mirror of
https://gitee.com/sli97/behavior-eden-coco-plugin.git
synced 2024-12-25 11:19:06 +00:00
1356 lines
51 KiB
JavaScript
1356 lines
51 KiB
JavaScript
"use strict";
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var __importDefault = (this && this.__importDefault) || function (mod) {
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return (mod && mod.__esModule) ? mod : { "default": mod };
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};
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Object.defineProperty(exports, "__esModule", { value: true });
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// @ts-nocheck
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const path_1 = __importDefault(require("path"));
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const lib_1 = require("../../../lib");
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const node_1 = require("../../runtime/node");
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const decorator_1 = require("../../runtime/core/decorator");
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const utils_1 = require("../../runtime/core/utils");
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// 画布宽高
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const CANVAS_WIDTH = 2000;
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const CANVAS_HEIGHT = 1400;
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// 节点box属性
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const BOX_WIDTH = 100;
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// const BOX_HEIGHT = 64; //height通过getBoxHeight方法动态计算
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const BOX_FILL = "#484848";
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const BOX_FILL_ACTIVE = "#E8B116";
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const BOX_BORDER_WIDTH = 4;
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// 节点main属性
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const MAIN_GAP = 4;
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const MAIN_WIDTH = BOX_WIDTH - MAIN_GAP * 2;
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const MAIN_HEIGHT = 42;
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const MAIN_FILL = "#2b2b2b";
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const MAIN_BORDER_COLOR = "#121212";
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const MAIN_BORDER_WIDTH = 1;
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const MAIN_BORDER_RADIUS = 2;
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// 节点panel属性
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const PANEL_WIDTH = BOX_WIDTH - MAIN_GAP * 2;
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const PANEL_HEIGHT = 14;
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const PANEL_FILL = "#2C2C2C";
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const PANEL_BORDER_RADIUS = 2;
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// 删除节点圆圈属性
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const REMOVE_RADIUS = 8;
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const REMOVE_PADDING = 5;
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const REMOVE_CIRCLE_FILL = "#484848";
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const REMOVE_LINE_FILL = "#CCCCCC";
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const REMOVE_LINE_WIDTH = 2;
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// 中断类型属性
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const ABORT_RADIUS = 5;
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const ABORT_FILL = "#642EA4";
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const ABORT_LINE_SIZE = 4;
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// 箭头属性
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const ARROW_FILL = "#F2F2F2";
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const ARROW_SIZE = 6;
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const ARROW_LINE_SIZE = 2;
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// 辅助线间隔
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const LINE_GAP = 20;
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// 文本属性
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const TEXT_FILL = "#CCCCCC";
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const NAME_SIZE = 14;
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const TYPE_SIZE = 12;
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const TEXT_PADDING = 5;
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// 边框半径
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const BORDER_RADIUS = 6;
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// Root节点属性
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const ROOT_X = (CANVAS_WIDTH - BOX_WIDTH) / 2;
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const ROOT_Y = 300;
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let stage;
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let baseLayer;
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let bgGroup;
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let staticArrowGroup;
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let dynamicArrowGroup;
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let rootGroup;
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let nodeGroup;
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let selectionGroup;
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// 拖拽panel时生成的动态箭头
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let dynamicArrow;
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// 当前框选的box(因为计算碰撞只能跟shape碰撞,不能跟group)
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let selectedBoxes = [];
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// 移动防抖存储相关;
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let SAVE_DEBOUNCE_TIMER = null;
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const DEBOUNCE_TIME = 200;
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// 获取父类构造函数(ts:constructor === class)
