This commit is contained in:
许彦峰
2019-03-15 10:08:39 +08:00
commit e7adf25ccf
75 changed files with 25883 additions and 0 deletions

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chrome.extension.onConnect.addListener(function (port) {
console.log("backgroundScripts connect!");
let extensionListener = function (message, sender, sendResponse) {
if (message.tabId && message.content) {
if (message.action === 'code') {
console.log("执行code");
chrome.tabs.executeScript(message.tabId, {code: message.content});
} else if (message.action === 'script') {
console.log("执行script");
chrome.tabs.executeScript(message.tabId, {file: message.content});
} else {
console.log("执行other");
chrome.tabs.sendMessage(message.tabId, message, sendResponse);
}
} else {
port.postMessage(message);
}
sendResponse(message);
};
chrome.extension.onMessage.addListener(extensionListener);
port.onDisconnect.addListener(function (port) {
chrome.extension.onMessage.removeListener(extensionListener);
});
});
chrome.runtime.onMessage.addListener(function (request, sender, sendResponse) {
return true;
});

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window.addEventListener('message', function (event) {
let data = event.data;
// console.log("[contentScripts] " + JSON.stringify(data));
chrome.extension.sendMessage(data);
}, false);
let gameCanvas = document.querySelector("#GameCanvas");
if (gameCanvas) {
// console.log('find GameCanvas element');
// gameCanvas.addEventListener('click', function () {
// console.log("click canvas");
// });
// gameCanvas.style.display = 'none';
} else {
// console.log("can't find GameCanvas element");
chrome.extension.sendMessage({type: 0, msg: "no creator game!"});
}

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>Dev</title>
</head>
<body>
</body>
</html>

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// 检查游戏是否为cocos游戏
// var cc={};
// if (typeof cc === "undefined") {
// console.log("该html不是cocos游戏,无法调试!");
// chrome.devtools.panels.elements.createSidebarPane("Creator Properties", function (sidebar) {
// // console.log("[Cocos Creator Inspector] CreateSidebarPane");
// // sidebar.setObject({ some_data: "Some data to show" });
// sidebar.setPage("devNoGame.html");
// });
// chrome.devtools.panels.create(
// "Cocos",
// "static/images/icon48.png",
// "devNoGame.html", function (panel) {
// // console.log("[Cocos Creator Inspector] Dev Panel Created!");
// });
//
// } else {
//
// }
chrome.devtools.panels.elements.createSidebarPane('My SliderBar', function (sidebar) {
sidebar.setObject({some_data: "some data to show!"});
});
chrome.devtools.panels.create(
"Cocos",
"static/images/icon48.png",
"devInspector.html",
function (panel) {
console.log("[Cocos Creator Inspector] Dev Panel Created!");
panel.onShown.addListener(function (window) {
console.log("panel show");
});
panel.onHidden.addListener(function (window) {
console.log("panel hide");
});
panel.onSearch.addListener(function (action, query) {
console.log("panel search!");
return false;
});
}
);
// (function () {
// var t = window.setInterval(function () {
// egret && egret.devtool &&
// egret.devtool.start &&
// (window.clearInterval(t) || egret.devtool.start());
// console.log("waiting")
// }, 100);
// egret && egret.devtool && egret.devtool.start && (window.clearInterval(t) || egret.devtool.start());
// })();

