mirror of
https://gitee.com/onvia/ccc-tnt-psd2ui
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1054 lines
32 KiB
TypeScript
1054 lines
32 KiB
TypeScript
/**
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* Cocos Creator 编辑器模块
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* @author 陈皮皮(ifaswind)
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* @version 20210312
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* @see https://gitee.com/ifaswind/eazax-ccc/blob/master/declarations/editor.d.ts
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*/
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declare module Editor {
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/**
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* Log the normal message and show on the console. The method will send ipc message editor:console-log to all windows.
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* @param args Whatever arguments the message needs
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*/
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function log(...args: any): void;
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/**
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* Log the normal message and show on the console. The method will send ipc message editor:console-log to all windows.
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* @param args Whatever arguments the message needs
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*/
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function info(...args: any): void;
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/**
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* Log the warnning message and show on the console, it also shows the call stack start from the function call it. The method will send ipc message editor:console-warn to all windows.
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* @param args Whatever arguments the message needs
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*/
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function warn(...args: any): void;
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/**
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* Log the error message and show on the console, it also shows the call stack start from the function call it. The method will sends ipc message editor:console-error to all windows.
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* @param args Whatever arguments the message needs
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*/
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function error(...args: any): void;
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/**
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* Log the success message and show on the console The method will send ipc message editor:console-success to all windows.
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* @param args Whatever arguments the message needs
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*/
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function success(...args: any): void;
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/**
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* Require the module by Editor.url. This is good for module exists in package, since the absolute path of package may be variant in different machine.
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* @param url
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*/
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function require(url: string): any;
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/**
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* Returns the file path (if it is registered in custom protocol) or url (if it is a known public protocol).
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* @param url
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* @param encode
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*/
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function url(url: string, encode?: string): string;
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function T(key: string): string;
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}
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declare module Editor {
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readonly let appPath: string;
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readonly let frameworkPath: string;
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readonly let importPath: string;
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readonly let isWin32: boolean;
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readonly let isDarwin: boolean;
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readonly let lang: string;
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readonly let libraryPath: string;
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readonly let sceneScripts: { [packageName: string]: string };
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}
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declare module Editor {
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/**
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* 渲染进程
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*/
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module RendererProcess {
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/**
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* AssetDB singleton class in renderer process, you can access the instance with `Editor.assetdb`.
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*/
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class AssetDB {
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/**
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* The remote AssetDB instance of main process, same as `Editor.remote.assetdb`.
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*/
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readonly remote: Remote;
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/**
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* The library path.
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*/
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readonly library: string;
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/**
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* Reveal given url in native file system.
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* @param url
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*/
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explore(url: string): string;
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/**
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* Reveal given url's library file in native file system.
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* @param url
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*/
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exploreLib(url: string): string;
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/**
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* Get native file path by url.
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* @param url
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* @param cb The callback function.
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*/
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queryPathByUrl(url: string, cb?: (err: any, path: any) => void): void;
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/**
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* Get uuid by url.
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* @param url
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* @param cb The callback function.
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*/
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queryUuidByUrl(url: string, cb?: (err: any, uuid: any) => void): void;
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/**
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* Get native file path by uuid.
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* @param uuid
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* @param cb The callback function.
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*/
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queryPathByUuid(uuid: string, cb?: (err: any, path: any) => void): void;
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/**
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* Get asset url by uuid.
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* @param uuid
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* @param cb The callback function.
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*/
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queryUrlByUuid(uuid: string, cb?: (err: any, url: any) => void): void;
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/**
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* Get asset info by uuid.
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* @param uuid
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* @param cb The callback function.
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*/
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queryInfoByUuid(uuid: string, cb?: (err: any, info: any) => void): void;
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/**
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* Get meta info by uuid.
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* @param uuid
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* @param cb The callback function.
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*/
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queryMetaInfoByUuid(uuid: string, cb?: (err: any, info: any) => void): void;
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/**
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* Query all assets from asset-db.
