behavior-eden-coco-plugin/dist/panels/default/index.js
2023-10-08 01:23:11 +08:00

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JavaScript
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"use strict";
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
// @ts-nocheck
const path_1 = __importDefault(require("path"));
const lib_1 = require("../../../lib");
const node_1 = require("../../runtime/node");
const decorator_1 = require("../../runtime/core/decorator");
const utils_1 = require("../../runtime/core/utils");
// 画布宽高
const CANVAS_WIDTH = 2000;
const CANVAS_HEIGHT = 1400;
// 节点box属性
const BOX_WIDTH = 100;
// const BOX_HEIGHT = 64; //height通过getBoxHeight方法动态计算
const BOX_FILL = "#484848";
const BOX_FILL_ACTIVE = "#E8B116";
const BOX_BORDER_WIDTH = 4;
// 节点main属性
const MAIN_GAP = 4;
const MAIN_WIDTH = BOX_WIDTH - MAIN_GAP * 2;
const MAIN_HEIGHT = 42;
const MAIN_FILL = "#2b2b2b";
const MAIN_BORDER_COLOR = "#121212";
const MAIN_BORDER_WIDTH = 1;
const MAIN_BORDER_RADIUS = 2;
// 节点panel属性
const PANEL_WIDTH = BOX_WIDTH - MAIN_GAP * 2;
const PANEL_HEIGHT = 14;
const PANEL_FILL = "#2C2C2C";
const PANEL_BORDER_RADIUS = 2;
// 删除节点圆圈属性
const REMOVE_RADIUS = 8;
const REMOVE_PADDING = 5;
const REMOVE_CIRCLE_FILL = "#484848";
const REMOVE_LINE_FILL = "#CCCCCC";
const REMOVE_LINE_WIDTH = 2;
// 中断类型属性
const ABORT_RADIUS = 5;
const ABORT_FILL = "#642EA4";
const ABORT_LINE_SIZE = 4;
// 箭头属性
const ARROW_FILL = "#F2F2F2";
const ARROW_SIZE = 6;
const ARROW_LINE_SIZE = 2;
// 辅助线间隔
const LINE_GAP = 20;
// 文本属性
const TEXT_FILL = "#CCCCCC";
const NAME_SIZE = 14;
const TYPE_SIZE = 12;
const TEXT_PADDING = 5;
// 边框半径
const BORDER_RADIUS = 6;
// Root节点属性
const ROOT_X = (CANVAS_WIDTH - BOX_WIDTH) / 2;
const ROOT_Y = 300;
let stage;
let baseLayer;
let bgGroup;
let staticArrowGroup;
let dynamicArrowGroup;
let rootGroup;
let nodeGroup;
let selectionGroup;
// 拖拽panel时生成的动态箭头
let dynamicArrow;
// 当前框选的box因为计算碰撞只能跟shape碰撞不能跟group
let selectedBoxes = [];
// 移动防抖存储相关;
let SAVE_DEBOUNCE_TIMER = null;
const DEBOUNCE_TIME = 200;
// 获取父类构造函数(ts:constructor === class)
const getParentCls = (cls) => { var _a; return cls && ((_a = cls.prototype.__proto__) === null || _a === void 0 ? void 0 : _a.constructor); };
// 生成节点uuid
const uuid = () => Editor.Utils.UUID.generate();
// 防止越界
const clamp = (value, max, min) => (value < min ? min : value > max ? max : value);
// 是否命中
const hit = (x, y, targetX, targetY, targetW, targetH) => x > targetX && y > targetY && x < targetX + targetW && y < targetY + targetH;
// 时间格式化
const getTime = () => {
const addZero = (value) => (value < 10 ? "0" + value : value);
const date = new Date();
let year = date.getFullYear();
let month = addZero(date.getMonth() + 1);
let weekday = addZero(date.getDate());
let hour = addZero(date.getHours());
let minute = addZero(date.getMinutes());
let second = addZero(date.getSeconds());
return year + "-" + month + "-" + weekday + " " + hour + ":" + minute + ":" + second;
};
const BTreeCompName = "BehaviorTree";
/***
* 通过btclass装饰器收集到所有节点类型然后把节点按类型分组组成以下结构
* [{
id: NodeCategory.Composite,
items: [ { type: NodeType.Selector }, { type: NodeType.Selector } ],
expand: true}];
*/
const nodeCategory = ((nodeClsMap) => {
var _a;
let temp = new Map([
[node_1.Composite.name, []],
[node_1.Decorator.name, []],
[node_1.Condition.name, []],
[node_1.Action.name, []],
]);
let clsList = [...nodeClsMap.values()];
for (const cls of clsList) {
// 获取node的父类cls名字
const parentCls = getParentCls(cls);
if (parentCls) {
const parentClsName = parentCls.name;
(_a = temp.get(parentClsName)) === null || _a === void 0 ? void 0 : _a.push({
type: cls.name,
});
}
}
const result = [...temp.entries()].map(([id, items]) => ({
id,
items,
expand: true,
}));
return result;
})(decorator_1.nodeClsMap);
/***
* 获取所有parentNode类型的节点
*/
const ParentNodes = [...decorator_1.nodeClsMap.values()]
.filter((cls) => {
let parentCls = getParentCls(cls);
while (parentCls) {
if (parentCls.name === node_1.ParentNode.name) {
return true;
}
parentCls = getParentCls(parentCls);
}
return false;
})
.map((cls) => cls.name);
/***