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<template>
<div id="app">
<el-button type="success" class="el-icon-refresh" size="mini" @click="onBtnClickUpdatePage">刷新</el-button>
<!--<el-button type="success" size="mini" @click="onTestData">测试</el-button>-->
<!--<el-button type="success" size="mini" @click="onBtnClickTest">test</el-button>-->
<div v-show="isShowDebug">
<el-row>
<el-col :span="8">
<div class="grid-content treeList">
<el-tree :data="treeData"
:props="defaultProps"
:expand-on-click-node="false"
@node-click="handleNodeClick"></el-tree>
</div>
</el-col>
<el-col :span="16">
<div class="grid-content bg-purple-light treeInfo">
<NodeBaseProperty v-bind:itemData="treeItemData"></NodeBaseProperty>
<SceneProperty v-show=" treeItemData.type === 'cc_Scene'"></SceneProperty>
<ComponentsProperty v-bind:components="treeItemData.components"></ComponentsProperty>
</div>
</el-col>
</el-row>
</div>
<div v-show="!isShowDebug">
未发现cocos creator的游戏!
</div>
</div>
</template>
<script>
import injectScript from '../injectScript.js'
export default {
name: "app",
data() {
return {
isShowDebug: false,
treeItemData: {},
treeData: [],
treeDataMap: {},
}
},
created() {
if (chrome && chrome.extension) {
} else {
this.isShowDebug = true;
this.onTestData();
return;
}
let backgroundPageConnection = chrome.extension.connect({
name: btoa("for" + String(chrome.devtools.inspectedWindow.tabId))
});
backgroundPageConnection.onMessage.addListener(function (message) {
if (message !== null) {
let msgType = {
nodeInfo: 2,//节点信息
nodeListInfo: 1,// 节点列表信息
notSupport: 0,// 不支持的游戏
};
if (message.type === msgType.nodeListInfo) {// 游戏节点
this.isShowDebug = true;
// let str = JSON.stringify(message.msg);
// console.log("onMessage: " + str);
this._updateView(message.msg);
} else if (message.type === msgType.notSupport) {// 不支持调试
this.isShowDebug = false;
} else if (message.type === msgType.nodeInfo) {
this.isShowDebug = true;
this.treeItemData = message.msg;
}
}
}.bind(this));
window.addEventListener('message', function (event) {
console.log("on vue:" + JSON.stringify(event.data));
console.log("on vue:" + JSON.stringify(event));
}, false);
},
methods: {
onTestData() {
let testData = {
"type": "cc_Node",
"uuid": "5cUWX4Yh1MipGk+ssnZ/fL",
"name": "Canvas",
"x": 960,
"y": 540.4931506849315,
"zIndex": 0,
"childrenCount": 6,
"children": [],
"width": 1920,
"height": 1080.986301369863,
"color": "#fff85f",
"opacity": 255,
"rotation": 0,
"rotationX": 0,
"rotationY": 0,
"anchorX": 0.5,
"anchorY": 0.5,
"scaleX": 1,
"scaleY": 1,
"skewX": 0,
"skewY": 0,
"components": [
{
"uuid": "Comp.931",
"type": "cc_Canvas",
"name": "Canvas<Canvas>"
},
{
"uuid": "Comp.932",
"type": "HotUpdateScene",
"name": "Canvas<HotUpdateScene>"
}],
"active": true
};
this.treeItemData = testData;
},
handleNodeClick(data) {
// todo 去获取节点信息
// console.log(data);
let uuid = data.uuid;
if (uuid !== undefined) {
let code = "window.getNodeInfo('" + uuid + "')";
chrome.devtools.inspectedWindow.eval(code);
}
},
_updateView(data) {
// 构建树形数据
this.treeData = [];
let sceneData = data.scene;
if (sceneData) {
// scene info
let dataRoot = {
type: sceneData.type, uuid: sceneData.uuid,
label: sceneData.name, children: []
};
this.treeData.push(dataRoot);
this.handleNodeClick(dataRoot);
// scene children info
for (let k in sceneData.children) {
let itemSceneData = sceneData.children[k];
// let sceneItem = {uuid: itemSceneData.uuid, label: itemSceneData.name, children: []};
let sceneItem = {};
dealChildrenNode(itemSceneData, sceneItem);
this.treeData[0].children.push(sceneItem);
}
}
// TODO 节点树折叠的问题
if (JSON.stringify(this.treeData) === "[]") {// 第一次赋值
} else {// 更新值
}
function dealChildrenNode(rootData, obj) {
obj['data'] = rootData;
obj['uuid'] = rootData.uuid;
obj['label'] = rootData.name;
obj['type'] = rootData.type;
obj['children'] = [];
let rootChildren = rootData.children;
for (let k in rootChildren) {
let itemData = rootChildren[k];
let item = {};
dealChildrenNode(itemData, item);
obj.children.push(item);
}
}
},
_getInjectScriptString() {
let code = injectScript.toString();
let array = code.split('\n');
array.splice(0, 1);// 删除开头
array.splice(-1, 1);// 删除结尾
let evalCode = "";
for (let i = 0; i < array.length; i++) {
evalCode += array[i] + '\n';
}
// console.log(evalCode);
return evalCode;
},
onBtnClickUpdatePage() {
let code = this._getInjectScriptString();
chrome.devtools.inspectedWindow.eval(code, function () {
console.log("刷新成功!");
});
},
}
}
</script>
<style scoped>
.treeList {
height: 100%
}
.treeInfo {
height: 100%
}
.bg-purple {
background: #d3dce6;
}
.grid-content {
border-radius: 4px;
min-height: 20px;
}
.bg-purple-light {
background: #e5e9f2;
}
body span h1 h2 h3 {
font-family: BlinkMacSystemFont, 'Helvetica Neue', Helvetica, 'Lucida Grande', 'Segoe UI', Ubuntu, Cantarell, 'SourceHanSansCN-Normal', Arial, sans-serif
}
</style>