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* @param cb The callback function.
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*/
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deepQuery(cb?: (err: any, results: any[]) => void): void;
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/**
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* Query assets by url pattern and asset-type.
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* @param pattern The url pattern.
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* @param assetTypes The asset type(s).
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* @param cb The callback function.
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*/
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queryAssets(pattern: string, assetTypes: string | string[], cb?: (err: any, results: any[]) => void): void;
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/**
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* Import files outside asset-db to specific url folder.
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* @param rawfiles Rawfile path list.
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* @param destUrl The url of dest folder.
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* @param showProgress Show progress or not.
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* @param cb The callbak function.
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*/
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import(rawfiles: string[], destUrl: string, showProgress?: boolean, cb?: (err: any, result: any) => void): void;
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/**
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* Create asset in specific url by sending string data to it.
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* @param uuid
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* @param metaJson
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* @param cb the callback function.
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*/
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create(url: string, data: string, cb?: (err: any, result: any) => void): void;
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/**
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* Move asset from src to dest.
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* @param srcUrl
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* @param destUrl
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* @param showMessageBox
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*/
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move(srcUrl: string, destUrl: string, showMessageBox?: boolean): void;
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/**
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* Delete assets by url list.
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* @param urls
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*/
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delete(urls: string[]): void;
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/**
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* Save specific asset by sending string data.
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* @param url
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* @param data
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* @param cb the callback function.
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*/
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saveExists(url: string, data: string, cb?: (err: any, result: any) => void): void;
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/**
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* Create or save assets by sending string data. If the url is already existed, it will be changed with new data. The behavior is same with method saveExists. Otherwise, a new asset will be created. The behavior is same with method create.
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* @param url
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* @param data
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* @param cb the callback function.
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*/
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createOrSave(url: string, data: string, cb?: (err: any, result: any) => void): void;
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/**
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* Save specific meta by sending meta's json string.
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* @param uuid
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* @param metaJson
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* @param cb the callback function.
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*/
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saveMeta(uuid: string, metaJson: string, cb?: (err: any, result: any) => void): void;
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/**
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* Refresh the assets in url, and return the results.
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* @param url
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* @param cb
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*/
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refresh(url: string, cb?: (err: any, results: any[]) => void): void;
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}
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}
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/**
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* 主进程
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*/
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module MainProcess {
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/**
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* AssetDB singleton class in main process, you can access the instance with `Editor.assetdb`.
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*/
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class AssetDB {
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/**
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* Return uuid by url. If uuid not found, it will return null.
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* @param url
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*/
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urlToUuid(url: string): string;
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/**
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* Return uuid by file path. If uuid not found, it will return null.
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* @param fspath
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*/
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fspathToUuid(fspath: string): string;
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/**
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* Return file path by uuid. If file path not found, it will return null.
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* @param url
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*/
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uuidToFspath(url: string): string;
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/**
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* Return url by uuid. If url not found, it will return null.
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* @param uuid
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*/
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uuidToUrl(uuid: string): string;
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/**
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* Return url by file path. If file path not found, it will return null.
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* @param fspath
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*/
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fspathToUrl(fspath: string): string;
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/**
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* Return file path by url. If url not found, it will return null.
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* @param url
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*/
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urlToFspath(url: string): string;
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/**
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* Check existance by url.
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* @param url
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*/
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exists(url: string): string;
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/**
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* Check existance by uuid.
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* @param uuid
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*/
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existsByUuid(uuid: string): string;
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/**
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* Check existance by path.
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* @param fspath
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*/
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existsByPath(fspath: string): string;
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/**
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* Check whether asset for a given url is a sub asset.
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* @param url
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*/
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isSubAsset(url: string): boolean;
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/**
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* Check whether asset for a given uuid is a sub asset.
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* @param uuid
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*/
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isSubAssetByUuid(uuid: string): boolean;
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/**
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* Check whether asset for a given path is a sub asset.