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const getParentCls = (cls) => { var _a; return cls && ((_a = cls.prototype.__proto__) === null || _a === void 0 ? void 0 : _a.constructor); };
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// 生成节点uuid
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const uuid = () => Editor.Utils.UUID.generate();
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// 防止越界
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const clamp = (value, max, min) => (value < min ? min : value > max ? max : value);
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// 是否命中
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const hit = (x, y, targetX, targetY, targetW, targetH) => x > targetX && y > targetY && x < targetX + targetW && y < targetY + targetH;
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// 时间格式化
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const getTime = () => {
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const addZero = (value) => (value < 10 ? "0" + value : value);
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const date = new Date();
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let year = date.getFullYear();
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let month = addZero(date.getMonth() + 1);
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let weekday = addZero(date.getDate());
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let hour = addZero(date.getHours());
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let minute = addZero(date.getMinutes());
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let second = addZero(date.getSeconds());
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return year + "-" + month + "-" + weekday + " " + hour + ":" + minute + ":" + second;
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};
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const BTreeCompName = "BehaviorTree";
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/***
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* 通过btclass装饰器收集到所有节点类型,然后把节点按类型分组,组成以下结构
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* [{
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id: NodeCategory.Composite,
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items: [ { type: NodeType.Selector }, { type: NodeType.Selector } ],
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expand: true}];
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*/
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const nodeCategory = ((nodeClsMap) => {
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var _a;
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let temp = new Map([
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[node_1.Composite.name, []],
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[node_1.Decorator.name, []],
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[node_1.Condition.name, []],
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[node_1.Action.name, []],
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]);
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let clsList = [...nodeClsMap.values()];
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for (const cls of clsList) {
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// 获取node的父类cls名字
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const parentCls = getParentCls(cls);
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if (parentCls) {
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const parentClsName = parentCls.name;
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(_a = temp.get(parentClsName)) === null || _a === void 0 ? void 0 : _a.push({
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type: cls.name,
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});
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}
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}
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const result = [...temp.entries()].map(([id, items]) => ({
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id,
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items,
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expand: true,
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}));
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return result;
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})(decorator_1.nodeClsMap);
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/***
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* 获取所有parentNode类型的节点
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*/
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const ParentNodes = [...decorator_1.nodeClsMap.values()]
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.filter((cls) => {
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let parentCls = getParentCls(cls);
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while (parentCls) {
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if (parentCls.name === node_1.ParentNode.name) {
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return true;
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}
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parentCls = getParentCls(parentCls);
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}
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return false;
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})
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.map((cls) => cls.name);
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/***
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* 获取所有Composite类型的节点
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*/
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const CompositeNodes = [...decorator_1.nodeClsMap.values()]
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.filter((cls) => {
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let parentCls = getParentCls(cls);
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while (parentCls) {
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if (parentCls.name === node_1.Composite.name) {
