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2024-12-27 14:14:38 +08:00
// eval 注入脚本的代码,变量尽量使用var,后来发现在import之后,let会自动变为var
import { uniq } from "lodash";
import { Msg, PluginEvent, RequestLogData, RequestNodeInfoData, RequestSetPropertyData, ResponseNodeInfoData, ResponseSetPropertyData, ResponseSupportData, ResponseTreeInfoData } from "../../core/types";
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import { ArrayData, BoolData, ColorData, DataType, EngineData, Group, ImageData, Info, InvalidData, NodeInfoData, NumberData, ObjectCircleData, ObjectData, Property, StringData, TreeData, Vec2Data, Vec3Data, Vec4Data } from "../../views/devtools/data";
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import { InjectEvent } from "./event";
import { getValue, trySetValueWithConfig } from "./setValue";
import { BuildArrayOptions, BuildImageOptions, BuildObjectOptions, BuildVecOptions } from "./types";
import { isHasProperty } from "./util";
declare const cc: any;
export class Inspector extends InjectEvent {
inspectorGameMemoryStorage: Record<string, any> = {};
private watchIsCocosGame() {
const timer = setInterval(() => {
if (this._isCocosGame()) {
clearInterval(timer);
// @ts-ignore
cc.director.on(cc.Director.EVENT_AFTER_SCENE_LAUNCH, () => {
const isCocosGame = this._isCocosGame();
this.notifySupportGame(isCocosGame);
});
}
}, 300);
}
onMessage(pluginEvent: PluginEvent): void {
switch (pluginEvent.msg) {
case Msg.RequestSupport: {
const isCocosGame = this._isCocosGame();
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this.notifySupportGame(isCocosGame);
break;
}
case Msg.RequstTreeInfo: {
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this.updateTreeInfo();
break;
}
case Msg.RequestNodeInfo: {
const data = pluginEvent.data as RequestNodeInfoData;
this.getNodeInfo(data.uuid);
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break;
}
case Msg.RequestSetProperty: {
const data: RequestSetPropertyData = pluginEvent.data;
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let value = data.data;
if (data.type === DataType.Color) {
// @ts-ignore
value = cc.color().fromHEX(value);
}
if (this.setValue(data.path, value)) {
this.sendMsgToContent(Msg.ResponseSetProperty, data as ResponseSetPropertyData);
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} else {
console.warn(`设置失败:${data.path}`);
}
break;
}
case Msg.RequestLogData: {
const data: RequestLogData = pluginEvent.data;
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const value = getValue(this.inspectorGameMemoryStorage, data);
// 直接写console.log会被tree shaking
const logFunction = console.log;
logFunction(value);
break;
}
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case Msg.RequestVisible: {
const uuid: string = pluginEvent.data;
const node = this.inspectorGameMemoryStorage[uuid];
if (node) {
node.active = !node.active;
}
break;
}
case Msg.RequestDestroy: {
const uuid: string = pluginEvent.data;
const node = this.inspectorGameMemoryStorage[uuid];
if (node && node.isValid && node.destroy) {
node.destroy();
}
break;
}
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}
}
init() {
console.log(...this.terminal.init());
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this.watchIsCocosGame();
}
notifySupportGame(b: boolean) {
this.sendMsgToContent(Msg.ResponseSupport, { support: b, msg: "" } as ResponseSupportData);
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}
updateTreeInfo() {
let isCocosCreatorGame = this._isCocosGame();
if (isCocosCreatorGame) {
//@ts-ignore
let scene = cc.director.getScene();
if (scene) {
let treeData = new TreeData();
this.getNodeChildren(scene, treeData);
this.sendMsgToContent(Msg.ResponseTreeInfo, treeData as ResponseTreeInfoData);
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} else {
console.warn("can't execute api : cc.director.getScene");
this.notifySupportGame(false);
}
} else {
this.notifySupportGame(false);
}
}
// @ts-ignore
draw: cc.Graphics = null;
_drawRect(node: any) {
let draw = this.draw;
if (!draw) {
// @ts-ignore
let node = new cc.Node("draw-node");
// @ts-ignore
cc.director.getScene().addChild(node);
// @ts-ignore
draw = this.draw = node.addComponent(cc.Graphics);
}
draw.clear();
draw.lineWidth = 10;
// @ts-ignore
draw.strokeColor = new cc.Color().fromHEX("#ff0000");
const { anchorX, anchorY, width, height, x, y } = node;