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* @param fspath
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*/
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isSubAssetByPath(fspath: string): boolean;
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/**
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* Check whether asset contains sub assets for a given url.
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* @param url
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*/
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containsSubAssets(url: string): boolean;
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/**
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* Check whether asset contains sub assets for a given uuid.
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* @param uuid
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*/
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containsSubAssetsByUuid(uuid: string): boolean;
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/**
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* Check whether asset contains sub assets for a given path.
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* @param fspath
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*/
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containsSubAssetsByPath(fspath: string): boolean;
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/**
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* Return asset info by a given url.
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* @param url
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*/
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assetInfo(url: string): AssetInfo;
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/**
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* Return asset info by a given uuid.
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* @param uuid
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*/
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assetInfoByUuid(uuid: string): AssetInfo;
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/**
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* Return asset info by a given file path.
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* @param fspath
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*/
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assetInfoByPath(fspath: string): AssetInfo;
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/**
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* Return all sub assets info by url if the url contains sub assets.
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* @param url
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*/
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subAssetInfos(url: string): AssetInfo[];
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/**
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* Return all sub assets info by uuid if the uuid contains sub assets.
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* @param uuid
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*/
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subAssetInfosByUuid(uuid: string): AssetInfo[];
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/**
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* Return all sub assets info by path if the path contains sub assets.
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* @param fspath
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*/
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subAssetInfosByPath(fspath: string): AssetInfo[];
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/**
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* Return meta instance by a given url.
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* @param url
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*/
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loadMeta(url: string): MetaBase;
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/**
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* Return meta instance by a given uuid.
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* @param uuid
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*/
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loadMetaByUuid(uuid: string): MetaBase;
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/**
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* Return meta instance by a given path.
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* @param fspath
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*/
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loadMetaByPath(fspath: string): MetaBase;
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/**
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* Return whether a given url is reference to a mount.
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* @param url
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*/
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isMount(url: string): boolean;
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/**
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* Return whether a given path is reference to a mount.
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* @param fspath
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*/
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isMountByPath(fspath: string): boolean;
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/**
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* Return whether a given uuid is reference to a mount.
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* @param uuid
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*/
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isMountByUuid(uuid: string): boolean;
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/**
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* Return mount info by url.
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* @param url
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*/
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mountInfo(url: string): MountInfo;
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/**
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* Return mount info by uuid.
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* @param uuid
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*/
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mountInfoByUuid(uuid: string): MountInfo;
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/**
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* Return mount info by path.
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* @param fspath
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*/
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mountInfoByPath(fspath: string): MountInfo;
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/**
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* Mount a directory to assetdb, and give it a name. If you don't provide a name, it will mount to root.
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* @param path file system path.
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* @param mountPath the mount path (relative path).
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* @param opts options.
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* @param opts.hide if the mount hide in assets browser.
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* @param opts.virtual if this is a virtual mount point.
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* @param opts.icon icon for the mount.
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* @param cb a callback function.
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* @example Editor.assetdb.mount('path/to/mount', 'assets', function (err) {
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// mounted, do something ...
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});
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*/
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mount(path: string, mountPath: string, opts: { hide: object, vitural: object, icon: object }, cb?: (err: any) => void): void;
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/**
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* Attach the specified mount path.
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* @param mountPath the mount path (relative path).
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* @param cb a callback function.
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* @example Editor.assetdb.attachMountPath('assets', function (err, results) {
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// mount path attached, do something ...
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// results are the assets created
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||
});
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*/
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attachMountPath(mountPath: string, cb?: (err: any, results: any[]) => void): void;
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/**
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* Unattach the specified mount path.
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* @param mountPath the mount path (relative path).
|
||
* @param cb a callback function.
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||
* @example Editor.assetdb.unattachMountPath('assets', function (err, results) {
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// mount path unattached, do something ...