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return true;
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}
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parentCls = getParentCls(parentCls);
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}
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return false;
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})
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.map((cls) => cls.name);
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const activeCursor = () => {
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stage && (stage.container().style.cursor = "pointer");
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};
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const defaultCursor = () => {
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stage && (stage.container().style.cursor = "default");
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};
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const component = lib_1.Vue.extend({
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template: lib_1.fs.readFileSync(path_1.default.join(__dirname, "../../../src/panels/static/template/vue/app.html"), "utf-8"),
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$: {
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tree: "#tree",
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scroll: "#scroll",
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},
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filters: {
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toUpperCase(value) {
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if (!value) {
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return "";
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}
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const str = value.toString();
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return str.charAt(0).toUpperCase() + str.slice(1);
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},
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},
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data() {
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return {
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onStart: "onStart",
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onUpdate: "onUpdate",
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onEnd: "onEnd",
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// 为了让模板访问,
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AbortType: node_1.AbortType,
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panels: ["Nodes", "Inspector"],
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// 当前选中的panel
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currentPanel: 0,
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// 节点面板
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nodeCategory,
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// json资源列表
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assets: [],
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// 当前选中的json资源
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currentAsset: null,
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// 当前选中的节点
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currentNode: null,
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// 事件相关节点查询的组件和方法信息
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/***
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* 结构如下 {
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* [lifecycle]:[{ uuid, methods,compName }]
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* }
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* }
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*/
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nodeCompMethodInfo: {},
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logs: [],
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maskText: "",
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};
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},
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computed: {
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nodes() {
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if (this.currentAsset) {
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return this.currentAsset.content.nodes;
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}
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return [];
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},
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nodeMap() {
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const map = {};
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for (const node of this.nodes) {
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map[node.id] = node;
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}
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return map;
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},
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// key是节点id,value是前序索引
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preOrderIndexMap() {
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const root = (0, utils_1.buildTree)(this.nodes);
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if (!root) {
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return {};
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}
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const temp = (0, utils_1.preOrder)(root);
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const map = temp.reduce((total, item, index) => {
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total[item.id] = index;
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return total;
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}, {});
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return map;
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},
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abortTypeList() {