* 获取所有Composite类型的节点
*/
const CompositeNodes = [...decorator_1.nodeClsMap.values()]
.filter((cls) => {
let parentCls = getParentCls(cls);
while (parentCls) {
if (parentCls.name === node_1.Composite.name) {
return true;
}
parentCls = getParentCls(parentCls);
}
return false;
})
.map((cls) => cls.name);
const activeCursor = () => {
stage && (stage.container().style.cursor = "pointer");
};
const defaultCursor = () => {
stage && (stage.container().style.cursor = "default");
};
const component = lib_1.Vue.extend({
template: lib_1.fs.readFileSync(path_1.default.join(__dirname, "../../../src/panels/static/template/vue/app.html"), "utf-8"),
$: {
tree: "#tree",
scroll: "#scroll",
},
filters: {
toUpperCase(value) {
if (!value) {
return "";
}
const str = value.toString();
return str.charAt(0).toUpperCase() + str.slice(1);
},
},
data() {
return {
onStart: "onStart",
onUpdate: "onUpdate",
onEnd: "onEnd",
// 为了让模板访问,
AbortType: node_1.AbortType,
panels: ["Nodes", "Inspector"],
// 当前选中的panel
currentPanel: 0,
// 节点面板
nodeCategory,
// json资源列表
assets: [],
// 当前选中的json资源
currentAsset: null,
// 当前选中的节点
currentNode: null,
// 事件相关节点查询的组件和方法信息
/***
* 结构如下 {
* [lifecycle]:[{ uuid, methods,compName }]
* }
* }
*/
nodeCompMethodInfo: {},
logs: [],
maskText: "",
};
},
computed: {
nodes() {
if (this.currentAsset) {
return this.currentAsset.content.nodes;
}
return [];
},
nodeMap() {
const map = {};
for (const node of this.nodes) {
map[node.id] = node;
}
return map;
},
// key是节点idvalue是前序索引
preOrderIndexMap() {
const root = (0, utils_1.buildTree)(this.nodes);
if (!root) {
return {};
}
const temp = (0, utils_1.preOrder)(root);
const map = temp.reduce((total, item, index) => {
total[item.id] = index;
return total;
}, {});
return map;
},
abortTypeList() {
// 解决数字枚举编译成js以后生成两份key的问题
return Object.entries(this.AbortType)
.filter((e) => !Number.isInteger(Number(e[0])))
.map((e) => ({ label: e[0], value: e[1] }));
},
lifeCycleComponents() {
return [this.onStart, this.onUpdate, this.onEnd].reduce((total, lifeCycle) => {
let res = [];
if (this.currentNode) {
const isSelectNode = Boolean(this.currentNode.event[lifeCycle].node);
if (isSelectNode) {
res = this.nodeCompMethodInfo[lifeCycle] || [];
}
}
total[lifeCycle] = res;
return total;
}, {});
},
lifeCycleMethods() {
return [this.onStart, this.onUpdate, this.onEnd].reduce((total, lifeCycle) => {
var _a, _b;
let res = [];
if (this.currentNode) {
const compUuid = (_a = this.currentNode.event[lifeCycle]) === null || _a === void 0 ? void 0 : _a.comp;
if (compUuid && this.nodeCompMethodInfo[lifeCycle]) {
res = (_b = this.nodeCompMethodInfo[lifeCycle].find((e) => e.uuid === compUuid)) === null || _b === void 0 ? void 0 : _b.methods;
}
}
total[lifeCycle] = res;
return total;
}, {});
},
},
async mounted() {
this.init();
},
methods: {
/***
* 初始化相关
*/
async init() {
// 初始化画布
this.initCanvas();
// 根据当前选中节点初始化行为树
await this.initSelection();
this.backRoot();
},
initCanvas() {
// 初始化舞台
stage = new lib_1.Konva.Stage({
container: this.$refs.tree,
width: CANVAS_WIDTH,
height: CANVAS_HEIGHT,
});
// 基础层目前只有一层每层都会生成一个canvas
baseLayer = new lib_1.Konva.Layer();
// 背景组
bgGroup = this.generateBg();
baseLayer.add(bgGroup);
// 静态箭头层
staticArrowGroup = new lib_1.Konva.Group();
baseLayer.add(staticArrowGroup);
// 动态箭头层(用户手动拉出来的箭头)
dynamicArrowGroup = this.generateDynamicArrowGroup();
baseLayer.add(dynamicArrowGroup);
// Root组
rootGroup = this.generateRoot();
baseLayer.add(rootGroup);
// 节点层
nodeGroup = new lib_1.Konva.Group();
baseLayer.add(nodeGroup);
// 框选层
selectionGroup = this.generatesSelectionGroup();
baseLayer.add(selectionGroup);
// 层添加到舞台
stage.add(baseLayer);
},
// 获取json文件
async initAssets() {
const behaviorTreeComponentUuids = [];
const dfs = (node) => {
if (!node) {
return;
}
for (const comp of node.components) {
if (comp.type === BTreeCompName) {
behaviorTreeComponentUuids.push(comp.value);
break;
}
}
for (const item of node.children) {
dfs(item);
}
};
// 获取场景节点树
const sceneNode = await Editor.Message.request("scene", "query-node-tree");
// 收集场景上所有BehaviorTree组件uuid
dfs(sceneNode);
// 收集BehaviorTree组件上的json路径
