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node draggable,switch
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# ccc-devtools v1.0
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# ccc-devtools v1.1.0
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Cocos Creator 网页调试器,运行时查看、修改节点树,实时更新节点属性。
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Cocos Creator 网页调试器,运行时查看、修改节点树,实时更新节点属性。
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## 功能
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## TODO
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- [x] 拖拽布局
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- [x] 拖拽布局
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- [x] 节点搜索
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- [x] 节点搜索
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- [x] 实时刷新节点信息
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- [x] 实时刷新节点信息
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- [x] 拖动节点更改层级
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- [x] 开关
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- [ ] 自定义布局等配置
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- [ ] 自定义布局等配置
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- [ ] 组件信息
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- [ ] 组件信息
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90
index.html
90
index.html
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</style>
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</style>
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<div id="app">
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<div id="app">
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<div class="demo-split">
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<div class="demo-split">
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<Split v-model="splitLeft">
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<Split v-model="splitLeft" v-if="isDevMode">
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<div slot="left" class="demo-split-pane" id="game_panel" style="display:flex;justify-content:left;align-items:center;height: 100vh;">
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<div slot="left" class="demo-split-pane" id="game_panel" style="display:flex;justify-content:left;align-items:center;height: 100vh;">
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<div id="top" style="position: absolute;top:0;"></div>
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<div id="top" style="position: absolute;top:0;"></div>
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</div>
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</div>
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<div slot="right" class="demo-split-pane no-padding">
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<div slot="right" class="demo-split-pane no-padding" v-if="isDevMode">
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<Split v-model="splitRight" mode="vertical">
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<Split v-model="splitRight" mode="vertical">
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<div slot="top" class="demo-split-pane" style="padding-left: 5px;">
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<div slot="top" class="demo-split-pane" style="padding-left: 5px;">
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<el-input placeholder="搜索节点" v-model="filterText" size="mini" id="searchInput"></el-input>
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<el-input placeholder="搜索节点" v-model="filterText" size="mini" id="searchInput"></el-input>
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<el-tree :data="sceneTreeData" :props="nodeProps" :default-expanded-keys="defaultExpandedKeys" empty-text="加载场景..."
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<el-tree :data="sceneTreeData" :draggable="true" :props="nodeProps" :default-expanded-keys="defaultExpandedKeys"
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:node-key="'_id'" :expand-on-click-node="false" :filter-node-method="filterNode" ref="sceneTree" @node-click="handleNodeClick"
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empty-text="加载场景..." :node-key="'_id'" :expand-on-click-node="false" :filter-node-method="filterNode" ref="sceneTree"
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style="min-width: 250px;height: 100%;overflow-x:hidden;overflow-y:auto;">
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@node-click="handleNodeClick" style="min-width: 250px;height: 100%;overflow-x:hidden;overflow-y:auto;">
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<span class="custom-tree-node" slot-scope="{ node, data }">
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<span class="custom-tree-node" slot-scope="{ node, data }">
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<span v-bind:style="{color: data.activeInHierarchy?'#606266':'#C0C4CC'}">{{ node.label }}</span>
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<span v-bind:style="{color: data.activeInHierarchy?'#606266':'#C0C4CC'}">{{ node.label }}</span>
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</span>
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</span>
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</Split>
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</Split>
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</div>
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</div>
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</Split>
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</Split>
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<el-tooltip :content="'ccc-devtools@Next v1.1.0 https://github.com/potato47/ccc-devtools'" placement="top" style="position: absolute;bottom:10px;left:10px;width: 100;background:#333333;">
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<el-switch
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v-model="isDevMode"
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@change="handleChangeMode"
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active-color="#13ce66"
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inactive-color="gray">
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</el-switch>
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</el-tooltip>
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</div>
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</div>
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</div>
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</div>
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@ -167,6 +175,7 @@
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var app = new Vue({
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var app = new Vue({
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el: '#app',
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el: '#app',
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data: {
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data: {
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isDevMode: false,
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filterText: '',
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filterText: '',
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splitLeft: 0.7,
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splitLeft: 0.7,
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splitRight: 0.5,
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splitRight: 0.5,
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},
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},
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node: null,
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node: null,
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nodeColor: '#ffffff',
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nodeColor: '#ffffff',
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intervalId: -1
