mirror of
https://github.com/tidys/cc-inspector-chrome
synced 2025-04-19 08:28:41 +00:00
完成大致的版本
This commit is contained in:
parent
36a81db153
commit
3ea0aa9379
@ -50,65 +50,6 @@ export default class NodeBaseProperty extends Vue {
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}
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}
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changeSizeActionWidth(step: number) {
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let w = parseFloat(this.itemData.width);
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// this.itemData.width = w + step;
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this.changeSize();
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}
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changeSizeActionHeight(step: number) {
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let h = parseFloat(this.itemData.height);
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// this.itemData.height = h + step;
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this.changeSize();
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}
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changePositionActionX(step: number) {
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let x = parseFloat(this.itemData.x);
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// this.itemData.x = x + step;
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this.changePosition();
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}
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changePositionActionY(step: number) {
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let y = parseFloat(this.itemData.y);
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// this.itemData.y = y + step;
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this.changePosition();
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}
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changePosition() {
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this._evalCode(
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"window.ccinspector.pluginSetNodePosition(" +
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"'" + this.itemData.uuid + "'," +
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"'" + this.itemData.x + "'," +
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"'" + this.itemData.y + "'" +
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")");
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this._freshNode();
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}
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changeSize() {
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this._evalCode(
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"window.ccinspector.pluginSetNodeSize(" +
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"'" + this.itemData.uuid + "'," +
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"'" + this.itemData.width + "'," +
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"'" + this.itemData.height + "'" +
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")");
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this._freshNode();
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}
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changeRotation() {
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console.log("change rotation:" + this.itemData.rotation);
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this._evalCode(
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"window.ccinspector.pluginSetNodeRotation('" +
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this.itemData.uuid + "','" +
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this.itemData.rotation + "')");
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this._freshNode();
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}
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changeColor() {
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let color = this.itemData.color;
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@ -120,27 +61,6 @@ export default class NodeBaseProperty extends Vue {
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this._freshNode();
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}
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onBtnClickNodeHide() {
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let uuid = this.itemData.uuid;
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if (uuid !== undefined) {
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let code = "window.ccinspector.pluginSetNodeActive('" + uuid + "', 0);";
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this._evalCode(code);
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this._freshNode();
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}
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}
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onBtnClickNodeShow() {
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let uuid = this.itemData.uuid;
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if (uuid !== undefined) {
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let code = "window.ccinspector.pluginSetNodeActive('" + uuid + "', 1);";
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this._evalCode(code);
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this._freshNode();
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}
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}
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_freshNode() {
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let uuid = this.itemData.uuid;
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let code2 = "window.ccinspector.getNodeInfo('" + uuid + "')";
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@ -155,8 +75,6 @@ export default class NodeBaseProperty extends Vue {
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console.log(code);
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}
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}
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}
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</script>
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@ -7,6 +7,9 @@ export enum DataType {
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Enum,
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Bool,
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Color,
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NullOrUndefined,
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Array, // 暂时在控制台打印下
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Object,
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}
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class Info {
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@ -21,6 +24,28 @@ export class TextData extends Info {
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}
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}
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export class ArrayData extends Info {
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constructor() {
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super();
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this.type = DataType.Array;
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}
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}
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export class ObjectData extends Info {
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constructor() {
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super();
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this.type = DataType.Object;
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}
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}
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export class NullOrUndefinedData extends Info {
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constructor() {
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super();
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this.type = DataType.NullOrUndefined;
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}
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}
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export class ColorData extends Info {
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constructor(color: string) {
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super();
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@ -4,6 +4,7 @@ import "element-ui/lib/theme-chalk/index.css"
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import "./global.less"
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import index from "./index.vue";
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import './register-panel';
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Vue.use(ElementUI, {size: "mini"});
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new Vue({
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el: "#app",
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@ -11,6 +11,9 @@ if (chrome && chrome.devtools) {
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chrome.devtools.panels.create("Cocos", "icons/48.png", Manifest.devtools_page, (panel: chrome.devtools.panels.ExtensionPanel) => {
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console.log("[CC-Inspector] Dev Panel Created!");
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let conn = chrome.runtime.connect({name: PluginMsg.Page.DevToolsPanel});
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conn.onDisconnect.addListener(() => {
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console.log(`%c[Connect-Dis]`, 'color:red;')
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})
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conn.onMessage.addListener((event, sender) => {
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console.log(`[Message] ${JSON.stringify(event)}`);
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});
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@ -1,14 +1,20 @@
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// eval 注入脚本的代码,变量尽量使用var,后来发现在import之后,let会自动变为var
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const PluginMsg = require("./core/plugin-msg");
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import {BoolData, ColorData, Group, NumberData, Property, StringData, Vec2Data, Vec3Data} from "./devtools/data";