const rawUrls = await Promise.all(behaviorTreeComponentUuids.map((uuid) => Editor.Message.request("scene", "execute-component-method", {
uuid: uuid,
name: "getAssetUrl",
})));
// 过滤空的并去重
const urls = [...new Set(rawUrls.filter(Boolean))];
// 根据url获取所有json文件信息
const assets = await Promise.all(urls.map((url) => Editor.Message.request("asset-db", "query-asset-info", url)));
this.assets = assets.map(({ name, source, file }) => ({ name, url: source, file: file, content: "" }));
},
async initSelection() {
// 切换节点时清空全局数据
selectedBoxes = [];
SAVE_DEBOUNCE_TIMER = null;
// 找到当前选中的节点
const node = await Editor.Message.request("scene", "query-node", Editor.Selection.getSelected("node"));
// 未选中节点或者选中的是场景节点(场景节点不能添加组件)
if (!(node === null || node === void 0 ? void 0 : node.__comps__)) {
this.maskText = "请选中一个非场景根节点非空名称节点来开始行为树制作";
return;
}
// 找到BehaviorTree组件
const index = node.__comps__.findIndex((v) => v.type === BTreeCompName);
if (index === -1) {
this.maskText = "要制作行为树,需要先为当前节点添加行为树组件";
return;
}
const comp = node.__comps__[index];
// 调用BehaviorTree组件上的方法
const url = await Editor.Message.request("scene", "execute-component-method", {
uuid: comp.value.uuid.value,
name: "getAssetUrl",
});
// JSON文件不存在
if (!url) {
this.maskText = "当前行为树组件缺少JSON资源点击BehaviorEditor组件按钮即可创建";
return;
}
this.maskText = "";
// 选中此文件设置好currentAsset才能把组件nodes数据同步到JSON
this.handleSelectAsset(url);
},
async handleSelectAsset(url) {
var _a;
// 实时获取当前场景所有behaviorTree组件上的json文件
await this.initAssets();
const json = this.assets.find((e) => e.url === url);
if (!json) {
this.showWarn("JSON文件不存在");
return;
}
if (((_a = this.currentAsset) === null || _a === void 0 ? void 0 : _a.url) === (json === null || json === void 0 ? void 0 : json.url)) {
return;
}
this.currentAsset = json;
try {
const content = await lib_1.fs.readJSONSync(json.file);
this.currentAsset.content = content;
this.render();
}
catch (e) {
if (e instanceof SyntaxError) {
// JSON文件语法异常的情况下初始化内容
this.showWarn("JSON文件内容初始化成功");
const content = { nodes: [] };
await lib_1.fs.writeJSONSync(json.file, content);
this.currentAsset.content = content;
this.render();
}
else {
// 输出其他异常
this.showWarn(e);
}
}
},
handlePanelChange(value) {
this.currentPanel = value;
},
handleNameChange(value) {
if (this.currentNode) {
this.currentNode.name = value;
// 需要立刻渲染节点,并防抖存储
this.render(true, true);
}
},
handleAbortTypeChange(value) {
if (this.currentNode) {
this.currentNode.abortType = Number(value);
this.render();
}
},
async handleEventNodeChange(lifeCycle, uuid = "", shouldSave = true) {
if (!this.currentNode) {
this.showWarn("当前节点不存在");
return;
}
this.currentNode.event[lifeCycle].node = uuid;
if (uuid) {
await this.getNodeCompMethods(lifeCycle, uuid);
}
else {
this.currentNode.event[lifeCycle].comp = "";
this.currentNode.event[lifeCycle].method = "";
// 事件参数就不手动清空了
// this.currentNode.event[lifeCycle].data = "";
}
// 点击canvas某个节点的时候会触发handleEventNodeChange获取场景节点数据此时不保存数据
if (shouldSave) {
await this.saveAsset();
}
},
async getNodeCompMethods(lifeCycle, uuid) {
const [nodeInfo, compMethodInfo] = await Promise.all([
Editor.Message.request("scene", "query-node", uuid),
Editor.Message.request("scene", "query-component-function-of-node", uuid),
]);
if (!nodeInfo || !compMethodInfo) {
this.showWarn("节点信息不存在");
return;
}
/***
* compMethodInfo的组件信息只有组件名需要获取组件的uuid
* 组成这样的格式
*/
const compsMethods = nodeInfo.__comps__.map((comp) => {
const name = comp.type;
const uuid = comp.value.uuid.value;
const methods = compMethodInfo[name];
return {
name,
uuid,
methods,
};
});
this.nodeCompMethodInfo = Object.assign(Object.assign({}, this.nodeCompMethodInfo), { [lifeCycle]: compsMethods });
},
async handleEventCompChange(lifeCycle, uuid) {
this.currentNode.event[lifeCycle].comp = uuid;
if (!uuid) {
this.currentNode.event[lifeCycle].method = "";
}
await this.saveAsset();
},
async handleEventMethodChange(lifeCycle, method) {
this.currentNode.event[lifeCycle].method = method;
await this.saveAsset();
},
async handleEventDataChange(lifeCycle, data) {
this.currentNode.event[lifeCycle].data = data;
await this.saveAsset();
