将消息的请求和响应分离,便于维护

This commit is contained in:
xu_yanfeng
2024-12-27 19:20:22 +08:00
parent f7937a5c8b
commit 3e9d259b2c
16 changed files with 214 additions and 142 deletions

View File

@@ -1,6 +1,6 @@
// eval 注入脚本的代码,变量尽量使用var,后来发现在import之后,let会自动变为var
import { uniq } from "lodash";
import { Msg, PluginEvent } from "../../core/types";
import { Msg, PluginEvent, RequestNodeInfoData, RequestLogData, RequestObjectData, RequestSetPropertyData, ResponseNodeInfoData, ResponseObjectData, ResponseSetPropertyData, ResponseSupportData, ResponseTreeInfoData } from "../../core/types";
import { ArrayData, BoolData, ColorData, DataType, EngineData, Group, ImageData, Info, InvalidData, NodeInfoData, NumberData, ObjectData, ObjectItemRequestData, Property, StringData, TreeData, Vec2Data, Vec3Data } from "../../views/devtools/data";
import { InjectEvent } from "./event";
import { getValue, trySetValueWithConfig } from "./setValue";
@@ -25,22 +25,22 @@ export class Inspector extends InjectEvent {
}
onMessage(pluginEvent: PluginEvent): void {
switch (pluginEvent.msg) {
case Msg.Support: {
let isCocosGame = this._isCocosGame();
case Msg.RequestSupport: {
const isCocosGame = this._isCocosGame();
this.notifySupportGame(isCocosGame);
break;
}
case Msg.TreeInfo: {
case Msg.RequstTreeInfo: {
this.updateTreeInfo();
break;
}
case Msg.NodeInfo: {
let nodeUUID = pluginEvent.data;
this.getNodeInfo(nodeUUID);
case Msg.RequestNodeInfo: {
const data = pluginEvent.data as RequestNodeInfoData;
this.getNodeInfo(data.uuid);
break;
}
case Msg.SetProperty: {
const data: Info = pluginEvent.data;
case Msg.RequestSetProperty: {
const data: RequestSetPropertyData = pluginEvent.data;
let value = data.data;
if (data.type === DataType.Color) {
// @ts-ignore
@@ -48,22 +48,22 @@ export class Inspector extends InjectEvent {
}
if (this.setValue(data.path, value)) {
this.sendMsgToContent(Msg.UpdateProperty, data);
this.sendMsgToContent(Msg.ResponseSetProperty, data as ResponseSetPropertyData);
} else {
console.warn(`设置失败:${data.path}`);
}
break;
}
case Msg.LogData: {
const data: string[] = pluginEvent.data;
case Msg.RequestLogData: {
const data: RequestLogData = pluginEvent.data;
const value = getValue(this.inspectorGameMemoryStorage, data);
// 直接写console.log会被tree shaking
const logFunction = console.log;
logFunction(value);
break;
}
case Msg.GetObjectItemData: {
const data: ObjectData = pluginEvent.data;
case Msg.RequestObjectItemData: {
const data: RequestObjectData = pluginEvent.data;
let val = getValue(this.inspectorGameMemoryStorage, data.path);
if (val) {
let itemData: Property[] = this._buildObjectItemData({
@@ -76,7 +76,7 @@ export class Inspector extends InjectEvent {
id: data.id,
data: itemData,
};
this.sendMsgToContent(Msg.GetObjectItemData, result);
this.sendMsgToContent(Msg.ResponseObjectItemData, result as ResponseObjectData);
}
break;
}
@@ -88,7 +88,7 @@ export class Inspector extends InjectEvent {
}
notifySupportGame(b: boolean) {
this.sendMsgToContent(Msg.Support, b);
this.sendMsgToContent(Msg.ResponseSupport, { support: b, msg: "" } as ResponseSupportData);
}
updateTreeInfo() {
@@ -99,7 +99,7 @@ export class Inspector extends InjectEvent {
if (scene) {
let treeData = new TreeData();
this.getNodeChildren(scene, treeData);
this.sendMsgToContent(Msg.TreeInfo, treeData);
this.sendMsgToContent(Msg.ResponseTreeInfo, treeData as ResponseTreeInfoData);
} else {
console.warn("can't execute api : cc.director.getScene");
this.notifySupportGame(false);
@@ -588,7 +588,7 @@ export class Inspector extends InjectEvent {
groupData.push(compGroup);
}
const data: NodeInfoData = new NodeInfoData(uuid, groupData);
this.sendMsgToContent(Msg.NodeInfo, data);
this.sendMsgToContent(Msg.ResponseNodeInfo, data as ResponseNodeInfoData);
} else {
// 未获取到节点数据
console.log("未获取到节点数据");