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<template>
<div id="app">
<div>
<div>
<h4 @click="onClickComp" style="margin-top: 5px;margin-bottom: 1px;font-weight: bold;cursor: pointer">挂载组件:</h4>
<hr style="margin-bottom: 2px;margin-top: 2px;"/>
</div>
<div v-show="isShowComp">
<ui-prop :name="index" track-by="$index" v-for="(comp,index) in components" :key="index">
<span>{{comp.type}}</span>
</ui-prop>
</div>
</div>
</div>
</template>
<script>
export default {
name: "",
data() {
return {
isShowComp: true,
}
},
methods: {
onClickComp() {
this.isShowComp = !this.isShowComp;
}
},
props: [
'components'
]
}
</script>
<style scoped>
span {
color: #fd942b;
}
</style>

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<template>
<div id="app">
<div>
<ui-prop name="uuid">
<span> {{itemData.uuid}}</span>
</ui-prop>
<ui-prop name="name">
<span> {{itemData.name}}</span>
</ui-prop>
<!--坐标-->
<ui-prop name="Position">
<div style="float: left;width: 100%;">
<ui-prop name="X" style="width: 50%;float: left; cursor: ew-resize;"
@movestep="changePositionActionX"
step="10">
<!--<span>{{itemData.x}}</span>-->
<input class="myInput"
@change="changePosition"
placeholder="itemData.x"
v-model="itemData.x">
</ui-prop>
<ui-prop name="Y" style="width: 50%;float:left;cursor: ew-resize;"
@movestep="changePositionActionY"
step="10">
<!--<span>{{itemData.y}}</span>-->
<input class="myInput"
@change="changePosition"
placeholder="itemData.y"
v-model="itemData.y">
</ui-prop>
</div>
</ui-prop>
<!--旋转-->
<!--rotationX, rotationY暂时舍弃显示-->
<ui-prop name="Rotation">
<span> {{itemData.rotation}}</span>
<!--<input class="myInput"-->
<!--@change="changeRotation"-->
<!--placeholder="itemData.rotation"-->
<!--v-model="itemData.rotation"-->
<!--style="width: 98%">-->
</ui-prop>
<!--缩放-->
<ui-prop name="Scale">
<div style="float: left;width: 100%;">
<ui-prop name="X" style="width: 50%;float: left;">
<span>{{itemData.scaleX}}</span>
</ui-prop>
<ui-prop name="Y" style="width: 50%;float:left;">
<span>{{itemData.scaleY}}</span>
</ui-prop>
</div>
</ui-prop>
<!--锚点-->
<ui-prop name="Anchor">
<div style="float: left;width: 100%;">
<ui-prop name="X" style="width: 50%;float: left;">
<span>{{itemData.anchorX}}</span>
</ui-prop>
<ui-prop name="Y" style="width: 50%;float:left;">
<span>{{itemData.anchorY}}</span>
</ui-prop>
</div>
</ui-prop>
<!--尺寸-->
<ui-prop name="Size">
<div style="float: left;width: 100%;">
<ui-prop name="W" style="width: 50%;float: left;cursor: ew-resize;"
@movestep="changeSizeActionWidth"
step="10">
<!--<span>{{itemData.width}}</span>-->
<input class="myInput"
@change="changeSize"
placeholder="itemData.width"
v-model="itemData.width">
</ui-prop>
<ui-prop name="H" style="width: 50%;float:left;cursor: ew-resize;"
@movestep="changeSizeActionHeight"
step="10">
<!--<span>{{itemData.height}}</span>-->
<input class="myInput"
@change="changeSize"
placeholder="itemData.height"
v-model="itemData.height">
</ui-prop>
</div>
</ui-prop>
</ui-prop>
<!--透明度-->
<ui-prop name="Opacity">
<span>{{itemData.opacity}}</span>
</ui-prop>
<!--斜切-->
<ui-prop name="Skew">
<div style="float: left;width: 100%;">
<ui-prop name="X" style="width: 50%;float: left;">
<span>{{itemData.skewX}}</span>
</ui-prop>
<ui-prop name="Y" style="width: 50%;float:left;">
<span>{{itemData.skewY}}</span>
</ui-prop>
</div>
</ui-prop>
</div>
<ui-prop name="zIndex">
<span>{{itemData.zIndex}}</span>
</ui-prop>
<ui-prop name="childrenCount">
<span>{{itemData.childrenCount}}</span>
</ui-prop>
<!--节点状态-->
<ui-prop name="active">
<p v-if="itemData.active" style="margin: 0;display: flex;align-items: center;flex-wrap: wrap;">
<input type="checkbox"
style="width: 20px;height: 20px;"
:checked="itemData.active"