},
async saveAsset() {
var _a;
const file = (_a = this.currentAsset) === null || _a === void 0 ? void 0 : _a.file;
if (!file) {
this.showWarn("数据存储失败未指定JSON");
return;
}
const content = this.currentAsset.content;
// 修改json文件
lib_1.fs.writeJSONSync(file, content);
},
/***
* 渲染画布
* renderNode拖拽的时候不渲染节点
* debounceSave防抖存储用在移动和高频input中
*/
render(renderNode = true, debounceSave = false) {
staticArrowGroup.destroyChildren();
for (const node of this.nodes) {
this.renderArrow(node);
}
clearTimeout(SAVE_DEBOUNCE_TIMER);
// 渲染节点
if (renderNode) {
nodeGroup.destroyChildren();
for (const node of this.nodes) {
this.renderNode(node);
}
}
// 防抖存储
if (debounceSave) {
SAVE_DEBOUNCE_TIMER = setTimeout(() => {
SAVE_DEBOUNCE_TIMER = null;
this.saveAsset();
}, DEBOUNCE_TIME);
}
else {
this.saveAsset();
}
},
renderNode(node) {
// 节点组
const wrapper = this.generateWrapper(node);
// 节点盒子
const box = this.generateBox(node);
// 节点主要内容
const main = this.generateMain(node);
// 节点文本
const [name, type] = this.generateText(node);
// 节点上下面板
const [panelStatic, panelDynamic] = this.generatePanel(node);
// 中断类型icon
const abortGroup = this.generateAbort(node);
// 移除节点按钮
const removeGroup = this.generateRemove(node);
// 断开箭头按钮
const breakGroup = this.generateBreak(node);
wrapper.add(box);
wrapper.add(main);
wrapper.add(name);
wrapper.add(type);
// 继承ParentNode类型的节点才能显示设置子节点面板
if (ParentNodes.includes(node.type)) {
wrapper.add(panelStatic);
wrapper.add(panelDynamic);
}
wrapper.add(abortGroup);
wrapper.add(removeGroup);
wrapper.add(breakGroup);
removeGroup.visible(false);
breakGroup.visible(false);
const parentNode = this.getParentNode(node);
// 有父节点或者是Root节点的时候渲染break按钮
const showBreak = Boolean(parentNode || node.isRoot);
wrapper.on("mouseover", () => {
!removeGroup.visible() && removeGroup.visible(true);
!breakGroup.visible() && showBreak && breakGroup.visible(true);
});
wrapper.on("mouseout", () => {
removeGroup.visible() && removeGroup.visible(false);
breakGroup.visible() && showBreak && breakGroup.visible(false);
});
nodeGroup.add(wrapper);
},
/***
* 渲染从父节点指向子节点的箭头
* getArrowStartXY传入父节点getArrowEndXY传入子节点
*/
renderArrow(node) {
const commonCfg = {
pointerLength: ARROW_SIZE,
pointerWidth: ARROW_SIZE,
fill: ARROW_FILL,
stroke: ARROW_FILL,
strokeWidth: ARROW_LINE_SIZE,
};
// isRoot标识为true的节点多渲染一根从Root指向该节点的箭头
if (node.isRoot) {
const arrowStartXY = this.getArrowStartXY({
x: ROOT_X,
y: ROOT_Y,
});
const arrowEndXY = this.getArrowEndXY(node);
const arrow = new lib_1.Konva.Arrow(Object.assign(Object.assign(Object.assign({}, arrowStartXY), { points: [0, 0, arrowEndXY.x - arrowStartXY.x, arrowEndXY.y - arrowStartXY.y] }), commonCfg));
staticArrowGroup.add(arrow);
}
for (const childId of node.children) {
const childNode = this.nodeMap[childId];
const arrowStartXY = this.getArrowStartXY(node);
const arrowEndXY = this.getArrowEndXY(childNode);
const arrow = new lib_1.Konva.Arrow(Object.assign(Object.assign(Object.assign({}, arrowStartXY), { points: [0, 0, arrowEndXY.x - arrowStartXY.x, arrowEndXY.y - arrowStartXY.y] }), commonCfg));
staticArrowGroup.add(arrow);
}
},
addNode(type) {
const node = {
id: uuid(),
name: type,
type,
abortType: this.AbortType.None,
x: (CANVAS_WIDTH - BOX_WIDTH) / 2,
y: ROOT_Y + 100,
isRoot: false,
children: [],
event: {
onStart: { node: "", comp: "", method: "", data: "" },
onUpdate: { node: "", comp: "", method: "", data: "" },
onEnd: { node: "", comp: "", method: "", data: "" },
},
};
this.nodes.push(node);
this.render();
},
removeNode(node) {
const removeId = node.id;
// 倒序删除
for (let i = this.nodes.length - 1; i >= 0; i--) {
const item = this.nodes[i];
// 删除当前节点
if (item.id === removeId) {
this.nodes.splice(i, 1);
}
else {
// 删除关系节点
item.children = item.children.filter((childId) => childId !== removeId);
}
}
this.render();
if (this.currentNode === node) {
this.currentNode = null;
}
defaultCursor();
},
removeParent(node) {
// 根节点的话重置isRoot标识
if (node.isRoot) {
node.isRoot = false;
this.render();
return;
}
const parentNode = this.getParentNode(node);
if (parentNode) {
const index = parentNode.children.findIndex((childId) => childId === node.id);