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},
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},
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methods: {
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methods: {
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filterNode(value, node) {
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filterNode(value, node) {
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if (!value) return true;
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if (!value) return true;
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return node.name.toLowerCase().indexOf(value.toLowerCase()) !== -1;
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return node.name.toLowerCase().indexOf(value.toLowerCase()) !== -1;
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},
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openDevMode() {
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let initWin = () => {
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if (window.cc) {
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let top = document.getElementById('top')
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// top.insertBefore(document.getElementsByClassName('toolbar')[0], top.firstChild);
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top.appendChild(document.getElementsByClassName('toolbar')[0]);
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document.getElementById('game_panel').appendChild(document.getElementById('content'));
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// let content = document.getElementById('content');
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// content.insertBefore(document.getElementById('searchInput'), content.firstChild);
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let scene = cc.director.getScene();
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if (scene) {
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this.$data.sceneTreeData = scene.children;
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this.defaultExpandedKeys = [this.$data.sceneTreeData[0]._id];
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}
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cc.director.on(cc.Director.EVENT_AFTER_SCENE_LAUNCH, () => {
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this.$data.sceneTreeData = cc.director.getScene().children;
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this.defaultExpandedKeys = [this.$data.sceneTreeData[0]._id];
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});
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cc.director.on(cc.Director.EVENT_BEFORE_SCENE_LOADING, () => {
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this.$data.sceneTreeData = [];
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this.$data.node = null;
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});
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clearInterval(this.$data.intervalId);
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} else {
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console.log('cc is not init');
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}
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}
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this.$data.intervalId = setInterval(initWin, 500);
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setTimeout(initWin, 0);
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},
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closeDevMode() {
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clearInterval(this.$data.intervalId);
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document.body.appendChild(document.getElementsByClassName('toolbar')[0]);
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document.body.appendChild(document.getElementById('content'));
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},
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handleChangeMode(data) {
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data?this.openDevMode():this.closeDevMode();
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}
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}
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},
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},
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watch: {
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watch: {
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this.$refs.sceneTree.filter(val);
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this.$refs.sceneTree.filter(val);
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}
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}
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},
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},
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created: function () {
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created: function() {
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let top = document.getElementById('top')
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document.body.insertBefore(document.getElementById('app'), document.body.firstChild);
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// top.insertBefore(document.getElementsByClassName('toolbar')[0], top.firstChild);
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top.appendChild(document.getElementsByClassName('toolbar')[0]);
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document.getElementById('game_panel').appendChild(document.getElementById('content'));
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// let content = document.getElementById('content');
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// content.insertBefore(document.getElementById('searchInput'), content.firstChild);
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intervalId = setInterval(() => {
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if (window.cc) {
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let scene = cc.director.getScene();
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if (scene) {
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this.$data.sceneTreeData = scene.children;
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this.defaultExpandedKeys = [this.$data.sceneTreeData[0]._id];
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}
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cc.director.on(cc.Director.EVENT_AFTER_SCENE_LAUNCH, () => {
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this.$data.sceneTreeData = cc.director.getScene().children;
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this.defaultExpandedKeys = [this.$data.sceneTreeData[0]._id];
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});
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cc.director.on(cc.Director.EVENT_BEFORE_SCENE_LOADING, () => {
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this.$data.sceneTreeData = [];
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this.$data.node = null;
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});
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clearInterval(intervalId);
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} else {
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console.log('cc is not init');
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}
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}, 1000);
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}
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}
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});
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});
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</script>
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</script>
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screenshots/t4.gif
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