mirror of
https://github.com/tidys/cc-inspector-chrome
synced 2025-04-14 14:11:08 +00:00
1051 lines
31 KiB
TypeScript
1051 lines
31 KiB
TypeScript
// eval 注入脚本的代码,变量尽量使用var,后来发现在import之后,let会自动变为var
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import { uniq } from "lodash";
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import { Msg, PluginEvent, RequestLogData, RequestNodeInfoData, RequestSetPropertyData, ResponseGameInfoData, ResponseNodeInfoData, ResponseSetPropertyData, ResponseSupportData, ResponseTreeInfoData } from "../../core/types";
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import { CompType, getNodeIcon } from "../../views/devtools/comp";
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import { ArrayData, BoolData, ColorData, DataType, EngineData, EnumData, Group, ImageData, Info, InvalidData, NodeInfoData, NumberData, ObjectCircleData, ObjectData, Property, StringData, TreeData, Vec2Data, Vec3Data, Vec4Data } from "../../views/devtools/data";
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import { getEnumListConfig } from "./enumConfig";
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import { InjectEvent } from "./event";
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import { Hint } from "./hint";
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import { injectView } from "./inject-view";
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import { inspectTarget } from "./inspect-list";
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import { getValue, trySetValueWithConfig } from "./setValue";
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import { BuildArrayOptions, BuildImageOptions, BuildObjectOptions, BuildVecOptions } from "./types";
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import { isHasProperty } from "./util";
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declare const cc: any;
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export class Inspector extends InjectEvent {
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inspectorGameMemoryStorage: Record<string, any> = {};
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private hint: Hint = new Hint(this);
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private getAtlasViewFunction() {
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// 之前只有v2版本支持
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return cc?.dynamicAtlasManager?.showDebug;
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}
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onMessage(pluginEvent: PluginEvent): void {
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switch (pluginEvent.msg) {
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case Msg.RequestSupport: {
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const isCocosGame = this._isCocosGame();
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this.notifySupportGame(isCocosGame);
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break;
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}
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case Msg.RequstTreeInfo: {
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this.updateTreeInfo();
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break;
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}
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case Msg.VisibleFPS: {
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const b = pluginEvent.data as boolean;
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if (b) {
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if (cc.profiler?.showStats) {
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cc.profiler.showStats();
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} else if (cc.debug?.setDisplayStats) {
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cc.debug.setDisplayStats(true);
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}
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} else {
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if (cc.profiler?.hideStats) {
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cc.profiler.hideStats();
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} else if (cc.debug?.setDisplayStats) {
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cc.debug.setDisplayStats(false);
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}
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}
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break;
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}
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case Msg.RequestGameInfo: {
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const ret = new ResponseGameInfoData();
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const atlasManager = cc?.dynamicAtlasManager || cc.internal?.dynamicAtlasManager || null;
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if (atlasManager) {
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ret.dynamicAtals.enable = atlasManager.enabled;
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ret.dynamicAtals.atlasCount = atlasManager.atlasCount;
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ret.dynamicAtals.maxAtlasCount = atlasManager.maxAtlasCount;
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ret.dynamicAtals.maxFrameSize = atlasManager.maxFrameSize;
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ret.dynamicAtals.textureSize = atlasManager.textureSize;
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ret.dynamicAtals.textureBleeding = atlasManager.textureBleeding;
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ret.dynamicAtals.supportView = !!this.getAtlasViewFunction();
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this.sendMsgToContent(Msg.ResponseGameInfo, ret);
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}
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break;
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}
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case Msg.RequestDynamicAtlasView: {
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const b = pluginEvent.data as boolean;
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const cb = this.getAtlasViewFunction();