index > -1 && parentNode.children.splice(index, 1);
this.render();
}
defaultCursor();
},
/***
* 设置子节点
* node参数是父节点通过e获取需要设置的子节点
*/
setChild(e, node) {
const { x, y } = stage.getPointerPosition();
// PShitNode不可能是Root UI节点因为Root UI是虚构的不存在 this.nodes中
const hitNode = this.nodes.find((node) => {
const targetX = node.x;
const targetY = node.y;
return hit(x, y, targetX, targetY, BOX_WIDTH, this.getBoxHeight(node));
});
// 没有命中节点
if (!hitNode) {
this.showWarn("未命中节点");
return;
}
// 从Root节点拉出来的箭头命中普通节点
if (!node.id) {
// 命中节点已经是Root节点
if (hitNode.isRoot) {
this.showWarn("命中节点已经是Root节点");
return;
}
// 删除命中节点原来的关系
this.removeParent(hitNode);
// 重置所有isRoot标识
this.nodes.map((e) => (e.isRoot = false));
// 设置命中节点Root标识
hitNode.isRoot = true;
this.render();
// 普通节点拉出来的箭头命中普通节点
}
else {
// 命中节点的所有子孙节点(包括命中节点)包含当前节点,会造成循环
const dirty = this.getAllChildrenNode(hitNode).some((v) => v.id === node.id);
if (dirty) {
this.showWarn("存在循环");
return;
}
// 命中节点已是当前节点子节点
const parentHitNode = this.getParentNode(hitNode);
if ((parentHitNode === null || parentHitNode === void 0 ? void 0 : parentHitNode.id) === node.id) {
this.showWarn("命中节点已是当前节点子节点");
return;
}
// 删除命中节点原来的关系
this.removeParent(hitNode);
// 设置新关系
node.children.push(hitNode.id);
// 根据x坐标对子节点排序
this.sortNodeChildren(node);
this.render();
}
},
getParentNode(node) {
return this.nodes.find((v) => v.children.includes(node.id));
},
sortNodeChildren(node) {
node.children.sort((a, b) => this.nodeMap[a].x - this.nodeMap[b].x);
},
// 获取所有子孙节点
getAllChildrenNode(node) {
if (!node) {
return [];
}
let result = [];
const dfs = (node) => {
if (!node) {
return;
}
result.push(node);
for (const nodeId of node.children) {
const child = this.nodeMap[nodeId];
dfs(child);
}
};
dfs(node);
return result;
},
/***
* 移动节点把xy保存到数据中并重新渲染箭头
*/
handleNodeMove(shape) {
const id = shape.attrs.id;
if (!id) {
return;
}
const node = this.nodeMap[id];
node.x = shape.attrs.x;
node.y = shape.attrs.y;
const parentNode = this.getParentNode(node);
// 排序
if (parentNode) {
this.sortNodeChildren(parentNode);
}
this.render(false, true);
},
getArrowStartXY(node) {
return {
x: node.x + BOX_WIDTH / 2,
y: node.y + this.getBoxHeight(node) - PANEL_HEIGHT / 2,
};
},
getArrowEndXY(childNode) {
const childCenter = childNode.x + BOX_WIDTH / 2;
return {
x: childCenter,
y: childNode.y - 2,
};
},
resetBoxBorder() {
for (const child of nodeGroup.children) {
child.children[0].setAttrs({
stroke: BOX_FILL,
});
}
},
getNodeCenter(node) {
return {
x: node.x + BOX_WIDTH / 2,
y: node.y + this.getBoxHeight(node) / 2,
};
},
/***
* 设置背景和辅助线
*/
generateBg() {
const group = new lib_1.Konva.Group();
const bg = new lib_1.Konva.Rect({
x: 0,
y: 0,
fill: "#262626",
width: CANVAS_WIDTH,
height: CANVAS_HEIGHT,
id: "bg", //可以通过api find()找到这个节点
});
group.add(bg);
// 辅助线
for (let i = 0; i < CANVAS_WIDTH / LINE_GAP; i++) {
const y = i * LINE_GAP;
const x = i * LINE_GAP;
if (i % 8 === 0) {
const lineCfg = {
stroke: "#000000",
strokeWidth: 1,
};
const rowLine = new lib_1.Konva.Line(Object.assign(Object.assign({}, lineCfg), { points: [0, y, CANVAS_WIDTH, y] }));
const columnLine = new lib_1.Konva.Line(Object.assign(Object.assign({}, lineCfg), { points: [x, 0, x, CANVAS_HEIGHT] }));
group.add(rowLine);
group.add(columnLine);
}
else {
const lineCfg = {
stroke: "#343434",
strokeWidth: 1,
};
const rowLine = new lib_1.Konva.Line(Object.assign(Object.assign({}, lineCfg), { points: [0, y, CANVAS_WIDTH, y] }));
const columnLine = new lib_1.Konva.Line(Object.assign(Object.assign({}, lineCfg), { points: [x, 0, x, CANVAS_HEIGHT] }));
group.add(rowLine);
group.add(columnLine);
}
}
return group;
},
generateDynamicArrowGroup() {
const group = new lib_1.Konva.Group();
dynamicArrow = new lib_1.Konva.Arrow({
points: [0, 0, 0, 30],
pointerLength: ARROW_SIZE,
pointerWidth: ARROW_SIZE,
fill: ARROW_FILL,
stroke: ARROW_FILL,
strokeWidth: ARROW_LINE_SIZE,
visible: false,
});
// 动态箭头离开了canvas,松手的时候隐藏箭头
stage.on("mouseleave", () => {
dynamicArrow.visible(false);
});
group.add(dynamicArrow);
return group;
},
generatesSelectionGroup() {
