mirror of
https://github.com/potato47/ccc-devtools.git
synced 2024-12-26 03:39:16 +00:00
177 lines
5.7 KiB
JavaScript
177 lines
5.7 KiB
JavaScript
(function () {
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'use strict';
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// init device resolutions
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var devices = [
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{ name: 'Apple iPhone 5', width: 320, height: 568, ratio: 2 },
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{ name: 'Apple iPhone 6', width: 375, height: 667, ratio: 2 },
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{ name: 'Apple iPhone 6 Plus', width: 414, height: 736, ratio: 3 },
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{ name: 'Apple iPhone 7', width: 375, height: 667, ratio: 2 },
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{ name: 'Apple iPhone 7 Plus', width: 414, height: 736, ratio: 3 },
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{ name: 'Apple iPhone X', width: 375, height: 812, ratio: 3 },
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{ name: 'Apple iPad', width: 1024, height: 768, ratio: 2 },
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{ name: 'Apple iPad Air 2', width: 768, height: 1024, ratio: 2 },
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{ name: 'Apple iPad Pro 10.5-inch', width: 834, height: 1112, ratio: 2 },
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{ name: 'Apple iPad Pro 12.9-inch', width: 1024, height: 1366, ratio: 2 },
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{ name: 'Huawei P9', width: 540, height: 960, ratio: 2 },
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{ name: 'Huawei Mate9 Pro', width: 720, height: 1280, ratio: 2 },
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{ name: 'Goolge Nexus 5', width: 360, height: 640, ratio: 3 },
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{ name: 'Goolge Nexus 5X', width: 411, height: 731, ratio: 2.625 },
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{ name: 'Goolge Nexus 6', width: 412, height: 732, ratio: 3.5 },
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{ name: 'Goolge Nexus 7', width: 960, height: 600, ratio: 2 },
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];
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var designWidth = _CCSettings.designWidth;
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var designHeight = _CCSettings.designHeight;
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var rotated = false;
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var canvas = document.getElementById('GameCanvas');
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window.onload = function () {
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if (window.__quick_compile__) {
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window.__quick_compile__.load(onload);
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}
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else {
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onload();
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}
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};
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function getEmulatedScreenSize () {
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var w, h;
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// var idx = optsDevice.value;
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var idx = '4';
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rotated = true;
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if ( idx === '0' ) {
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w = designWidth;
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h = designHeight;
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}
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else {
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var info = devices[parseInt(idx) - 1];
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w = info.width;
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h = info.height;
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}
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return {
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width: rotated ? h : w,
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height: rotated ? w : h
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};
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}
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function onload() {
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// socket
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// =======================
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// Receives a refresh event from the editor, which triggers the reload of the page
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var socket = window.io();
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socket.on('browser:reload', function () {
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window.location.reload();
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});
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socket.on('browser:confirm-reload', function () {
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var r = confirm('Reload?');
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if (r) {
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window.location.reload();
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}
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});
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function updateResolution () {
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var size = getEmulatedScreenSize();
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var gameDiv = document.getElementById('GameDiv');
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gameDiv.style.width = size.width + 'px';
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gameDiv.style.height = size.height + 'px';
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cc.view.setCanvasSize(size.width, size.height);
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}
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// init engine
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// =======================
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var AssetOptions = {
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libraryPath: 'res/import',
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rawAssetsBase: 'res/raw-',
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rawAssets: _CCSettings.rawAssets
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};
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// jsList
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var jsList = _CCSettings.jsList || [];
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jsList = jsList.map(function (x) { return AssetOptions.rawAssetsBase + x; });
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if (_CCSettings.jsBundleForWebPreview) {
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jsList.push(_CCSettings.jsBundleForWebPreview);
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}
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window.__modular.init(_CCSettings.scripts);
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jsList = jsList.concat(window.__modular.srcs);
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var option = {
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id: canvas,
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scenes: _CCSettings.scenes,
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debugMode: _CCSettings.debug ? cc.debug.DebugMode.INFO : cc.debug.DebugMode.ERROR,
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showFPS: _CCSettings.debug,
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frameRate: 60,
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groupList: _CCSettings.groupList,
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collisionMatrix: _CCSettings.collisionMatrix,
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jsList: jsList
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};
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cc.AssetLibrary.init(AssetOptions);
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cc.game.run(option, function () {
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updateResolution();
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cc.view.enableRetina(true);
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cc.debug.setDisplayStats(true);
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// Loading splash scene
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// var splash = document.getElementById('splash');
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// var progressBar = splash.querySelector('.progress-bar span');
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cc.director.once(cc.Director.EVENT_AFTER_SCENE_LAUNCH, function () {
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// splash.style.display = 'none';
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});
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cc.game.pause();
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// load stashed scene
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cc.loader.load('preview-scene.json', function (error, json) {
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if (error) {
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cc.error(error.stack);
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return;
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}
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cc.loader.onProgress = function (completedCount, totalCount, item) {
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var percent = 100 * completedCount / totalCount;
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// if (progressBar) {
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// progressBar.style.width = percent.toFixed(2) + '%';
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// }
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};
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cc.AssetLibrary.loadJson(json,
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function (err, sceneAsset) {
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if (err) {
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cc.error(err.stack);
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return;
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}
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var scene = sceneAsset.scene;
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scene._name = sceneAsset._name;
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cc.director.runSceneImmediate(scene, function () {
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// play game
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cc.game.resume();
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});
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cc.loader.onProgress = null;
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}
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);
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});
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// purge
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//noinspection JSUnresolvedVariable
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_CCSettings = undefined;
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});
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};
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})();
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