mirror of
https://github.com/tidys/cc-inspector-chrome
synced 2025-04-16 07:01:03 +00:00
重新梳理Inject/Content的逻辑
This commit is contained in:
parent
b29e39a612
commit
ae59ee5a10
5
cc-inspector/.vscode/settings.json
vendored
5
cc-inspector/.vscode/settings.json
vendored
@ -2,10 +2,13 @@
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"editor.formatOnSave": true,
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"editor.formatOnSaveMode": "modifications",
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"files.autoSave": "onFocusChange",
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"editor.codeActionsOnSave": {
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"source.organizeImports": "explicit"
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},
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"[typescript]": {
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"editor.tabSize": 2,
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"editor.formatOnSave": true,
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"editor.defaultFormatter": "vscode.typescript-language-features",
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"editor.defaultFormatter": "esbenp.prettier-vscode",
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"prettier.printWidth": 1000
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},
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"[json]": {
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@ -50,7 +50,7 @@ const manifest: CocosPluginManifest = {
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view_options: "src/views/options/index.ts",
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view_popup: "src/views/popup/index.ts",
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script_background: "src/scripts/background/index.ts",
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script_content: "src/scripts/content.ts",
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script_content: "src/scripts/content/index.ts",
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script_inject: "src/scripts/inject/index.ts",
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},
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};
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@ -11,6 +11,7 @@ export enum Page {
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}
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export enum Msg {
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None = "None",
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/**
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* 具体的节点信息
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*/
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@ -50,6 +51,15 @@ export enum Msg {
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}
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export class PluginEvent {
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public static FLAG = "cc-inspector";
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/**
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* 增加一个消息的标记位,方便知道是自己插件的消息
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*/
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flag: string = PluginEvent.FLAG;
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/**
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* 消息是否有效
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*/
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valid: boolean = false;
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/**
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* 消息的类型
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*/
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@ -84,21 +94,32 @@ export class PluginEvent {
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if (typeof data === "string") {
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obj = JSON.stringify(data)
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} else if (typeof data === "object") {
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obj = data;
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} else {
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debugger;
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}
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const cls = data as PluginEvent;
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return new PluginEvent(cls.source, cls.target, cls.msg, cls.data);
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const ret = new PluginEvent(Page.None, Page.None, Msg.None, null);
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if (obj.flag !== PluginEvent.FLAG) {
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ret.valid = false;
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} else {
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const cls = data as PluginEvent;
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ret.source = cls.source;
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ret.target = cls.target;
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ret.msg = cls.msg;
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ret.data = cls.data;
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ret.valid = true;
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}
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return ret;
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}
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static check(event: PluginEvent, source: Page, target: Page) {
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return event && source && target && event.source === source && event.target === target;
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check(source: Page, target: Page) {
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return source && target && this.source === source && this.target === target;
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}
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static reset(event: PluginEvent, source: Page | null, target: Page | null) {
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if (event && source && target) {
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event.source = source;
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event.target = target;
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reset(source: Page | null, target: Page | null) {
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if (source && target) {
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this.source = source;
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this.target = target;
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}
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}
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@ -110,10 +131,11 @@ export class PluginEvent {
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}
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toChunk(): Chunk[] {
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return [
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new Chunk(this.msg).color("white").background("black").margin('0 0 0 5px').padding("0 6px"),
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new Chunk(this.source).color('white').background("red").padding('0 4px').margin('0 0 0 0px'),
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new Chunk(new Date().toLocaleString()).color("white").background("black").padding('0 4px'),
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new Chunk(this.source).color('white').background("red").padding('0 4px').margin('0 0 0 5px'),
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new Chunk('=>').color('black').background("yellow").bold(),
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new Chunk(this.target, true).color("white").background("green").padding('0 4px'),
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new Chunk(this.target, false).color("white").background("green").padding('0 4px'),
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new Chunk(this.msg, true).color("white").background("black").margin('0 0 0 5px').padding("0 6px"),
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new Chunk(JSON.stringify(this.data))
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];
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}
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@ -40,12 +40,13 @@ chrome.runtime.onConnect.addListener((port: chrome.runtime.Port) => {
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}
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});
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chrome.runtime.onMessage.addListener((request: PluginEvent, sender: any, sendResponse: any) => {
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const event = PluginEvent.create(request);
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const tabID = sender.tab.id;
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const portMan: PortMan | undefined = portMgr.findPort(tabID);
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if (portMan) {
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if (PluginEvent.check(request, Page.Content, Page.Background)) {
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if (event.check(Page.Content, Page.Background)) {
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// 监听来自content.js发来的事件,将消息转发到devtools
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PluginEvent.reset(request, Page.Background, Page.Devtools);
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event.reset(Page.Background, Page.Devtools);
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console.log(`%c[Message]url:${sender.url}]\n${JSON.stringify(request)}`, "color:green");
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portMgr.sendDevtoolMsg(request);
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}
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@ -14,13 +14,13 @@ export class PortDevtools extends PortMan {
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portMgr.useFrame(data.data);
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} else {
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// 从devtools过来的消息统一派发到Content中
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if (PluginEvent.check(data, Page.Devtools, Page.Background)) {
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if (data.check(Page.Devtools, Page.Background)) {
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if (data.msg === Msg.TreeInfo) {
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if (portMgr.isCurrentFrme(data.data)) {
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console.log(`frameID[${data.data}]不一致`);
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}
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}
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PluginEvent.reset(data, Page.Background, Page.Content);
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data.reset(Page.Background, Page.Content);
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const port = portMgr.getCurrentUseContent();
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if (!port) {
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console.warn(`not find andy port`);
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@ -31,12 +31,14 @@ export abstract class PortMan {
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this.title = tab.title;
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this.terminal = new Terminal(`Port-${this.name}`);
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port.onMessage.addListener((data: any, port: chrome.runtime.Port) => {
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console.log(... this.terminal.message(JSON.stringify(data)));
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const event = PluginEvent.create(data);
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console.log(... this.terminal.chunkMessage(event.toChunk()));
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// 如果多个页面都监听 onMessage 事件,对于某一次事件只有第一次调用 sendResponse() 能成功发出回应,所有其他回应将被忽略。
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// port.postMessage(data);
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const cls = PluginEvent.create(data);
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if (this.onMessage) {
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this.onMessage(cls);
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if (event.valid && this.onMessage) {
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this.onMessage(event);
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} else {
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console.log(... this.terminal.log(JSON.stringify(data)));
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}
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});
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port.onDisconnect.addListener((port: chrome.runtime.Port) => {
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10
cc-inspector/src/scripts/const.ts
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10
cc-inspector/src/scripts/const.ts
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@ -0,0 +1,10 @@
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export enum DocumentEvent {
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/**
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* 从inject到content的事件
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*/
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Inject2Content = "inject2content",
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/**
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* 从content到inject的事件
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*/
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Content2Inject = "content2inject",
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}
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@ -1,68 +0,0 @@
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// content.js 和原始界面共享DOM,具有操作dom的能力
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// 但是不共享js,要想访问页面js,只能通过注入的方式
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import { ChromeConst } from "cc-plugin/src/chrome/const";
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import { Msg, Page, PluginEvent } from "../core/types";
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import { Terminal } from "./terminal";
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export function injectScript(url: string) {
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if (chrome && chrome.runtime && chrome.runtime.getURL) {
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let content = chrome.runtime.getURL(url)
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const script = document.createElement("script")
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script.setAttribute("type", "text/javascript")
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script.setAttribute("src", content)
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script.onload = function () {
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document.head.removeChild(script);
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}
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document.head.appendChild(script)
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console.log(...terminal.green(`inject script success: ${content}`));
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} else {
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console.log(...terminal.red("inject script failed"));
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}
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}
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const terminal = new Terminal(Page.Content);
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console.log(...terminal.init());
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// 和background.js保持长连接通讯,background和content的交互也要通过这个链接进行通讯
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let connect: chrome.runtime.Port | null = chrome.runtime.connect({ name: Page.Content })
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connect.onDisconnect.addListener(() => {
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console.log(...terminal.disconnect(""));
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connect = null
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})
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connect.onMessage.addListener((data: PluginEvent, sender: chrome.runtime.Port) => {
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if (PluginEvent.check(data, Page.Background, Page.Content)) {
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console.log(...terminal.message(JSON.stringify(data)));
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PluginEvent.reset(data, Page.Content, Page.Inject)
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window.postMessage(data, "*");
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}
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})
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// 接受来自inject.js的消息数据,然后中转到background.js
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window.addEventListener("message", (event) => {
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let data: PluginEvent = event.data;
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if (PluginEvent.check(data, Page.Inject, Page.Content)) {
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console.log(...terminal.message(JSON.stringify(data)));
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PluginEvent.reset(data, Page.Content, Page.Devtools)
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if (connect) {
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connect.postMessage(data)
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} else {
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console.log(...terminal.log(`connect is null`));
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debugger;
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}
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}
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}, false);
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function checkGame() {
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let gameCanvas = document.querySelector("#GameCanvas");
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const sendData = new PluginEvent(Page.Content, Page.Devtools, Msg.Support, {
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support: !!gameCanvas,
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msg: "未发现GameCanvas,不支持调试游戏!"