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// results are the assets deleted
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});
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*/
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unattachMountPath(mountPath: string, cb?: (err: any, results: any[]) => void): void;
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/**
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* Unmount by name.
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* @param mountPath the mount path.
|
||
* @param cb a callback function.
|
||
* @example Editor.assetdb.unmount('assets', function (err) {
|
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// unmounted, do something ...
|
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});
|
||
*/
|
||
unmount(mountPath: string, cb?: (err: any) => void): void;
|
||
|
||
/**
|
||
* Init assetdb, it will scan the mounted directories, and import unimported assets.
|
||
* @param cb a callback function.
|
||
* @example Editor.assetdb.init(function (err, results) {
|
||
// assets that imported during init
|
||
results.forEach(function (result) {
|
||
// result.uuid
|
||
// result.parentUuid
|
||
// result.url
|
||
// result.path
|
||
// result.type
|
||
});
|
||
});
|
||
*/
|
||
init(cb?: (err: any, results: any[]) => void): void;
|
||
|
||
/**
|
||
* Refresh the assets in url, and return the results.
|
||
* @param url
|
||
* @param cb
|
||
*/
|
||
refresh(url: string, cb?: Function): void;
|
||
|
||
/**
|
||
* deepQuery
|
||
* @param cb
|
||
* @example Editor.assetdb.deepQuery(function (err, results) {
|
||
results.forEach(function (result) {
|
||
// result.name
|
||
// result.extname
|
||
// result.uuid
|
||
// result.type
|
||
// result.isSubAsset
|
||
// result.children - the array of children result
|
||
});
|
||
});
|
||
*/
|
||
deepQuery(cb?: Function): void;
|
||
|
||
/**
|
||
* queryAssets
|
||
* @param pattern The url pattern.
|
||
* @param assetTypes The asset type(s).
|
||
* @param cb The callback function.
|
||
*/
|
||
queryAssets(pattern: string, assetTypes: string | string[], cb?: (err: Error, results: any[]) => void): void;
|
||
|
||
/**
|
||
* queryMetas
|
||
* @param pattern The url pattern.
|
||
* @param type The asset type.
|
||
* @param cb The callback function.
|
||
*/
|
||
queryMetas(pattern: string, type: string, cb?: (err: Error, results: any[]) => void): void;
|
||
|
||
/**
|
||
* move
|
||
* @param srcUrl The url pattern.
|
||
* @param destUrl The asset type.
|
||
* @param cb The callback function.
|
||
*/
|
||
move(srcUrl: string, destUrl: string, cb?: (err: Error, results: any[]) => void): void;
|
||
|
||
/**
|
||
* delete
|
||
* @param urls
|
||
* @param cb
|
||
*/
|
||
delete(urls: string[], cb?: (err: Error, results: any[]) => void): void;
|
||
|
||
/**
|
||
* Create asset at url with data.
|
||
* @param url
|
||
* @param data
|
||
* @param cb
|
||
*/
|
||
create(url: string, data: string, cb?: (err: Error, results: any[]) => void): void;
|
||
|
||
/**
|
||
* Save data to the exists asset at url.
|
||
* @param url
|
||
* @param data
|
||
* @param cb
|
||
*/
|
||
saveExists(url: string, data: string, cb?: (err: Error, meta: any) => void): void;
|
||
|
||
/**
|
||
* Import raw files to url
|
||
* @param rawfiles
|
||
* @param url
|
||
* @param cb
|
||
*/
|
||
import(rawfiles: string[], url: string, cb?: (err: Error, results: any[]) => void): void;
|
||
|
||
/**
|
||
* Overwrite the meta by loading it through uuid.
|
||
* @param uuid
|
||
* @param jsonString
|
||
* @param cb
|
||
*/
|
||
saveMeta(uuid: string, jsonString: string, cb?: (err: Error, meta: any) => void): void;
|
||
|
||
/**
|
||
* Exchange uuid for two assets.
