mirror of
https://github.com/tidys/cc-inspector-chrome
synced 2025-04-19 08:28:41 +00:00
178 lines
4.8 KiB
JavaScript
178 lines
4.8 KiB
JavaScript
// eval 注入脚本的代码,变量尽量使用var,后来发现在import之后,let会自动变为var
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export default function () {
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let msgType = {
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nodeInfo: 2,//节点信息
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nodeListInfo: 1,// 节点列表信息
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notSupport: 0,// 不支持的游戏
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};
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let postData = {
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scene: {
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name: "",
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children: []
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},
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};
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window.inspectorGameMemoryStorage = window.inspectorGameMemoryStorage || {};
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// 收集组件信息
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function getNodeComponentsInfo(node) {
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let ret = [];
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let nodeComp = node._components;
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for (let i = 0; i < nodeComp.length; i++) {
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let itemComp = nodeComp[i];
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window.inspectorGameMemoryStorage[itemComp.uuid] = itemComp;
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ret.push({
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uuid: itemComp.uuid,
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type: itemComp.constructor.name,
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name: itemComp.name,
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});
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}
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return ret;
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}
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window.pluginSetNodeColor = function (uuid, colorHex) {
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let node = window.inspectorGameMemoryStorage[uuid];
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if (node) {
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node.color = cc.hexToColor(colorHex);
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}
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};
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window.pluginSetNodeRotation = function (uuid, rotation) {
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let node = window.inspectorGameMemoryStorage[uuid];
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if (node) {
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node.rotation = rotation;
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}
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};
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window.pluginSetNodePosition = function (uuid, x, y) {
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let node = window.inspectorGameMemoryStorage[uuid];
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if (node) {
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node.x = x;
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node.y = y;
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}
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};
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window.pluginSetNodeSize = function (uuid, width, height) {
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let node = window.inspectorGameMemoryStorage[uuid];
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if (node) {
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node.width = width;
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node.height = height;
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}
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};
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// 设置节点是否可视
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window.pluginSetNodeActive = function (uuid, isActive) {
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let node = window.inspectorGameMemoryStorage[uuid];
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if (node) {
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if (isActive === 1) {
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node.active = true;
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} else if (isActive === 0) {
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node.active = false;
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}
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}
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};
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// 获取节点信息
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window.getNodeInfo = function (uuid) {
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let node = window.inspectorGameMemoryStorage[uuid];
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if (node) {
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let nodeComp = getNodeComponentsInfo(node);
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let nodeData = {
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type: node.constructor.name,
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uuid: node.uuid,
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name: node.name,
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x: node.x,
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y: node.y,
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zIndex: node.zIndex,
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childrenCount: node.childrenCount,
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children: [],
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width: node.width,
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height: node.height,
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color: node.color.toCSS(),
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opacity: node.opacity,
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rotation: node.rotation,
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rotationX: node.rotationX,
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rotationY: node.rotationY,
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anchorX: node.anchorX,
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anchorY: node.anchorY,
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scaleX: node.scaleX,
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scaleY: node.scaleY,
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skewX: node.skewX,
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skewY: node.skewY,
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components: nodeComp
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};
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let nodeType = node.constructor.name;
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if (nodeType === 'cc_Scene') {
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} else {
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nodeData.active = node.active;
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}
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window.sendMsgToDevTools(msgType.nodeInfo, nodeData);
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} else {
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// 未获取到节点数据
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console.log("未获取到节点数据");
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}
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};
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// 收集节点信息
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function getNodeChildren(node, data) {
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// console.log("nodeName: " + node.name);
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let nodeData = {
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uuid: node.uuid,
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name: node.name,
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children: [],
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};
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window.inspectorGameMemoryStorage[node.uuid] = node;
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let nodeChildren = node.getChildren();
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for (let i = 0; i < nodeChildren.length; i++) {
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let childItem = nodeChildren[i];
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// console.log("childName: " + childItem.name);
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getNodeChildren(childItem, nodeData.children);
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}
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data.push(nodeData);
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}
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window.sendMsgToDevTools = function (type, msg) {
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window.postMessage({type: type, msg: msg}, "*");
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};
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// 检测是否包含cc变量
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let isCocosCreatorGame = true;
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try {
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let cocosInspectorTestVar = cc;
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} catch (e) {
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isCocosCreatorGame = false;
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window.sendMsgToDevTools(msgType.notSupport, "不支持调试游戏!");
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}
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if (isCocosCreatorGame) {
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let scene = cc.director.getScene();
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if (scene) {
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postData.scene = {
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type: 1,// 标识类型
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uuid: scene.uuid,
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name: scene.name,
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children: [],
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};
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window.inspectorGameMemoryStorage[scene.uuid] = scene;
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let sceneChildren = scene.getChildren();
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for (let i = 0; i < sceneChildren.length; i++) {
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let node = sceneChildren[i];
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getNodeChildren(node, postData.scene.children);
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}
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// console.log(postData);
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window.sendMsgToDevTools(msgType.nodeListInfo, postData);
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} else {
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postData.scene = null;
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window.sendMsgToDevTools(msgType.notSupport, "不支持调试游戏!");
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}
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} else {
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console.log("未发现cocos creator game");
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}
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}
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window.ccinspector = window.ccinspector || {test:1};
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setInterval(function () {
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if (window.ccinspector.stop) {
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} else {
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console.log("我是注入的脚本");
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}
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}, 1000);
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