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https://github.com/tidys/cc-inspector-chrome
synced 2025-04-18 07:58:40 +00:00
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@ -28,8 +28,8 @@ conn.onMessage.addListener(function (data) {
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window.addEventListener('message', function (event) {
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let data = event.data;
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if (data.data.log) {
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console.log(`%c[content] ${JSON.stringify(data)}`, "color:#BD4E19");
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}
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console.log(`%c[content] ${JSON.stringify(data)}`, "color:#BD4E19");
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chrome.runtime.sendMessage(data);
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}, false);
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@ -16,12 +16,15 @@ let cc_inspector = {
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},
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init() {
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setInterval(function () {
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// this.checkIsGamePage(false);
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this.checkIsGamePage(true);
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// if (this.stop) {
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// } else {
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// }
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}.bind(this), 1000);
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// 注册cc_after_render事件
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},
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updateTreeInfo() {
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let isCocosCreatorGame = this.checkIsGamePage(true);
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if (isCocosCreatorGame) {
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let scene = cc.director.getScene();
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@ -39,33 +42,29 @@ let cc_inspector = {
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this.getNodeChildren(node, this.postData.scene.children);
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}
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// console.log(postData);
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this.sendMsgToDevTools(PluginMsg.Msg.ListInfo, {data: this.postData});
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this.sendMsgToDevTools(PluginMsg.Msg.ListInfo, this.postData);
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} else {
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this.postData.scene = null;
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this.sendMsgToDevTools(PluginMsg.Msg.Support, {support: false, msg: "未发现游戏场景,不支持调试游戏!"});
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}
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} else {
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console.log("未发现cocos creator game");
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}
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},
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checkIsGamePage(isLog) {
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debugger
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// 检测是否包含cc变量
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let isCocosCreatorGame = true;
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let msg = "支持调试游戏!";
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try {
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cc
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} catch (e) {
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isCocosCreatorGame = false;
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this.sendMsgToDevTools(PluginMsg.Msg.Support, {support: false, msg: "不支持调试游戏!",log:isLog});
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msg = "不支持调试游戏!";
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}
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this.sendMsgToDevTools(PluginMsg.Msg.Support, {support: isCocosCreatorGame, msg: msg, log: isLog});
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return isCocosCreatorGame;
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},
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testEval() {
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console.log("hello devtools eval")
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},
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testMsg1() {
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window.postMessage("testMsg1")
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},
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testMsg2() {
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debugger
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chrome.runtime.connect({name: "inject"});
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@ -80,7 +79,7 @@ let cc_inspector = {
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let nodeComp = node._components;
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for (let i = 0; i < nodeComp.length; i++) {
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let itemComp = nodeComp[i];
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window.inspectorGameMemoryStorage[itemComp.uuid] = itemComp;
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this.inspectorGameMemoryStorage[itemComp.uuid] = itemComp;
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ret.push({
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uuid: itemComp.uuid,
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type: itemComp.constructor.name,
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@ -129,9 +128,9 @@ let cc_inspector = {
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},
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// 获取节点信息
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getNodeInfo(uuid) {
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let node = window.inspectorGameMemoryStorage[uuid];
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let node = this.inspectorGameMemoryStorage[uuid];
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if (node) {
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let nodeComp = getNodeComponentsInfo(node);
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let nodeComp = this.getNodeComponentsInfo(node);
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let nodeData = {
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type: node.constructor.name,
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uuid: node.uuid,
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@ -162,7 +161,7 @@ let cc_inspector = {
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} else {
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nodeData.active = node.active;
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}
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window.sendMsgToDevTools(msgType.nodeInfo, nodeData);
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this.sendMsgToDevTools(PluginMsg.Msg.NodeInfo, nodeData);
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} else {
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// 未获取到节点数据
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console.log("未获取到节点数据");
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@ -177,12 +176,12 @@ let cc_inspector = {
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name: node.name,
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children: [],
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};
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window.inspectorGameMemoryStorage[node.uuid] = node;
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this.inspectorGameMemoryStorage[node.uuid] = node;
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let nodeChildren = node.getChildren();
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for (let i = 0; i < nodeChildren.length; i++) {
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let childItem = nodeChildren[i];
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// console.log("childName: " + childItem.name);
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getNodeChildren(childItem, nodeData.children);
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this.getNodeChildren(childItem, nodeData.children);
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}
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data.push(nodeData);
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},
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@ -1,14 +1,17 @@
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<template>
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<div style="display: flex;width: 100%; height: 100%;flex-direction: column">
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<div v-show="isShowDebug">
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<div v-show="isShowDebug" style="display: flex;flex: 1; flex-direction: column;">
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<div>
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<el-button type="success" class="el-icon-refresh" size="mini" @click="onBtnClickUpdatePage">刷新</el-button>
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<el-button type="success" size="mini" @click="onBtnClickTest1">Test1</el-button>
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<el-button type="success" size="mini" @click="onBtnClickTest2">Test2</el-button>
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<el-button type="success" size="mini" @click="onBtnClickTest3">Test3</el-button>
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</div>
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<el-row>
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<el-row style="display:flex; flex: 1;">
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<el-col :span="8">
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<div>
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<el-switch active-text="实时监控" v-model="watchEveryTime"></el-switch>
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<el-button type="success" class="el-icon-refresh" size="mini" @click="onBtnClickUpdateTree">刷新</el-button>
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</div>
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<div class="grid-content treeList">
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<el-tree :data="treeData"
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:props="defaultProps"
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@ -48,7 +51,11 @@
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treeDataMap: {},
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bgConn: null,// 与background.js的链接
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defaultProps: null,
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defaultProps: {
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children: 'children',
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label: 'label'
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},
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watchEveryTime: false,// 实时监控节点树
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}
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},
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created() {
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@ -121,8 +128,7 @@
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// console.log(data);
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let uuid = data.uuid;
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if (uuid !== undefined) {
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let code = "window.getNodeInfo('" + uuid + "')";
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chrome.devtools.inspectedWindow.eval(code);
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this.evalInspectorFunction("getNodeInfo", `"${uuid}"`);
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}
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},
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_updateView(data) {
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@ -194,13 +200,24 @@
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}else{
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console.log("可能脚本没有注入");
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}`;
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chrome.devtools.inspectedWindow.eval(injectCode);
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console.log(injectCode);
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let ret = chrome.devtools.inspectedWindow.eval(injectCode, function (result, info) {
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if (info.isException) {
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debugger
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console.log(info.value)
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}
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});
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console.log(`ret:${ret}`);
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} else {
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console.log("执行失败!");
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}
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},
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onBtnClickUpdateTree() {
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this.evalInspectorFunction("updateTreeInfo");
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},
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onBtnClickUpdatePage() {
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debugger
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this.evalInspectorFunction("checkIsGamePage", "true");
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// let code = this._getInjectScriptString();
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// chrome.devtools.inspectedWindow.eval(code, function () {
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