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// 解决数字枚举编译成js以后,生成两份key的问题
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return Object.entries(this.AbortType)
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.filter((e) => !Number.isInteger(Number(e[0])))
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.map((e) => ({ label: e[0], value: e[1] }));
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},
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lifeCycleComponents() {
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return [this.onStart, this.onUpdate, this.onEnd].reduce((total, lifeCycle) => {
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let res = [];
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if (this.currentNode) {
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const isSelectNode = Boolean(this.currentNode.event[lifeCycle].node);
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if (isSelectNode) {
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res = this.nodeCompMethodInfo[lifeCycle] || [];
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}
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}
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total[lifeCycle] = res;
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return total;
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}, {});
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},
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lifeCycleMethods() {
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return [this.onStart, this.onUpdate, this.onEnd].reduce((total, lifeCycle) => {
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var _a, _b;
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let res = [];
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if (this.currentNode) {
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const compUuid = (_a = this.currentNode.event[lifeCycle]) === null || _a === void 0 ? void 0 : _a.comp;
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if (compUuid && this.nodeCompMethodInfo[lifeCycle]) {
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res = (_b = this.nodeCompMethodInfo[lifeCycle].find((e) => e.uuid === compUuid)) === null || _b === void 0 ? void 0 : _b.methods;
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}
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}
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total[lifeCycle] = res;
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return total;
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}, {});
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},
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},
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async mounted() {
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this.init();
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},
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methods: {
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/***
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* 初始化相关
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*/
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async init() {
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// 初始化画布
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this.initCanvas();
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// 根据当前选中节点初始化行为树
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await this.initSelection();
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this.backRoot();
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},
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initCanvas() {
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// 初始化舞台
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stage = new lib_1.Konva.Stage({
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container: this.$refs.tree,
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width: CANVAS_WIDTH,
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height: CANVAS_HEIGHT,
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});
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// 基础层,目前只有一层,每层都会生成一个canvas
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baseLayer = new lib_1.Konva.Layer();
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// 背景组
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bgGroup = this.generateBg();
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baseLayer.add(bgGroup);
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// 静态箭头层
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staticArrowGroup = new lib_1.Konva.Group();
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baseLayer.add(staticArrowGroup);
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// 动态箭头层(用户手动拉出来的箭头)
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dynamicArrowGroup = this.generateDynamicArrowGroup();
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baseLayer.add(dynamicArrowGroup);
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// Root组
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rootGroup = this.generateRoot();
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baseLayer.add(rootGroup);
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// 节点层
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nodeGroup = new lib_1.Konva.Group();
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baseLayer.add(nodeGroup);
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// 框选层
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selectionGroup = this.generatesSelectionGroup();
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baseLayer.add(selectionGroup);
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// 层添加到舞台
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stage.add(baseLayer);
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},
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// 获取json文件
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async initAssets() {
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const behaviorTreeComponentUuids = [];
