mirror of
https://github.com/tidys/cc-inspector-chrome
synced 2025-04-18 07:58:40 +00:00
279 lines
7.8 KiB
JavaScript
279 lines
7.8 KiB
JavaScript
// eval 注入脚本的代码,变量尽量使用var,后来发现在import之后,let会自动变为var
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const PluginMsg = require("./core/plugin-msg");
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import {BoolData, ColorData, Group, NumberData, Property, StringData, Vec2Data, Vec3Data} from "./devtools/data";
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let cc_inspector = {
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inspectorGameMemoryStorage: {},
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msgType: {
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nodeInfo: 2,//节点信息
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nodeListInfo: 1,// 节点列表信息
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notSupport: 0,// 不支持的游戏
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},
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postData: {
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scene: {
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name: "",
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children: []
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},
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},
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init() {
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setInterval(function () {
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// this.checkIsGamePage(true);
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// if (this.stop) {
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// } else {
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// }
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}.bind(this), 1000);
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// 注册cc_after_render事件
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window.addEventListener("message", function (event) {
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if (event.data.msg === PluginMsg.Msg.UrlChange) {
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let isCocosGame = this.checkIsGamePage();
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}
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}.bind(this));
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},
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updateTreeInfo() {
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let isCocosCreatorGame = this.checkIsGamePage();
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if (isCocosCreatorGame) {
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let scene = cc.director.getScene();
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if (scene) {
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let sendData = {
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uuid: scene.uuid,
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name: scene.name,
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children: [],
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};
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this.inspectorGameMemoryStorage[scene.uuid] = scene;
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let sceneChildren = scene.getChildren();
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for (let i = 0; i < sceneChildren.length; i++) {
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let node = sceneChildren[i];
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this.getNodeChildren(node, sendData.children);
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}
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// console.log(postData);
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this.sendMsgToDevTools(PluginMsg.Msg.ListInfo, sendData);
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} else {
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this.sendMsgToDevTools(PluginMsg.Msg.Support, {support: false, msg: "未发现游戏场景,不支持调试游戏!"});
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}
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}
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},
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// 检测是否包含cc变量
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checkIsGamePage() {
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let isCocosGame = typeof cc !== "undefined";
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this.sendMsgToDevTools(PluginMsg.Msg.Support, {support: isCocosGame});
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return isCocosGame;
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},
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testMsg2() {
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chrome.runtime.connect({name: "inject"});
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},
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// 收集组件信息
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getNodeComponentsInfo(node) {
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let ret = [];
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let nodeComp = node._components;
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for (let i = 0; i < nodeComp.length; i++) {
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let itemComp = nodeComp[i];
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this.inspectorGameMemoryStorage[itemComp.uuid] = itemComp;
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ret.push({
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uuid: itemComp.uuid,
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type: itemComp.constructor.name,
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name: itemComp.name,
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});
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}
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return ret;
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},
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pluginSetNodeColor(uuid, colorHex) {
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let node = this.inspectorGameMemoryStorage[uuid];
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if (node) {
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node.color = cc.hexToColor(colorHex);
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}
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},
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pluginSetNodeRotation(uuid, rotation) {
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let node = this.inspectorGameMemoryStorage[uuid];
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if (node) {
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node.rotation = rotation;
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}
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},
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pluginSetNodePosition(uuid, x, y) {
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let node = this.inspectorGameMemoryStorage[uuid];
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if (node) {
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node.x = x;
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node.y = y;
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}
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},
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pluginSetNodeSize(uuid, width, height) {
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let node = this.inspectorGameMemoryStorage[uuid];
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if (node) {
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node.width = width;
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node.height = height;
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}
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},
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// 设置节点是否可视
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pluginSetNodeActive(uuid, isActive) {
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let node = this.inspectorGameMemoryStorage[uuid];
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if (node) {
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if (isActive === 1) {
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node.active = true;
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} else if (isActive === 0) {
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node.active = false;
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}
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}
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},
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_getNodeKeys(node) {
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let keys = [];
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let excludeProperty = ["children", "quat"];
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for (let key in node) {
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if (!key.startsWith("_") &&
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!excludeProperty.includes(key) &&
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typeof node[key] !== "function") {
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keys.push(key);
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}
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}
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return keys;
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},
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_getPairProperty(key) {
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let pairProperty = {
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rotation: ["rotationX", "rotationY"],
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anchor: ["anchorX", "anchorY"],
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size: ["width", "height"],
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position: ["x", "y", "z"],