let halfWidth = width / 2;
let halfHeight = height / 2;
let leftBottom = node.convertToWorldSpaceAR(cc.v2(-halfWidth, -halfHeight));
let leftTop = node.convertToWorldSpaceAR(cc.v2(-halfWidth, halfHeight));
let rightBottom = node.convertToWorldSpaceAR(cc.v2(halfWidth, -halfHeight));
let rightTop = node.convertToWorldSpaceAR(cc.v2(halfWidth, halfHeight));
function line(began: any, end: any) {
draw.moveTo(began.x, began.y);
draw.lineTo(end.x, end.y);
}
line(leftBottom, rightBottom);
line(rightBottom, rightTop);
line(rightTop, leftTop);
line(leftTop, leftBottom);
this.draw.stroke();
}
// 收集节点信息
getNodeChildren(node: any, data: TreeData) {
data.id = node.uuid;
data.text = node.name;
// @ts-ignore
if (node instanceof cc.Scene) {
// 场景不允许获取active引擎会报错
} else {
data.active = !!node.active;
}
this.inspectorGameMemoryStorage[node.uuid] = node;
let nodeChildren = node.children;
for (let i = 0; i < nodeChildren.length; i++) {
let childItem = nodeChildren[i];
let treeData = new TreeData();
this.getNodeChildren(childItem, treeData);
data.children.push(treeData);
}
}
_isCocosGame() {
// @ts-ignore 检测是否包含cc变量
return typeof cc !== "undefined";
}
getAllPropertyDescriptors(obj: Object): string[] {
let keys: string[] = [];
function circle(root: Object) {
const descriptors = Object.getOwnPropertyDescriptors(root);
for (let descriptorsKey in descriptors) {
if (Object.hasOwnProperty.call(descriptors, descriptorsKey)) {
const value = descriptors[descriptorsKey];
// 不可枚举的属性并且允许修改get set的才有效
if (!value.enumerable && value.configurable) {
keys.push(descriptorsKey);
}
}
}
const proto = Object.getPrototypeOf(root);
if (proto) {
circle(proto);
}
}
circle(obj);
return keys;
}
_getNodeKeys(node: any) {
// 3.x变成了getter
let excludeProperty = [
"children",
"quat",
"node",
"components",
"parent",
// 生命周期函数
"onFocusInEditor",
"onRestore",
"start",
"lateUpdate",
"update",
"resetInEditor",
"onLostFocusInEditor",
"onEnable",
"onDisable",
"onDestroy",
"onLoad",
];
const keyHidden = this.getAllPropertyDescriptors(node);
const keyVisible1 = Object.keys(node); // Object不走原型链
let keyVisible2: string[] = [];
for (let nodeKey in node) {
// 走原型链
keyVisible2.push(nodeKey);
}
let allKeys: string[] = uniq(keyHidden.concat(keyVisible1, keyVisible2)).sort();
allKeys = allKeys.filter((key) => {
return !key.startsWith("_") && !excludeProperty.includes(key);
});
allKeys = allKeys.filter((key) => {
try {
return typeof node[key] !== "function";
} catch (e) {
// console.warn(`属性${key}出现异常:\n`, e);
return false;
}
});
return allKeys;
}
_getPairProperty(key: string): null | { key: string; values: string[] } {
let pairProperty: Record<string, any> = {
rotation: ["rotationX", "rotationY"],
anchor: ["anchorX", "anchorY"],
size: ["width", "height"],
skew: ["skewX", "skewY"],
position: ["x", "y", "z"], // position比较特殊过来的key就是position也需要能处理
scale: ["scaleX", "scaleY", "scaleZ"],
};
for (let pairPropertyKey in pairProperty) {
if (pairProperty.hasOwnProperty(pairPropertyKey)) {
let pair = pairProperty[pairPropertyKey];
if (pair.includes(key) || key === pairPropertyKey) {
return { key: pairPropertyKey, values: pair };
}
}
}
return null;
}
_buildVecData(options: BuildVecOptions) {
const ctor: Function = options.ctor;
const keys: Array<string> = options.keys;
const value: Object = options.value;
const data: Vec3Data | Vec2Data = options.data;
const path: Array<string> = options.path;
if (ctor && value instanceof ctor) {
let hasUnOwnProperty = keys.find((key) => !value.hasOwnProperty(key));
if (!hasUnOwnProperty) {
for (let key in keys) {
let propName = keys[key];
if (value.hasOwnProperty(propName)) {
let propPath = path.concat(propName);
let itemData = this._genInfoData(value, propName, propPath);
if (itemData) {
data.add(new Property(propName, itemData));
}
}
}
return data;
}
}
return null;
}
private getUrl() {
const url = window.location.href;
const arr = url.split("/");
if (arr[arr.length - 1].indexOf(".html") > -1) {
arr.pop();
}
const ret = arr.join("/");
return ret;
}
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_buildImageData(options: BuildImageOptions) {
const ctor: Function = options.ctor;
const value: Object = options.value;
const data: ImageData = options.data;
const path: Array<string> = options.path;
if (ctor && value instanceof ctor) {
data.path = path;
// 2.4.6 没有了这个属性
if (value.hasOwnProperty("_textureFilename")) {
//@ts-ignore