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const dfs = (node) => {
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if (!node) {
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return;
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}
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for (const comp of node.components) {
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if (comp.type === BTreeCompName) {
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behaviorTreeComponentUuids.push(comp.value);
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break;
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}
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}
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for (const item of node.children) {
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dfs(item);
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}
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};
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// 获取场景节点树
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const sceneNode = await Editor.Message.request("scene", "query-node-tree");
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// 收集场景上所有BehaviorTree组件uuid
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dfs(sceneNode);
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// 收集BehaviorTree组件上的json路径
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const rawUrls = await Promise.all(behaviorTreeComponentUuids.map((uuid) => Editor.Message.request("scene", "execute-component-method", {
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uuid: uuid,
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name: "getAssetUrl",
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})));
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// 过滤空的并去重
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const urls = [...new Set(rawUrls.filter(Boolean))];
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// 根据url获取所有json文件信息
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const assets = await Promise.all(urls.map((url) => Editor.Message.request("asset-db", "query-asset-info", url)));
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this.assets = assets.map(({ name, source, file }) => ({ name, url: source, file: file, content: "" }));
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},
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async initSelection() {
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// 切换节点时清空全局数据
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selectedBoxes = [];
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SAVE_DEBOUNCE_TIMER = null;
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// 找到当前选中的节点
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const node = await Editor.Message.request("scene", "query-node", Editor.Selection.getSelected("node"));
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// 未选中节点或者选中的是场景节点(场景节点不能添加组件)
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if (!(node === null || node === void 0 ? void 0 : node.__comps__)) {
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this.maskText = "请选中一个非场景根节点非空名称节点来开始行为树制作";
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return;
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}
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// 找到BehaviorTree组件
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const index = node.__comps__.findIndex((v) => v.type === BTreeCompName);
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if (index === -1) {
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this.maskText = "要制作行为树,需要先为当前节点添加行为树组件";
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return;
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}
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const comp = node.__comps__[index];
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// 调用BehaviorTree组件上的方法
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const url = await Editor.Message.request("scene", "execute-component-method", {
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uuid: comp.value.uuid.value,
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name: "getAssetUrl",
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});
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// JSON文件不存在
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if (!url) {
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this.maskText = "当前行为树组件缺少JSON资源,点击BehaviorEditor组件按钮即可创建";
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return;
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}
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this.maskText = "";
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// 选中此文件,设置好currentAsset才能把组件nodes数据同步到JSON
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this.handleSelectAsset(url);
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},
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async handleSelectAsset(url) {
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var _a;
|
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// 实时获取当前场景所有behaviorTree组件上的json文件
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await this.initAssets();
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const json = this.assets.find((e) => e.url === url);
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if (!json) {
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this.showWarn("JSON文件不存在");
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return;
|
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}
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if (((_a = this.currentAsset) === null || _a === void 0 ? void 0 : _a.url) === (json === null || json === void 0 ? void 0 : json.url)) {
|
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return;
|
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}
|
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this.currentAsset = json;
|
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try {