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if (cb) {
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cb(b);
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this.sendMsgToContent(Msg.ResponseDynamicAtlasView, b);
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}
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break;
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}
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case Msg.RequestNodeInfo: {
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const data = pluginEvent.data as RequestNodeInfoData;
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this.getNodeInfo(data.uuid);
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break;
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}
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case Msg.RequestSetProperty: {
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const data: RequestSetPropertyData = pluginEvent.data;
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let value = data.data;
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if (data.type === DataType.Color) {
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// @ts-ignore
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value = cc.color().fromHEX(value);
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}
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if (this.setValue(data.path, value)) {
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this.sendMsgToContent(Msg.ResponseSetProperty, data as ResponseSetPropertyData);
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} else {
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console.warn(`设置失败:${data.path}`);
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}
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break;
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}
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case Msg.RequestLogData: {
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const data: RequestLogData = pluginEvent.data;
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const value = getValue(this.inspectorGameMemoryStorage, data);
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// 直接写console.log会被tree shaking
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const logFunction = console.log;
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logFunction(value);
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break;
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}
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case Msg.RequestLogCustom: {
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const logFunction = console.log;
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logFunction(pluginEvent.data);
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break;
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}
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case Msg.ReqWriteClipboard: {
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navigator.clipboard
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.writeText(pluginEvent.data)
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.then(() => {
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console.log("ok");
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})
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.catch((e) => {
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console.log("fail", e);
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});
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break;
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}
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case Msg.RequestVisible: {
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const uuid: string = pluginEvent.data;
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const node = this.inspectorGameMemoryStorage[uuid];
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if (node) {
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node.active = !node.active;
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}
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break;
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}
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case Msg.HoverNode: {
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const uuid: string = pluginEvent.data;
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if (uuid) {
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const node = this.inspectorGameMemoryStorage[uuid];
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if (node && node.isValid) {
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this.hint.setHover(node);
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} else {
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this.hint.cleanHover();
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}
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} else {
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this.hint.cleanHover();
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}
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break;
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}
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case Msg.SelectNode: {
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const uuid: string = pluginEvent.data;
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if (uuid) {
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const node = this.inspectorGameMemoryStorage[uuid];
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if (node && node.isValid) {
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this.hint.setSelected(node);
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} else {
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this.hint.cleanSelected();
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}
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} else {
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this.hint.cleanSelected();
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}
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break;
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}
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case Msg.RequestDestroy: {