|
||
* @param urlA
|
||
* @param urlB
|
||
* @param cb
|
||
*/
|
||
exchangeUuid(urlA: string, urlB: string, cb?: (err: Error, results: any[]) => void): void;
|
||
|
||
/**
|
||
* Clear imports.
|
||
* @param url
|
||
* @param cb
|
||
*/
|
||
clearImports(url: string, cb?: (err: Error, results: any[]) => void): void;
|
||
|
||
/**
|
||
* Register meta type.
|
||
* @param extname
|
||
* @param folder Whether it's a folder type.
|
||
* @param metaCtor
|
||
*/
|
||
register(extname: string, folder: boolean, metaCtor: object): void;
|
||
|
||
/**
|
||
* Unregister meta type.
|
||
* @param metaCtor
|
||
*/
|
||
unregister(metaCtor: object): void;
|
||
|
||
/**
|
||
* Get the relative path from mount path to the asset by fspath.
|
||
* @param fspath
|
||
*/
|
||
getRelativePath(fspath: string): string;
|
||
|
||
/**
|
||
* Get the backup file path of asset file.
|
||
* @param filePath
|
||
*/
|
||
getAssetBackupPath(filePath: string): string;
|
||
|
||
}
|
||
|
||
}
|
||
|
||
interface MetaBase {
|
||
ver: string;
|
||
uuid: string;
|
||
}
|
||
|
||
interface MountInfo {
|
||
path: string;
|
||
name: string;
|
||
type: string;
|
||
}
|
||
|
||
interface Metas {
|
||
asset: string[];
|
||
folder: string[];
|
||
mount: string[];
|
||
'custom-asset': string[];
|
||
'native-asset': string[];
|
||
'animation-clip': string[];
|
||
'audio-clip': string[];
|
||
'bitmap-font': string[];
|
||
}
|
||
|
||
interface App {
|
||
readonly home: string;
|
||
readonly name: string;
|
||
readonly path: string;
|
||
readonly version: string;
|
||
}
|
||
|
||
class Remote {
|
||
readonly App: App;
|
||
readonly isClosing: boolean;
|
||
readonly lang: string;
|
||
readonly isNode: boolean;
|
||
readonly isElectron: boolean;
|
||
readonly isNative: boolean;
|
||
readonly isPureWeb: boolean;
|
||
readonly isRendererProcess: boolean;
|
||
readonly isMainProcess: boolean;
|
||
readonly isDarwin: boolean;
|
||
readonly isWin32: boolean;
|
||
readonly isRetina: boolean;
|
||
readonly frameworkPath: string;
|
||
readonly dev: boolean;
|
||
readonly logfile: string;
|
||
readonly themePaths: string[];
|
||
readonly theme: string;
|
||
readonly showInternalMount: boolean;
|
||
readonly metas: Metas;
|
||
readonly metaBackupPath: string;
|
||
readonly assetBackupPath: string;
|
||
readonly libraryPath: string;
|
||
readonly importPath: string;
|
||
readonly externalMounts: any;
|
||
readonly mountsWritable: string;
|
||
readonly assetdb: MainProcess.AssetDB;
|
||
readonly assetdbInited: boolean;
|
||
readonly sceneList: string[];
|
||
readonly versions: {
|
||
'asset-db': string;
|
||
CocosCreator: string;
|
||
cocos2d: string;
|
||
'editor-framework': string;
|
||
}
|
||
}
|
||
|
||
/** Remote 实例 */
|
||
const remote: Remote;
|
||
|
||
/** AssetDB 实例 */
|
||
const assetdb: MainProcess.AssetDB;
|
||
|
||
}
|
||
|
||
interface AssetInfo {
|
||
uuid?: string;
|
||
path?: string;
|
||
url?: string;
|
||
type?: string;
|
||
isSubAsset?: boolean;
|
||
assetType?: string;
|
||
id?: string;
|
||
name?: string;
|
||
subAssetTypes?: string;
|
||
}
|
||
|
||
declare module Editor.Project {
|
||
readonly let id: string;
|
||
readonly let name: string;
|
||
