mirror of
https://github.com/tidys/cc-inspector-chrome
synced 2025-04-20 00:48:43 +00:00
592 lines
17 KiB
TypeScript
592 lines
17 KiB
TypeScript
// eval 注入脚本的代码,变量尽量使用var,后来发现在import之后,let会自动变为var
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import {
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ArrayData,
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BoolData,
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ColorData,
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DataType,
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EngineData,
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Group,
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ImageData,
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Info,
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NullOrUndefinedData,
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NumberData,
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ObjectData, ObjectItemRequestData,
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Property,
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StringData,
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TreeData,
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Vec2Data,
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Vec3Data
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} from "@/devtools/data";
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import {Msg, Page, PluginEvent} from "@/core/types"
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import {BuildArrayOptions, BuildImageOptions, BuildObjectOptions, BuildVecOptions} from "@/inject/types";
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declare const cc: any;
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class CCInspector {
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inspectorGameMemoryStorage: Record<string, any> = {}
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init() {
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console.log("cc-inspector init ~~~");
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let timer = setInterval(() => {
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if (this._isCocosGame()) {
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clearInterval(timer)
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// @ts-ignore
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cc.director.on(cc.Director.EVENT_AFTER_SCENE_LAUNCH, () => {
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let isCocosGame = this._isCocosGame();
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this.notifySupportGame(isCocosGame)
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})
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}
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}, 300)
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window.addEventListener("message", (event) => {
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// 接受来自content的事件,有可能也会受到其他插件的
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if (!event || !event.data) {
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return
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}
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let pluginEvent: PluginEvent = event.data;
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if (PluginEvent.check(pluginEvent, Page.Content, Page.Inject)) {
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console.log(`%c[Inject] ${JSON.stringify(pluginEvent)}`, "color:green;");
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PluginEvent.finish(pluginEvent)
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switch (pluginEvent.msg) {
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case Msg.Support: {
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let isCocosGame = this._isCocosGame();
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this.notifySupportGame(isCocosGame)
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break;
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}
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case Msg.TreeInfo: {
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this.updateTreeInfo();
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break;
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}
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case Msg.NodeInfo: {
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let nodeUUID = pluginEvent.data;
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this.getNodeInfo(nodeUUID);
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break;
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}
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case Msg.SetProperty: {
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const data: Info = pluginEvent.data;
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let value = data.data;
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if (data.type === DataType.Color) {
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// @ts-ignore
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value = cc.color().fromHEX(value);
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}
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this.setValue(data.path, value);
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this.sendMsgToContent(Msg.UpdateProperty, data);
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break;
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}
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case Msg.GetObjectItemData: {
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const data: ObjectData = pluginEvent.data;
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let val = this.getValue(data.path);
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if (val) {
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let itemData: Property[] = this._buildObjectItemData({
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data: data,
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path: data.path,
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value: val,
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filterKey: false,
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});
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let result: ObjectItemRequestData = {
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id: data.id,
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data: itemData,
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}
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this.sendMsgToContent(Msg.GetObjectItemData, result);
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}
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break;
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}
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}
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}
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});
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}
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sendMsgToContent(msg: Msg, data: any) {
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// 发送给content.js处理,也会导致发送给了自身,死循环
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window.postMessage(new PluginEvent(Page.Inject, Page.Content, msg, data), "*");
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}
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notifySupportGame(b: boolean) {
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this.sendMsgToContent(Msg.Support, b);
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}
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updateTreeInfo() {
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let isCocosCreatorGame = this._isCocosGame();
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if (isCocosCreatorGame) {
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//@ts-ignore
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let scene = cc.director.getScene();
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if (scene) {
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let treeData = new TreeData();
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this.getNodeChildren(scene, treeData)
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this.sendMsgToContent(Msg.TreeInfo, treeData);
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} else {
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this.sendMsgToContent(Msg.Support, {support: false, msg: "未发现游戏场景,不支持调试游戏!"});
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}
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} else {
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this.notifySupportGame(false)
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}
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}
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// @ts-ignore
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draw: cc.Graphics = null;
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_drawRect(node: any) {
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let draw = this.draw;
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if (!draw) {
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// @ts-ignore
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let node = new cc.Node("draw-node");
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// @ts-ignore
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cc.director.getScene().addChild(node);
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// @ts-ignore
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draw = this.draw = node.addComponent(cc.Graphics);
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}
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draw.clear()
