// content.js 和原始界面共享DOM,具有操作dom的能力 // 但是不共享js,要想访问页面js,只能通过注入的方式 import {injectScript} from "@/core/util"; import {Msg, Page, PluginEvent} from "@/core/types"; injectScript("js/inject.js"); // 和background.js保持长连接通讯 let conn = chrome.runtime.connect({name: Page.Content}) conn.onMessage.addListener((data: PluginEvent, sender) => { // 将background.js的消息返回到injection.js if (PluginEvent.check(data, Page.Background, Page.Content)) { // console.log(`%c[Connect-Message] ${JSON.stringify(data)}`, "color:green;") console.log('[Connect-Message]: ', data); PluginEvent.reset(data, Page.Content, Page.Inject) window.postMessage(data, "*"); } }) // 接受来自inject.js的消息数据,然后中转到background.js window.addEventListener('message', function (event) { let data: PluginEvent = event.data; if (PluginEvent.check(data, Page.Inject, Page.Content)) { // console.log(`%c[Window-Message] ${JSON.stringify(data)}`, "color:green;"); console.log('[Window-Message]: ', data); PluginEvent.reset(data, Page.Content, Page.Background) chrome.runtime.sendMessage(data); } }, false); let gameCanvas = document.querySelector("#GameCanvas"); if (!gameCanvas) { let sendData = new PluginEvent(Page.Content, Page.Background, Msg.Support, { support: false, msg: "未发现GameCanvas,不支持调试游戏!" }) chrome.runtime.sendMessage(sendData, (ret) => { console.log(ret) }); }