/** Absolute path for current open project. */
|
||
readonly let path: string;
|
||
}
|
||
|
||
declare module Editor.Builder {
|
||
|
||
/**
|
||
*
|
||
* @param eventName The name of the event
|
||
* @param callback The event callback
|
||
*/
|
||
function on(eventName: string, callback: (options: BuildOptions, cb: Function) => void): void;
|
||
|
||
/**
|
||
*
|
||
* @param eventName The name of the event
|
||
* @param callback The event callback
|
||
*/
|
||
function once(eventName: string, callback: (options: BuildOptions, cb: Function) => void): void;
|
||
|
||
/**
|
||
*
|
||
* @param eventName The name of the event
|
||
* @param callback The event callback
|
||
*/
|
||
function removeListener(eventName: string, callback: Function): void;
|
||
|
||
}
|
||
|
||
declare module Editor.Scene {
|
||
|
||
/**
|
||
*
|
||
* @param packageName
|
||
* @param method
|
||
* @param cb
|
||
*/
|
||
function callSceneScript(packageName: string, method: string, cb: (err: Error, msg: any) => void): void;
|
||
|
||
}
|
||
|
||
declare module Editor.Panel {
|
||
|
||
/**
|
||
* Open a panel via panelID.
|
||
* @param panelID The panel ID
|
||
* @param argv
|
||
*/
|
||
function open(panelID: string, argv?: object): void;
|
||
|
||
/**
|
||
* Close a panel via panelID.
|
||
* @param panelID The panel ID
|
||
*/
|
||
function close(panelID: string): void;
|
||
|
||
/**
|
||
* Find panel frame via panelID.
|
||
* @param panelID The panel ID
|
||
*/
|
||
function find(panelID: string): void;
|
||
|
||
/**
|
||
* Extends a panel.
|
||
* @param proto
|
||
*/
|
||
function extend(proto: object): void;
|
||
|
||
}
|
||
|
||
declare module Editor.Selection {
|
||
|
||
/**
|
||
* Select item with its id.
|
||
* @param type
|
||
* @param id
|
||
* @param unselectOthers
|
||
* @param confirm
|
||
*/
|
||
function select(type: string, id: string, unselectOthers?: boolean, confirm?: boolean): void;
|
||
|
||
/**
|
||
* Unselect item with its id.
|
||
* @param type
|
||
* @param id
|
||
* @param confirm
|
||
*/
|
||
function unselect(type: string, id: string, confirm?: boolean): void;
|
||
|
||
/**
|
||
* Hover item with its id. If id is null, it means hover out.
|
||
* @param type
|
||
* @param id
|
||
*/
|
||
function hover(type: string, id: string): string;
|
||
|
||
/**
|
||
*
|
||
* @param type
|
||
*/
|
||
function clear(type: string): void;
|
||
|
||
/**
|
||
*
|
||
* @param type
|
||
*/
|
||
function curActivate(type: string): string[];
|
||
|
||
/**
|
||
*
|
||
* @param type
|
||
*/
|
||
function curGlobalActivate(type: string): string[];
|
||
|
||
/**
|
||
*
|
||
* @param type
|
||
*/
|
||
function curSelection(type: string): string[];
|
||
|
||
/**
|
||
*
|
||
* @param items
|
||
* @param mode 'top-level', 'deep' and 'name'
|
||
* @param func
|
||
*/
|
||
function filter(items: string[], mode: string, func: Function): string[];
|
||
|
||
}
|
||
|
||
declare module Editor.Ipc {
|
||
|
||
/**
|
||
* Send message with ...args to main process asynchronously. It is possible to add a callback as the last or the 2nd last argument to receive replies from the IPC receiver.
|
||
* @param message Ipc message.
|
||
* @param args Whatever arguments the message needs.