@click="onBtnClickNodeHide">
隐藏节点
</p>
<p v-if="!itemData.active" style="margin: 0;display: flex;align-items: center;flex-wrap: wrap;">
<input type="checkbox"
style="width: 20px;height: 20px;"
:checked="itemData.active"
@click="onBtnClickNodeShow"
>
显示节点
</p>
</ui-prop>
<!--颜色-->
<ui-prop name="color">
<div style="float: left;width: 100%;height: 100%;">
<div style="float: left;width: 50%; height: 100%;">
<el-color-picker v-model="itemData.color" size="mini"
style="margin: 0;display: flex;align-items: center;flex-wrap: wrap;"
@change="changeColor"></el-color-picker>
</div>
<div style="float: left;width: 50%;">
<span>{{itemData.color}}</span>
</div>
</div>
</ui-prop>
</div>
</template>
<script>
export default {
name: "app",
data() {
return {}
},
methods: {
changeSizeActionWidth(step) {
let w = parseFloat(this.itemData.width);
this.itemData.width = w + step;
this.changeSize();
},
changeSizeActionHeight(step) {
let h = parseFloat(this.itemData.height);
this.itemData.height = h + step;
this.changeSize();
},
changePositionActionX(step) {
let x = parseFloat(this.itemData.x);
this.itemData.x = x + step;
this.changePosition();
},
changePositionActionY(step) {
let y = parseFloat(this.itemData.y);
this.itemData.y = y + step;
this.changePosition();
},
changePosition() {
// console.log("change changePositionX:" + this.itemData.x);
// console.log("change changePositionY:" + this.itemData.y);
this._evalCode(
"window.pluginSetNodePosition(" +
"'" + this.itemData.uuid + "'," +
"'" + this.itemData.x + "'," +
"'" + this.itemData.y + "'" +
")");
this._freshNode();
},
changeSize() {
// console.log("change width:" + this.itemData.width);
// console.log("change height:" + this.itemData.height);
this._evalCode(
"window.pluginSetNodeSize(" +
"'" + this.itemData.uuid + "'," +
"'" + this.itemData.width + "'," +
"'" + this.itemData.height + "'" +
")");
this._freshNode();
},
changeRotation() {
console.log("change rotation:" + this.itemData.rotation);
this._evalCode(
"window.pluginSetNodeRotation('" +
this.itemData.uuid + "','" +
this.itemData.rotation + "')");
this._freshNode();
},
changeColor() {
let color = this.itemData.color;
console.log("color:" + color);
this._evalCode(
"window.pluginSetNodeColor('" +
this.itemData.uuid + "','" +
color + "');");
this._freshNode();
},
onBtnClickNodeHide() {
let uuid = this.itemData.uuid;
if (uuid !== undefined) {
let code = "window.pluginSetNodeActive('" + uuid + "', 0);";
this._evalCode(code);
this._freshNode();
}
},
onBtnClickNodeShow() {
let uuid = this.itemData.uuid;
if (uuid !== undefined) {
let code = "window.pluginSetNodeActive('" + uuid + "', 1);";
this._evalCode(code);
this._freshNode();
}
},
_freshNode() {
let uuid = this.itemData.uuid;
let code2 = "window.getNodeInfo('" + uuid + "')";
this._evalCode(code2);
},
_evalCode(code) {
if (chrome && chrome.devtools) {
chrome.devtools.inspectedWindow.eval(code);
} else {
console.log(code);
}
},
},
props: [
'itemData'
]
}
</script>
<style scoped>
span {
color: #fd942b;
}
.btnSize {
padding: 5px 10px;
}
.comp {
border: 2px solid #a1a1a1;
padding: 5px 5px;
background: #dddddd;
width: 100%;
border-radius: 5px;
-moz-border-radius: 5px; /* 老的 Firefox */
}
.float-left {
float: left;
}
.compBorder {
border: 1px solid #b3b3b3;
background: #ffffff
}
.myInput {
width: 90%;
border-radius: 5px;
color: #fd942b;
}
</style>

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<template>
<div id="app">
<!--<h1> cc_Scene</h1>-->
</div>
</template>
<script>
export default {
name: "app",
data() {
return {}
}
}
</script>
<style scoped>
</style>

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Title</title>
</head>
<body>
<div id="app"></div>
</body>
</html>

