ccc-devtools/preview-templates/boot.js

177 lines
5.7 KiB
JavaScript
Raw Normal View History

2020-04-03 12:34:13 +00:00
(function () {
'use strict';
// init device resolutions
var devices = [
{ name: 'Apple iPhone 5', width: 320, height: 568, ratio: 2 },
{ name: 'Apple iPhone 6', width: 375, height: 667, ratio: 2 },
{ name: 'Apple iPhone 6 Plus', width: 414, height: 736, ratio: 3 },
{ name: 'Apple iPhone 7', width: 375, height: 667, ratio: 2 },
{ name: 'Apple iPhone 7 Plus', width: 414, height: 736, ratio: 3 },
{ name: 'Apple iPhone X', width: 375, height: 812, ratio: 3 },
{ name: 'Apple iPad', width: 1024, height: 768, ratio: 2 },
{ name: 'Apple iPad Air 2', width: 768, height: 1024, ratio: 2 },
{ name: 'Apple iPad Pro 10.5-inch', width: 834, height: 1112, ratio: 2 },
{ name: 'Apple iPad Pro 12.9-inch', width: 1024, height: 1366, ratio: 2 },
{ name: 'Huawei P9', width: 540, height: 960, ratio: 2 },
{ name: 'Huawei Mate9 Pro', width: 720, height: 1280, ratio: 2 },
{ name: 'Goolge Nexus 5', width: 360, height: 640, ratio: 3 },
{ name: 'Goolge Nexus 5X', width: 411, height: 731, ratio: 2.625 },
{ name: 'Goolge Nexus 6', width: 412, height: 732, ratio: 3.5 },
{ name: 'Goolge Nexus 7', width: 960, height: 600, ratio: 2 },
];
var designWidth = _CCSettings.designWidth;
var designHeight = _CCSettings.designHeight;
var rotated = false;
var canvas = document.getElementById('GameCanvas');
window.onload = function () {
if (window.__quick_compile__) {
window.__quick_compile__.load(onload);
}
else {
onload();
}
};
function getEmulatedScreenSize () {
var w, h;
// var idx = optsDevice.value;
var idx = '4';
rotated = true;
if ( idx === '0' ) {
w = designWidth;
h = designHeight;
}
else {
var info = devices[parseInt(idx) - 1];
w = info.width;
h = info.height;
}
return {
width: rotated ? h : w,
height: rotated ? w : h
};
}
function onload() {
// socket
// =======================
// Receives a refresh event from the editor, which triggers the reload of the page
var socket = window.io();
socket.on('browser:reload', function () {
window.location.reload();
});
socket.on('browser:confirm-reload', function () {
var r = confirm('Reload?');
if (r) {
window.location.reload();
}
});
function updateResolution () {
var size = getEmulatedScreenSize();
var gameDiv = document.getElementById('GameDiv');
gameDiv.style.width = size.width + 'px';
gameDiv.style.height = size.height + 'px';
cc.view.setCanvasSize(size.width, size.height);
}
// init engine
// =======================
var AssetOptions = {
libraryPath: 'res/import',
rawAssetsBase: 'res/raw-',
rawAssets: _CCSettings.rawAssets
};
// jsList
var jsList = _CCSettings.jsList || [];
jsList = jsList.map(function (x) { return AssetOptions.rawAssetsBase + x; });
if (_CCSettings.jsBundleForWebPreview) {
jsList.push(_CCSettings.jsBundleForWebPreview);
}
window.__modular.init(_CCSettings.scripts);
jsList = jsList.concat(window.__modular.srcs);
var option = {
id: canvas,
scenes: _CCSettings.scenes,
debugMode: _CCSettings.debug ? cc.debug.DebugMode.INFO : cc.debug.DebugMode.ERROR,
showFPS: _CCSettings.debug,
frameRate: 60,
groupList: _CCSettings.groupList,
collisionMatrix: _CCSettings.collisionMatrix,
jsList: jsList
};
cc.AssetLibrary.init(AssetOptions);
cc.game.run(option, function () {
updateResolution();
cc.view.enableRetina(true);
cc.debug.setDisplayStats(true);
// Loading splash scene
// var splash = document.getElementById('splash');
// var progressBar = splash.querySelector('.progress-bar span');
cc.director.once(cc.Director.EVENT_AFTER_SCENE_LAUNCH, function () {
// splash.style.display = 'none';
});
cc.game.pause();
// load stashed scene
cc.loader.load('preview-scene.json', function (error, json) {
if (error) {
cc.error(error.stack);
return;
}
cc.loader.onProgress = function (completedCount, totalCount, item) {
var percent = 100 * completedCount / totalCount;
// if (progressBar) {
// progressBar.style.width = percent.toFixed(2) + '%';
// }
};
cc.AssetLibrary.loadJson(json,
function (err, sceneAsset) {
if (err) {
cc.error(err.stack);
return;
}
var scene = sceneAsset.scene;
scene._name = sceneAsset._name;
cc.director.runSceneImmediate(scene, function () {
// play game
cc.game.resume();
});
cc.loader.onProgress = null;
}
);
});
// purge
//noinspection JSUnresolvedVariable
_CCSettings = undefined;
});
};
})();