import AnimatorBase, { AnimationPlayer } from "./core/AnimatorBase"; import AnimatorStateLogic from "./core/AnimatorStateLogic"; const { ccclass, property, requireComponent, disallowMultiple } = cc._decorator; /** * 自定义动画控制的状态机组件 */ @ccclass @disallowMultiple export default class AnimatorCustomization extends AnimatorBase { /** 此组件必须主动调用onInit初始化 */ @property({ override: true, visible: false }) protected PlayOnStart: boolean = false; /** * 手动初始化状态机,可传入0-3个参数,类型如下 * - onStateChangeCall 状态切换时的回调 * - stateLogicMap 各个状态逻辑控制 * - animationPlayer 自定义动画控制 * @override */ public onInit(...args: Array | ((fromState: string, toState: string) => void) | AnimationPlayer>) { if (this._hasInit) { return; } this._hasInit = true; this.initArgs(...args); if (this.AssetRawUrl !== null) { this.initJson(this.AssetRawUrl.json); } } /** * 播放动画 * @override * @param animName 动画名 * @param loop 是否循环播放 */ protected playAnimation(animName: string, loop: boolean) { if (this._animationPlayer && animName) { this._animationPlayer.playAnimation(animName, loop); } } /** * 缩放动画播放速率 * @override * @param scale 缩放倍率 */ protected scaleTime(scale: number) { if (this._animationPlayer) { this._animationPlayer.scaleTime(scale); } } }