const group = new lib_1.Konva.Group();
const selection = new lib_1.Konva.Rect({
fill: "rgba(0,0,0,0.3)",
visible: false,
});
let x1, y1, x2, y2;
stage.on("mousedown", (e) => {
e.evt.preventDefault();
if (e.evt.button === 1) {
return;
}
const source = e.target;
const target = stage.find("#bg")[0];
// 点击的是背景,则开始框选逻辑
if (source !== target) {
return;
}
x1 = x2 = stage.getPointerPosition().x;
y1 = y2 = stage.getPointerPosition().y;
selection.visible(true);
selection.width(0);
selection.height(0);
});
stage.on("mousemove", (e) => {
e.evt.preventDefault();
// 按下中间则拖拽
if (e.evt.buttons === 4) {
const movementX = e.evt.movementX;
const movementY = e.evt.movementY;
this.$refs.scroll.scrollBy(-movementX, -movementY);
return;
}
if (!selection.visible()) {
return;
}
e.evt.preventDefault();
x2 = stage.getPointerPosition().x;
y2 = stage.getPointerPosition().y;
selection.setAttrs({
x: Math.min(x1, x2),
y: Math.min(y1, y2),
width: Math.abs(x2 - x1),
height: Math.abs(y2 - y1),
});
});
stage.on("mouseup", (e) => {
e.evt.preventDefault();
// 中键
if (e.evt.button === 1) {
return;
}
// 所有点击都会冒泡上来
if (!selection.visible()) {
return;
}
const boxes = stage.find(".box");
const clientRect = selection.getClientRect();
selectedBoxes = boxes.filter((box) => lib_1.Konva.Util.haveIntersection(clientRect, box.getClientRect({ skipShadow: true })));
this.resetBoxBorder();
if (selection.width() !== 0 && selection.height() !== 0 && selectedBoxes.length) {
selectedBoxes.forEach((node) => {
node.stroke(BOX_FILL_ACTIVE);
});
}
else {
// 没有框选到目标重置激活状态
this.currentNode = null;
this.handlePanelChange(0);
// 每次点击画布都重新渲染,保证最新
this.render();
}
selection.visible(false);
});
group.add(selection);
return group;
},
/***
* Root节点本身并没有实际意义只是会指向节点中isRoot标识为true的节点
*/
generateRoot() {
// 静态Root节点单独一组因为要盖住staticArrowGroup而且nodeGroup每次渲染都会清空
const group = new lib_1.Konva.Group();
// 根节点虚构一个node结构node没有id的话就是Root节点
const node = {
x: ROOT_X,
y: ROOT_Y,
};
const wrapper = new lib_1.Konva.Group(Object.assign({}, node));
const box = new lib_1.Konva.Rect({
x: 0,
y: 0,
width: BOX_WIDTH,
height: this.getBoxHeight(node),
fill: BOX_FILL,
stroke: BOX_FILL,
strokeWidth: BOX_BORDER_WIDTH,
cornerRadius: BORDER_RADIUS,
shadowColor: "#111111",
shadowBlur: 16,
shadowOffset: { x: 2, y: 2 },
});
const mainX = (BOX_WIDTH - MAIN_WIDTH) / 2;
const main = new lib_1.Konva.Rect({
x: mainX,
y: MAIN_GAP,
width: MAIN_WIDTH,
height: MAIN_HEIGHT,
fill: MAIN_FILL,
stroke: MAIN_BORDER_COLOR,
strokeWidth: MAIN_BORDER_WIDTH,
cornerRadius: MAIN_BORDER_RADIUS,
});
const name = new lib_1.Konva.Text({
x: mainX + TEXT_PADDING,
text: "Root",
fontSize: NAME_SIZE,
fill: TEXT_FILL,
width: MAIN_WIDTH,
height: NAME_SIZE,
});
// 文字的大小会影响高度,所以动态设置
name.setAttrs({
y: MAIN_GAP * 6 - name.height(),
});
const [panelStatic, panelDynamic] = this.generatePanel(Object.assign({}, node));
wrapper.add(box);
wrapper.add(main);
wrapper.add(name);
wrapper.add(panelStatic);
wrapper.add(panelDynamic);
group.add(wrapper);
return group;
},
generateWrapper(node) {
const BOX_HEIGHT = this.getBoxHeight(node);
const wrapper = new lib_1.Konva.Group({
id: node.id,
x: node.x,
y: node.y,
draggable: true,
dragBoundFunc(currentNodePos) {
return {
x: clamp(currentNodePos.x, CANVAS_WIDTH - BOX_WIDTH, 0),
y: clamp(currentNodePos.y, CANVAS_HEIGHT - BOX_HEIGHT, 0),
};
},
});
wrapper.on("dragmove", (e) => {
wrapper.zIndex(nodeGroup.children.length - 1);
const movementX = e.evt.movementX;
const movementY = e.evt.movementY;
const curMoveShape = e.target;
// selectedBoxes里存的是boxcurMoveShape(e.target)是wrapper
const selectWrapper = selectedBoxes.map((e) => e.parent);
const isCurShapeInSelectWrapper = selectWrapper.some((e) => e.attrs.id === curMoveShape.attrs.id);
// 当前选中的节点是否在框选名单内
if (isCurShapeInSelectWrapper) {
// 在的话,所有节点同时移动
for (const item of selectWrapper) {
// 其他在框选中的节点,跟着被指定节点移动
if (item.attrs.id !== curMoveShape.attrs.id) {
item.setAttrs({
x: item.attrs.x + movementX,
y: item.attrs.y + movementY,
});
}
this.handleNodeMove(item);
}
}
else {
this.handleNodeMove(curMoveShape);
}
});
wrapper.on("click", (e) => {
// 只支持左键选中
if (e.evt.button !== 0) {
