import { Layer, BlendMode, LayerColor } from './psd'; export declare const MOCK_HANDLERS = false; export declare const RAW_IMAGE_DATA = false; export declare const fromBlendMode: { [key: string]: string; }; export declare const toBlendMode: { [key: string]: BlendMode; }; export declare const layerColors: LayerColor[]; export declare const largeAdditionalInfoKeys: string[]; export interface Dict { [key: string]: string; } export declare function revMap(map: Dict): Dict; export declare function createEnum(prefix: string, def: string, map: Dict): { decode: (val: string) => T; encode: (val: T | undefined) => string; }; export declare const enum ColorSpace { RGB = 0, HSB = 1, CMYK = 2, Lab = 7, Grayscale = 8 } export declare const enum LayerMaskFlags { PositionRelativeToLayer = 1, LayerMaskDisabled = 2, InvertLayerMaskWhenBlending = 4, LayerMaskFromRenderingOtherData = 8, MaskHasParametersAppliedToIt = 16 } export declare const enum MaskParams { UserMaskDensity = 1, UserMaskFeather = 2, VectorMaskDensity = 4, VectorMaskFeather = 8 } export declare const enum ChannelID { Color0 = 0, Color1 = 1, Color2 = 2, Color3 = 3, Transparency = -1, UserMask = -2, RealUserMask = -3 } export declare const enum Compression { RawData = 0, RleCompressed = 1, ZipWithoutPrediction = 2, ZipWithPrediction = 3 } export interface ChannelData { channelId: ChannelID; compression: Compression; buffer: Uint8Array | undefined; length: number; } export interface Bounds { top: number; left: number; right: number; bottom: number; } export interface LayerChannelData { layer: Layer; channels: ChannelData[]; top: number; left: number; right: number; bottom: number; mask?: Bounds; } export declare type PixelArray = Uint8ClampedArray | Uint8Array; export interface PixelData { data: PixelArray; width: number; height: number; } export declare function offsetForChannel(channelId: ChannelID, cmyk: boolean): number; export declare function clamp(value: number, min: number, max: number): number; export declare function hasAlpha(data: PixelData): boolean; export declare function resetImageData({ data }: PixelData): void; export declare function decodeBitmap(input: PixelArray, output: PixelArray, width: number, height: number): void; export declare function writeDataRaw(data: PixelData, offset: number, width: number, height: number): Uint8Array | undefined; export declare function writeDataRLE(buffer: Uint8Array, { data, width, height }: PixelData, offsets: number[], large: boolean): Uint8Array | undefined; export declare function writeDataZipWithoutPrediction({ data, width, height }: PixelData, offsets: number[]): Uint8Array; export declare let createCanvas: (width: number, height: number) => HTMLCanvasElement; export declare let createCanvasFromData: (data: Uint8Array) => HTMLCanvasElement; export declare let createImageData: (width: number, height: number) => ImageData; export declare function initializeCanvas(createCanvasMethod: (width: number, height: number) => HTMLCanvasElement, createCanvasFromDataMethod?: (data: Uint8Array) => HTMLCanvasElement, createImageDataMethod?: (width: number, height: number) => ImageData): void;