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import Vue from 'vue';
import ElementUI from 'element-ui'
import 'element-ui/lib/theme-chalk/index.css'
import App from './App.vue';
import ui_prop from './ui/ui-prop.vue'
import NodeBaseProperty from './ccType/NodeBaseProperty.vue'
import SceneProperty from './ccType/SceneProperty.vue'
import ComponentsProperty from './ccType/ComponentsProperty'
import ColorPicker from './ui/colorPicker'
Vue.component('ui-prop', ui_prop);
Vue.component('NodeBaseProperty', NodeBaseProperty);
Vue.component('SceneProperty', SceneProperty);
Vue.component('ComponentsProperty', ComponentsProperty);
Vue.component('ColorPicker', ColorPicker);
Vue.use(ElementUI);
new Vue({
el: '#app',
render: h => h(App)
});

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<template lang="html">
<div class="m-colorPicker" ref="colorPicker" v-on:click="event => { event.stopPropagation() }">
<!-- 颜色显示小方块 -->
<div class="colorBtn"
v-bind:style="`background-color: ${showColor}`"
v-on:click="openStatus = !disabled"
v-bind:class="{ disabled: disabled }"
></div>
<!-- 用以激活HTML5颜色面板 -->
<input type="color"
ref="html5Color"
v-model="html5Color"
v-on:change="updataValue(html5Color)">
<!-- 颜色色盘 -->
<div class="box" v-bind:class="{ open: openStatus }">
<div class="hd">
<div class="colorView" v-bind:style="`background-color: ${showPanelColor}`"></div>
<div class="defaultColor"
v-on:click="handleDefaultColor"
v-on:mouseover="hoveColor = defaultColor"
v-on:mouseout="hoveColor = null"
>默认颜色</div>
</div>
<div class="bd">
<h3>主题颜色</h3>
<ul class="tColor">
<li
v-for="color of tColor"
v-bind:style="{ backgroundColor: color }"
v-on:mouseover="hoveColor = color"
v-on:mouseout="hoveColor = null"
v-on:click="updataValue(color)"
></li>
</ul>
<ul class="bColor">
<li v-for="item of colorPanel">
<ul>
<li
v-for="color of item"
v-bind:style="{ backgroundColor: color }"
v-on:mouseover="hoveColor = color"
v-on:mouseout="hoveColor = null"
v-on:click="updataValue(color)"
></li>
</ul>
</li>
</ul>
<h3>标准颜色</h3>
<ul class="tColor">
<li
v-for="color of bColor"
v-bind:style="{ backgroundColor: color }"
v-on:mouseover="hoveColor = color"
v-on:mouseout="hoveColor = null"
v-on:click="updataValue(color)"
></li>
</ul>
<h3 v-on:click="triggerHtml5Color">更多颜色...</h3>
</div>
</div>
</div>
</template>
<script>
export default {
name: 'colorPicker',
props: {
// 当前颜色值
value: {
type: String,
required: true
},
// 默认颜色
defaultColor: {
type: String,
default: '#000'
},
// 禁用状态
disabled: {
type: Boolean,
default: false
}
},
data () {
return {
// 面板打开状态
openStatus: false,
// 鼠标经过的颜色块
hoveColor: null,
// 主题颜色
tColor: ['#000', '#fff', '#eeece1', '#1e497b', '#4e81bb', '#e2534d', '#9aba60', '#8165a0', '#47acc5', '#f9974c'],
// 颜色面板
colorConfig: [
['#7f7f7f', '#f2f2f2'],
['#0d0d0d', '#808080'],
['#1c1a10', '#ddd8c3'],
['#0e243d', '#c6d9f0'],
['#233f5e', '#dae5f0'],
['#632623', '#f2dbdb'],
['#4d602c', '#eaf1de'],
['#3f3150', '#e6e0ec'],
['#1e5867', '#d9eef3'],
['#99490f', '#fee9da']
],
// 标准颜色
bColor: ['#c21401', '#ff1e02', '#ffc12a', '#ffff3a', '#90cf5b', '#00af57', '#00afee', '#0071be', '#00215f', '#72349d'],
html5Color: this.value
}
},
computed: {
// 显示面板颜色
showPanelColor () {
if (this.hoveColor) {
return this.hoveColor
} else {
return this.showColor
}
},
// 显示颜色
showColor () {
if (this.value) {
return this.value
} else {
return this.defaultColor
}
},
// 颜色面板
colorPanel () {
let colorArr = []
for (let color of this.colorConfig) {
colorArr.push(this.gradient(color[1], color[0], 5))
}
return colorArr
}
},
methods: {
triggerHtml5Color () {
this.$refs.html5Color.click()
},
// 更新组件的值 value
updataValue (value) {
this.$emit('input', value)
this.$emit('change', value)
this.openStatus = false
},
// 设置默认颜色
handleDefaultColor () {
this.updataValue(this.defaultColor)
},
// 格式化 hex 颜色值
parseColor (hexStr) {
if (hexStr.length === 4) {
hexStr = '#' + hexStr[1] + hexStr[1] + hexStr[2] + hexStr[2] + hexStr[3] + hexStr[3]
} else {
return hexStr
}
},
// RGB 颜色 转 HEX 颜色
rgbToHex (r, g, b) {
let hex = ((r << 16) | (g << 8) | b).toString(16)
return '#' + new Array(Math.abs(hex.length - 7)).join('0') + hex
},
// HEX 转 RGB 颜色
hexToRgb (hex) {
hex = this.parseColor(hex)
let rgb = []
for (let i = 1; i < 7; i += 2) {
rgb.push(parseInt('0x' + hex.slice(i, i + 2)))
}
return rgb
},
// 计算渐变过渡颜色
gradient (startColor, endColor, step) {
// 讲 hex 转换为 rgb
let sColor = this.hexToRgb(startColor)
let eColor = this.hexToRgb(endColor)
// 计算R\G\B每一步的差值
let rStep = (eColor[0] - sColor[0]) / step
let gStep = (eColor[1] - sColor[1]) / step
let bStep = (eColor[2] - sColor[2]) / step
let gradientColorArr = []
// 计算每一步的hex值
for (let i = 0; i < step; i++) {
gradientColorArr.push(this.rgbToHex(parseInt(rStep * i + sColor[0]), parseInt(gStep * i + sColor[1]), parseInt(bStep * i + sColor[2])))
}
return gradientColorArr
}
},
mounted () {
// 点击页面上其他地方,关闭弹窗
document.onclick = (e) => {
this.openStatus = false
}
}
}
</script>
<style lang="scss" scoped>
.m-colorPicker{
position: relative; text-align: left; font-size: 14px; display: inline-block;
ul,li,ol{ list-style: none; margin: 0; padding: 0; }
input{ display: none; }
.colorBtn{ width: 15px; height: 15px; }
.colorBtn.disabled{ cursor: no-drop; }
.box{
position: absolute; width: 190px; background: #fff; border: 1px solid #ddd; visibility: hidden; border-radius: 2px; margin-top: 2px; padding: 10px; padding-bottom: 5px; box-shadow: 0 0 5px rgba(0,0,0,.15); opacity: 0; transition: all .3s ease;
h3{ margin: 0; font-size: 14px; font-weight: normal; margin-top: 10px; margin-bottom: 5px; line-height: 1; }
}
.box.open{ visibility: visible; opacity: 1; }
.hd{
overflow: hidden; line-height: 29px;
.colorView{ width: 100px; height: 30px; float: left; transition: background-color .3s ease; }
.defaultColor{ width: 80px; float: right; text-align: center; border: 1px solid #ddd; cursor: pointer; }
}
.tColor{
li{ width: 15px; height: 15px; display: inline-block; margin: 0 2px; transition: all .3s ease; }
li:hover{ box-shadow: 0 0 5px rgba(0,0,0,.4); transform: scale(1.3); }
}
.bColor{
li{
width: 15px; display: inline-block; margin: 0 2px;
li{ display: block; width: 15px; height: 15px; transition: all .3s ease; margin: 0; }
li:hover{ box-shadow: 0 0 5px rgba(0,0,0,.4); transform: scale(1.3); }
}
}
}
</style>

