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README.md
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README.md
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# ccc-devtools
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# ccc-devtools v1.0
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Cocos Creator 网页调试器,运行时查看、修改节点树,实时更新节点属性。
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## 功能
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- [x] 拖拽布局
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- [x] 节点搜索
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- [x] 实时刷新节点信息
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- [ ] 自定义布局等配置
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- [ ] 组件信息
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## 预览
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![preview](./screenshots/preview.gif)
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## 使用
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1. 点击 Creator 右上角进入编辑器 resources 目录,再依次进入`static/preview-templates`目录
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![t1](./screenshots/t1.png)
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2. 将本项目clone到上面的目录下
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![t2](./screenshots/t2.png)
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3. 打开`index.jade`,找到`body`里最后一个`div`,在下面添加`include ./ccc-devtools/index.html`
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![t3](./screenshots/t3.png)
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## 已知问题
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- 当有大量节点动态加载时,可能需要手动点击一下右上角的刷新按钮来重载节点树。
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- 当升级 Cococs Creator 时会清空resources目录,需要重新下载配置,如自定义了一些配置,请做好备份。
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## 需求、更新
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https://github.com/potato47/ccc-devtools
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this.$refs.sceneTree.filter(val);
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}
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},
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created: function() {
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created: function () {
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let top = document.getElementById('top')
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// top.insertBefore(document.getElementsByClassName('toolbar')[0], top.firstChild);
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top.appendChild(document.getElementsByClassName('toolbar')[0]);
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document.getElementById('game_panel').appendChild(document.getElementById('content'));
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// let content = document.getElementById('content');
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// let content = document.getElementById('content');
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// content.insertBefore(document.getElementById('searchInput'), content.firstChild);
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intervalId = setInterval(() => {
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if (window.cc) {
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let scene = cc.director.getScene();
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if (scene) {
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this.$data.sceneTreeData = scene.children;
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this.defaultExpandedKeys = [this.$data.sceneTreeData[0]._id];
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}
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cc.director.on(cc.Director.EVENT_AFTER_SCENE_LAUNCH, () => {
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this.$data.sceneTreeData = cc.director.getScene().children;
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this.defaultExpandedKeys = [this.$data.sceneTreeData[0]._id];
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