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draw.lineWidth = 10;
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// @ts-ignore
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draw.strokeColor = new cc.Color().fromHEX("#ff0000")
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const {anchorX, anchorY, width, height, x, y} = node;
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let halfWidth = width / 2;
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let halfHeight = height / 2;
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let leftBottom = node.convertToWorldSpaceAR(cc.v2(-halfWidth, -halfHeight))
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let leftTop = node.convertToWorldSpaceAR(cc.v2(-halfWidth, halfHeight));
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let rightBottom = node.convertToWorldSpaceAR(cc.v2(halfWidth, -halfHeight));
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let rightTop = node.convertToWorldSpaceAR(cc.v2(halfWidth, halfHeight));
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function line(began: any, end: any) {
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draw.moveTo(began.x, began.y);
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draw.lineTo(end.x, end.y);
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}
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line(leftBottom, rightBottom)
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line(rightBottom, rightTop)
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line(rightTop, leftTop)
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line(leftTop, leftBottom)
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this.draw.stroke();
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}
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// 收集节点信息
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getNodeChildren(node: any, data: TreeData) {
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data.uuid = node.uuid;
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data.name = node.name;
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// @ts-ignore
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if (node instanceof cc.Scene) {
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// 场景不允许获取active,引擎会报错
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} else {
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data.active = !!node.active;
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}
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this.inspectorGameMemoryStorage[node.uuid] = node;
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let nodeChildren = node.getChildren();
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for (let i = 0; i < nodeChildren.length; i++) {
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let childItem = nodeChildren[i];
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let treeData = new TreeData();
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this.getNodeChildren(childItem, treeData);
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data.children.push(treeData)
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}
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}
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_isCocosGame() {
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// @ts-ignore 检测是否包含cc变量
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return typeof cc !== "undefined";
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}
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_getNodeKeys(node: any) {
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let keys = [];
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let excludeProperty = [
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"children", "quat", "node",
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// 生命周期函数
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"onFocusInEditor", "onRestore", "start", "lateUpdate", "update", "resetInEditor", "onLostFocusInEditor",
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"onEnable", "onDisable", "onDestroy", "onLoad",
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];
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for (let key in node) {
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if (!key.startsWith("_") &&
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!excludeProperty.includes(key) &&
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typeof node[key] !== "function") {
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keys.push(key);
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}
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}
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return keys;
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}
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_getPairProperty(key: string) {
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let pairProperty: Record<string, any> = {
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rotation: ["rotationX", "rotationY"],
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anchor: ["anchorX", "anchorY"],
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size: ["width", "height"],
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skew: ["skewX", "skewY"],
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position: ["x", "y", "z"],
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scale: ["scaleX", "scaleY", "scaleZ"],
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designResolution: ["width", "height"], // 这个比较特殊,在key下边,其他的都不是在key下
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};
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for (let value in pairProperty) {
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if (pairProperty.hasOwnProperty(value)) {
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let pair = pairProperty[value];
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if (pair.includes(key)) {
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return {key: value, values: pair};
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}
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}
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}
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return null;
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}
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_buildVecData(options: BuildVecOptions) {
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const ctor: Function = options.ctor;
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const keys: Array<string> = options.keys;
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const value: Object = options.value;
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const data: Vec3Data | Vec2Data = options.data;
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const path: Array<string> = options.path;
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if (ctor && value instanceof ctor) {
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let hasUnOwnProperty = keys.find(key => !value.hasOwnProperty(key))
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if (!hasUnOwnProperty) {
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for (let key in keys) {
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let propName = keys[key];
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if (value.hasOwnProperty(propName)) {
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let propPath = path.concat(propName);
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let itemData = this._genInfoData(value, propName, propPath)
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if (itemData) {
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data.add(new Property(propName, itemData))
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}
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}
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}
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return data;
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}
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}
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return null;
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}
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_buildImageData(options: BuildImageOptions) {
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const ctor: Function = options.ctor;
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const value: Object = options.value;
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const data: ImageData = options.data;
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const path: Array<string> = options.path;
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if (ctor && value instanceof ctor) {
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if (value.hasOwnProperty("_textureFilename")) {
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data.path = path;
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//@ts-ignore
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data.data = `${window.location.origin}/${value._textureFilename}`;
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return data;
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}
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}
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return null;
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}
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_genInfoData(node: any, key: string | number, path: Array<string>, filterKey = true) {
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let propertyValue = node[key];
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let info = null;
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switch (typeof propertyValue) {