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<template>
<div id="app" style="height: 30px;overflow: hidden;width: 100%;">
<div style="width: 20%;float: left;background-color: #4a4a4a;text-align: left;"
@mousedown="changePositionMouseAction"
onselectstart="return false;"
class="noselect">
<span onselectstart="return false;" class="noselect font"
style="line-height: 30px;color: #bdbdbd;font-size: 12px;margin: 3px;">
{{name}}
</span>
</div>
<div style=" float:left;background-color: #4a4a4a;width: 80%;height:100%;text-align: left;">
<div style="line-height: 30px;height: 100%;">
<slot></slot>
</div>
</div>
</div>
</template>
<script>
export default {
name: "app",
data() {
return {
clientX: 0,
};
},
methods: {
changePositionMouseAction(event) {
document.addEventListener("mousemove", this._onMouseMove);
document.addEventListener("mouseup", this._onMouseUp);
document.addEventListener("onselectstart", this._onSelect);
},
_onSelect() {
return false;
},
_onMouseMove(event) {
let x = event.clientX;
let calcStep = parseFloat(this.step) || 1;// 默认值为1
// console.log("curentX: " + x);
// console.log("clientX: " + this.clientX);
if (x > this.clientX) {
calcStep = Math.abs(calcStep);
} else {
calcStep = -Math.abs(calcStep);
}
// console.log(calcStep);
this.$emit("movestep", calcStep);
this.clientX = x;
},
_onMouseUp(event) {
document.removeEventListener('mousemove', this._onMouseMove);
document.removeEventListener("mouseup", this._onMouseUp);
document.removeEventListener("onselectstart", this._onSelect);
},
},
props: [
'name',
'step',
]
}
</script>
<style scoped>
.font {
font-family: BlinkMacSystemFont, 'Helvetica Neue', Helvetica, 'Lucida Grande', 'Segoe UI', Ubuntu, Cantarell, 'SourceHanSansCN-Normal', Arial, sans-serif
}
.noselect {
-webkit-touch-callout: none; /* iOS Safari */
-webkit-user-select: none; /* Chrome/Safari/Opera */
-khtml-user-select: none; /* Konqueror */
-moz-user-select: none; /* Firefox */
-ms-user-select: none; /* Internet Explorer/Edge */
user-select: none;
/* Non-prefixed version, currently
not supported by any browser */
}
</style>