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})
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if (connect) {
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connect.postMessage(sendData)
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} else {
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console.log(...terminal.log(`connect is null`));
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debugger;
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}
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}
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injectScript(ChromeConst.script.inject);
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checkGame();
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79
cc-inspector/src/scripts/content/index.ts
Normal file
79
cc-inspector/src/scripts/content/index.ts
Normal file
@ -0,0 +1,79 @@
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// content.js 和原始界面共享DOM,具有操作dom的能力
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// 但是不共享js,要想访问页面js,只能通过注入的方式
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import { ChromeConst } from "cc-plugin/src/chrome/const";
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import { Msg, Page, PluginEvent } from "../../core/types";
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import { DocumentEvent } from "../const";
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import { Terminal } from "../terminal";
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const terminal = new Terminal(Page.Content);
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console.log(...terminal.init());
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// #region 注入脚本
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export function injectScript(url: string) {
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if (chrome && chrome.runtime && chrome.runtime.getURL) {
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let content = chrome.runtime.getURL(url);
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const script = document.createElement("script");
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script.setAttribute("type", "text/javascript");
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script.setAttribute("src", content);
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script.onload = function () {
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document.head.removeChild(script);
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};
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document.head.appendChild(script);
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console.log(...terminal.green(`inject script success: ${content}`));
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} else {
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console.log(...terminal.red("inject script failed"));
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}
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}
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// #region 和Inject通讯
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document.addEventListener(DocumentEvent.Inject2Content, (event: CustomEvent) => {
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let data: PluginEvent = PluginEvent.create(event.detail);
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if (data.valid && data.check(Page.Inject, Page.Content)) {
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console.log(...terminal.chunkMessage(data.toChunk()));
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data.reset(Page.Content, Page.Devtools);
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if (connect) {
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// 接受来自inject.js的消息数据,然后中转到background.js
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connect.postMessage(data);
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} else {
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console.log(...terminal.log(`connect is null`));
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throw new Error("connect is null");
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}
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} else {
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throw new Error(`invalid data: ${event.detail}`);
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}
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});
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// #region 和background通讯
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let connect: chrome.runtime.Port = chrome.runtime.connect({ name: Page.Content });
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connect.onDisconnect.addListener(() => {
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console.log(...terminal.disconnect(""));
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connect = null;
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});
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connect.onMessage.addListener((data: PluginEvent, sender: chrome.runtime.Port) => {
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const event = PluginEvent.create(data);
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if (event.valid && event.check(Page.Background, Page.Content)) {
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console.log(...terminal.chunkMessage(event.toChunk()));
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event.reset(Page.Content, Page.Inject);
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const e = new CustomEvent(DocumentEvent.Content2Inject, { detail: event });
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console.log(...terminal.chunkSend(event.toChunk()));
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document.dispatchEvent(e);
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} else {
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throw new Error(`invalid data: ${data}`);
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}
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});
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function checkGame() {
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let gameCanvas = document.querySelector("#GameCanvas");
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const sendData = new PluginEvent(Page.Content, Page.Devtools, Msg.Support, {
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support: !!gameCanvas,
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msg: "未发现GameCanvas,不支持调试游戏!",
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});
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if (connect) {
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connect.postMessage(sendData);
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} else {
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console.log(...terminal.log(`connect is null`));
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throw new Error("connect is null");
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}
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}
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injectScript(ChromeConst.script.inject);
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checkGame();
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21
cc-inspector/src/scripts/inject/event.ts
Normal file
21
cc-inspector/src/scripts/inject/event.ts
Normal file
@ -0,0 +1,21 @@
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import { Msg, Page, PluginEvent } from "../../core/types";
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import { DocumentEvent } from "../const";
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import { Terminal } from "../terminal";
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export class InjectEvent {
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protected terminal = new Terminal("Inject ");
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constructor() {
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document.addEventListener(DocumentEvent.Content2Inject, (event: CustomEvent) => {
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const pluginEvent: PluginEvent = PluginEvent.create(event.detail);
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console.log(...this.terminal.chunkMessage(pluginEvent.toChunk()));
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this.onMessage(pluginEvent);
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});