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scale: ["scaleX", "scaleY", "scaleZ"],
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};
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for (let value in pairProperty) {
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let pair = pairProperty[value];
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if (pair.includes(key)) {
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return {key: value, values: pair};
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}
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}
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return null;
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},
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_genInfoData(propertyValue) {
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let info = null;
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switch (typeof propertyValue) {
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case "boolean":
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info = new BoolData(propertyValue);
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break;
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case "number":
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info = new NumberData(propertyValue);
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break;
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case "string":
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info = new StringData(propertyValue);
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break;
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default:
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if (Array.isArray(propertyValue)) {
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} else if (propertyValue instanceof cc.Color) {
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let hex = propertyValue.toHEX();
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info = new ColorData(`#${hex}`);
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} else {
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}
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break;
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}
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if (!info) {
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console.error(`暂不支持的属性值`, propertyValue);
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}
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return info;
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},
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// 获取节点信息
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getNodeInfo(uuid) {
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debugger
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let node = this.inspectorGameMemoryStorage[uuid];
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if (node) {
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let nodeGroup = new Group("Node");
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let keys = this._getNodeKeys(node);
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for (let i = 0; i < keys.length; i++) {
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let key = keys[i];
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let propertyValue = node[key];
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let pair = this._getPairProperty(key);
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if (pair) {
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// 把这个成对的属性剔除掉
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pair.values.forEach(item => {
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let index = keys.findIndex(el => el === item);
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if (index !== -1) {
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keys.splice(index, 1);
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}
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});
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// 序列化成对的属性
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let info = null;
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let pairValues = pair.values;
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if (pairValues.length === 2) {
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info = new Vec2Data();
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} else if (pairValues.length === 3) {
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info = new Vec3Data();
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}
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pairValues.forEach(el => {
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if (el in node) {
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let vecData = this._genInfoData(node[el]);
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if (vecData) {
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info.add(new Property(el, vecData));
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}
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} else {
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console.warn(`属性异常,节点丢失属性: ${el},请检查 pairProperty的设置`);
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}
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});
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if (info) {
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let property = new Property(pair.key, info);
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nodeGroup.addProperty(property);
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}
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} else {
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let info = this._genInfoData(propertyValue);
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if (info) {
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nodeGroup.addProperty(new Property(key, info));
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}
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}
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}
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let nodeComp = this.getNodeComponentsInfo(node);
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let nodeData = {
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type: node.constructor.name,
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components: nodeComp
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};
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this.sendMsgToDevTools(PluginMsg.Msg.NodeInfo, nodeGroup);
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} else {
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// 未获取到节点数据
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console.log("未获取到节点数据");
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}
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},
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// 收集节点信息
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getNodeChildren(node, data) {
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// console.log("nodeName: " + node.name);
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let nodeData = {
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uuid: node.uuid,
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name: node.name,
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children: [],
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};
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this.inspectorGameMemoryStorage[node.uuid] = node;
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let nodeChildren = node.getChildren();
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for (let i = 0; i < nodeChildren.length; i++) {
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let childItem = nodeChildren[i];
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// console.log("childName: " + childItem.name);
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this.getNodeChildren(childItem, nodeData.children);
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}
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data.push(nodeData);
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},
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sendMsgToDevTools(msg, data) {
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// 发送给content.js处理
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window.postMessage({msg: msg, data: data}, "*");
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},
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onMemoryInfo() {
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this.sendMsgToDevTools(PluginMsg.Msg.MemoryInfo, {
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performance: {
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jsHeapSizeLimit: window.performance.memory.jsHeapSizeLimit,
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totalJSHeapSize: window.performance.memory.totalJSHeapSize,
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usedJSHeapSize: window.performance.memory.usedJSHeapSize,
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},
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console: {
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jsHeapSizeLimit: console.memory.jsHeapSizeLimit,
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totalJSHeapSize: console.memory.totalJSHeapSize,
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usedJSHeapSize: console.memory.usedJSHeapSize,
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},
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});
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}
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};
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window.ccinspector = window.ccinspector || cc_inspector;
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window.ccinspector.init && window.ccinspector.init();// 执行初始化函数
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