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// eval 注入脚本的代码,变量尽量使用var,后来发现在import之后,let会自动变为var
export default function () {
let msgType = {
nodeInfo: 2,//节点信息
nodeListInfo: 1,// 节点列表信息
notSupport: 0,// 不支持的游戏
};
let postData = {
scene: {
name: "",
children: []
},
};
window.inspectorGameMemoryStorage = window.inspectorGameMemoryStorage || {};
// 收集组件信息
function getNodeComponentsInfo(node) {
let ret = [];
let nodeComp = node._components;
for (let i = 0; i < nodeComp.length; i++) {
let itemComp = nodeComp[i];
window.inspectorGameMemoryStorage[itemComp.uuid] = itemComp;
ret.push({
uuid: itemComp.uuid,
type: itemComp.constructor.name,
name: itemComp.name,
});
}
return ret;
}
window.pluginSetNodeColor = function (uuid, colorHex) {
let node = window.inspectorGameMemoryStorage[uuid];
if (node) {
node.color = cc.hexToColor(colorHex);
}
};
window.pluginSetNodeRotation = function (uuid, rotation) {
let node = window.inspectorGameMemoryStorage[uuid];
if (node) {
node.rotation = rotation;
}
};
window.pluginSetNodePosition = function (uuid, x, y) {
let node = window.inspectorGameMemoryStorage[uuid];
if (node) {
node.x = x;
node.y = y;
}
};
window.pluginSetNodeSize = function (uuid, width, height) {
let node = window.inspectorGameMemoryStorage[uuid];
if (node) {
node.width = width;
node.height = height;
}
};
// 设置节点是否可视
window.pluginSetNodeActive = function (uuid, isActive) {
let node = window.inspectorGameMemoryStorage[uuid];
if (node) {
if (isActive === 1) {
node.active = true;
} else if (isActive === 0) {
node.active = false;
}
}
};
// 获取节点信息
window.getNodeInfo = function (uuid) {
let node = window.inspectorGameMemoryStorage[uuid];
if (node) {
let nodeComp = getNodeComponentsInfo(node);
let nodeData = {
type: node.constructor.name,
uuid: node.uuid,
name: node.name,
x: node.x,
y: node.y,
zIndex: node.zIndex,
childrenCount: node.childrenCount,
children: [],
width: node.width,
height: node.height,
color: node.color.toCSS(),
opacity: node.opacity,
rotation: node.rotation,
rotationX: node.rotationX,
rotationY: node.rotationY,
anchorX: node.anchorX,
anchorY: node.anchorY,
scaleX: node.scaleX,
scaleY: node.scaleY,
skewX: node.skewX,
skewY: node.skewY,
components: nodeComp
};
let nodeType = node.constructor.name;
if (nodeType === 'cc_Scene') {
} else {
nodeData.active = node.active;
}
window.sendMsgToDevTools(msgType.nodeInfo, nodeData);
} else {
// 未获取到节点数据
console.log("未获取到节点数据");
}
};
// 收集节点信息
function getNodeChildren(node, data) {
// console.log("nodeName: " + node.name);
let nodeData = {
uuid: node.uuid,
name: node.name,
children: [],
};
window.inspectorGameMemoryStorage[node.uuid] = node;
let nodeChildren = node.getChildren();
for (let i = 0; i < nodeChildren.length; i++) {
let childItem = nodeChildren[i];
// console.log("childName: " + childItem.name);
getNodeChildren(childItem, nodeData.children);
}
data.push(nodeData);
}
window.sendMsgToDevTools = function (type, msg) {
window.postMessage({type: type, msg: msg}, "*");
};
// 检测是否包含cc变量
let isCocosCreatorGame = true;
try {
let cocosInspectorTestVar = cc;
} catch (e) {
isCocosCreatorGame = false;
window.sendMsgToDevTools(msgType.notSupport, "不支持调试游戏!");
}
if (isCocosCreatorGame) {
let scene = cc.director.getScene();
if (scene) {
postData.scene = {
type: 1,// 标识类型
uuid: scene.uuid,
name: scene.name,
children: [],
};
window.inspectorGameMemoryStorage[scene.uuid] = scene;
let sceneChildren = scene.getChildren();
for (let i = 0; i < sceneChildren.length; i++) {
let node = sceneChildren[i];
getNodeChildren(node, postData.scene.children);
}
// console.log(postData);
window.sendMsgToDevTools(msgType.nodeListInfo, postData);
} else {
postData.scene = null;
window.sendMsgToDevTools(msgType.notSupport, "不支持调试游戏!");
}
} else {
console.log("未发现cocos creator game");
}
}