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case "boolean":
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info = new BoolData(propertyValue);
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break;
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case "number":
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info = new NumberData(propertyValue);
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break;
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case "string":
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info = new StringData(propertyValue);
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break;
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default:
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if (propertyValue == null || typeof propertyValue === "undefined") {
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info = new NullOrUndefinedData();
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//@ts-ignore
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} else if (propertyValue instanceof cc.Color) {
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let hex = propertyValue.toHEX();
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info = new ColorData(`#${hex}`);
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} else if (Array.isArray(propertyValue)) {
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let keys: number[] = [];
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for (let i = 0; i < propertyValue.length; i++) {
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keys.push(i);
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}
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info = this._buildArrayData({
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data: new ArrayData(),
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path: path,
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value: propertyValue,
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keys: keys,
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})
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} else {
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!info && (info = this._buildVecData({
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// @ts-ignore
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ctor: cc.Vec3,
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path: path,
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data: new Vec3Data(),
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keys: ["x", "y", "z"],
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value: propertyValue,
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}))
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!info && (info = this._buildVecData({
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// @ts-ignore
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ctor: cc.Vec2,
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path: path,
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data: new Vec2Data(),
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keys: ["x", "y"],
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value: propertyValue
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}))
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!info && (info = this._buildImageData({
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//@ts-ignore
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ctor: cc.SpriteFrame,
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data: new ImageData(),
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path: path,
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value: propertyValue,
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}))
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if (!info) {
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if (typeof propertyValue === "object") {
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let ctorName = propertyValue.constructor.name;
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if (ctorName.startsWith("cc_")) {
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info = new EngineData();
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info.engineType = ctorName;
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info.engineName = propertyValue.name;
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info.engineUUID = propertyValue.uuid;
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} else {
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info = this._buildObjectData({
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data: new ObjectData(),
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path: path,
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value: propertyValue,
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filterKey: filterKey,
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})
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}
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}
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}
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}
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break;
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}
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if (info) {
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info.readonly = this._isReadonly(node, key)
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info.path = path;
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} else {
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console.error(`暂不支持的属性值`, propertyValue);
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}
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return info;
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}
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_buildArrayData({value, path, data, keys}: BuildArrayOptions) {
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keys = keys.filter(key => !key.toString().startsWith("_"));
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for (let i = 0; i < keys.length; i++) {
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let key = keys[i];
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let propPath = path.concat(key.toString());
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let itemData = this._genInfoData(value, key, propPath);
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if (itemData) {
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data.add(new Property(key.toString(), itemData))
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}
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}
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return data;
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}
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_buildObjectItemData({value, path, data, filterKey}: BuildObjectOptions): Property[] {
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let keys = Object.keys(value);
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if (filterKey) {
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keys = this.filterKeys(keys);// 不再进行开发者定义的数据
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}
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let ret: Property[] = []
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for (let i = 0; i < keys.length; i++) {
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let key = keys[i];
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let propPath = path.concat(key.toString());
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let itemData = this._genInfoData(value, key, propPath, filterKey);
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if (itemData) {
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ret.push(new Property(key, itemData))
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}
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}
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return ret;
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}
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filterKeys(keys: string[]) {
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// 剔除_开头的属性
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return keys.filter(key => !key.toString().startsWith("_"));
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}
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_buildObjectData({value, path, data, filterKey}: BuildObjectOptions) {
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let keys = Object.keys(value);
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if (filterKey) {
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keys = this.filterKeys(keys)
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}
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// 只返回一级key,更深层级的key需要的时候,再获取,防止circle object导致的死循环
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let desc: Record<string, any> = {};
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for (let i = 0; i < keys.length; i++) {
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let key = keys[i];
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let propPath = path.concat(key.toString());
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let propValue = (value as any)[key];
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let keyDesc = "";
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if (Array.isArray(propValue)) {
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// 只收集一级key
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propValue.forEach(item => {
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})
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keyDesc = `(${propValue.length}) [...]`
