ccc-tnt-psd2ui/npm-packages/mac-v3.4.+/ag-psd/dist/csh.js

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2023-09-06 01:51:55 +00:00
"use strict";
var __assign = (this && this.__assign) || function () {
__assign = Object.assign || function(t) {
for (var s, i = 1, n = arguments.length; i < n; i++) {
s = arguments[i];
for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p))
t[p] = s[p];
}
return t;
};
return __assign.apply(this, arguments);
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.readCsh = void 0;
var additionalInfo_1 = require("./additionalInfo");
var psdReader_1 = require("./psdReader");
function readCsh(buffer) {
var reader = (0, psdReader_1.createReader)(buffer.buffer, buffer.byteOffset, buffer.byteLength);
var csh = { shapes: [] };
(0, psdReader_1.checkSignature)(reader, 'cush');
if ((0, psdReader_1.readUint32)(reader) !== 2)
throw new Error('Invalid version');
var count = (0, psdReader_1.readUint32)(reader);
for (var i = 0; i < count; i++) {
var name_1 = (0, psdReader_1.readUnicodeString)(reader);
while (reader.offset % 4)
reader.offset++; // pad to 4byte bounds
if ((0, psdReader_1.readUint32)(reader) !== 1)
throw new Error('Invalid shape version');
var size = (0, psdReader_1.readUint32)(reader);
var end = reader.offset + size;
var id = (0, psdReader_1.readPascalString)(reader, 1);
// this might not be correct ???
var y1 = (0, psdReader_1.readUint32)(reader);
var x1 = (0, psdReader_1.readUint32)(reader);
var y2 = (0, psdReader_1.readUint32)(reader);
var x2 = (0, psdReader_1.readUint32)(reader);
var width = x2 - x1;
var height = y2 - y1;
var mask = { paths: [] };
(0, additionalInfo_1.readVectorMask)(reader, mask, width, height, end - reader.offset);
csh.shapes.push(__assign({ name: name_1, id: id, width: width, height: height }, mask));
reader.offset = end;
}
return csh;
}
exports.readCsh = readCsh;
//# sourceMappingURL=csh.js.map