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}
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onMessage(data: PluginEvent) {}
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sendMsgToContent(msg: Msg, data: any) {
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const detail = new PluginEvent(Page.Inject, Page.Content, msg, data);
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console.log(...this.terminal.chunkSend(detail.toChunk()));
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const event = new CustomEvent(DocumentEvent.Inject2Content, { detail });
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document.dispatchEvent(event);
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}
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}
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@ -1,704 +1,4 @@
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// eval 注入脚本的代码,变量尽量使用var,后来发现在import之后,let会自动变为var
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import { uniq } from "lodash";
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import { Msg, Page, PluginEvent } from "../../core/types";
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import { ArrayData, BoolData, ColorData, DataType, EngineData, Group, ImageData, Info, InvalidData, NodeInfoData, NumberData, ObjectData, ObjectItemRequestData, Property, StringData, TreeData, Vec2Data, Vec3Data } from "../../views/devtools/data";
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import { getValue, trySetValueWithConfig } from "./setValue";
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import { BuildArrayOptions, BuildImageOptions, BuildObjectOptions, BuildVecOptions } from "./types";
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import { isHasProperty } from "./util";
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import { Terminal } from "../terminal";
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declare const cc: any;
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class CCInspector {
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inspectorGameMemoryStorage: Record<string, any> = {};
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private watchIsCocosGame() {
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const timer = setInterval(() => {
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if (this._isCocosGame()) {
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clearInterval(timer);
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// @ts-ignore
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cc.director.on(cc.Director.EVENT_AFTER_SCENE_LAUNCH, () => {
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const isCocosGame = this._isCocosGame();
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this.notifySupportGame(isCocosGame);
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});
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}
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}, 300);
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}
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private terminal = new Terminal('Inject ');
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init() {
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console.log(...this.terminal.init());
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this.watchIsCocosGame();
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window.addEventListener("message", (event) => {
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// 接受来自content的事件,有可能也会受到其他插件的
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if (!event || !event.data) {
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return;
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}
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let pluginEvent: PluginEvent = event.data;
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if (PluginEvent.check(pluginEvent, Page.Content, Page.Inject)) {
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console.log(...this.terminal.message(JSON.stringify(pluginEvent)));
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PluginEvent.finish(pluginEvent);
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switch (pluginEvent.msg) {
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case Msg.Support: {
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let isCocosGame = this._isCocosGame();
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this.notifySupportGame(isCocosGame);
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break;
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}
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case Msg.TreeInfo: {
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this.updateTreeInfo();
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break;
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}
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case Msg.NodeInfo: {
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let nodeUUID = pluginEvent.data;
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this.getNodeInfo(nodeUUID);
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break;
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}
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case Msg.SetProperty: {
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const data: Info = pluginEvent.data;
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let value = data.data;
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if (data.type === DataType.Color) {
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// @ts-ignore
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value = cc.color().fromHEX(value);
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}
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if (this.setValue(data.path, value)) {
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this.sendMsgToContent(Msg.UpdateProperty, data);
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} else {
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console.warn(`设置失败:${data.path}`);
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}
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break;
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}
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case Msg.LogData: {
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const data: string[] = pluginEvent.data;
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const value = getValue(this.inspectorGameMemoryStorage, data);
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// 直接写console.log会被tree shaking
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const logFunction = console.log;
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logFunction(value);
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break;
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}
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case Msg.GetObjectItemData: {
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const data: ObjectData = pluginEvent.data;
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let val = getValue(this.inspectorGameMemoryStorage, data.path);
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if (val) {
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let itemData: Property[] = this._buildObjectItemData({
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data: data,
|
||||
path: data.path,
|
||||
value: val,
|
||||
filterKey: false,
|
||||
});
|
||||
let result: ObjectItemRequestData = {
|
||||
id: data.id,
|
||||
data: itemData,
|
||||
};
|
||||
this.sendMsgToContent(Msg.GetObjectItemData, result);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
sendMsgToContent(msg: Msg, data: any) {
|
||||
// 发送给content.js处理,也会导致发送给了自身,死循环
|
||||
window.postMessage(new PluginEvent(Page.Inject, Page.Content, msg, data), "*");
|
||||
}
|
||||
|
||||
notifySupportGame(b: boolean) {
|
||||
this.sendMsgToContent(Msg.Support, b);
|
||||
}
|
||||
|
||||
updateTreeInfo() {
|
||||
let isCocosCreatorGame = this._isCocosGame();
|
||||
if (isCocosCreatorGame) {
|
||||
//@ts-ignore
|
||||
let scene = cc.director.getScene();
|
||||
if (scene) {
|
||||
let treeData = new TreeData();
|
||||
this.getNodeChildren(scene, treeData);
|
||||
this.sendMsgToContent(Msg.TreeInfo, treeData);
|
||||
} else {
|
||||
console.warn("can't execute api : cc.director.getScene");
|
||||
this.notifySupportGame(false);
|
||||
}
|