return;
}
this.resetBoxBorder();
selectedBoxes = [];
this.currentNode = node;
this.handlePanelChange(1);
// 获取节点事件相关信息
this.handleEventNodeChange(this.onStart, this.currentNode.event[this.onStart].node, false);
this.handleEventNodeChange(this.onUpdate, this.currentNode.event[this.onUpdate].node, false);
this.handleEventNodeChange(this.onEnd, this.currentNode.event[this.onEnd].node, false);
this.render();
});
return wrapper;
},
generateBox(node) {
var _a;
const box = new lib_1.Konva.Rect({
name: "box",
x: 0,
y: 0,
fill: BOX_FILL,
stroke: ((_a = this.currentNode) === null || _a === void 0 ? void 0 : _a.id) === node.id ? BOX_FILL_ACTIVE : BOX_FILL,
strokeWidth: BOX_BORDER_WIDTH,
cornerRadius: BORDER_RADIUS,
width: BOX_WIDTH,
height: this.getBoxHeight(node),
shadowColor: "#111111",
shadowBlur: 16,
shadowOffset: { x: 2, y: 2 },
});
return box;
},
generateMain(node) {
const mainX = (BOX_WIDTH - MAIN_WIDTH) / 2;
const main = new lib_1.Konva.Rect({
x: mainX,
y: MAIN_GAP,
fill: MAIN_FILL,
stroke: MAIN_BORDER_COLOR,
strokeWidth: MAIN_BORDER_WIDTH,
cornerRadius: MAIN_BORDER_RADIUS,
width: MAIN_WIDTH,
height: MAIN_HEIGHT,
});
return main;
},
generateRemove(node) {
const removeGroup = new lib_1.Konva.Group({
x: BOX_WIDTH,
y: 0,
});
const removeCircle = new lib_1.Konva.Circle({
x: 0,
y: 0,
radius: REMOVE_RADIUS,
fill: REMOVE_CIRCLE_FILL,
shadowColor: "black",
shadowBlur: 8,
shadowOffset: { x: 4, y: 4 },
});
const removeLineLeft = new lib_1.Konva.Line({
stroke: REMOVE_LINE_FILL,
strokeWidth: REMOVE_LINE_WIDTH,
points: [
-REMOVE_RADIUS + REMOVE_PADDING,
-REMOVE_RADIUS + REMOVE_PADDING,
REMOVE_RADIUS - REMOVE_PADDING,
REMOVE_RADIUS - REMOVE_PADDING,
],
});
const removeLineRight = new lib_1.Konva.Line({
stroke: REMOVE_LINE_FILL,
strokeWidth: REMOVE_LINE_WIDTH,
points: [
REMOVE_RADIUS - REMOVE_PADDING,
-REMOVE_RADIUS + REMOVE_PADDING,
-REMOVE_RADIUS + REMOVE_PADDING,
REMOVE_RADIUS - REMOVE_PADDING,
],
});
removeGroup.add(removeCircle);
removeGroup.add(removeLineLeft);
removeGroup.add(removeLineRight);
removeGroup.on("mouseover", activeCursor);
removeGroup.on("mouseout", defaultCursor);
removeGroup.on("click", () => {
this.removeNode(node);
});
return removeGroup;
},
generatePanel(node) {
const panelX = (BOX_WIDTH - PANEL_WIDTH) / 2;
const panelStatic = new lib_1.Konva.Rect({
x: panelX,
y: MAIN_HEIGHT + MAIN_GAP * 2.2,
width: PANEL_WIDTH,
height: PANEL_HEIGHT,
fill: PANEL_FILL,
stroke: MAIN_BORDER_COLOR,
strokeWidth: MAIN_BORDER_WIDTH,
cornerRadius: PANEL_BORDER_RADIUS,
});
const panelDynamic = new lib_1.Konva.Rect({
x: panelX,
y: MAIN_HEIGHT + MAIN_GAP * 2,
width: PANEL_WIDTH,
height: PANEL_HEIGHT,
fill: "transparent",
cornerRadius: PANEL_BORDER_RADIUS,
draggable: true,
dragBoundFunc(currentNodePos) {
return {
x: clamp(currentNodePos.x, CANVAS_WIDTH - PANEL_WIDTH, 0),
y: clamp(currentNodePos.y, CANVAS_HEIGHT - PANEL_HEIGHT, 0),
};
},
});
panelDynamic.on("mouseover", activeCursor);
panelDynamic.on("mouseout", defaultCursor);
panelDynamic.on("dragstart", (e) => {
dynamicArrow.setAttrs({
x: node.x + BOX_WIDTH / 2,
y: node.y + this.getBoxHeight(node),
visible: true,
});
});
panelDynamic.on("dragmove", (e) => {
const { x, y } = stage.getPointerPosition();
const centerX = node.x + BOX_WIDTH / 2;
const centerY = node.y + this.getBoxHeight(node);
dynamicArrow === null || dynamicArrow === void 0 ? void 0 : dynamicArrow.setAttrs({
points: [0, 0, clamp(x, CANVAS_WIDTH, 0) - centerX, clamp(y, CANVAS_HEIGHT, 0) - centerY],
});
});
panelDynamic.on("dragend", (e) => {
// 动态面板归位
const panelStaticAttrs = panelStatic.attrs;
panelDynamic.setAttrs({
x: panelStaticAttrs.x,
y: panelStaticAttrs.y,
});
// 隐藏动态箭头
dynamicArrow.visible(false);
defaultCursor();
this.setChild(e, node);
});
return [panelStatic, panelDynamic];
},
generateText(node) {
const mainX = (BOX_WIDTH - MAIN_WIDTH) / 2;
const name = new lib_1.Konva.Text({
x: mainX + TEXT_PADDING,
text: node.name,
fontSize: NAME_SIZE,
fill: TEXT_FILL,
width: MAIN_WIDTH,
height: NAME_SIZE,
ellipsis: true,
});
// 文字的大小会影响高度,所以动态设置
name.setAttrs({
y: MAIN_GAP * 6 - name.height(),
});