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const content = await lib_1.fs.readJSONSync(json.file);
|
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this.currentAsset.content = content;
|
||
this.render();
|
||
}
|
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catch (e) {
|
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if (e instanceof SyntaxError) {
|
||
// JSON文件语法异常的情况下,初始化内容
|
||
this.showWarn("JSON文件内容初始化成功");
|
||
const content = { nodes: [] };
|
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await lib_1.fs.writeJSONSync(json.file, content);
|
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this.currentAsset.content = content;
|
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this.render();
|
||
}
|
||
else {
|
||
// 输出其他异常
|
||
this.showWarn(e);
|
||
}
|
||
}
|
||
},
|
||
handlePanelChange(value) {
|
||
this.currentPanel = value;
|
||
},
|
||
handleNameChange(value) {
|
||
if (this.currentNode) {
|
||
this.currentNode.name = value;
|
||
// 需要立刻渲染节点,并防抖存储
|
||
this.render(true, true);
|
||
}
|
||
},
|
||
handleAbortTypeChange(value) {
|
||
if (this.currentNode) {
|
||
this.currentNode.abortType = Number(value);
|
||
this.render();
|
||
}
|
||
},
|
||
async handleEventNodeChange(lifeCycle, uuid = "", shouldSave = true) {
|
||
if (!this.currentNode) {
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||
this.showWarn("当前节点不存在");
|
||
return;
|
||
}
|
||
this.currentNode.event[lifeCycle].node = uuid;
|
||
if (uuid) {
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||
await this.getNodeCompMethods(lifeCycle, uuid);
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||
}
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||
else {
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||
this.currentNode.event[lifeCycle].comp = "";
|
||
this.currentNode.event[lifeCycle].method = "";
|
||
// 事件参数就不手动清空了
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||
// this.currentNode.event[lifeCycle].data = "";
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}
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||
// 点击canvas某个节点的时候,会触发handleEventNodeChange获取场景节点数据,此时不保存数据
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||
if (shouldSave) {
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||
await this.saveAsset();
|
||
}
|
||
},
|
||
async getNodeCompMethods(lifeCycle, uuid) {
|
||
const [nodeInfo, compMethodInfo] = await Promise.all([
|
||
Editor.Message.request("scene", "query-node", uuid),
|
||
Editor.Message.request("scene", "query-component-function-of-node", uuid),
|
||
]);
|
||
if (!nodeInfo || !compMethodInfo) {
|
||
this.showWarn("节点信息不存在");
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||
return;
|
||
}
|
||
/***
|
||
* compMethodInfo的组件信息只有组件名,需要获取组件的uuid
|
||
* 组成这样的格式
|
||
*/
|
||
const compsMethods = nodeInfo.__comps__.map((comp) => {
|
||
const name = comp.type;
|
||
const uuid = comp.value.uuid.value;
|
||
const methods = compMethodInfo[name];
|
||
return {
|
||
name,
|
||
uuid,
|
||
methods,
|
||
};
|
||
});
|
||
this.nodeCompMethodInfo = Object.assign(Object.assign({}, this.nodeCompMethodInfo), { [lifeCycle]: compsMethods });
|
||
},
|
||
async handleEventCompChange(lifeCycle, uuid) {
|
||
this.currentNode.event[lifeCycle].comp = uuid;
|
||
if (!uuid) {
|
||
this.currentNode.event[lifeCycle].method = "";
|
||
}
|
||
await this.saveAsset();
|
||
},
|
||
async handleEventMethodChange(lifeCycle, method) {
|
||
this.currentNode.event[lifeCycle].method = method;
|
||
await this.saveAsset();
|
||
},
|
||
async handleEventDataChange(lifeCycle, data) {
|
||
this.currentNode.event[lifeCycle].data = data;
|
||
await this.saveAsset();
|
||
},
|
||
async saveAsset() {
|
||
var _a;
|
||
const file = (_a = this.currentAsset) === null || _a === void 0 ? void 0 : _a.file;
|
||
if (!file) {
|
||
this.showWarn("数据存储失败,未指定JSON");
|
||
return;
|
||
}
|
||
const content = this.currentAsset.content;
|
||
// 修改json文件
|
||
lib_1.fs.writeJSONSync(file, content);
|
||
},
|
||
/***
|
||
* 渲染画布
|
||
* renderNode:拖拽的时候不渲染节点
|
||
* debounceSave:防抖存储,用在移动和高频input中
|
||
*/
|
||
render(renderNode = true, debounceSave = false) {
|
||
staticArrowGroup.destroyChildren();
|
||
for (const node of this.nodes) {
|
||
this.renderArrow(node);
|
||
}
|
||
clearTimeout(SAVE_DEBOUNCE_TIMER);
|
||
// 渲染节点
|
||
if (renderNode) {
|
||
nodeGroup.destroyChildren();
|
||
for (const node of this.nodes) {
|
||
this.renderNode(node);
|
||
}
|
||
}
|
||
// 防抖存储
|
||
if (debounceSave) {
|
||
SAVE_DEBOUNCE_TIMER = setTimeout(() => {
|
||
SAVE_DEBOUNCE_TIMER = null;
|
||
this.saveAsset();
|
||
}, DEBOUNCE_TIME);
|
||
}
|
||
else {
|
||
this.saveAsset();
|
||
}
|
||
},
|
||
renderNode(node) {
|
||
// 节点组
|
||
const wrapper = this.generateWrapper(node);
|
||
// 节点盒子
|
||
const box = this.generateBox(node);
|
||
// 节点主要内容
|
||
const main = this.generateMain(node);
|
||
// 节点文本
|
||
const [name, type] = this.generateText(node);
|
||
// 节点上下面板
|
||
const [panelStatic, panelDynamic] = this.generatePanel(node);
|
||
// 中断类型icon
|
||
const abortGroup = this.generateAbort(node);
|
||
// 移除节点按钮
|
||
const removeGroup = this.generateRemove(node);
|
||
// 断开箭头按钮
|
||
const breakGroup = this.generateBreak(node);
|
||
wrapper.add(box);
|
||
wrapper.add(main);
|
||
wrapper.add(name);
|
||
wrapper.add(type);
|
||
// 继承ParentNode类型的节点才能显示设置子节点面板
|
||
if (ParentNodes.includes(node.type)) {
|
||
wrapper.add(panelStatic);
|
||
wrapper.add(panelDynamic);
|
||
}
|
||
wrapper.add(abortGroup);
|
||
wrapper.add(removeGroup);
|
||
wrapper.add(breakGroup);
|
||
removeGroup.visible(false);
|
||
breakGroup.visible(false);
|
||
const parentNode = this.getParentNode(node);
|
||
// 有父节点或者是Root节点的时候,渲染break按钮
|
||
const showBreak = Boolean(parentNode || node.isRoot);
|
||
wrapper.on("mouseover", () => {
|
||
!removeGroup.visible() && removeGroup.visible(true);
|
||
!breakGroup.visible() && showBreak && breakGroup.visible(true);
|
||
});
|
||
wrapper.on("mouseout", () => {
|
||
removeGroup.visible() && removeGroup.visible(false);
|
||
breakGroup.visible() && showBreak && breakGroup.visible(false);
|
||
});
|
||
nodeGroup.add(wrapper);
|
||
},
|
||
/***
|
