## 注入脚本收集的数据结构 节点树数据结构 ```json { "scene": { "type":"1",// 类型 "uuid": "scene-uuid", "name": "scene-name", "children": [ { "uuid": "node-uuid", "name": "node-name", "type": "cc_Node", "x": 960.48, "y": 540, "zIndex": 0, "width": 1920.96, "height": 1080, "active": true, "color": "#ffffff", "opacity": 255, "rotation": 0, "rotationX": 0, "rotationY": 0, "anchorX": 0.5, "anchorY": 0.5, "scaleX": 1, "scaleY": 1, "skewX": 0, "skewY": 0, "childrenCount": 5, "children": [] }, { "uuid":"..." } ] } } ``` 缓存游戏真实的内存结构,window.inspectorGameMemoryStorage ```json { "node-uuid":"node-memory" } ``` 在遍历节点树的同时,会存储游戏实际的内存数据到inspectorGameMemoryStorage ## 获取某个节点信息 ``` window.getNodeInfo ```