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let index = 0;
setInterval(function () {
let msg = "util: " + index++;
// chrome.extension.sendMessage(msg;
if (typeof aa !== undefined) {
msg = aa;
}
window.postMessage({type: 1, msg: msg}, '*');
}.bind(this), 2000);

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<template>
<div id="app">
<h1>{{label}}</h1>
</div>
</template>
<script>
export default {
name: "app",
data() {
return {
label: "indexPage",
}
}
}
</script>
<style scoped>
</style>

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>vue</title>
</head>
<body>
<div id="app">
</div>
</body>
</html>

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import Vue from 'vue';
import App from './App.vue';
new Vue({
el: '#app',
render: h => h(App)
});

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{
"name": "Cocos Creator Inspector",
"version": "1.0.1",
"description": "Cocos Creator Inspector",
"browser_action": {
"default_title": "Cocos Creator Inspector",
"default_icon": "static/images/icon48.png",
"default_popup": "popup.html"
},
"icons": {
"48": "static/images/icon48.png"
},
"devtools_page": "dev.html",
"content_scripts": [
{
"matches": [
"<all_urls>"
],
"js": [
"contentScripts.main.js"
],
"run_at": "document_end"
}
],
"background": {
"scripts": [
"backgroundScripts.main.js"
]
},
"options_page": "index.html",
"manifest_version": 2,
"permissions": [
"tabs",
"http://*/*",
"https://*/*",
"*://*/*",
"system.cpu",
"tabs",
"storage",
"nativeMessaging"
],
"web_accessible_resources": [
"*/*",
"*"
],
"content_security_policy": "script-src 'self' 'unsafe-eval'; object-src 'self'"
}

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<template>
<div id="app" style="width: auto;">
<h3>{{title}}</h3>
<div style="text-align: center;width: 100%; color: #6d6d6d;">
<span>支持作者</span>
</div>
<br/>
<div style="margin:0 auto;width:100%;">
<div style="width: 200px; margin: 0 auto;" v-show="isShowMoneyPng">
<img style="width: 100%;height: auto;" src="static/images/money.jpg">
</div>
</div>
<br/>
<div id="foot" style="height: 30px;">
<span style="font-size: 14px;float: left;text-align: center;line-height: 30px;color: #6d6d6d;">联系方式:</span>
<div style="height: 100%;float: right;margin-right: 10px;">
<a href="https://github.com/tidys/CocosCreatorPlugins/tree/master/CocosCreatorInspector" target="_blank">
<img src="static/images/github.png" style="height: 100%;">
</a>
</div>
<div style="height: 100%;float: right;margin-right: 10px;">
<a href="https://jq.qq.com/?_wv=1027&k=5SdPdy2" target="_blank">
<img src="static/images/qq.png" style="height: 100%;">
</a>
</div>
<div style="height: 100%;float: right;margin-right: 10px;">
<a href="http://forum.cocos.com/t/chrome-creator/55669" target="_blank">
<img src="static/images/tiezi.png" style="height: 100%;">
</a>
</div>
</div>
</div>
</template>
<script>
import Vue from 'vue'
import 'vue-awesome/icons/flag'
import 'vue-awesome/icons'
import Icon from 'vue-awesome/components/Icon'
Vue.component('icon', Icon);
export default {
name: "app",
data() {
return {
title: "cc-inspector",
isShowMoneyPng: true,
}
},
methods: {
onBtnClickGitHub() {
console.log("onBtnClickGitHub");
}
},
}
</script>
<style scoped>
</style>

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import Vue from 'vue';
import ElementUI from 'element-ui'
import 'element-ui/lib/theme-chalk/index.css'
import App from './App.vue';
Vue.use(ElementUI);
new Vue({
el: '#app',
render: h => h(App)
});

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>vue</title>
</head>
<body>
<div id="app">
</div>
</body>
</html>