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const uuid: string = pluginEvent.data;
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const node = this.inspectorGameMemoryStorage[uuid];
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if (node && node.isValid && node.destroy) {
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node.destroy();
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}
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break;
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}
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}
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}
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init() {
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console.log(...this.terminal.init());
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this.watchIsCocosGame();
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}
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private watchIsCocosGame() {
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const timer = setInterval(() => {
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const b = this._isCocosGame();
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if (b) {
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clearInterval(timer);
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injectView.init();
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cc.director.on(cc.Director.EVENT_AFTER_DRAW, () => {
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this.hint.update();
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});
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const version = this.getEngineVersion();
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this.hint.setEngineVersion(version);
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if (b && version) {
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this.uploadEngineVersion(version);
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}
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}
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}, 300);
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}
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private getEngineVersion(): string {
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if (this._isCocosGame()) {
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return cc.ENGINE_VERSION || "";
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} else {
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return "";
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}
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}
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public isCreatorV2() {
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return this.getEngineVersion().startsWith("2.");
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}
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public isCreatorV3() {
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return this.getEngineVersion().startsWith("3.");
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}
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notifySupportGame(b: boolean) {
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const version = this.getEngineVersion();
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this.sendMsgToContent(Msg.ResponseSupport, { support: b, msg: "", version } as ResponseSupportData);
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}
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/**
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* 防止后台收到大量的Engine版本数据,每次调试只上传一次
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*/
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private hasUploadEngineVersion = false;
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private uploadEngineVersion(version: string) {
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if (this.hasUploadEngineVersion) {
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return;
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}
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if (version) {
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this.hasUploadEngineVersion = true;
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this.sendEngineVersion(version);
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}
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}
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forEachNode(cb: (node: any) => void) {
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for (let key in this.inspectorGameMemoryStorage) {
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const item = this.inspectorGameMemoryStorage[key];
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if (item && item.isValid && item instanceof cc.Node) {
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if (inspectTarget.enabled) {
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if (inspectTarget.checkNodeComponentsIsInList(item)) {
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cb(item);
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}
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} else {
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cb(item);
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}
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}
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}
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}
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updateTreeInfo(notify: boolean = true) {
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let isCocosCreatorGame = this._isCocosGame();
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if (isCocosCreatorGame) {
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let scene = cc.director.getScene();
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if (scene) {
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let treeData = new TreeData();
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this.getNodeChildren(scene, treeData);
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notify && this.sendMsgToContent(Msg.ResponseTreeInfo, treeData as ResponseTreeInfoData);