||||
} else {
|
||||
this.notifySupportGame(false);
|
||||
}
|
||||
}
|
||||
|
||||
// @ts-ignore
|
||||
draw: cc.Graphics = null;
|
||||
|
||||
_drawRect(node: any) {
|
||||
let draw = this.draw;
|
||||
|
||||
if (!draw) {
|
||||
// @ts-ignore
|
||||
let node = new cc.Node("draw-node");
|
||||
// @ts-ignore
|
||||
cc.director.getScene().addChild(node);
|
||||
// @ts-ignore
|
||||
draw = this.draw = node.addComponent(cc.Graphics);
|
||||
}
|
||||
draw.clear();
|
||||
draw.lineWidth = 10;
|
||||
// @ts-ignore
|
||||
draw.strokeColor = new cc.Color().fromHEX("#ff0000");
|
||||
const { anchorX, anchorY, width, height, x, y } = node;
|
||||
let halfWidth = width / 2;
|
||||
let halfHeight = height / 2;
|
||||
let leftBottom = node.convertToWorldSpaceAR(cc.v2(-halfWidth, -halfHeight));
|
||||
let leftTop = node.convertToWorldSpaceAR(cc.v2(-halfWidth, halfHeight));
|
||||
let rightBottom = node.convertToWorldSpaceAR(cc.v2(halfWidth, -halfHeight));
|
||||
let rightTop = node.convertToWorldSpaceAR(cc.v2(halfWidth, halfHeight));
|
||||
|
||||
function line(began: any, end: any) {
|
||||
draw.moveTo(began.x, began.y);
|
||||
draw.lineTo(end.x, end.y);
|
||||
}
|
||||
|
||||
line(leftBottom, rightBottom);
|
||||
line(rightBottom, rightTop);
|
||||
line(rightTop, leftTop);
|
||||
line(leftTop, leftBottom);
|
||||
this.draw.stroke();
|
||||
}
|
||||
|
||||
// 收集节点信息
|
||||
getNodeChildren(node: any, data: TreeData) {
|
||||
data.id = node.uuid;
|
||||
data.text = node.name;
|
||||
// @ts-ignore
|
||||
if (node instanceof cc.Scene) {
|
||||
// 场景不允许获取active,引擎会报错
|
||||
} else {
|
||||
data.active = !!node.active;
|
||||
}
|
||||
this.inspectorGameMemoryStorage[node.uuid] = node;
|
||||
let nodeChildren = node.children;
|
||||
for (let i = 0; i < nodeChildren.length; i++) {
|
||||
let childItem = nodeChildren[i];
|
||||
let treeData = new TreeData();
|
||||
this.getNodeChildren(childItem, treeData);
|
||||
data.children.push(treeData);
|
||||
}
|
||||
}
|
||||
|
||||
_isCocosGame() {
|
||||
// @ts-ignore 检测是否包含cc变量
|
||||
return typeof cc !== "undefined";
|
||||
}
|
||||
|
||||
getAllPropertyDescriptors(obj: Object): string[] {
|
||||
let keys: string[] = [];
|
||||
|
||||
function circle(root: Object) {
|
||||
const descriptors = Object.getOwnPropertyDescriptors(root);
|
||||
for (let descriptorsKey in descriptors) {
|
||||
if (Object.hasOwnProperty.call(descriptors, descriptorsKey)) {
|
||||
const value = descriptors[descriptorsKey];
|
||||
// 不可枚举的属性,并且允许修改get set的才有效
|
||||
if (!value.enumerable && value.configurable) {
|
||||
keys.push(descriptorsKey);
|
||||
}
|
||||
}
|
||||
}
|
||||
const proto = Object.getPrototypeOf(root);
|
||||
if (proto) {
|
||||
circle(proto);
|
||||
}
|
||||
}
|
||||
|
||||
circle(obj);
|
||||
return keys;
|
||||
}
|
||||
|
||||
_getNodeKeys(node: any) {
|
||||
// 3.x变成了getter
|
||||
let excludeProperty = [
|
||||
"children",
|
||||
"quat",
|
||||
"node",
|
||||
"components",
|
||||
"parent",
|
||||
// 生命周期函数
|
||||
"onFocusInEditor",
|
||||
"onRestore",
|
||||
"start",
|
||||
"lateUpdate",
|
||||
"update",
|
||||
"resetInEditor",
|
||||
"onLostFocusInEditor",
|
||||
"onEnable",
|
||||
"onDisable",
|
||||
"onDestroy",
|
||||
"onLoad",
|
||||
];
|
||||
const keyHidden = this.getAllPropertyDescriptors(node);
|
||||
const keyVisible1 = Object.keys(node); // Object不走原型链
|
||||
let keyVisible2: string[] = [];
|
||||
for (let nodeKey in node) {
|
||||
// 走原型链
|
||||
keyVisible2.push(nodeKey);
|
||||
}
|
||||
let allKeys: string[] = uniq(
|
||||
keyHidden.concat(keyVisible1, keyVisible2)
|
||||
).sort();
|
||||
allKeys = allKeys.filter((key) => {
|
||||
return !key.startsWith("_") && !excludeProperty.includes(key);
|
||||
});
|
||||
|
||||
allKeys = allKeys.filter((key) => {
|
||||
try {
|
||||
return typeof node[key] !== "function";
|
||||
} catch (e) {
|
||||
// console.warn(`属性${key}出现异常:\n`, e);
|
||||
return false;
|
||||
}
|
||||
});
|
||||
return allKeys;
|
||||
}
|
||||
|
||||
_getPairProperty(key: string): null | { key: string; values: string[] } {
|
||||
let pairProperty: Record<string, any> = {
|
||||
rotation: ["rotationX", "rotationY"],
|
||||
anchor: ["anchorX", "anchorY"],
|
||||
size: ["width", "height"],
|
||||
skew: ["skewX", "skewY"],
|
||||
position: ["x", "y", "z"], // position比较特殊,过来的key就是position也需要能处理
|
||||
scale: ["scaleX", "scaleY", "scaleZ"],
|
||||
};
|
||||
for (let pairPropertyKey in pairProperty) {
|
||||
if (pairProperty.hasOwnProperty(pairPropertyKey)) {
|
||||
let pair = pairProperty[pairPropertyKey];
|
||||
if (pair.includes(key) || key === pairPropertyKey) {
|
||||
return { key: pairPropertyKey, values: pair };
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
_buildVecData(options: BuildVecOptions) {
|
||||
const ctor: Function = options.ctor;
|
||||
const keys: Array<string> = options.keys;
|
||||
const value: Object = options.value;
|
||||
const data: Vec3Data | Vec2Data = options.data;
|
||||
const path: Array<string> = options.path;
|
||||
|
||||
if (ctor && value instanceof ctor) {
|
||||
let hasUnOwnProperty = keys.find((key) => !value.hasOwnProperty(key));
|
||||
if (!hasUnOwnProperty) {
|
||||
for (let key in keys) {
|
||||
let propName = keys[key];
|
||||
if (value.hasOwnProperty(propName)) {
|
||||
let propPath = path.concat(propName);
|
||||
let itemData = this._genInfoData(value, propName, propPath);
|
||||
if (itemData) {
|
||||
data.add(new Property(propName, itemData));
|
||||
}
|
||||
}
|
||||
}
|
||||
return data;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
_buildImageData(options: BuildImageOptions) {
|
||||
const ctor: Function = options.ctor;
|
||||
const value: Object = options.value;
|
||||
const data: ImageData = options.data;
|
||||
const path: Array<string> = options.path;
|
||||
if (ctor && value instanceof ctor) {
|
||||
data.path = path;
|
||||
// 2.4.6 没有了这个属性
|
||||
if (value.hasOwnProperty("_textureFilename")) {
|
||||
//@ts-ignore
|
||||
data.data = `${window.location.origin}/${value._textureFilename}`;
|
||||
} else {
|
||||
data.data = null;
|
||||
}
|
||||
return data;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
_genInfoData(
|
||||
node: any,
|
||||
key: string | number,
|
||||
path: Array<string>,
|
||||
filterKey = true
|
||||
): Info | null {
|
||||
let propertyValue = node[key];
|
||||
let info = null;
|
||||
let invalidType = this._isInvalidValue(propertyValue);
|
||||
if (invalidType) {
|
||||
info = new InvalidData(invalidType);
|
||||
} else {
|
||||
switch (typeof propertyValue) {
|
||||
case "boolean":
|
||||
info = new BoolData(propertyValue);
|
||||
break;
|
||||
case "number":
|
||||
info = new NumberData(propertyValue);
|
||||
break;
|
||||
case "string":
|
||||
info = new StringData(propertyValue);
|
||||
break;
|
||||
default:
|
||||
//@ts-ignore
|
||||
if (propertyValue instanceof cc.Color) {
|
||||
let hex = propertyValue.toHEX();
|
||||
info = new ColorData(`#${hex}`);
|
||||
} else if (Array.isArray(propertyValue)) {
|
||||
let keys: number[] = [];
|
||||
for (let i = 0; i < propertyValue.length; i++) {
|
||||
keys.push(i);
|
||||
}
|
||||
info = this._buildArrayData({
|
||||
data: new ArrayData(),
|
||||
path: path,
|
||||
value: propertyValue,
|
||||
keys: keys,
|
||||
});
|
||||
} else {
|
||||
!info &&
|
||||
(info = this._buildVecData({
|
||||
// @ts-ignore
|
||||
ctor: cc.Vec3,
|
||||
path: path,
|
||||
data: new Vec3Data(),
|
||||
keys: ["x", "y", "z"],
|
||||
value: propertyValue,
|
||||
}));
|
||||
!info &&
|
||||
(info = this._buildVecData({
|
||||
// @ts-ignore
|
||||
ctor: cc.Vec2,
|
||||
path: path,
|
||||
data: new Vec2Data(),
|
||||
keys: ["x", "y"],
|
||||
value: propertyValue,
|
||||
}));
|
||||
!info &&
|
||||
(info = this._buildImageData({
|
||||
//@ts-ignore
|
||||
ctor: cc.SpriteFrame,
|
||||
data: new ImageData(),
|
||||
path: path,
|
||||
value: propertyValue,
|
||||
}));
|
||||
if (!info) {
|
||||
if (typeof propertyValue === "object") {
|
||||
let ctorName = propertyValue.constructor?.name;
|
||||
if (ctorName) {
|
||||
if (
|
||||
ctorName.startsWith("cc_") ||
|
||||
// 2.4.0
|
||||
ctorName === "CCClass"
|
||||
) {
|
||||
info = new EngineData();
|
||||
info.engineType = ctorName;
|
||||
info.engineName = propertyValue.name;
|
||||
info.engineUUID = propertyValue.uuid;
|
||||
}
|
||||
}
|
||||
if (!info) {
|
||||
// 空{}
|
||||
// MaterialVariant 2.4.0
|
||||
info = this._buildObjectData({
|
||||
data: new ObjectData(),
|
||||
path: path,
|
||||
value: propertyValue,
|
||||
filterKey: filterKey,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (info) {
|
||||