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import {
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ArrayData,
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BoolData,
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ColorData,
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Group,
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NullOrUndefinedData,
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NumberData, ObjectData,
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Property,
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StringData,
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Vec2Data,
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Vec3Data
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} from "./devtools/data";
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let cc_inspector = {
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inspectorGameMemoryStorage: {},
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msgType: {
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nodeInfo: 2,//节点信息
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nodeListInfo: 1,// 节点列表信息
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notSupport: 0,// 不支持的游戏
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},
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postData: {
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scene: {
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name: "",
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@ -45,66 +51,33 @@ let cc_inspector = {
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let node = sceneChildren[i];
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this.getNodeChildren(node, sendData.children);
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}
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// console.log(postData);
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this.sendMsgToDevTools(PluginMsg.Msg.ListInfo, sendData);
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} else {
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this.sendMsgToDevTools(PluginMsg.Msg.Support, {support: false, msg: "未发现游戏场景,不支持调试游戏!"});
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}
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}
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},
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// 收集节点信息
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getNodeChildren(node, data) {
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let nodeData = {
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uuid: node.uuid,
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name: node.name,
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children: [],
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};
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this.inspectorGameMemoryStorage[node.uuid] = node;
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let nodeChildren = node.getChildren();
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for (let i = 0; i < nodeChildren.length; i++) {
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let childItem = nodeChildren[i];
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this.getNodeChildren(childItem, nodeData.children);
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}
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data.push(nodeData);
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},
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// 检测是否包含cc变量
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checkIsGamePage() {
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let isCocosGame = typeof cc !== "undefined";
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this.sendMsgToDevTools(PluginMsg.Msg.Support, {support: isCocosGame});
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return isCocosGame;
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},
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testMsg2() {
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chrome.runtime.connect({name: "inject"});
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},
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// 收集组件信息
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getNodeComponentsInfo(node) {
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let ret = [];
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let nodeComp = node._components;
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for (let i = 0; i < nodeComp.length; i++) {
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let itemComp = nodeComp[i];
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this.inspectorGameMemoryStorage[itemComp.uuid] = itemComp;
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ret.push({
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uuid: itemComp.uuid,
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type: itemComp.constructor.name,
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name: itemComp.name,
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});
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}
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return ret;
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},
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pluginSetNodeColor(uuid, colorHex) {
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let node = this.inspectorGameMemoryStorage[uuid];
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if (node) {
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node.color = cc.hexToColor(colorHex);
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}
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},
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pluginSetNodeRotation(uuid, rotation) {
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let node = this.inspectorGameMemoryStorage[uuid];
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if (node) {
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node.rotation = rotation;
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}
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},
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pluginSetNodePosition(uuid, x, y) {
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let node = this.inspectorGameMemoryStorage[uuid];
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if (node) {
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node.x = x;
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node.y = y;
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}
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},
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pluginSetNodeSize(uuid, width, height) {
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let node = this.inspectorGameMemoryStorage[uuid];
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if (node) {
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node.width = width;
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node.height = height;
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}
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},
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// 设置节点是否可视
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pluginSetNodeActive(uuid, isActive) {
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let node = this.inspectorGameMemoryStorage[uuid];
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if (node) {
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@ -117,7 +90,7 @@ let cc_inspector = {
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},
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_getNodeKeys(node) {
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let keys = [];
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let excludeProperty = ["children", "quat"];
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let excludeProperty = ["children", "quat", "node"];
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for (let key in node) {
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if (!key.startsWith("_") &&
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!excludeProperty.includes(key) &&
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@ -134,7 +107,7 @@ let cc_inspector = {
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size: ["width", "height"],
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position: ["x", "y", "z"],
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scale: ["scaleX", "scaleY", "scaleZ"],
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designResolution: ["width", "height"], // 这个比较特殊,在key下边,其他的都不是在key下
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};
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for (let value in pairProperty) {
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let pair = pairProperty[value];
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@ -157,8 +130,12 @@ let cc_inspector = {
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info = new StringData(propertyValue);
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break;
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default:
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if (Array.isArray(propertyValue)) {
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if (propertyValue == null || typeof propertyValue === "undefined") {
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info = new NullOrUndefinedData();
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} else if (Array.isArray(propertyValue)) {
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info = new ArrayData();
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} else if (propertyValue instanceof Object) {
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info = new ObjectData();
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} else if (propertyValue instanceof cc.Color) {
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let hex = propertyValue.toHEX();
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info = new ColorData(`#${hex}`);
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@ -171,85 +148,76 @@ let cc_inspector = {
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}
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return info;
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},