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} else {
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let treeData = new TreeData();
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treeData.id = "";
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treeData.text = "empty scene";
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treeData.icon = "icon_cocos";
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notify && this.sendMsgToContent(Msg.ResponseTreeInfo, treeData as ResponseTreeInfoData);
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}
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} else {
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notify && this.notifySupportGame(false);
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}
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}
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private calcIcon(node: any): string {
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if (node instanceof cc.Scene) {
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return getNodeIcon(CompType.Scene);
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}
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const components = node._components;
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if (components) {
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const types: CompType[] = [];
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// widget组件的优先级低于其他渲染组件
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for (let i = 0; i < components.length; i++) {
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const component = components[i];
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const type = this.checkComponent(component);
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if (type) {
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types.push(type);
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}
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}
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if (types.length) {
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//按照字母的顺序排序,目前是符合预期
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types.sort();
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return getNodeIcon(types[0]);
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}
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}
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return getNodeIcon(CompType.Node);
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}
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private checkComponent(comp: any): CompType | null {
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const map = {};
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map[CompType.Animation] = [cc.Animation];
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map[CompType.Button] = [cc.Button];
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map[CompType.Spirte] = [cc.Sprite];
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map[CompType.Label] = [cc.Label];
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map[CompType.Node] = [cc.Node];
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map[CompType.Prefab] = [cc.Prefab];
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map[CompType.EditBox] = [cc.EditBox];
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map[CompType.Scene] = [cc.Scene];
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map[CompType.ScrollView] = [cc.ScrollView];
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map[CompType.Camera] = [cc.Camera];
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map[CompType.Canvas] = [cc.Canvas];
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map[CompType.Mask] = [cc.Mask];
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map[CompType.ProgressBar] = [cc.ProgressBar];
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map[CompType.Layout] = [cc.Layout];
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map[CompType.Graphics] = [cc.Graphics];
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map[CompType.Widget] = [cc.Widget];
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for (let key in map) {
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const item = map[key];
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const ret = item.find((el: any) => {
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return el && comp instanceof el;
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});
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if (ret) {
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return key as CompType;
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}
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}
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return null;
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}
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private calcColor(node: any) {
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if (node._prefab) {
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return "#00ff00ff";
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} else {
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return "";
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}
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}
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// 收集节点信息
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getNodeChildren(node: any, data: TreeData) {
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data.id = node.uuid;
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data.text = node.name;
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data.icon = this.calcIcon(node);
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data.color = this.calcColor(node);
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// @ts-ignore
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if (node instanceof cc.Scene) {
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// 场景不允许获取active,引擎会报错
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} else {
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data.active = !!node.active && !!node.activeInHierarchy;