|
||
* @param callback You can specify a callback function to receive IPC reply at the last or the 2nd last argument.
|
||
* @param timeout You can specify a timeout for the callback at the last argument. If no timeout specified, it will be 5000ms.
|
||
*/
|
||
function sendToMain(message: string, ...args?: any, callback?: Function, timeout?: number): void;
|
||
|
||
/**
|
||
* Send message with ...args to panel defined in renderer process asynchronously. It is possible to add a callback as the last or the 2nd last argument to receive replies from the IPC receiver.
|
||
* @param panelID Panel ID.
|
||
* @param message Ipc message.
|
||
* @param args Whatever arguments the message needs.
|
||
* @param callback You can specify a callback function to receive IPC reply at the last or the 2nd last argument.
|
||
* @param timeout You can specify a timeout for the callback at the last argument. If no timeout specified, it will be 5000ms.
|
||
*/
|
||
function sendToPanel(panelID: string, message: string, ...args?: any, callback?: Function, timeout?: number): void;
|
||
|
||
/**
|
||
* Send message with ...args to all opened window and to main process asynchronously.
|
||
* @param message Ipc message.
|
||
* @param args Whatever arguments the message needs.
|
||
* @param option You can indicate the last argument as an IPC option by Editor.Ipc.option({...}).
|
||
*/
|
||
function sendToAll(message: string, ...args?: any, option?: object): void;
|
||
|
||
/**
|
||
* Send message with ...args to main process synchronized and return a result which is responded from main process.
|
||
* @param message Ipc message.
|
||
* @param args Whatever arguments the message needs.
|
||
*/
|
||
function sendToMainSync(message: string, ...args?: any): void;
|
||
|
||
/**
|
||
* Send message with ...args to main process by package name and the short name of the message.
|
||
* @param pkgName Package name.
|
||
* @param message Ipc message.
|
||
* @param args Whatever arguments the message needs.
|
||
*/
|
||
function sendToPackage(pkgName: string, message: string, ...args?: any): void;
|
||
|
||
}
|
||
|
||
declare module Editor.UI {
|
||
|
||
module Setting {
|
||
|
||
/**
|
||
* Control the default step for float point input element. Default is 0.1.
|
||
* @param value
|
||
*/
|
||
function stepFloat(value: number): void;
|
||
|
||
/**
|
||
* Control the default step for integer input element. Default is 1.
|
||
* @param value
|
||
*/
|
||
function stepInt(value: number): void;
|
||
|
||
/**
|
||
* Control the step when shift key press down. Default is 10.
|
||
* @param value
|
||
*/
|
||
function shiftStep(value: number): void;
|
||
|
||
}
|
||
|
||
module DragDrop {
|
||
|
||
readonly let dragging: boolean;
|
||
|
||
function start(e: any, t: any): void;
|
||
|
||
function end(): void;
|
||
|
||
function updateDropEffect(e: any, t: any);
|
||
|
||
function type(e: any);
|
||
|
||
function filterFiles(e: any);
|
||
|
||
function items(dataTransfer: DataTransfer): AssetInfo[];
|
||
|
||
function getDragIcon(e: any);
|
||
|
||
function options(e: any);
|
||
|
||
function getLength(e: any): number;
|
||
|
||
}
|
||
|
||
}
|
||
|
||