||
* 渲染从父节点指向子节点的箭头
|
||
* getArrowStartXY传入父节点,getArrowEndXY传入子节点
|
||
*/
|
||
renderArrow(node) {
|
||
const commonCfg = {
|
||
pointerLength: ARROW_SIZE,
|
||
pointerWidth: ARROW_SIZE,
|
||
fill: ARROW_FILL,
|
||
stroke: ARROW_FILL,
|
||
strokeWidth: ARROW_LINE_SIZE,
|
||
};
|
||
// isRoot标识为true的节点,多渲染一根从Root指向该节点的箭头
|
||
if (node.isRoot) {
|
||
const arrowStartXY = this.getArrowStartXY({
|
||
x: ROOT_X,
|
||
y: ROOT_Y,
|
||
});
|
||
const arrowEndXY = this.getArrowEndXY(node);
|
||
const arrow = new lib_1.Konva.Arrow(Object.assign(Object.assign(Object.assign({}, arrowStartXY), { points: [0, 0, arrowEndXY.x - arrowStartXY.x, arrowEndXY.y - arrowStartXY.y] }), commonCfg));
|
||
staticArrowGroup.add(arrow);
|
||
}
|
||
for (const childId of node.children) {
|
||
const childNode = this.nodeMap[childId];
|
||
const arrowStartXY = this.getArrowStartXY(node);
|
||
const arrowEndXY = this.getArrowEndXY(childNode);
|
||
const arrow = new lib_1.Konva.Arrow(Object.assign(Object.assign(Object.assign({}, arrowStartXY), { points: [0, 0, arrowEndXY.x - arrowStartXY.x, arrowEndXY.y - arrowStartXY.y] }), commonCfg));
|
||
staticArrowGroup.add(arrow);
|
||
}
|
||
},
|
||
addNode(type) {
|
||
const node = {
|
||
id: uuid(),
|
||
name: type,
|
||
type,
|
||
abortType: this.AbortType.None,
|
||
x: (CANVAS_WIDTH - BOX_WIDTH) / 2,
|
||
y: ROOT_Y + 100,
|
||
isRoot: false,
|
||
children: [],
|
||
event: {
|
||
onStart: { node: "", comp: "", method: "", data: "" },
|
||
onUpdate: { node: "", comp: "", method: "", data: "" },
|
||
onEnd: { node: "", comp: "", method: "", data: "" },
|
||
},
|
||
};
|
||
this.nodes.push(node);
|
||
this.render();
|
||
},
|
||
removeNode(node) {
|
||
const removeId = node.id;
|
||
// 倒序删除
|
||
for (let i = this.nodes.length - 1; i >= 0; i--) {
|
||
const item = this.nodes[i];
|
||
// 删除当前节点
|
||
if (item.id === removeId) {
|
||
this.nodes.splice(i, 1);
|
||
}
|
||
else {
|
||
// 删除关系节点
|
||
item.children = item.children.filter((childId) => childId !== removeId);
|
||
}
|
||
}
|
||
this.render();
|
||
if (this.currentNode === node) {
|
||
this.currentNode = null;
|
||
}
|
||
defaultCursor();
|
||
},
|
||
removeParent(node) {
|
||
// 根节点的话,重置isRoot标识
|
||
if (node.isRoot) {
|
||
node.isRoot = false;
|
||
this.render();
|
||
return;
|
||
}
|
||
const parentNode = this.getParentNode(node);
|
||
if (parentNode) {
|
||
const index = parentNode.children.findIndex((childId) => childId === node.id);
|
||
index > -1 && parentNode.children.splice(index, 1);
|
||
this.render();
|
||
}
|
||
defaultCursor();
|
||
},
|
||
/***
|
||
* 设置子节点
|
||
* node参数是父节点,通过e获取需要设置的子节点
|
||
*/
|
||
setChild(e, node) {
|
||
const { x, y } = stage.getPointerPosition();
|
||
// PS:hitNode不可能是Root UI节点,因为Root UI是虚构的,不存在 this.nodes中
|
||
const hitNode = this.nodes.find((node) => {
|
||
const targetX = node.x;
|
||
const targetY = node.y;
|
||
return hit(x, y, targetX, targetY, BOX_WIDTH, this.getBoxHeight(node));
|
||
});
|
||
// 没有命中节点
|
||
if (!hitNode) {
|
||
this.showWarn("未命中节点");
|
||
return;
|
||
}
|
||
// 从Root节点拉出来的箭头,命中普通节点
|
||
if (!node.id) {
|
||
// 命中节点已经是Root节点
|
||
if (hitNode.isRoot) {
|
||
this.showWarn("命中节点已经是Root节点");
|
||
return;
|
||
}
|
||
// 删除命中节点原来的关系
|
||
this.removeParent(hitNode);
|
||
// 重置所有isRoot标识
|
||
this.nodes.map((e) => (e.isRoot = false));
|
||
// 设置命中节点Root标识
|
||
hitNode.isRoot = true;
|
||
this.render();
|
||
// 普通节点拉出来的箭头命中普通节点
|
||
}
|
||
else {
|
||
// 命中节点的所有子孙节点(包括命中节点)包含当前节点,会造成循环
|
||
const dirty = this.getAllChildrenNode(hitNode).some((v) => v.id === node.id);
|
||
if (dirty) {
|
||
this.showWarn("存在循环");
|
||
return;
|
||
}
|
||
// 命中节点已是当前节点子节点
|
||
const parentHitNode = this.getParentNode(hitNode);
|
||
if ((parentHitNode === null || parentHitNode === void 0 ? void 0 : parentHitNode.id) === node.id) {
|
||
this.showWarn("命中节点已是当前节点子节点");
|
||
return;
|
||
}
|
||
// 删除命中节点原来的关系
|
||
this.removeParent(hitNode);
|
||
// 设置新关系
|
||
node.children.push(hitNode.id);
|
||
// 根据x坐标对子节点排序
|
||
this.sortNodeChildren(node);
|
||
this.render();
|
||
}
|
||
},
|
||
getParentNode(node) {
|
||
return this.nodes.find((v) => v.children.includes(node.id));
|
||
},
|
||
sortNodeChildren(node) {
|
||
node.children.sort((a, b) => this.nodeMap[a].x - this.nodeMap[b].x);
|
||
},
|
||
// 获取所有子孙节点
|
||
getAllChildrenNode(node) {
|
||
if (!node) {
|
||
return [];
|
||
}
|
||
let result = [];
|
||
const dfs = (node) => {
|
||
if (!node) {
|
||
return;
|
||
}
|
||
result.push(node);
|
||
for (const nodeId of node.children) {
|
||
const child = this.nodeMap[nodeId];
|
||
dfs(child);
|
||
}
|
||
};
|
||
dfs(node);
|
||
return result;
|
||
},
|
||
/***
|
||
* 移动节点,把xy保存到数据中,并重新渲染箭头
|
||
*/
|
||
handleNodeMove(shape) {
|
||
const id = shape.attrs.id;
|
||
if (!id) {
|
||
return;
|
||
}
|
||
const node = this.nodeMap[id];
|
||
node.x = shape.attrs.x;
|
||
node.y = shape.attrs.y;
|
||
const parentNode = this.getParentNode(node);
|
||
// 排序
|
||
if (parentNode) {
|
||
this.sortNodeChildren(parentNode);
|
||
}
|
||
this.render(false, true);
|
||
},
|
||
getArrowStartXY(node) {
|
||
return {
|
||
x: node.x + BOX_WIDTH / 2,
|
||
y: node.y + this.getBoxHeight(node) - PANEL_HEIGHT / 2,
|
||
};
|
||
},
|
||
getArrowEndXY(childNode) {
|
||
const childCenter = childNode.x + BOX_WIDTH / 2;
|
||
return {
|
||
x: childCenter,
|
||
y: childNode.y - 2,
|
||
};
|
||
},
|
||
resetBoxBorder() {
|
||
for (const child of nodeGroup.children) {
|
||
child.children[0].setAttrs({
|
||
stroke: BOX_FILL,
|
||
});
|
||
}
|
||
},
|
||
getNodeCenter(node) {
|
||
return {
|
||
x: node.x + BOX_WIDTH / 2,
|
||
y: node.y + this.getBoxHeight(node) / 2,
|
||
};
|
||
},
|
||
/***
|
||
* 设置背景和辅助线
|
||
*/
|
||
generateBg() {
|
||
const group = new lib_1.Konva.Group();
|
||
const bg = new lib_1.Konva.Rect({
|
||
x: 0,
|
||
y: 0,
|
||
fill: "#262626",
|
||
width: CANVAS_WIDTH,
|
||
height: CANVAS_HEIGHT,
|
||
id: "bg", //可以通过api find()找到这个节点
|
||
});
|
||
group.add(bg);
|
||
// 辅助线
|
||
for (let i = 0; i < CANVAS_WIDTH / LINE_GAP; i++) {
|
||
const y = i * LINE_GAP;
|
||
const x = i * LINE_GAP;
|
||
if (i % 8 === 0) {
|
||
const lineCfg = {
|
||
stroke: "#000000",
|
||
strokeWidth: 1,