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}
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this.inspectorGameMemoryStorage[node.uuid] = node;
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let nodeChildren = node.children;
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for (let i = 0; i < nodeChildren.length; i++) {
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let childItem = nodeChildren[i];
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let treeData = new TreeData();
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this.getNodeChildren(childItem, treeData);
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data.children.push(treeData);
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}
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}
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_isCocosGame() {
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// @ts-ignore 检测是否包含cc变量
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return typeof cc !== "undefined";
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}
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getAllPropertyDescriptors(obj: Object): string[] {
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let keys: string[] = [];
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function circle(root: Object) {
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const descriptors = Object.getOwnPropertyDescriptors(root);
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for (let descriptorsKey in descriptors) {
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if (Object.hasOwnProperty.call(descriptors, descriptorsKey)) {
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const value = descriptors[descriptorsKey];
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// 不可枚举的属性,并且允许修改get set的才有效
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if (!value.enumerable && value.configurable) {
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keys.push(descriptorsKey);
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}
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}
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}
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const proto = Object.getPrototypeOf(root);
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if (proto) {
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circle(proto);
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}
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}
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circle(obj);
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return keys;
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}
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isExcludeProperty(node: any, key: string) {
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const mapArray = [
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{
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type: cc.UITransformComponent || cc.UITransform,
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keys: ["priority"],
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},
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{
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type: null, // null 表示所有适配类型
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keys: [
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"children",
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"quat",
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"node",
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"components",
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"enabledInHierarchy",
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"hideFlags",
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"isValid",
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"parent",
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// 生命周期函数
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"onFocusInEditor",
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"onRestore",
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"start",
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"lateUpdate",
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"update",
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"resetInEditor",
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"onLostFocusInEditor",
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"onEnable",
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"onDisable",
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"onDestroy",
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"onLoad",
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"internalLateUpdate",
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"internalOnDestroy",
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"internalOnEnable",
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"internalOnDisable",
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"internalUpdate",
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"internalPreload",
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"internalOnLoad",
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"internalStart",
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],
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},
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];
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for (let i = 0; i < mapArray.length; i++) {
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const { type, keys } = mapArray[i];
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if (type === null) {
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if (keys.find((v) => v === key)) {
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return true;
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}
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} else {
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if (type && node instanceof type) {
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if (keys.find((v) => v === key)) {
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return true;
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}
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}