info.readonly = this._isReadonly(node, key);
|
||||
info.path = path;
|
||||
} else {
|
||||
console.error(`暂不支持的属性值`, propertyValue);
|
||||
}
|
||||
return info;
|
||||
}
|
||||
|
||||
_buildArrayData({ value, path, data, keys }: BuildArrayOptions) {
|
||||
keys = keys.filter((key) => !key.toString().startsWith("_"));
|
||||
for (let i = 0; i < keys.length; i++) {
|
||||
let key = keys[i];
|
||||
let propPath = path.concat(key.toString());
|
||||
let itemData = this._genInfoData(value, key, propPath);
|
||||
if (itemData) {
|
||||
data.add(new Property(key.toString(), itemData));
|
||||
}
|
||||
}
|
||||
return data;
|
||||
}
|
||||
|
||||
_buildObjectItemData({
|
||||
value,
|
||||
path,
|
||||
data,
|
||||
filterKey,
|
||||
}: BuildObjectOptions): Property[] {
|
||||
let keys = Object.keys(value);
|
||||
if (filterKey) {
|
||||
keys = this.filterKeys(keys); // 不再进行开发者定义的数据
|
||||
}
|
||||
let ret: Property[] = [];
|
||||
for (let i = 0; i < keys.length; i++) {
|
||||
let key = keys[i];
|
||||
let propPath = path.concat(key.toString());
|
||||
let itemData = this._genInfoData(value, key, propPath, filterKey);
|
||||
if (itemData) {
|
||||
ret.push(new Property(key, itemData));
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
filterKeys(keys: string[]) {
|
||||
// 剔除_开头的属性
|
||||
return keys.filter((key) => !key.toString().startsWith("_"));
|
||||
}
|
||||
|
||||
_isInvalidValue(value: any) {
|
||||
// !!Infinity=true
|
||||
if (
|
||||
(value && value !== Infinity) ||
|
||||
value === 0 ||
|
||||
value === false ||
|
||||
value === ""
|
||||
) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (value === null) {
|
||||
return "null";
|
||||
} else if (value === Infinity) {
|
||||
return "Infinity";
|
||||
} else if (value === undefined) {
|
||||
return "undefined";
|
||||
} else if (Number.isNaN(value)) {
|
||||
return "NaN";
|
||||
} else {
|
||||
debugger;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
_buildObjectData({ value, path, data, filterKey }: BuildObjectOptions) {
|
||||
let keys = Object.keys(value);
|
||||
if (filterKey) {
|
||||
keys = this.filterKeys(keys);
|
||||
}
|
||||
// 只返回一级key,更深层级的key需要的时候,再获取,防止circle object导致的死循环
|
||||
let desc: Record<string, any> = {};
|
||||
for (let i = 0; i < keys.length; i++) {
|
||||
let key = keys[i];
|
||||
let propPath = path.concat(key.toString());
|
||||
let propValue = (value as any)[key];
|
||||
let keyDesc = "";
|
||||
if (Array.isArray(propValue)) {
|
||||
// 只收集一级key
|
||||
propValue.forEach((item) => { });
|
||||
keyDesc = `(${propValue.length}) [...]`;
|
||||
} else if (this._isInvalidValue(propValue)) {
|
||||
// 不能改变顺序
|
||||
keyDesc = propValue;
|
||||
} else if (typeof propValue === "object") {
|
||||
keyDesc = `${propValue.constructor.name} {...}`;
|
||||
} else {
|
||||
keyDesc = propValue;
|
||||
}
|
||||
desc[key] = keyDesc;
|
||||
}
|
||||
data.data = JSON.stringify(desc);
|
||||
return data;
|
||||
}
|
||||
|
||||
private getCompName(comp: any): string {
|
||||
const nameKeys = [
|
||||
"__classname__", // 2.4.0 验证通过
|
||||
];
|
||||
for (let i = 0; i < nameKeys.length; i++) {
|
||||
let key = nameKeys[i];
|
||||
// 一般来说,这里的name是不会出现假值
|
||||
if (comp[key]) {
|
||||
return comp[key];
|
||||
}
|
||||
}
|
||||
return comp.constructor.name;
|
||||
}
|
||||
|
||||
// 校验keys的有效性,3.x有position,没有x,y,z
|
||||
_checkKeysValid(obj: any, keys: string[]) {
|
||||
for (let i = 0; i < keys.length; i++) {
|
||||
const key = keys[i];
|
||||
if (!isHasProperty(obj, key)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
_getGroupData(node: any) {
|
||||
const name = this.getCompName(node);
|
||||
let nodeGroup = new Group(name, node.uuid);
|
||||
let keys = this._getNodeKeys(node);
|
||||
for (let i = 0; i < keys.length;) {
|
||||
let key = keys[i];
|
||||
let pair = this._getPairProperty(key);
|
||||
if (pair && this._checkKeysValid(node, pair.values)) {
|
||||
let bSplice = false;
|
||||
// 把这个成对的属性剔除掉
|
||||
pair.values.forEach((item: string) => {
|
||||
let index = keys.findIndex((el) => el === item);
|
||||
if (index !== -1) {
|
||||
keys.splice(index, 1);
|
||||
if (pair && item === pair.key) {
|
||||
// 切掉了自己,才能步进+1
|
||||
bSplice = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
// 序列化成对的属性
|
||||
let info: Vec2Data | Vec3Data | null = null;
|
||||
let pairValues = pair.values;
|
||||
if (pairValues.length === 2) {
|
||||
info = new Vec2Data();
|
||||
} else if (pairValues.length === 3) {
|
||||
info = new Vec3Data();
|
||||
}
|
||||
// todo path
|
||||
pairValues.forEach((el: string) => {
|
||||
let propertyPath = [node.uuid, el];
|
||||
let vecData = this._genInfoData(node, el, propertyPath);
|
||||
if (vecData) {
|
||||
info && info.add(new Property(el, vecData));
|
||||
}
|
||||
});
|
||||
if (info) {
|
||||
let property = new Property(pair.key, info);
|
||||
nodeGroup.addProperty(property);
|
||||
}
|
||||
if (!bSplice) {
|
||||
i++;
|
||||
}
|
||||
} else {
|
||||
let propertyPath = [node.uuid, key];
|
||||
let info = this._genInfoData(node, key, propertyPath);
|
||||
if (info) {
|
||||
nodeGroup.addProperty(new Property(key, info));
|
||||
}
|
||||
i++;
|
||||
}
|
||||
}
|
||||
nodeGroup.sort();
|
||||
return nodeGroup;
|
||||
}
|
||||
|
||||
// 获取节点信息,只获取一级key即可,后续
|
||||
getNodeInfo(uuid: string) {
|
||||
let node = this.inspectorGameMemoryStorage[uuid];
|
||||
if (node) {
|
||||
let groupData = [];
|
||||
// 收集节点信息
|
||||
let nodeGroup = this._getGroupData(node);
|
||||
groupData.push(nodeGroup);
|
||||
// 收集组件信息
|
||||
const nodeComp = node._components;
|
||||
for (let i = 0; i < nodeComp.length; i++) {
|
||||
let itemComp = nodeComp[i];
|
||||
this.inspectorGameMemoryStorage[itemComp.uuid] = itemComp;
|
||||
let compGroup = this._getGroupData(itemComp);
|
||||
groupData.push(compGroup);
|
||||
}
|
||||
const data: NodeInfoData = new NodeInfoData(uuid, groupData);
|
||||
this.sendMsgToContent(Msg.NodeInfo, data);
|
||||
} else {
|
||||
// 未获取到节点数据
|
||||
console.log("未获取到节点数据");
|
||||
}
|
||||
}
|
||||
|
||||
logValue(uuid: string, key: string) {
|
||||
let nodeOrComp = this.inspectorGameMemoryStorage[uuid];
|
||||
if (nodeOrComp) {
|
||||
console.log(nodeOrComp[key]);
|
||||
}
|
||||
}
|
||||
|
||||
_isReadonly(base: Object, key: string | number): boolean {
|
||||
let ret = Object.getOwnPropertyDescriptor(base, key);
|
||||
if (ret) {
|
||||
return !(ret.set || ret.writable);
|
||||
} else {
|
||||
let proto = Object.getPrototypeOf(base);
|
||||
if (proto) {
|
||||
return this._isReadonly(proto, key);
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
setValue(pathArray: Array<string>, value: string): boolean {
|
||||
let target = this.inspectorGameMemoryStorage;
|
||||
// 尝试设置creator3.x的数据
|
||||
if (trySetValueWithConfig(pathArray, target, value)) {
|
||||
return true;
|
||||
}
|
||||
for (let i = 0; i < pathArray.length; i++) {
|
||||
let path = pathArray[i];
|
||||
if (i === pathArray.length - 1) {
|
||||
// 到最后的key了
|
||||
if (this._isReadonly(target, path)) {
|
||||
console.warn(`值不允许修改`);
|
||||
} else {
|
||||
target[path] = value;
|
||||
return true;
|
||||
}
|
||||
} else {
|
||||
// creator3.x的enumerable导致无法判断
|
||||
if (target.hasOwnProperty(path) || target[path]) {
|
||||
target = target[path];
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
onMemoryInfo() {
|
||||
const memory = console["memory"];
|
||||
this.sendMsgToContent(Msg.MemoryInfo, {
|
||||
performance: {
|
||||
// @ts-ignore
|
||||
jsHeapSizeLimit: window.performance.memory.jsHeapSizeLimit,
|
||||
// @ts-ignore
|
||||
totalJSHeapSize: window.performance.memory.totalJSHeapSize,
|
||||
// @ts-ignore
|
||||
usedJSHeapSize: window.performance.memory.usedJSHeapSize,
|
||||
},
|
||||
|
||||
console: {
|
||||
jsHeapSizeLimit: memory.jsHeapSizeLimit,
|
||||
totalJSHeapSize: memory.totalJSHeapSize,
|
||||
usedJSHeapSize: memory.usedJSHeapSize,
|
||||
},
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
const inspector = new CCInspector();
|
||||
import { Inspector } from "./inspector";
|
||||
const inspector = new Inspector();
|
||||
inspector.init();
|
||||
//@ts-ignore
|
||||
window.CCInspector = inspector;
|
||||
window["CCInspector"] = inspector;
|
||||
|
666
cc-inspector/src/scripts/inject/inspector.ts
Normal file
666
cc-inspector/src/scripts/inject/inspector.ts
Normal file
@ -0,0 +1,666 @@
|
||||
// eval 注入脚本的代码,变量尽量使用var,后来发现在import之后,let会自动变为var
|
||||
import { uniq } from "lodash";
|
||||
import { Msg, PluginEvent } from "../../core/types";
|
||||