data.data = `${this.getUrl()}/${value._textureFilename}`;
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} else {
data.data = null;
}
return data;
}
return null;
}
_genInfoData(node: any, key: string | number, path: Array<string>): Info | null {
const propertyValue = node[key];
const make = (info: Info | null) => {
info.readonly = this._isReadonly(node, key);
info.path = path;
return info;
};
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let invalidType = this._isInvalidValue(propertyValue);
if (invalidType) {
const info = new InvalidData(invalidType);
return make(info);
}
switch (typeof propertyValue) {
case "boolean": {
const info = new BoolData(propertyValue);
return make(info);
}
case "number": {
const info = new NumberData(propertyValue);
return make(info);
}
case "string": {
const info = new StringData(propertyValue);
return make(info);
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}
}
if (propertyValue instanceof cc.Color) {
let hex = propertyValue.toHEX();
const info = new ColorData(`#${hex}`);
return make(info);
}
if (Array.isArray(propertyValue)) {
let keys: number[] = [];
for (let i = 0; i < propertyValue.length; i++) {
keys.push(i);
}
const info = this._buildArrayData({
data: new ArrayData(),
path: path,
value: propertyValue,
keys: keys,
});
return make(info);
}
let info: Info = this._buildVecData({
ctor: cc.Size,
path: path,
data: new Vec2Data(),
keys: ["width", "height"],
value: propertyValue,
});
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if (info) {
return make(info);
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}
info = this._buildVecData({
// @ts-ignore
ctor: cc.Vec3,
path: path,
data: new Vec3Data(),
keys: ["x", "y", "z"],
value: propertyValue,
});
if (info) {
return make(info);
}
info = this._buildVecData({
// @ts-ignore
ctor: cc.Vec2,
path: path,
data: new Vec2Data(),
keys: ["x", "y"],
value: propertyValue,
});
if (info) {
return make(info);
}
info = this._buildImageData({
ctor: cc.SpriteFrame,
data: new ImageData(),
path: path,
value: propertyValue,
});
if (info) {
return make(info);
}
let ctorName = propertyValue.__classname__;
if (ctorName) {
const engine = new EngineData();
engine.engineType = ctorName;
engine.engineName = propertyValue.name;
if (propertyValue instanceof cc.Node) {
engine.engineNode = engine.engineNode = propertyValue.uuid;
} else if (propertyValue instanceof cc.Asset) {
engine.engineUUID = propertyValue._uuid;
engine.engineNode = "";
} else if (propertyValue instanceof cc.Component) {
engine.engineUUID = propertyValue.uuid;
if (propertyValue.node) {
engine.engineNode = propertyValue.node.uuid;
} else {
engine.engineNode = "";
}
}
return make(engine);
}
if (typeof propertyValue === "object") {
// 空{} MaterialVariant 2.4.0
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try {
JSON.stringify(propertyValue);
info = this._buildObjectData({
data: new ObjectData(),
path: path,
value: propertyValue,
});
} catch {
// Object存在循环引用的情况
info = new ObjectCircleData();
}
if (info) {
return make(info);
}
}
return null;
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}
_buildArrayData({ value, path, data, keys }: BuildArrayOptions) {
keys = keys.filter((key) => !key.toString().startsWith("_"));
for (let i = 0; i < keys.length; i++) {
let key = keys[i];
let propPath = path.concat(key.toString());
let itemData = this._genInfoData(value, key, propPath);
if (itemData) {
data.add(new Property(key.toString(), itemData));
}
}
return data;
}
_buildObjectData({ value, path, data }: BuildObjectOptions) {
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let keys = Object.keys(value);
keys = this.filterKeys(keys);
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for (let i = 0; i < keys.length; i++) {
let key = keys[i];
let propPath = path.concat(key.toString());
let itemData = this._genInfoData(value, key, propPath);
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if (itemData) {
data.add(new Property(key, itemData));
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}
}
return data;
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}
filterKeys(keys: string[]) {
// 剔除_开头的属性
return keys.filter((key) => !key.toString().startsWith("_"));
}
_isInvalidValue(value: any) {
// !!Infinity=true
if ((value && value !== Infinity) || value === 0 || value === false || value === "") {
return false;
}
if (value === null) {