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}
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}
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return false;
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}
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_getNodeKeys(node: any) {
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// 3.x变成了getter
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const keyHidden = this.getAllPropertyDescriptors(node);
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const keyVisible1 = Object.keys(node); // Object不走原型链
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let keyVisible2: string[] = [];
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for (let nodeKey in node) {
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// 走原型链
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keyVisible2.push(nodeKey);
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}
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let allKeys: string[] = uniq(keyHidden.concat(keyVisible1, keyVisible2)).sort();
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allKeys = allKeys.filter((key) => {
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return !key.startsWith("_") && !this.isExcludeProperty(node, key);
|
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});
|
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|
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allKeys = allKeys.filter((key) => {
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try {
|
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this.warnSilent(true);
|
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const type = typeof node[key];
|
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this.warnSilent(false);
|
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return type !== "function";
|
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} catch (e) {
|
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// console.warn(`属性${key}出现异常:\n`, e);
|
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return false;
|
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}
|
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});
|
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return allKeys;
|
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}
|
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|
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_getPairProperty(key: string): null | { key: string; values: string[] } {
|
||
let pairProperty: Record<string, any> = {
|
||
rotation: ["rotationX", "rotationY"],
|
||
anchor: ["anchorX", "anchorY"],
|
||
size: ["width", "height"],
|
||
skew: ["skewX", "skewY"],
|
||
position: ["x", "y", "z"], // position比较特殊,过来的key就是position也需要能处理
|
||
scale: ["scaleX", "scaleY", "scaleZ"],
|
||
};
|
||
for (let pairPropertyKey in pairProperty) {
|
||
if (pairProperty.hasOwnProperty(pairPropertyKey)) {
|
||
let pair = pairProperty[pairPropertyKey];
|
||
if (pair.includes(key) || key === pairPropertyKey) {
|
||
return { key: pairPropertyKey, values: pair };
|
||
}
|
||
}
|
||
}
|
||
return null;
|
||
}
|
||
|
||
_buildVecData(options: BuildVecOptions) {
|
||
const ctor: Function = options.ctor;
|
||
const keys = options.keys;
|
||
const value: Object = options.value;
|
||
const data: Vec3Data | Vec2Data = options.data;
|
||
const path: Array<string> = options.path;
|
||
|
||
if (ctor && value instanceof ctor) {
|
||
let hasUnOwnProperty = keys.find((item) => !value.hasOwnProperty(item.key));
|
||
if (!hasUnOwnProperty) {
|
||
for (let key in keys) {
|
||
const propName = keys[key].key;
|
||
const stepFunc = keys[key].step;
|
||
const disabledFunc = keys[key].disabled;
|
||
|
||
if (value.hasOwnProperty(propName)) {
|
||
let propPath = path.concat(propName);
|
||
let itemData = this._genInfoData(value, propName, propPath);
|
||
if (itemData) {
|
||
if (itemData instanceof NumberData) {
|
||
if (stepFunc) {
|
||
itemData.step = stepFunc(propName);
|
||
} else if (options.step) {
|
||
itemData.step = options.step;
|
||
} else {
|
||
itemData.step = 1;
|
||
}
|
||
itemData.disabled = disabledFunc ? disabledFunc(propName, itemData) : false;
|
||
}
|
||
data.add(new Property(propName, itemData));
|
||
}
|
||
}
|
||
}
|
||
return data;
|
||
}
|
||
}
|
||
return null;
|
||
}
|
||
|
||
private getUrl() {
|
||
const url = window.location.href;
|
||
const arr = url.split("/");
|
||
if (arr[arr.length - 1].indexOf(".html") > -1) {
|
||
arr.pop();
|
||
}
|
||
const ret = arr.join("/");
|
||
return ret;
|
||
}
|
||
_buildImageData(options: BuildImageOptions) {
|
||
const ctor: Function = options.ctor;
|
||
const value: Object = options.value;
|
||
const data: ImageData = options.data;
|
||
const path: Array<string> = options.path;
|
||
if (ctor && value instanceof ctor) {
|
||
data.path = path;
|
||
// 2.4.6 没有了这个属性
|
||
if (value.hasOwnProperty("_textureFilename")) {
|
||
//@ts-ignore
|
||
data.data = `${this.getUrl()}/${value._textureFilename}`;
|
||
} else {
|
||
data.data = null;
|
||
}
|
||
const desc = [];
|
||
if (value["_rect"]) {
|
||
const rect = value["_rect"];
|
||
desc.push(`frame[${rect.width}*${rect.height}]`);
|
||
}
|
||
if (value["_texture"]) {
|
||
const texture = value["_texture"];
|
||
desc.push(`texture[${texture.width}*${texture.height}]`);
|
||
}
|
||
data.desc = desc.join(",");
|
||
return data;
|
||
}
|
||
return null;
|
||
}
|
||
private warnSilent(v: boolean) {
|
||
if (typeof cc !== undefined && typeof cc.warn === "function") {
|
||
if (v) {
|
||
cc.warn = () => {};
|
||
} else {
|
||
cc.warn = console.warn.bind(console);
|
||
}
|
||
}
|
||
}
|
||
private isDisabledX(node: any, item: Info) {
|
||
const widget = node.getComponent(cc.Widget);
|
||
if (widget && widget.enabled) {
|
||
if (widget.isAlignLeft) {
|
||
item.tip = "widget.isAlignLeft";
|
||
return true;
|
||
}
|
||
if (widget.isAlignRight) {
|
||
item.tip = "widget.isAlignRight";
|
||
return true;
|
||
}
|
||
}
|
||
item.tip = "";
|
||
return false;
|
||
}
|
||
private isDisabledY(node: any, item: Info) {
|
||
const widget = node.getComponent(cc.Widget);
|
||
if (widget && widget.enabled) {
|
||
if (widget.isAlignTop) {
|
||
item.tip = "widget.isAlignTop";
|
||
return true;
|
||
}
|
||
