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https://github.com/tidys/cc-inspector-chrome
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删除一些无用的代码
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# 翻版
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在该版本中对项目结构进行了梳理,更加容易理解,同样适用webpack进行了自动编译操作
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具体使用方式,在`CocosCreatorInspector`目录执行
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- 个人开发过程中使用的node版本为:`11.6.0`,建议使用该node版本
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- 安装依赖: `npm i`
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- 编译插件: `npm run build-new`, 此时插件会生成到`src/build/`目录下
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- 打开chrome插件开发者模式,加载`src/build`目录即可
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## 注入脚本收集的数据结构
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节点树数据结构
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```json
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{
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"scene": {
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"type":"1",// 类型
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"uuid": "scene-uuid",
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"name": "scene-name",
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"children": [
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{
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"uuid": "node-uuid",
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"name": "node-name",
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"type": "cc_Node",
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"x": 960.48,
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"y": 540,
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"zIndex": 0,
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"width": 1920.96,
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"height": 1080,
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"active": true,
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"color": "#ffffff",
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"opacity": 255,
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"rotation": 0,
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"rotationX": 0,
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"rotationY": 0,
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"anchorX": 0.5,
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"anchorY": 0.5,
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"scaleX": 1,
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"scaleY": 1,
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"skewX": 0,
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"skewY": 0,
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"childrenCount": 5,
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"children": []
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},
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{
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"uuid":"..."
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}
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]
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}
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}
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```
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缓存游戏真实的内存结构,window.inspectorGameMemoryStorage
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```json
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{
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"node-uuid":"node-memory"
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}
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```
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在遍历节点树的同时,会存储游戏实际的内存数据到inspectorGameMemoryStorage
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## 获取某个节点信息
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```
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window.getNodeInfo
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```
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