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} else if (typeof propValue === "object") {
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keyDesc = `${propValue.constructor.name} {...}`;
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} else {
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keyDesc = propValue;
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}
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desc[key] = keyDesc;
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}
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data.data = JSON.stringify(desc);
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return data;
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}
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private getCompName(comp: any): string {
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const nameKeys = [
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"__classname__", // 2.4.0 验证通过
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];
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for (let i = 0; i < nameKeys.length; i++) {
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let key = nameKeys[i];
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// 一般来说,这里的name是不会出现假值
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if (comp[key]) {
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return comp[key];
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}
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}
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return comp.constructor.name;
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}
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_getGroupData(node: any) {
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const name = this.getCompName(node);
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let nodeGroup = new Group(name);
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let keys = this._getNodeKeys(node);
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for (let i = 0; i < keys.length;) {
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let key = keys[i];
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let propertyValue = node[key];
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let pair = this._getPairProperty(key);
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if (pair) {
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let bSplice = false;
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// 把这个成对的属性剔除掉
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pair.values.forEach((item: string) => {
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let index = keys.findIndex(el => el === item);
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if (index !== -1) {
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keys.splice(index, 1);
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bSplice = true;
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}
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});
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// 序列化成对的属性
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let info: Vec2Data | Vec3Data | null = null;
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let pairValues = pair.values;
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if (pairValues.length === 2) {
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info = new Vec2Data();
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} else if (pairValues.length === 3) {
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info = new Vec3Data();
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}
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pairValues.forEach((el: string) => {
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if (el in node) {
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let propertyPath = [node.uuid, el];
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let vecData = this._genInfoData(node, el, propertyPath);
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if (vecData) {
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info && info.add(new Property(el, vecData));
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}
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} else {
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console.warn(`属性异常,节点丢失属性: ${el},请检查 pairProperty的设置`);
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}
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});
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if (info) {
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let property = new Property(pair.key, info);
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nodeGroup.addProperty(property);
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}
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if (!bSplice) {
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i++;
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}
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} else {
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let propertyPath = [node.uuid, key];
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let info = this._genInfoData(node, key, propertyPath);
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if (info) {
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nodeGroup.addProperty(new Property(key, info));
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}
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i++;
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}
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}
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nodeGroup.sort();
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return nodeGroup;
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}
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// 获取节点信息,只获取一级key即可,后续
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getNodeInfo(uuid: string) {
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let node = this.inspectorGameMemoryStorage[uuid];
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if (node) {
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let groupData = [];
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// 收集节点信息
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let nodeGroup = this._getGroupData(node);
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groupData.push(nodeGroup);
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// 收集组件信息
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let nodeComp = node._components;
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for (let i = 0; i < nodeComp.length; i++) {
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let itemComp = nodeComp[i];
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this.inspectorGameMemoryStorage[itemComp.uuid] = itemComp;
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let compGroup = this._getGroupData(itemComp);
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groupData.push(compGroup);
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}
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this.sendMsgToContent(Msg.NodeInfo, groupData);
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} else {
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// 未获取到节点数据
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console.log("未获取到节点数据");
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}
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}
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logValue(uuid: string, key: string) {
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let nodeOrComp = this.inspectorGameMemoryStorage[uuid];
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if (nodeOrComp) {
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console.log(nodeOrComp[key]);
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}
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}
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_isReadonly(base: Object, key: string | number): boolean {
|
||
let ret = Object.getOwnPropertyDescriptor(base, key)
|
||
if (ret) {
|
||
return !(ret.set || ret.writable);
|
||
} else {
|
||
let proto = Object.getPrototypeOf(base);
|
||
return this._isReadonly(proto, key)
|
||
}
|
||
}
|
||
|
||
setValue(pathArray: Array<string>, value: string) {
|
||
let target = this.inspectorGameMemoryStorage;
|
||
|
||
for (let i = 0; i < pathArray.length; i++) {
|
||
let path = pathArray[i];
|
||
if (i === pathArray.length - 1) {
|
||
// 到最后的key了
|
||
if (this._isReadonly(target, path)) {
|
||
console.warn(`值不允许修改`);
|
||
} else {
|
||
target[path] = value;
|
||
}
|
||
} else {
|
||
if (target.hasOwnProperty(path)) {
|
||
target = target[path];
|
||
}
|
||
}
|
||
}
|
||
}
|
||
|
||
getValue(path: string[]) {
|
||
let target = this.inspectorGameMemoryStorage;
|
||
for (let i = 0; i < path.length; i++) {
|
||
let key = path[i];
|
||
if (target.hasOwnProperty(key)) {
|
||
target = target[key]
|
||
} else {
|
||
return null;
|
||
}
|
||
}
|
||
return target;
|
||
}
|
||
|
||
|
||
onMemoryInfo() {
|
||
this.sendMsgToContent(Msg.MemoryInfo, {
|
||
performance: {
|
||
// @ts-ignore
|
||
jsHeapSizeLimit: window.performance.memory.jsHeapSizeLimit,
|
||
// @ts-ignore
|
||
totalJSHeapSize: window.performance.memory.totalJSHeapSize,
|
||
// @ts-ignore
|
||
usedJSHeapSize: window.performance.memory.usedJSHeapSize,
|
||
},
|
||
console: {
|
||
jsHeapSizeLimit: console.memory.jsHeapSizeLimit,
|
||
totalJSHeapSize: console.memory.totalJSHeapSize,
|
||
usedJSHeapSize: console.memory.usedJSHeapSize,
|
||
},
|
||
});
|
||
}
|
||
}
|
||
|
||
let inspector = new CCInspector();
|
||
inspector.init();
|
||
//@ts-ignore
|
||
window.CCInspector = inspector;
|
||
|
||
|
||
|
||
|