if (widget.isAlignBottom) {
|
||
item.tip = "widget.isAlignBottom";
|
||
return true;
|
||
}
|
||
}
|
||
item.tip = "";
|
||
return false;
|
||
}
|
||
private getEnum(node: any, key: string): Array<{ name: string; value: number }> | null {
|
||
const cfgArray = getEnumListConfig();
|
||
for (let i = 0; i < cfgArray.length; i++) {
|
||
const { type, list } = cfgArray[i];
|
||
if (type && node instanceof type) {
|
||
const ret = list.find((item) => item.key === key);
|
||
if (ret) {
|
||
return ret.values();
|
||
}
|
||
}
|
||
}
|
||
return null;
|
||
}
|
||
private getDisabled(node: any, key: string, item: Info) {
|
||
const cfgArray: Array<{ type: any; keys: Array<{ key: string[]; disabled: () => boolean }> }> = [
|
||
{
|
||
type: cc.Node,
|
||
keys: [
|
||
{
|
||
key: ["position.x", "x"],
|
||
disabled: () => {
|
||
return this.isDisabledX(node, item);
|
||
},
|
||
},
|
||
{
|
||
key: ["position.y", "y"],
|
||
disabled: () => {
|
||
return this.isDisabledY(node, item);
|
||
},
|
||
},
|
||
],
|
||
},
|
||
];
|
||
for (let i = 0; i < cfgArray.length; i++) {
|
||
const { type, keys } = cfgArray[i];
|
||
if (node instanceof type) {
|
||
const ret = keys.find((item) => !!item.key.find((el) => el === key));
|
||
if (ret) {
|
||
return ret.disabled();
|
||
}
|
||
}
|
||
}
|
||
return false;
|
||
}
|
||
private getStep(node: any, key: string | number) {
|
||
if (typeof key !== "string") {
|
||
return 1;
|
||
}
|
||
const cfgArray: Array<{ type: any; keys: Array<{ key: string; step: number }> }> = [];
|
||
if (cc.Node) {
|
||
cfgArray.push({
|
||
type: cc.Node,
|
||
keys: [
|
||
{ key: "anchorX", step: 0.1 },
|
||
{ key: "anchorY", step: 0.1 },
|
||
{ key: "scaleX", step: 0.1 },
|
||
{ key: "scaleY", step: 0.1 },
|
||
{ key: "scale", step: 0.1 },
|
||
{ key: "worldScale", step: 0.1 },
|
||
],
|
||
});
|
||
}
|
||
const tr = cc.UITransformComponent || cc.UITransform;
|
||
if (tr) {
|
||
cfgArray.push({
|
||
type: tr,
|
||
keys: [{ key: "anchorPoint", step: 0.1 }],
|
||
});
|
||
}
|
||
for (let i = 0; i < cfgArray.length; i++) {
|
||
const { type, keys } = cfgArray[i];
|
||
if (node instanceof type) {
|
||
const ret = keys.find((item) => item.key === key);
|
||
if (ret) {
|
||
return ret.step;
|
||
}
|
||
}
|
||
}
|
||
return 1;
|
||
}
|
||
_genInfoData(node: any, key: string | number, path: Array<string>): Info | null {
|
||
this.warnSilent(true);
|
||
const propertyValue = node[key];
|
||
this.warnSilent(false);
|
||
const make = (info: Info | null) => {
|
||
info.readonly = this._isReadonly(node, key);
|
||
info.path = path;
|
||
return info;
|
||
};
|
||
|
||
let invalidType = this._isInvalidValue(propertyValue);
|
||
if (invalidType) {
|
||
const info = new InvalidData(invalidType);
|
||
return make(info);
|
||
}
|
||
switch (typeof propertyValue) {
|
||
case "boolean": {
|
||
const info = new BoolData(propertyValue);
|
||
return make(info);
|
||
}
|
||
case "number": {
|
||
const enumList = this.getEnum(node, key.toString());
|
||
if (enumList) {
|
||
const info = new EnumData(propertyValue);
|
||
info.values = enumList;
|
||
return make(info);
|
||
} else {
|
||
const info = new NumberData(propertyValue);
|
||
info.step = this.getStep(node, key);
|
||
info.disabled = this.getDisabled(node, key.toString(), info);
|
||
return make(info);
|
||
}
|
||
}
|
||
case "string": {
|
||
const info = new StringData(propertyValue);
|
||
return make(info);
|
||
}
|
||
}
|
||
|
||
if (propertyValue instanceof cc.Color) {
|
||
let hex = propertyValue.toHEX();
|
||
const info = new ColorData(`#${hex}`);
|
||
return make(info);
|
||
}
|
||
if (Array.isArray(propertyValue)) {
|
||
let keys: number[] = [];
|
||
for (let i = 0; i < propertyValue.length; i++) {
|
||
keys.push(i);
|
||
}
|
||
const info = this._buildArrayData({
|
||
data: new ArrayData(),
|
||
path: path,
|
||
value: propertyValue,
|
||
keys: keys,
|
||
});
|
||
return make(info);
|
||
}
|
||
let info: Info = this._buildVecData({
|
||
ctor: cc.Size,
|
||
path: path,
|
||
data: new Vec2Data(),
|
||
keys: [{ key: "width" }, { key: "height" }],
|
||
value: propertyValue,
|
||
});
|
||
if (info) {
|
||
return make(info);
|
||
}
|
||
info = this._buildVecData({
|
||
// @ts-ignore
|
||
ctor: cc.Vec3,
|
||
path: path,
|
||
data: new Vec3Data(),
|
||
keys: [
|
||
{
|
||
key: "x",
|
||
disabled: (v: string, item: Info) => {
|
||
return this.getDisabled(node, `${key}.${v}`, item);
|
||
},
|
||
},
|
||
{
|
||
key: "y",
|
||
disabled: (v: string, item: Info) => {
|
||
return this.getDisabled(node, `${key}.${v}`, item);
|
||
},
|
||
},
|
||
{ key: "z" },
|
||
],
|
||
step: this.getStep(node, key),
|
||
value: propertyValue,
|
||
});
|
||
if (info) {
|
||
return make(info);
|
||
}
|
||
info = this._buildVecData({
|
||
// @ts-ignore
|
||
ctor: cc.Quat,
|
||
path: path,
|
||
data: new Vec4Data(),
|
||
keys: [{ key: "x" }, { key: "y" }, { key: "z" }, { key: "w" }],
|
||
value: propertyValue,
|
||
});
|
||
if (info) {
|
||
return make(info);
|
||
}
|
||
info = this._buildVecData({
|
||
// @ts-ignore
|
||
ctor: cc.Vec2,
|
||
path: path,
|
||
data: new Vec2Data(),
|
||
step: this.getStep(node, key),
|
||
keys: [
|
||
{
|
||
key: "x",
|
||
disabled: (v: string, item: Info) => {
|
||
return this.getDisabled(node, `${key}.${v}`, item);
|
||
},
|
||
},
|
||
{
|
||
key: "y",
|
||
disabled: (v: string, item: Info) => {
|
||
return this.getDisabled(node, `${key}.${v}`, item);
|
||
},
|
||
},
|
||
],
|
||
value: propertyValue,
|
||
});
|
||
if (info) {
|
||
return make(info);
|
||
}
|
||
info = this._buildImageData({
|
||
ctor: cc.SpriteFrame,
|
||
data: new ImageData(),
|
||
path: path,
|
||
value: propertyValue,
|
||
});
|
||
if (info) {
|
||
return make(info);
|
||
}
|
||
let ctorName = propertyValue.__classname__;
|
||
if (ctorName) {
|
||
const engine = new EngineData();
|
||
engine.engineType = ctorName;
|
||
engine.engineName = propertyValue.name;
|
||
if (propertyValue instanceof cc.Node) {
|
||
engine.engineNode = engine.engineNode = propertyValue.uuid;
|
||
} else if (propertyValue instanceof cc.Asset) {
|
||
engine.engineUUID = propertyValue._uuid;
|
||
engine.engineNode = "";
|
||
} else if (propertyValue instanceof cc.Component) {
|
||
engine.engineUUID = propertyValue.uuid;
|
||
if (propertyValue.node) {
|
||
engine.engineNode = propertyValue.node.uuid;
|
||
} else {
|
||