import { ArrayData, BoolData, ColorData, DataType, EngineData, Group, ImageData, Info, InvalidData, NodeInfoData, NumberData, ObjectData, ObjectItemRequestData, Property, StringData, TreeData, Vec2Data, Vec3Data } from "../../views/devtools/data";
|
||||
import { InjectEvent } from "./event";
|
||||
import { getValue, trySetValueWithConfig } from "./setValue";
|
||||
import { BuildArrayOptions, BuildImageOptions, BuildObjectOptions, BuildVecOptions } from "./types";
|
||||
import { isHasProperty } from "./util";
|
||||
declare const cc: any;
|
||||
|
||||
export class Inspector extends InjectEvent {
|
||||
inspectorGameMemoryStorage: Record<string, any> = {};
|
||||
|
||||
private watchIsCocosGame() {
|
||||
const timer = setInterval(() => {
|
||||
if (this._isCocosGame()) {
|
||||
clearInterval(timer);
|
||||
// @ts-ignore
|
||||
cc.director.on(cc.Director.EVENT_AFTER_SCENE_LAUNCH, () => {
|
||||
const isCocosGame = this._isCocosGame();
|
||||
this.notifySupportGame(isCocosGame);
|
||||
});
|
||||
}
|
||||
}, 300);
|
||||
}
|
||||
onMessage(pluginEvent: PluginEvent): void {
|
||||
switch (pluginEvent.msg) {
|
||||
case Msg.Support: {
|
||||
let isCocosGame = this._isCocosGame();
|
||||
this.notifySupportGame(isCocosGame);
|
||||
break;
|
||||
}
|
||||
case Msg.TreeInfo: {
|
||||
this.updateTreeInfo();
|
||||
break;
|
||||
}
|
||||
case Msg.NodeInfo: {
|
||||
let nodeUUID = pluginEvent.data;
|
||||
this.getNodeInfo(nodeUUID);
|
||||
break;
|
||||
}
|
||||
case Msg.SetProperty: {
|
||||
const data: Info = pluginEvent.data;
|
||||
let value = data.data;
|
||||
if (data.type === DataType.Color) {
|
||||
// @ts-ignore
|
||||
value = cc.color().fromHEX(value);
|
||||
}
|
||||
|
||||
if (this.setValue(data.path, value)) {
|
||||
this.sendMsgToContent(Msg.UpdateProperty, data);
|
||||
} else {
|
||||
console.warn(`设置失败:${data.path}`);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case Msg.LogData: {
|
||||
const data: string[] = pluginEvent.data;
|
||||
const value = getValue(this.inspectorGameMemoryStorage, data);
|
||||
// 直接写console.log会被tree shaking
|
||||
const logFunction = console.log;
|
||||
logFunction(value);
|
||||
break;
|
||||
}
|
||||
case Msg.GetObjectItemData: {
|
||||
const data: ObjectData = pluginEvent.data;
|
||||
let val = getValue(this.inspectorGameMemoryStorage, data.path);
|
||||
if (val) {
|
||||
let itemData: Property[] = this._buildObjectItemData({
|
||||
data: data,
|
||||
path: data.path,
|
||||
value: val,
|
||||
filterKey: false,
|
||||
});
|
||||
let result: ObjectItemRequestData = {
|
||||
id: data.id,
|
||||
data: itemData,
|
||||
};
|
||||
this.sendMsgToContent(Msg.GetObjectItemData, result);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
init() {
|
||||
console.log(...this.terminal.init());
|
||||
this.watchIsCocosGame();
|
||||
}
|
||||
|
||||
notifySupportGame(b: boolean) {
|
||||
this.sendMsgToContent(Msg.Support, b);
|
||||
}
|
||||
|
||||
updateTreeInfo() {
|
||||
let isCocosCreatorGame = this._isCocosGame();
|
||||
if (isCocosCreatorGame) {
|
||||
//@ts-ignore
|
||||
let scene = cc.director.getScene();
|
||||
if (scene) {
|
||||
let treeData = new TreeData();
|
||||
this.getNodeChildren(scene, treeData);
|
||||
this.sendMsgToContent(Msg.TreeInfo, treeData);
|
||||
} else {
|
||||
console.warn("can't execute api : cc.director.getScene");
|
||||
this.notifySupportGame(false);
|
||||
}
|
||||
} else {
|
||||
this.notifySupportGame(false);
|
||||
}
|
||||
}
|
||||
|
||||
// @ts-ignore
|
||||
draw: cc.Graphics = null;
|
||||
|
||||
_drawRect(node: any) {
|
||||
let draw = this.draw;
|
||||
|
||||
if (!draw) {
|
||||
// @ts-ignore
|
||||
let node = new cc.Node("draw-node");
|
||||
// @ts-ignore
|
||||
cc.director.getScene().addChild(node);
|
||||
// @ts-ignore
|
||||
draw = this.draw = node.addComponent(cc.Graphics);
|
||||
}
|
||||
draw.clear();
|
||||
draw.lineWidth = 10;
|
||||
// @ts-ignore
|
||||
draw.strokeColor = new cc.Color().fromHEX("#ff0000");
|
||||
const { anchorX, anchorY, width, height, x, y } = node;
|
||||
let halfWidth = width / 2;
|
||||
let halfHeight = height / 2;
|
||||
let leftBottom = node.convertToWorldSpaceAR(cc.v2(-halfWidth, -halfHeight));
|
||||
let leftTop = node.convertToWorldSpaceAR(cc.v2(-halfWidth, halfHeight));
|
||||
let rightBottom = node.convertToWorldSpaceAR(cc.v2(halfWidth, -halfHeight));
|
||||
let rightTop = node.convertToWorldSpaceAR(cc.v2(halfWidth, halfHeight));
|
||||
|
||||
function line(began: any, end: any) {
|
||||
draw.moveTo(began.x, began.y);
|
||||
draw.lineTo(end.x, end.y);
|
||||
}
|
||||
|
||||
line(leftBottom, rightBottom);
|
||||
line(rightBottom, rightTop);
|
||||
line(rightTop, leftTop);
|
||||
line(leftTop, leftBottom);
|
||||
this.draw.stroke();
|
||||
}
|
||||
|
||||
// 收集节点信息
|
||||
getNodeChildren(node: any, data: TreeData) {
|
||||
data.id = node.uuid;
|
||||
data.text = node.name;
|
||||
// @ts-ignore
|
||||
if (node instanceof cc.Scene) {
|
||||
// 场景不允许获取active,引擎会报错
|
||||
} else {
|
||||
data.active = !!node.active;
|
||||
}
|
||||
this.inspectorGameMemoryStorage[node.uuid] = node;
|
||||
let nodeChildren = node.children;
|
||||
for (let i = 0; i < nodeChildren.length; i++) {
|
||||
let childItem = nodeChildren[i];
|
||||
let treeData = new TreeData();
|
||||
this.getNodeChildren(childItem, treeData);
|
||||
data.children.push(treeData);
|
||||
}
|
||||
}
|
||||
|
||||
_isCocosGame() {
|
||||
// @ts-ignore 检测是否包含cc变量
|
||||
return typeof cc !== "undefined";
|
||||
}
|
||||
|
||||
getAllPropertyDescriptors(obj: Object): string[] {
|
||||
let keys: string[] = [];
|
||||
|
||||
function circle(root: Object) {
|
||||
const descriptors = Object.getOwnPropertyDescriptors(root);
|
||||
for (let descriptorsKey in descriptors) {
|
||||
if (Object.hasOwnProperty.call(descriptors, descriptorsKey)) {
|
||||
const value = descriptors[descriptorsKey];
|
||||
// 不可枚举的属性,并且允许修改get set的才有效
|
||||
if (!value.enumerable && value.configurable) {
|
||||
keys.push(descriptorsKey);
|
||||
}
|
||||
}
|
||||
}
|
||||
const proto = Object.getPrototypeOf(root);
|
||||
if (proto) {
|
||||
circle(proto);
|
||||
}
|
||||
}
|
||||
|
||||
circle(obj);
|
||||
return keys;
|
||||
}
|
||||
|
||||
_getNodeKeys(node: any) {
|
||||
// 3.x变成了getter
|
||||
let excludeProperty = [
|
||||
"children",
|
||||
"quat",
|
||||
"node",
|
||||
"components",
|
||||
"parent",
|
||||
// 生命周期函数
|
||||
"onFocusInEditor",
|
||||
"onRestore",
|
||||
"start",
|
||||
"lateUpdate",
|
||||
"update",
|
||||
"resetInEditor",
|
||||
"onLostFocusInEditor",
|
||||
"onEnable",
|
||||
"onDisable",
|
||||
"onDestroy",
|
||||
"onLoad",
|
||||
];
|
||||
const keyHidden = this.getAllPropertyDescriptors(node);
|
||||
const keyVisible1 = Object.keys(node); // Object不走原型链
|
||||
let keyVisible2: string[] = [];
|
||||
for (let nodeKey in node) {
|
||||
// 走原型链
|
||||
keyVisible2.push(nodeKey);
|
||||
}
|
||||
let allKeys: string[] = uniq(keyHidden.concat(keyVisible1, keyVisible2)).sort();
|
||||
allKeys = allKeys.filter((key) => {
|
||||
return !key.startsWith("_") && !excludeProperty.includes(key);
|
||||
});
|
||||
|
||||
allKeys = allKeys.filter((key) => {
|
||||
try {
|
||||
return typeof node[key] !== "function";
|
||||
} catch (e) {
|
||||
// console.warn(`属性${key}出现异常:\n`, e);
|
||||
return false;
|
||||
}
|
||||
});
|
||||
return allKeys;
|
||||
}
|
||||
|
||||
_getPairProperty(key: string): null | { key: string; values: string[] } {
|
||||
let pairProperty: Record<string, any> = {
|
||||
rotation: ["rotationX", "rotationY"],
|
||||
anchor: ["anchorX", "anchorY"],
|
||||
size: ["width", "height"],
|
||||
skew: ["skewX", "skewY"],
|
||||
position: ["x", "y", "z"], // position比较特殊,过来的key就是position也需要能处理
|
||||
scale: ["scaleX", "scaleY", "scaleZ"],
|
||||
};
|
||||
for (let pairPropertyKey in pairProperty) {
|
||||
if (pairProperty.hasOwnProperty(pairPropertyKey)) {
|
||||
let pair = pairProperty[pairPropertyKey];
|
||||
if (pair.includes(key) || key === pairPropertyKey) {
|
||||
return { key: pairPropertyKey, values: pair };
|
||||
}
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
_buildVecData(options: BuildVecOptions) {
|
||||
const ctor: Function = options.ctor;
|
||||
const keys: Array<string> = options.keys;
|
||||
const value: Object = options.value;
|
||||
const data: Vec3Data | Vec2Data = options.data;
|
||||
const path: Array<string> = options.path;
|
||||
|
||||
if (ctor && value instanceof ctor) {
|
||||
let hasUnOwnProperty = keys.find((key) => !value.hasOwnProperty(key));
|
||||
if (!hasUnOwnProperty) {
|
||||
for (let key in keys) {
|
||||
let propName = keys[key];
|
||||
if (value.hasOwnProperty(propName)) {
|
||||
let propPath = path.concat(propName);
|