return "null";
} else if (value === Infinity) {
return "Infinity";
} else if (value === undefined) {
return "undefined";
} else if (Number.isNaN(value)) {
return "NaN";
} else {
return false;
}
}
private getCompName(comp: any): string {
const nameKeys = [
"__classname__", // 2.4.0 验证通过
];
for (let i = 0; i < nameKeys.length; i++) {
let key = nameKeys[i];
// 一般来说这里的name是不会出现假值
if (comp[key]) {
return comp[key];
}
}
return comp.constructor.name;
}
// 校验keys的有效性3.x有position没有x,y,z
_checkKeysValid(obj: any, keys: string[]) {
for (let i = 0; i < keys.length; i++) {
const key = keys[i];
if (!isHasProperty(obj, key)) {
return false;
}
}
return true;
}
_getGroupData(node: any) {
const name = this.getCompName(node);
let nodeGroup = new Group(name, node.uuid);
let keys = this._getNodeKeys(node);
for (let i = 0; i < keys.length; ) {
let key = keys[i];
let pair = this._getPairProperty(key);
if (pair && this._checkKeysValid(node, pair.values)) {
let bSplice = false;
// 把这个成对的属性剔除掉
pair.values.forEach((item: string) => {
let index = keys.findIndex((el) => el === item);
if (index !== -1) {
keys.splice(index, 1);
if (pair && item === pair.key) {
// 切掉了自己,才能步进+1
bSplice = true;
}
}
});
// 序列化成对的属性
let info: Vec2Data | Vec3Data | Vec4Data | null = null;
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let pairValues = pair.values;
if (pairValues.length === 2) {
info = new Vec2Data();
} else if (pairValues.length === 3) {
info = new Vec3Data();
} else if (pairValues.length === 4) {
info = new Vec4Data();
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}
// todo path
pairValues.forEach((el: string) => {
let propertyPath = [node.uuid, el];
let vecData = this._genInfoData(node, el, propertyPath);
if (vecData) {
info && info.add(new Property(el, vecData));
}
});
if (info) {
let property = new Property(pair.key, info);
nodeGroup.addProperty(property);
}
if (!bSplice) {
i++;
}
} else {
let propertyPath = [node.uuid, key];
let info = this._genInfoData(node, key, propertyPath);
if (info) {
nodeGroup.addProperty(new Property(key, info));
}
i++;
}
}
nodeGroup.sort();
return nodeGroup;
}
getNodeInfo(uuid: string) {
let node = this.inspectorGameMemoryStorage[uuid];
if (node) {
let groupData = [];
if (node.isValid) {
// 收集节点信息
let nodeGroup = this._getGroupData(node);
groupData.push(nodeGroup);
// 收集组件信息
const nodeComp = node._components;
if (nodeComp) {
for (let i = 0; i < nodeComp.length; i++) {
let itemComp = nodeComp[i];
this.inspectorGameMemoryStorage[itemComp.uuid] = itemComp;
let compGroup = this._getGroupData(itemComp);
groupData.push(compGroup);
}
}
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}
const data: NodeInfoData = new NodeInfoData(uuid, groupData);
this.sendMsgToContent(Msg.ResponseNodeInfo, data as ResponseNodeInfoData);
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} else {
// 未获取到节点数据
console.log("未获取到节点数据");
}
}
logValue(uuid: string, key: string) {
let nodeOrComp = this.inspectorGameMemoryStorage[uuid];
if (nodeOrComp) {
console.log(nodeOrComp[key]);
}
}
_isReadonly(base: Object, key: string | number): boolean {
let ret = Object.getOwnPropertyDescriptor(base, key);
if (ret) {
return !(ret.set || ret.writable);
} else {
let proto = Object.getPrototypeOf(base);
if (proto) {
return this._isReadonly(proto, key);
} else {
return false;
}
}
}
setValue(pathArray: Array<string>, value: string): boolean {
let target = this.inspectorGameMemoryStorage;
// 尝试设置creator3.x的数据
if (trySetValueWithConfig(pathArray, target, value)) {
return true;
}
for (let i = 0; i < pathArray.length; i++) {
let path = pathArray[i];
if (i === pathArray.length - 1) {
// 到最后的key了
if (this._isReadonly(target, path)) {
console.warn(`值不允许修改`);
} else {
target[path] = value;
return true;
}
} else {
// creator3.x的enumerable导致无法判断
if (target.hasOwnProperty(path) || target[path]) {
target = target[path];
} else {
return false;
}
}
}
return false;
}
onMemoryInfo() {
const memory = console["memory"];
this.sendMsgToContent(Msg.MemoryInfo, {
performance: {
// @ts-ignore
jsHeapSizeLimit: window.performance.memory.jsHeapSizeLimit,
// @ts-ignore
totalJSHeapSize: window.performance.memory.totalJSHeapSize,
// @ts-ignore
usedJSHeapSize: window.performance.memory.usedJSHeapSize,
},
console: {
jsHeapSizeLimit: memory.jsHeapSizeLimit,
totalJSHeapSize: memory.totalJSHeapSize,
usedJSHeapSize: memory.usedJSHeapSize,
},
});
}
}