onAnimFinished(); this._completeListenerMap.forEach((target, cb) => { target ? cb.call(target, entry) : cb(entry); }); this._secondaryListenerMap.forEach((target, cb) => { entry.trackIndex === target.TrackIndex && cb.call(target, entry); }); } /** * 播放动画 * @override * @param animName 动画名 * @param loop 是否循环播放 */ protected playAnimation(animName: string, loop: boolean) { if (animName) { this._spine.setAnimation(0, animName, loop); } else { this._spine.clearTrack(0); } } /** * 缩放动画播放速率 * @override * @param scale 缩放倍率 */ protected scaleTime(scale: number) { if (scale > 0) this._spine.timeScale = scale; } /** * 注册次状态机动画结束的回调(状态机内部方法,不能由外部直接调用) */ public addSecondaryListener(cb: (entry?: any) => void, target: AnimatorSpineSecondary) { this._secondaryListenerMap.set(cb, target); } /** * 注册动画完成时的监听 * @param cb 回调 * @param target 调用回调的this对象 */ public addCompleteListener(cb: (entry?: any) => void, target: any = null) { if (this._completeListenerMap.has(cb)) { return; } this._completeListenerMap.set(cb, target); } /** * 注销动画完成的监听 * @param cb 回调 */ public removeCompleteListener(cb: (entry?: any) => void) { this._completeListenerMap.delete(cb); } /** * 清空动画完成的监听 */ public clearCompleteListener() { this._completeListenerMap.clear; } }