||||
let itemData = this._genInfoData(value, propName, propPath);
|
||||
if (itemData) {
|
||||
data.add(new Property(propName, itemData));
|
||||
}
|
||||
}
|
||||
}
|
||||
return data;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
_buildImageData(options: BuildImageOptions) {
|
||||
const ctor: Function = options.ctor;
|
||||
const value: Object = options.value;
|
||||
const data: ImageData = options.data;
|
||||
const path: Array<string> = options.path;
|
||||
if (ctor && value instanceof ctor) {
|
||||
data.path = path;
|
||||
// 2.4.6 没有了这个属性
|
||||
if (value.hasOwnProperty("_textureFilename")) {
|
||||
//@ts-ignore
|
||||
data.data = `${window.location.origin}/${value._textureFilename}`;
|
||||
} else {
|
||||
data.data = null;
|
||||
}
|
||||
return data;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
_genInfoData(node: any, key: string | number, path: Array<string>, filterKey = true): Info | null {
|
||||
let propertyValue = node[key];
|
||||
let info = null;
|
||||
let invalidType = this._isInvalidValue(propertyValue);
|
||||
if (invalidType) {
|
||||
info = new InvalidData(invalidType);
|
||||
} else {
|
||||
switch (typeof propertyValue) {
|
||||
case "boolean":
|
||||
info = new BoolData(propertyValue);
|
||||
break;
|
||||
case "number":
|
||||
info = new NumberData(propertyValue);
|
||||
break;
|
||||
case "string":
|
||||
info = new StringData(propertyValue);
|
||||
break;
|
||||
default:
|
||||
//@ts-ignore
|
||||
if (propertyValue instanceof cc.Color) {
|
||||
let hex = propertyValue.toHEX();
|
||||
info = new ColorData(`#${hex}`);
|
||||
} else if (Array.isArray(propertyValue)) {
|
||||
let keys: number[] = [];
|
||||
for (let i = 0; i < propertyValue.length; i++) {
|
||||
keys.push(i);
|
||||
}
|
||||
info = this._buildArrayData({
|
||||
data: new ArrayData(),
|
||||
path: path,
|
||||
value: propertyValue,
|
||||
keys: keys,
|
||||
});
|
||||
} else {
|
||||
!info &&
|
||||
(info = this._buildVecData({
|
||||
// @ts-ignore
|
||||
ctor: cc.Vec3,
|
||||
path: path,
|
||||
data: new Vec3Data(),
|
||||
keys: ["x", "y", "z"],
|
||||
value: propertyValue,
|
||||
}));
|
||||
!info &&
|
||||
(info = this._buildVecData({
|
||||
// @ts-ignore
|
||||
ctor: cc.Vec2,
|
||||
path: path,
|
||||
data: new Vec2Data(),
|
||||
keys: ["x", "y"],
|
||||
value: propertyValue,
|
||||
}));
|
||||
!info &&
|
||||
(info = this._buildImageData({
|
||||
//@ts-ignore
|
||||
ctor: cc.SpriteFrame,
|
||||
data: new ImageData(),
|
||||
path: path,
|
||||
value: propertyValue,
|
||||
}));
|
||||
if (!info) {
|
||||
if (typeof propertyValue === "object") {
|
||||
let ctorName = propertyValue.constructor?.name;
|
||||
if (ctorName) {
|
||||
if (
|
||||
ctorName.startsWith("cc_") ||
|
||||
// 2.4.0
|
||||
ctorName === "CCClass"
|
||||
) {
|
||||
info = new EngineData();
|
||||
info.engineType = ctorName;
|
||||
info.engineName = propertyValue.name;
|
||||
info.engineUUID = propertyValue.uuid;
|
||||
}
|
||||
}
|
||||
if (!info) {
|
||||
// 空{}
|
||||
// MaterialVariant 2.4.0
|
||||
info = this._buildObjectData({
|
||||
data: new ObjectData(),
|
||||
path: path,
|
||||
value: propertyValue,
|
||||
filterKey: filterKey,
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (info) {
|
||||
info.readonly = this._isReadonly(node, key);
|
||||
info.path = path;
|
||||
} else {
|
||||
console.error(`暂不支持的属性值`, propertyValue);
|
||||
}
|
||||
return info;
|
||||
}
|
||||
|
||||
_buildArrayData({ value, path, data, keys }: BuildArrayOptions) {
|
||||
keys = keys.filter((key) => !key.toString().startsWith("_"));
|
||||
for (let i = 0; i < keys.length; i++) {
|
||||
let key = keys[i];
|
||||
let propPath = path.concat(key.toString());
|
||||
let itemData = this._genInfoData(value, key, propPath);
|
||||
if (itemData) {
|
||||
data.add(new Property(key.toString(), itemData));
|
||||
}
|
||||
}
|
||||
return data;
|
||||
}
|
||||
|
||||
_buildObjectItemData({ value, path, data, filterKey }: BuildObjectOptions): Property[] {
|
||||
let keys = Object.keys(value);
|
||||
if (filterKey) {
|
||||
keys = this.filterKeys(keys); // 不再进行开发者定义的数据
|
||||
}
|
||||
let ret: Property[] = [];
|
||||
for (let i = 0; i < keys.length; i++) {
|
||||
let key = keys[i];
|
||||
let propPath = path.concat(key.toString());
|
||||
let itemData = this._genInfoData(value, key, propPath, filterKey);
|
||||
if (itemData) {
|
||||
ret.push(new Property(key, itemData));
|
||||
}
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
filterKeys(keys: string[]) {
|
||||
// 剔除_开头的属性
|
||||
return keys.filter((key) => !key.toString().startsWith("_"));
|
||||
}
|
||||
|
||||
_isInvalidValue(value: any) {
|
||||
// !!Infinity=true
|
||||
if ((value && value !== Infinity) || value === 0 || value === false || value === "") {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (value === null) {
|
||||
return "null";
|
||||
} else if (value === Infinity) {
|
||||
return "Infinity";
|
||||
} else if (value === undefined) {
|
||||
return "undefined";
|
||||
} else if (Number.isNaN(value)) {
|
||||
return "NaN";
|
||||
} else {
|
||||
debugger;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
_buildObjectData({ value, path, data, filterKey }: BuildObjectOptions) {
|
||||
let keys = Object.keys(value);
|
||||
if (filterKey) {
|
||||
keys = this.filterKeys(keys);
|
||||
}
|
||||
// 只返回一级key,更深层级的key需要的时候,再获取,防止circle object导致的死循环
|
||||
let desc: Record<string, any> = {};
|
||||
for (let i = 0; i < keys.length; i++) {
|
||||
let key = keys[i];
|
||||
let propPath = path.concat(key.toString());
|
||||
let propValue = (value as any)[key];
|
||||
let keyDesc = "";
|
||||
if (Array.isArray(propValue)) {
|
||||
// 只收集一级key
|
||||
propValue.forEach((item) => {});
|
||||
keyDesc = `(${propValue.length}) [...]`;
|
||||
} else if (this._isInvalidValue(propValue)) {
|
||||
// 不能改变顺序
|
||||
keyDesc = propValue;
|
||||
} else if (typeof propValue === "object") {
|
||||
keyDesc = `${propValue.constructor.name} {...}`;
|
||||
} else {
|
||||
keyDesc = propValue;
|
||||
}
|
||||
desc[key] = keyDesc;
|
||||
}
|
||||
data.data = JSON.stringify(desc);
|
||||
return data;
|
||||
}
|
||||
|
||||
private getCompName(comp: any): string {
|
||||
const nameKeys = [
|
||||
"__classname__", // 2.4.0 验证通过
|
||||
];
|
||||
for (let i = 0; i < nameKeys.length; i++) {
|
||||
let key = nameKeys[i];
|
||||
// 一般来说,这里的name是不会出现假值
|
||||
if (comp[key]) {
|
||||
return comp[key];
|
||||
}
|
||||
}
|
||||
return comp.constructor.name;
|
||||
}
|
||||
|
||||
// 校验keys的有效性,3.x有position,没有x,y,z
|
||||
_checkKeysValid(obj: any, keys: string[]) {
|
||||
for (let i = 0; i < keys.length; i++) {
|
||||
const key = keys[i];
|
||||
if (!isHasProperty(obj, key)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
_getGroupData(node: any) {
|
||||
const name = this.getCompName(node);
|
||||
let nodeGroup = new Group(name, node.uuid);
|
||||
let keys = this._getNodeKeys(node);
|
||||
for (let i = 0; i < keys.length; ) {
|
||||
let key = keys[i];
|
||||
let pair = this._getPairProperty(key);
|
||||
if (pair && this._checkKeysValid(node, pair.values)) {
|
||||
let bSplice = false;
|
||||
// 把这个成对的属性剔除掉
|
||||
pair.values.forEach((item: string) => {
|
||||
let index = keys.findIndex((el) => el === item);
|
||||
if (index !== -1) {
|
||||
keys.splice(index, 1);
|
||||
if (pair && item === pair.key) {
|
||||
// 切掉了自己,才能步进+1
|
||||
bSplice = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
// 序列化成对的属性
|
||||
let info: Vec2Data | Vec3Data | null = null;
|
||||
let pairValues = pair.values;
|
||||
if (pairValues.length === 2) {
|
||||
info = new Vec2Data();
|
||||
} else if (pairValues.length === 3) {
|
||||
info = new Vec3Data();
|
||||
}
|
||||
// todo path
|
||||
pairValues.forEach((el: string) => {
|
||||
let propertyPath = [node.uuid, el];
|
||||
let vecData = this._genInfoData(node, el, propertyPath);
|
||||
if (vecData) {
|
||||
info && info.add(new Property(el, vecData));
|
||||
}
|
||||
});
|
||||
if (info) {
|
||||
let property = new Property(pair.key, info);
|
||||
nodeGroup.addProperty(property);
|
||||
}
|
||||
if (!bSplice) {
|
||||
i++;
|
||||
}
|
||||
} else {
|
||||
let propertyPath = [node.uuid, key];
|
||||
let info = this._genInfoData(node, key, propertyPath);
|
||||
if (info) {
|
||||
nodeGroup.addProperty(new Property(key, info));
|
||||
}
|
||||
i++;
|
||||
}
|
||||
}
|
||||
nodeGroup.sort();
|
||||
return nodeGroup;
|
||||
}
|
||||
|
||||
// 获取节点信息,只获取一级key即可,后续
|
||||
getNodeInfo(uuid: string) {
|
||||
let node = this.inspectorGameMemoryStorage[uuid];
|
||||
if (node) {
|
||||
let groupData = [];
|
||||