engine.engineNode = "";
|
||
}
|
||
}
|
||
return make(engine);
|
||
}
|
||
if (typeof propertyValue === "object") {
|
||
// 空{} MaterialVariant 2.4.0
|
||
try {
|
||
JSON.stringify(propertyValue);
|
||
info = this._buildObjectData({
|
||
data: new ObjectData(),
|
||
path: path,
|
||
value: propertyValue,
|
||
});
|
||
} catch {
|
||
// Object存在循环引用的情况
|
||
info = new ObjectCircleData();
|
||
}
|
||
|
||
if (info) {
|
||
return make(info);
|
||
}
|
||
}
|
||
return null;
|
||
}
|
||
|
||
_buildArrayData({ value, path, data, keys }: BuildArrayOptions) {
|
||
keys = keys.filter((key) => !key.toString().startsWith("_"));
|
||
for (let i = 0; i < keys.length; i++) {
|
||
let key = keys[i];
|
||
let propPath = path.concat(key.toString());
|
||
let itemData = this._genInfoData(value, key, propPath);
|
||
if (itemData) {
|
||
data.add(new Property(key.toString(), itemData));
|
||
}
|
||
}
|
||
return data;
|
||
}
|
||
|
||
_buildObjectData({ value, path, data }: BuildObjectOptions) {
|
||
let keys = Object.keys(value);
|
||
keys = this.filterKeys(keys);
|
||
for (let i = 0; i < keys.length; i++) {
|
||
let key = keys[i];
|
||
let propPath = path.concat(key.toString());
|
||
let itemData = this._genInfoData(value, key, propPath);
|
||
if (itemData) {
|
||
data.add(new Property(key, itemData));
|
||
}
|
||
}
|
||
return data;
|
||
}
|
||
|
||
filterKeys(keys: string[]) {
|
||
// 剔除_开头的属性
|
||
return keys.filter((key) => !key.toString().startsWith("_"));
|
||
}
|
||
|
||
_isInvalidValue(value: any) {
|
||
// !!Infinity=true
|
||
if ((value && value !== Infinity) || value === 0 || value === false || value === "") {
|
||
return false;
|
||
}
|
||
|
||
if (value === null) {
|
||
return "null";
|
||
} else if (value === Infinity) {
|
||
return "Infinity";
|
||
} else if (value === undefined) {
|
||
return "undefined";
|
||
} else if (Number.isNaN(value)) {
|
||
return "NaN";
|
||
} else {
|
||
return false;
|
||
}
|
||
}
|
||
|
||
private getCompName(comp: any): string {
|
||
const nameKeys = [
|
||
"__classname__", // 2.4.0 验证通过
|
||
];
|
||
for (let i = 0; i < nameKeys.length; i++) {
|
||
let key = nameKeys[i];
|
||
// 一般来说,这里的name是不会出现假值
|
||
if (comp[key]) {
|
||
return comp[key];
|
||
}
|
||
}
|
||
return comp.constructor.name;
|
||
}
|
||
|
||
// 校验keys的有效性,3.x有position,没有x,y,z
|
||
_checkKeysValid(obj: any, keys: string[]) {
|
||
for (let i = 0; i < keys.length; i++) {
|
||
const key = keys[i];
|
||
if (!isHasProperty(obj, key)) {
|
||
return false;
|
||
}
|
||
}
|
||
return true;
|
||
}
|
||
|
||
_getGroupData(node: any) {
|
||
const name = this.getCompName(node);
|
||
let nodeGroup = new Group(name, node.uuid);
|
||
let keys = this._getNodeKeys(node);
|
||
for (let i = 0; i < keys.length; ) {
|
||
let key = keys[i];
|
||
let pair = this._getPairProperty(key);
|
||
if (pair && this._checkKeysValid(node, pair.values)) {
|
||
let bSplice = false;
|
||
// 把这个成对的属性剔除掉
|
||
pair.values.forEach((item: string) => {
|
||
let index = keys.findIndex((el) => el === item);
|
||
if (index !== -1) {
|
||
keys.splice(index, 1);
|
||
if (pair && item === pair.key) {
|
||
// 切掉了自己,才能步进+1
|
||
bSplice = true;
|
||
}
|
||
}
|
||
});
|
||
// 序列化成对的属性
|
||
let info: Vec2Data | Vec3Data | Vec4Data | null = null;
|
||
let pairValues = pair.values;
|
||
if (pairValues.length === 2) {
|
||
info = new Vec2Data();
|
||
} else if (pairValues.length === 3) {
|
||
info = new Vec3Data();
|
||
} else if (pairValues.length === 4) {
|
||
info = new Vec4Data();
|
||
}
|
||
// todo path
|
||
pairValues.forEach((el: string) => {
|
||
let propertyPath = [node.uuid, el];
|
||
let vecData = this._genInfoData(node, el, propertyPath);
|
||
if (vecData) {
|
||
info && info.add(new Property(el, vecData));
|
||
}
|
||
});
|
||
if (info) {
|
||
let property = new Property(pair.key, info);
|
||
nodeGroup.addProperty(property);
|
||
}
|
||
if (!bSplice) {
|
||
i++;
|
||
}
|
||
} else {
|
||
let propertyPath = [node.uuid, key];
|
||
let info = this._genInfoData(node, key, propertyPath);
|
||
if (info) {
|
||
nodeGroup.addProperty(new Property(key, info));
|
||
}
|
||
i++;
|
||
}
|
||
}
|
||
nodeGroup.sort();
|
||
return nodeGroup;
|
||
}
|
||
|
||
getNodeInfo(uuid: string) {
|
||
let node = this.inspectorGameMemoryStorage[uuid];
|
||
if (node) {
|
||
let groupData = [];
|
||
if (node.isValid) {
|
||
// 收集节点信息
|
||
let nodeGroup = this._getGroupData(node);
|
||
groupData.push(nodeGroup);
|
||
// 收集组件信息
|
||
const nodeComp = node._components;
|
||
if (nodeComp) {
|
||
for (let i = 0; i < nodeComp.length; i++) {
|
||
let itemComp = nodeComp[i];
|
||
this.inspectorGameMemoryStorage[itemComp.uuid] = itemComp;
|
||
let compGroup = this._getGroupData(itemComp);
|
||
groupData.push(compGroup);
|
||
}
|
||
}
|
||
}
|
||
const data: NodeInfoData = new NodeInfoData(uuid, groupData);
|
||
this.sendMsgToContent(Msg.ResponseNodeInfo, data as ResponseNodeInfoData);
|
||
} else {
|
||
const data: NodeInfoData = new NodeInfoData(uuid, []);
|
||
this.sendMsgToContent(Msg.ResponseNodeInfo, data as ResponseNodeInfoData);
|
||
}
|
||
}
|
||
|
||
logValue(uuid: string, key: string) {
|
||
let nodeOrComp = this.inspectorGameMemoryStorage[uuid];
|
||
if (nodeOrComp) {
|
||
console.log(nodeOrComp[key]);
|
||
}
|
||
}
|
||
|
||
_isReadonly(base: Object, key: string | number): boolean {
|
||
let ret = Object.getOwnPropertyDescriptor(base, key);
|
||
if (ret) {
|
||
return !(ret.set || ret.writable);
|
||
} else {
|
||
let proto = Object.getPrototypeOf(base);
|
||
if (proto) {
|
||
return this._isReadonly(proto, key);
|
||
} else {
|
||
return false;
|
||
}
|
||
}
|
||
}
|
||
|
||
setValue(pathArray: Array<string>, value: string): boolean {
|
||
let target = this.inspectorGameMemoryStorage;
|
||
// 尝试设置creator3.x的数据
|
||
if (trySetValueWithConfig(pathArray, target, value)) {
|
||
return true;
|
||
}
|
||
for (let i = 0; i < pathArray.length; i++) {
|
||
let path = pathArray[i];
|
||
if (i === pathArray.length - 1) {
|
||
// 到最后的key了
|
||
if (this._isReadonly(target, path)) {
|
||
console.warn(`值不允许修改`);
|
||
} else {
|
||
target[path] = value;
|
||
return true;
|
||
}
|
||
} else {
|
||
// creator3.x的enumerable导致无法判断
|
||
if (target.hasOwnProperty(path) || target[path]) {
|
||
target = target[path];
|
||
} else {
|
||
return false;
|
||
}
|
||
}
|
||
}
|
||
return false;
|
||
}
|
||
}
|