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_getGroupData(node) {
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let nodeGroup = new Group(node.constructor.name);
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let keys = this._getNodeKeys(node);
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for (let i = 0; i < keys.length; i++) {
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let key = keys[i];
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let propertyValue = node[key];
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let pair = this._getPairProperty(key);
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if (pair) {
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// 把这个成对的属性剔除掉
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pair.values.forEach(item => {
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let index = keys.findIndex(el => el === item);
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if (index !== -1) {
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keys.splice(index, 1);
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}
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});
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// 序列化成对的属性
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let info = null;
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let pairValues = pair.values;
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if (pairValues.length === 2) {
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info = new Vec2Data();
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} else if (pairValues.length === 3) {
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info = new Vec3Data();
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}
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pairValues.forEach(el => {
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if (el in node) {
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let vecData = this._genInfoData(node[el]);
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if (vecData) {
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info.add(new Property(el, vecData));
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}
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} else {
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console.warn(`属性异常,节点丢失属性: ${el},请检查 pairProperty的设置`);
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}
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});
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if (info) {
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let property = new Property(pair.key, info);
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nodeGroup.addProperty(property);
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}
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} else {
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let info = this._genInfoData(propertyValue);
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if (info) {
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nodeGroup.addProperty(new Property(key, info));
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}
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}
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}
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return nodeGroup;
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},
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// 获取节点信息
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getNodeInfo(uuid) {
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debugger
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let node = this.inspectorGameMemoryStorage[uuid];
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if (node) {
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let nodeGroup = new Group("Node");
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let keys = this._getNodeKeys(node);
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for (let i = 0; i < keys.length; i++) {
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let key = keys[i];
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let propertyValue = node[key];
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let pair = this._getPairProperty(key);
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if (pair) {
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// 把这个成对的属性剔除掉
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pair.values.forEach(item => {
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let index = keys.findIndex(el => el === item);
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if (index !== -1) {
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keys.splice(index, 1);
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}
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});
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// 序列化成对的属性
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let info = null;
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let pairValues = pair.values;
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if (pairValues.length === 2) {
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info = new Vec2Data();
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} else if (pairValues.length === 3) {
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info = new Vec3Data();
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}
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pairValues.forEach(el => {
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if (el in node) {
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let vecData = this._genInfoData(node[el]);
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if (vecData) {
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info.add(new Property(el, vecData));
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}
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} else {
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console.warn(`属性异常,节点丢失属性: ${el},请检查 pairProperty的设置`);
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}
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});
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if (info) {
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let property = new Property(pair.key, info);
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nodeGroup.addProperty(property);
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}
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} else {
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let info = this._genInfoData(propertyValue);
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if (info) {
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nodeGroup.addProperty(new Property(key, info));
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}
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}
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let groupData = [];
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// 收集节点信息
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let nodeGroup = this._getGroupData(node);
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groupData.push(nodeGroup);
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// 收集组件信息
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let nodeComp = node._components;
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for (let i = 0; i < nodeComp.length; i++) {
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let itemComp = nodeComp[i];
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this.inspectorGameMemoryStorage[itemComp.uuid] = itemComp;
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let compGroup = this._getGroupData(itemComp);
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groupData.push(compGroup);
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}
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let nodeComp = this.getNodeComponentsInfo(node);
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let nodeData = {
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type: node.constructor.name,
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components: nodeComp
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};
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this.sendMsgToDevTools(PluginMsg.Msg.NodeInfo, nodeGroup);
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this.sendMsgToDevTools(PluginMsg.Msg.NodeInfo, groupData);
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} else {
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// 未获取到节点数据
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console.log("未获取到节点数据");
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}
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},
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// 收集节点信息
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getNodeChildren(node, data) {
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// console.log("nodeName: " + node.name);
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let nodeData = {
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uuid: node.uuid,
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name: node.name,
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children: [],
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};
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this.inspectorGameMemoryStorage[node.uuid] = node;
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let nodeChildren = node.getChildren();
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for (let i = 0; i < nodeChildren.length; i++) {
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let childItem = nodeChildren[i];
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// console.log("childName: " + childItem.name);
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this.getNodeChildren(childItem, nodeData.children);
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}
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data.push(nodeData);
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},
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sendMsgToDevTools(msg, data) {
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// 发送给content.js处理
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window.postMessage({msg: msg, data: data}, "*");
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