// 收集节点信息
|
||||
let nodeGroup = this._getGroupData(node);
|
||||
groupData.push(nodeGroup);
|
||||
// 收集组件信息
|
||||
const nodeComp = node._components;
|
||||
for (let i = 0; i < nodeComp.length; i++) {
|
||||
let itemComp = nodeComp[i];
|
||||
this.inspectorGameMemoryStorage[itemComp.uuid] = itemComp;
|
||||
let compGroup = this._getGroupData(itemComp);
|
||||
groupData.push(compGroup);
|
||||
}
|
||||
const data: NodeInfoData = new NodeInfoData(uuid, groupData);
|
||||
this.sendMsgToContent(Msg.NodeInfo, data);
|
||||
} else {
|
||||
// 未获取到节点数据
|
||||
console.log("未获取到节点数据");
|
||||
}
|
||||
}
|
||||
|
||||
logValue(uuid: string, key: string) {
|
||||
let nodeOrComp = this.inspectorGameMemoryStorage[uuid];
|
||||
if (nodeOrComp) {
|
||||
console.log(nodeOrComp[key]);
|
||||
}
|
||||
}
|
||||
|
||||
_isReadonly(base: Object, key: string | number): boolean {
|
||||
let ret = Object.getOwnPropertyDescriptor(base, key);
|
||||
if (ret) {
|
||||
return !(ret.set || ret.writable);
|
||||
} else {
|
||||
let proto = Object.getPrototypeOf(base);
|
||||
if (proto) {
|
||||
return this._isReadonly(proto, key);
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
setValue(pathArray: Array<string>, value: string): boolean {
|
||||
let target = this.inspectorGameMemoryStorage;
|
||||
// 尝试设置creator3.x的数据
|
||||
if (trySetValueWithConfig(pathArray, target, value)) {
|
||||
return true;
|
||||
}
|
||||
for (let i = 0; i < pathArray.length; i++) {
|
||||
let path = pathArray[i];
|
||||
if (i === pathArray.length - 1) {
|
||||
// 到最后的key了
|
||||
if (this._isReadonly(target, path)) {
|
||||
console.warn(`值不允许修改`);
|
||||
} else {
|
||||
target[path] = value;
|
||||
return true;
|
||||
}
|
||||
} else {
|
||||
// creator3.x的enumerable导致无法判断
|
||||
if (target.hasOwnProperty(path) || target[path]) {
|
||||
target = target[path];
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
onMemoryInfo() {
|
||||
const memory = console["memory"];
|
||||
this.sendMsgToContent(Msg.MemoryInfo, {
|
||||
performance: {
|
||||
// @ts-ignore
|
||||
jsHeapSizeLimit: window.performance.memory.jsHeapSizeLimit,
|
||||
// @ts-ignore
|
||||
totalJSHeapSize: window.performance.memory.totalJSHeapSize,
|
||||
// @ts-ignore
|
||||
usedJSHeapSize: window.performance.memory.usedJSHeapSize,
|
||||
},
|
||||
|
||||
console: {
|
||||
jsHeapSizeLimit: memory.jsHeapSizeLimit,
|
||||
totalJSHeapSize: memory.totalJSHeapSize,
|
||||
usedJSHeapSize: memory.usedJSHeapSize,
|
||||
},
|
||||
});
|
||||
}
|
||||
}
|
@ -12,8 +12,8 @@ export class Chunk {
|
||||
*/
|
||||
style: string[] = [];
|
||||
constructor(v: string, newline: boolean = false) {
|
||||
this.value = v
|
||||
this.newline = newline
|
||||
this.value = v;
|
||||
this.newline = newline;
|
||||
}
|
||||
color(c: string) {
|
||||
this.style.push(`color:${c}`);
|
||||
@ -47,10 +47,10 @@ export class Chunk {
|
||||
return this;
|
||||
}
|
||||
toValue() {
|
||||
return `%c${this.value}${this.newline ? '\n' : ''}`
|
||||
return `%c${this.value}${this.newline ? "\n" : ""}`;
|
||||
}
|
||||
toStyle() {
|
||||
return this.style.join(';')
|
||||
return this.style.join(";");
|
||||
}
|
||||
}
|
||||
|
||||
@ -58,7 +58,7 @@ export class Terminal {
|
||||
/**
|
||||
* 标签
|
||||
*/
|
||||
tag = 'terminal';
|
||||
tag = "terminal";
|
||||
/**
|
||||
* 子标签
|
||||
*/
|
||||
@ -66,46 +66,51 @@ export class Terminal {
|
||||
/**
|
||||
* 标签的颜色
|
||||
*/
|
||||
tagColor = 'blue';
|
||||
tagColor = "blue";
|
||||
/**
|
||||
* 标签的背景色
|
||||
*/
|
||||
tagBackground = 'yellow';
|
||||
tagBackground = "yellow";
|
||||
/**
|
||||
* 日志文本的颜色
|
||||
*/
|
||||
txtColor = 'black';
|
||||
txtColor = "black";
|
||||
private chunks: Chunk[] = [];
|
||||
constructor(tag: string) {
|
||||
this.tag = tag;
|
||||
}
|
||||
init(): string[] {
|
||||
this.txtColor = 'black';
|
||||
this.txtColor = "black";
|
||||
this.subTag = "init";
|
||||
return this.log();
|
||||
}
|
||||
|
||||
public log(message: string = "", newline: boolean = false): string[] {
|
||||
const txt = new Chunk(message).color(this.txtColor).background('#e6e6e6').marginLeft("5px")
|
||||
const txt = new Chunk(message).color(this.txtColor).background("#e6e6e6").marginLeft("5px");
|
||||
return this.doChunk(newline, [txt]);
|
||||
}
|
||||
public chunk(chunk: Chunk[]) {
|
||||
public chunkMessage(chunk: Chunk[]) {
|
||||
this.subTag = "message";
|
||||
return this.doChunk(false, chunk)
|
||||
return this.doChunk(false, chunk);
|
||||
}
|
||||
|
||||
public chunkSend(chunk: Chunk[]) {
|
||||
this.subTag = "send ";
|
||||
return this.doChunk(false, chunk);
|
||||
}
|
||||
private doChunk(newline: boolean = false, chunks: Chunk[]) {
|
||||
this.chunks = [];
|
||||
const tag = new Chunk(this.tag).color(this.tagColor).background(this.tagBackground).padding("0 4px")
|
||||
const tag = new Chunk(this.tag).color(this.tagColor).background(this.tagBackground).padding("0 4px");
|
||||
this.chunks.push(tag);
|
||||
|
||||
const subTag = new Chunk(this.subTag, newline).color(this.tagBackground).background(this.tagColor).padding("0 3px")
|
||||
const subTag = new Chunk(this.subTag, newline).color(this.tagBackground).background(this.tagColor).padding("0 3px");
|
||||
this.chunks.push(subTag);
|
||||
|
||||
chunks.forEach((c) => {
|
||||
this.chunks.push(c);
|
||||
})
|
||||
});
|
||||
|
||||
let head = '*';
|
||||
let head = "*";
|
||||
for (let i = 0; i < this.chunks.length; i++) {
|
||||
const chunk = this.chunks[i];
|
||||
head += chunk.toValue();
|
||||
@ -113,7 +118,7 @@ export class Terminal {
|
||||
const ret = [head];
|
||||
this.chunks.forEach((chunk) => {
|
||||
ret.push(chunk.toStyle());
|
||||
})
|
||||
});
|
||||
this.reset();
|
||||
return ret;
|
||||
}
|
||||
@ -121,33 +126,38 @@ export class Terminal {
|
||||
this.subTag = "";
|
||||
}
|
||||
public blue(message: string): string[] {
|
||||
this.txtColor = 'blue';
|
||||
this.txtColor = "blue";
|
||||
this.subTag = "";
|
||||
return this.log(message);
|
||||
}
|
||||
public green(message: string): string[] {
|
||||
this.txtColor = 'green';
|
||||
this.txtColor = "green";
|
||||
this.subTag = "";
|
||||
return this.log(message);
|
||||
}
|
||||
public red(message: string): string[] {
|
||||
this.txtColor = 'red';
|
||||
this.txtColor = "red";
|
||||
this.subTag = "";
|
||||
return this.log(message);
|
||||
}
|
||||
send(msg: string) {
|
||||
this.txtColor = "black";
|
||||
this.subTag = "send";
|
||||
return this.log(`${msg}`);
|
||||
}
|
||||
message(msg: string): string[] {
|
||||
this.txtColor = 'black';
|
||||
this.subTag = 'message';
|
||||
this.txtColor = "black";
|
||||
this.subTag = "message";
|
||||
return this.log(`${msg}`);
|
||||
}
|
||||
connect(msg: string): string[] {
|
||||
this.txtColor = 'black';
|
||||
this.subTag = 'connect';
|
||||
this.txtColor = "black";
|
||||
this.subTag = "connect";
|
||||
return this.log(`${msg}`);
|
||||
}
|
||||
disconnect(msg: string): string[] {
|
||||
this.txtColor = 'black';
|
||||
this.subTag = 'disconnect';
|
||||
this.txtColor = "black";
|
||||
this.subTag = "disconnect";
|
||||
return this.log(`${msg}`);
|
||||
}
|
||||
}
|
||||
|
@ -30,10 +30,12 @@ class Bridge implements TestClient {
|
||||
})
|
||||
|
||||
this.connect.onMessage.addListener((event, sender: chrome.runtime.Port) => {
|
||||
console.log(...this.terminal.message(JSON.stringify(event)));
|
||||
const data = PluginEvent.create(event);
|
||||
if (this.onMessage) {
|
||||
console.log(...this.terminal.chunkMessage(data.toChunk()));
|
||||
if (data.valid && this.onMessage) {
|
||||
this.onMessage(data, sender);
|
||||
} else {
|
||||
console.log(JSON.stringify(event));
|
||||
}
|
||||
});
|
||||
|
||||
|
@ -395,7 +395,7 @@ export default defineComponent({
|
||||
bridge.send(Msg.TreeInfo, id);
|
||||
}
|
||||
function onChangeFrame() {
|
||||
const id = toRaw(frameID.value);
|
||||
const id = Number(toRaw(frameID.value));
|
||||
bridge.send(Msg.UseFrame, id);
|
||||
}
|
||||
const elLeft = ref<HTMLDivElement>();
|
||||
|
@ -84,7 +84,7 @@ export default defineComponent({
|
||||
console.log(...t.red("red"));
|
||||
console.log(...t.green("green"));
|
||||
console.log(...t.blue("blue"));
|
||||
console.log(...t.chunk(event.toChunk()));
|
||||
console.log(...t.chunkMessage(event.toChunk()));
|
||||
},
|
||||
onTestTree() {
|
||||
const data: TreeData = {
|
||||
|
@ -3,7 +3,6 @@
|
||||
"allowSyntheticDefaultImports": true,
|
||||
"experimentalDecorators": true,
|
||||
"target": "ES6",
|
||||
"module": "commonjs",
|
||||
"baseUrl": "./src"
|
||||
"module": "commonjs"
|
||||
}
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user