const index = this.preOrderIndexMap[node.id];
const prefix = index === undefined ? "" : `${index}:`;
const type = new lib_1.Konva.Text({
x: mainX + TEXT_PADDING,
text: `${prefix}${node.type}`,
fontSize: TYPE_SIZE,
fill: TEXT_FILL,
width: MAIN_WIDTH,
height: TYPE_SIZE,
ellipsis: true,
});
type.setAttrs({
y: MAIN_GAP * 8.6 - type.height() / 2,
});
return [name, type];
},
generateAbort(node) {
const abortGroup = new lib_1.Konva.Group();
const abortCircle = new lib_1.Konva.Circle({
x: 0,
y: 0,
radius: ABORT_RADIUS,
fill: ABORT_FILL,
});
const commonCfg = {
x: 0,
y: 0,
pointerLength: 5,
pointerWidth: 8,
stroke: ABORT_FILL,
strokeWidth: ABORT_LINE_SIZE,
};
const abortArrowDown = new lib_1.Konva.Arrow(Object.assign({ points: [0, -1, 0, 16] }, commonCfg));
const abortArrowRight = new lib_1.Konva.Arrow(Object.assign({ points: [-1, 0, 16, 0] }, commonCfg));
switch (node.abortType) {
case node_1.AbortType.LowerPriority:
abortGroup.add(abortCircle);
abortGroup.add(abortArrowRight);
break;
case node_1.AbortType.Self:
abortGroup.add(abortCircle);
abortGroup.add(abortArrowDown);
break;
case node_1.AbortType.Both:
abortGroup.add(abortCircle);
abortGroup.add(abortArrowRight);
abortGroup.add(abortArrowDown);
break;
default:
break;
}
return abortGroup;
},
generateBreak(node) {
const breakGroup = new lib_1.Konva.Group({
x: BOX_WIDTH / 2,
y: 0,
});
const breakCircle = new lib_1.Konva.Circle({
x: 0,
y: 0,
radius: REMOVE_RADIUS,
fill: REMOVE_CIRCLE_FILL,
shadowColor: "black",
shadowBlur: 8,
shadowOffset: { x: 4, y: 4 },
});
const breakLineLeft = new lib_1.Konva.Line({
stroke: REMOVE_LINE_FILL,
strokeWidth: REMOVE_LINE_WIDTH,
points: [
-REMOVE_RADIUS + REMOVE_PADDING,
-REMOVE_RADIUS + REMOVE_PADDING,
REMOVE_RADIUS - REMOVE_PADDING,
REMOVE_RADIUS - REMOVE_PADDING,
],
});
const breakLineRight = new lib_1.Konva.Line({
stroke: REMOVE_LINE_FILL,
strokeWidth: REMOVE_LINE_WIDTH,
points: [
REMOVE_RADIUS - REMOVE_PADDING,
-REMOVE_RADIUS + REMOVE_PADDING,
-REMOVE_RADIUS + REMOVE_PADDING,
REMOVE_RADIUS - REMOVE_PADDING,
],
});
breakGroup.add(breakCircle);
breakGroup.add(breakLineLeft);
breakGroup.add(breakLineRight);
breakGroup.on("mouseover", activeCursor);
breakGroup.on("mouseout", defaultCursor);
breakGroup.on("click", () => {
this.removeParent(node);
});
return breakGroup;
},
// Action和Condition不需要Panel所以height动态计算
getBoxHeight(node) {
let BOX_HEIGHT = 68;
// Root节点
if (node.type === undefined) {
return BOX_HEIGHT;
}
if (!ParentNodes.includes(node.type)) {
BOX_HEIGHT = BOX_HEIGHT - PANEL_HEIGHT - MAIN_GAP;
}
return BOX_HEIGHT;
},
isComposite(node) {
if (!node) {
return false;
}
return CompositeNodes.includes(node.type);
},
showWarn(text) {
let time = getTime();
const content = `${time}${text}`;
while (this.logs.length >= 10) {
this.logs.shift();
}
this.logs.push({ id: uuid(), content });
console.warn(content);
},
// 视角回到root节点
backRoot() {
var _a, _b;
(_b = (_a = this.$refs) === null || _a === void 0 ? void 0 : _a.scroll) === null || _b === void 0 ? void 0 : _b.scroll((CANVAS_WIDTH - this.$refs.scroll.getBoundingClientRect().width) / 2, ROOT_Y - 50);
},
},
});
const panelDataMap = new WeakMap();
/**
* @zh 如果希望兼容 3.3 之前的版本可以使用下方的代码
* @en You can add the code below if you want compatibility with versions prior to 3.3
*/
// Editor.Panel.define = Editor.Panel.define || function(options: any) { return options }
module.exports = Editor.Panel.define({
listeners: {
show() {
// console.log("show");
},
hide() {
// console.log("hide");
},
},
template: lib_1.fs.readFileSync(path_1.default.join(__dirname, "../../../src/panels/static/template/default/index.html"), "utf-8"),
style: lib_1.fs.readFileSync(path_1.default.join(__dirname, "../../../src/panels/static/style/default/index.css"), "utf-8"),
$: {
app: "#app",
},
data() {
return {};
},
methods: {
initSelection() {
const vm = panelDataMap.get(this);
if (vm) {
vm.initSelection();
}
},
},
ready() {
if (this.$.app) {
const vm = new component();
panelDataMap.set(this, vm);
vm.$mount(this.$.app);
}
},
beforeClose() { },
close() {
const vm = panelDataMap.get(this);
if (vm) {
vm.$destroy();
}
},
});