declare module Editor.GizmosUtils {
|
||
|
||
function addMoveHandles(e, n, t);
|
||
|
||
function getCenter(e);
|
||
|
||
function getCenterWorldPos(n);
|
||
|
||
function getCenterWorldPos3D(e);
|
||
|
||
function getRecursiveNodes(e, t);
|
||
|
||
function getRecursiveWorldBounds3D(e);
|
||
|
||
function getWorldBounds3D(n);
|
||
|
||
function snapPixel(e);
|
||
|
||
function snapPixelWihVec2(e);
|
||
|
||
}
|
||
|
||
declare module Editor.Utils {
|
||
|
||
/**
|
||
* Uuid 工具
|
||
*/
|
||
module UuidUtils {
|
||
|
||
/**
|
||
* 压缩后的 uuid 可以减小保存时的尺寸,但不能做为文件名(因为无法区分大小写并且包含非法字符)。
|
||
* 默认将 uuid 的后面 27 位压缩成 18 位,前 5 位保留下来,方便调试。
|
||
* 如果启用 min 则将 uuid 的后面 30 位压缩成 20 位,前 2 位保留不变。
|
||
* @param uuid
|
||
* @param min
|
||
*/
|
||
function compressUuid(uuid: string, min?: boolean): string;
|
||
|
||
function compressHex(hexString: string, reservedHeadLength?: number): string;
|
||
|
||
function decompressUuid(str: string): string;
|
||
|
||
function isUuid(str: string): boolean;
|
||
|
||
function uuid(): string;
|
||
|
||
}
|
||
|
||
}
|
||
|
||
declare interface BuildOptions {
|
||
actualPlatform: string;
|
||
android: { packageName: string };
|
||
'android-instant': {
|
||
REMOTE_SERVER_ROOT: string;
|
||
host: string;
|
||
packageName: string;
|
||
pathPattern: string;
|
||
recordPath: string;
|
||
scheme: string;
|
||
skipRecord: boolean;
|
||
}
|
||
apiLevel: string;
|
||
appABIs: string[];
|
||
appBundle: boolean;
|
||
buildPath: string;
|
||
buildScriptsOnly: boolean;
|
||
debug: string;
|
||
dest: string;
|
||
embedWebDebugger: boolean;
|
||
encryptJs: boolean;
|
||
excludeScenes: string[];
|
||
excludedModules: string[];
|
||
'fb-instant-games': object;
|
||
inlineSpriteFrames: boolean;
|
||
inlineSpriteFrames_native: boolean;
|
||
ios: { packageName: string };
|
||
mac: { packageName: string };
|
||
md5Cache: boolean;
|
||
mergeStartScene: boolean;
|
||
optimizeHotUpdate: boolean;
|
||
orientation: {
|
||
landscapeLeft: boolean;
|
||
landscapeRight: boolean;
|
||
portrait: boolean;
|
||
upsideDown: boolean;
|
||
};
|
||
packageName: string;
|
||
platform: string;
|
||
previewHeight: number;
|
||
previewWidth: number;
|
||
scenes: string[];
|
||
sourceMaps: boolean;
|
||
startScene: string;
|
||
template: string;
|
||
title: string;
|
||
useDebugKeystore: boolean;
|
||
vsVersion: string;
|
||
webOrientation: boolean;
|
||
win32: object;
|
||
xxteaKey: string;
|
||
zipCompressJs: string;
|
||
project: string;
|
||
projectName: string;
|
||
debugBuildWorker: boolean;
|
||
bundles: bundle[];
|
||
}
|
||
|
||
interface bundle {
|
||
/** bundle 的根目录 */
|
||
root: string;
|
||
/** bundle 的输出目录 */
|
||
dest: string;
|
||
/** 脚本的输出目录 */
|
||
scriptDest: string;
|
||
/** bundle 的名称 */
|
||
name: string;
|
||
/** bundle 的优先级 */
|
||
priority: number;
|
||
/** bundle 中包含的场景 */
|
||
scenes: string[];
|
||
/** bundle 的压缩类型 */
|
||
compressionType: 'subpackage' | 'normal' | 'none' | 'merge_all_json' | 'zip';
|
||
/** bundle 所构建出来的所有资源 */
|
||
buildResults: BuildResults;
|
||
/** bundle 的版本信息,由 config 生成 */
|
||
version: string;
|
||
/** bundle 的 config.json 文件 */
|
||
config: any;
|
||
/** bundle 是否是远程包 */
|
||
isRemote: boolean;
|
||
}
|