|
||
};
|
||
const rowLine = new lib_1.Konva.Line(Object.assign(Object.assign({}, lineCfg), { points: [0, y, CANVAS_WIDTH, y] }));
|
||
const columnLine = new lib_1.Konva.Line(Object.assign(Object.assign({}, lineCfg), { points: [x, 0, x, CANVAS_HEIGHT] }));
|
||
group.add(rowLine);
|
||
group.add(columnLine);
|
||
}
|
||
else {
|
||
const lineCfg = {
|
||
stroke: "#343434",
|
||
strokeWidth: 1,
|
||
};
|
||
const rowLine = new lib_1.Konva.Line(Object.assign(Object.assign({}, lineCfg), { points: [0, y, CANVAS_WIDTH, y] }));
|
||
const columnLine = new lib_1.Konva.Line(Object.assign(Object.assign({}, lineCfg), { points: [x, 0, x, CANVAS_HEIGHT] }));
|
||
group.add(rowLine);
|
||
group.add(columnLine);
|
||
}
|
||
}
|
||
return group;
|
||
},
|
||
generateDynamicArrowGroup() {
|
||
const group = new lib_1.Konva.Group();
|
||
dynamicArrow = new lib_1.Konva.Arrow({
|
||
points: [0, 0, 0, 30],
|
||
pointerLength: ARROW_SIZE,
|
||
pointerWidth: ARROW_SIZE,
|
||
fill: ARROW_FILL,
|
||
stroke: ARROW_FILL,
|
||
strokeWidth: ARROW_LINE_SIZE,
|
||
visible: false,
|
||
});
|
||
// 动态箭头离开了canvas,松手的时候隐藏箭头
|
||
stage.on("mouseleave", () => {
|
||
dynamicArrow.visible(false);
|
||
});
|
||
group.add(dynamicArrow);
|
||
return group;
|
||
},
|
||
generatesSelectionGroup() {
|
||
const group = new lib_1.Konva.Group();
|
||
const selection = new lib_1.Konva.Rect({
|
||
fill: "rgba(0,0,0,0.3)",
|
||
visible: false,
|
||
});
|
||
let x1, y1, x2, y2;
|
||
stage.on("mousedown", (e) => {
|
||
e.evt.preventDefault();
|
||
if (e.evt.button === 1) {
|
||
return;
|
||
}
|
||
const source = e.target;
|
||
const target = stage.find("#bg")[0];
|
||
// 点击的是背景,则开始框选逻辑
|
||
if (source !== target) {
|
||
return;
|
||
}
|
||
x1 = x2 = stage.getPointerPosition().x;
|
||
y1 = y2 = stage.getPointerPosition().y;
|
||
selection.visible(true);
|
||
selection.width(0);
|
||
selection.height(0);
|
||
});
|
||
stage.on("mousemove", (e) => {
|
||
e.evt.preventDefault();
|
||
// 按下中间则拖拽
|
||
if (e.evt.buttons === 4) {
|
||
const movementX = e.evt.movementX;
|
||
const movementY = e.evt.movementY;
|
||
this.$refs.scroll.scrollBy(-movementX, -movementY);
|
||
return;
|
||
}
|
||
if (!selection.visible()) {
|
||
return;
|
||
}
|
||
e.evt.preventDefault();
|
||
x2 = stage.getPointerPosition().x;
|
||
y2 = stage.getPointerPosition().y;
|
||
selection.setAttrs({
|
||
x: Math.min(x1, x2),
|
||
y: Math.min(y1, y2),
|
||
width: Math.abs(x2 - x1),
|
||
height: Math.abs(y2 - y1),
|
||
});
|
||
});
|
||
stage.on("mouseup", (e) => {
|
||
e.evt.preventDefault();
|
||
// 中键
|
||
if (e.evt.button === 1) {
|
||
return;
|
||
}
|
||
// 所有点击都会冒泡上来
|
||
if (!selection.visible()) {
|
||
return;
|
||
}
|
||
const boxes = stage.find(".box");
|
||
const clientRect = selection.getClientRect();
|
||
selectedBoxes = boxes.filter((box) => lib_1.Konva.Util.haveIntersection(clientRect, box.getClientRect({ skipShadow: true })));
|
||
this.resetBoxBorder();
|
||
if (selection.width() !== 0 && selection.height() !== 0 && selectedBoxes.length) {
|
||
selectedBoxes.forEach((node) => {
|
||
node.stroke(BOX_FILL_ACTIVE);
|
||
});
|
||
}
|
||
else {
|
||
// 没有框选到目标重置激活状态
|
||
this.currentNode = null;
|
||
this.handlePanelChange(0);
|
||
// 每次点击画布都重新渲染,保证最新
|
||
this.render();
|
||
}
|
||
selection.visible(false);
|
||
});
|
||
group.add(selection);
|
||
return group;
|
||
},
|
||
/***
|
||
* Root节点本身并没有实际意义,只是会指向节点中isRoot标识为true的节点
|
||
*/
|
||
generateRoot() {
|
||
// 静态Root节点单独一组,因为要盖住staticArrowGroup,而且nodeGroup每次渲染都会清空
|
||
const group = new lib_1.Konva.Group();
|
||
// 根节点虚构一个node结构,node没有id的话,就是Root节点
|
||
const node = {
|
||
x: ROOT_X,
|
||
y: ROOT_Y,
|
||
};
|
||
const wrapper = new lib_1.Konva.Group(Object.assign({}, node));
|
||
const box = new lib_1.Konva.Rect({
|
||
x: 0,
|
||
y: 0,
|
||
width: BOX_WIDTH,
|
||
height: this.getBoxHeight(node),
|
||
fill: BOX_FILL,
|
||
stroke: BOX_FILL,
|
||
strokeWidth: BOX_BORDER_WIDTH,
|
||
cornerRadius: BORDER_RADIUS,
|
||
shadowColor: "#111111",
|
||
shadowBlur: 16,
|
||
shadowOffset: { x: 2, y: 2 },
|
||
});
|
||
const mainX = (BOX_WIDTH - MAIN_WIDTH) / 2;
|
||
const main = new lib_1.Konva.Rect({
|
||
x: mainX,
|
||
y: MAIN_GAP,
|
||
width: MAIN_WIDTH,
|
||
height: MAIN_HEIGHT,
|
||
fill: MAIN_FILL,
|
||
stroke: MAIN_BORDER_COLOR,
|
||
strokeWidth: MAIN_BORDER_WIDTH,
|
||
cornerRadius: MAIN_BORDER_RADIUS,
|
||
});
|
||
const name = new lib_1.Konva.Text({
|
||
x: mainX + TEXT_PADDING,
|
||
text: "Root",
|
||
fontSize: NAME_SIZE,
|
||
fill: TEXT_FILL,
|
||
width: MAIN_WIDTH,
|
||
height: NAME_SIZE,
|
||
});
|
||
// 文字的大小会影响高度,所以动态设置
|
||
name.setAttrs({
|
||
y: MAIN_GAP * 6 - name.height(),
|
||
});
|
||
const [panelStatic, panelDynamic] = this.generatePanel(Object.assign({}, node));
|
||
wrapper.add(box);
|
||
wrapper.add(main);
|
||
wrapper.add(name);
|
||
wrapper.add(panelStatic);
|
||
wrapper.add(panelDynamic);
|
||
group.add(wrapper);
|
||
return group;
|
||
},
|
||
generateWrapper(node) {
|
||
const BOX_HEIGHT = this.getBoxHeight(node);
|
||
const wrapper = new lib_1.Konva.Group({
|
||
id: node.id,
|
||
x: node.x,
|
||
y: node.y,
|
||
draggable: true,
|
||
dragBoundFunc(currentNodePos) {
|
||
return {
|
||
x: clamp(currentNodePos.x, CANVAS_WIDTH - BOX_WIDTH, 0),
|
||
y: clamp(currentNodePos.y, CANVAS_HEIGHT - BOX_HEIGHT, 0),
|
||
};
|
||
},
|
||
});
|
||
wrapper.on("dragmove", (e) => {
|
||
wrapper.zIndex(nodeGroup.children.length - 1);
|
||
const movementX = e.evt.movementX;
|
||
const movementY = e.evt.movementY;
|
||
const curMoveShape = e.target;
|
||
// selectedBoxes里存的是box,curMoveShape(e.target)是wrapper
|
||
const selectWrapper = selectedBoxes.map((e) => e.parent);
|
||
const isCurShapeInSelectWrapper = selectWrapper.some((e) => e.attrs.id === curMoveShape.attrs.id);
|
||
// 当前选中的节点是否在框选名单内
|
||
if (isCurShapeInSelectWrapper) {
|
||
// 在的话,所有节点同时移动
|
||
for (const item of selectWrapper) {
|
||
// 其他在框选中的节点,跟着被指定节点移动
|
||
if (item.attrs.id !== curMoveShape.attrs.id) {
|
||
item.setAttrs({
|
||
x: item.attrs.x + movementX,
|
||
y: item.attrs.y + movementY,
|
||
});
|
||
}
|
||
this.handleNodeMove(item);
|
||
}
|
||
}
|
||
else {
|
||
this.handleNodeMove(curMoveShape);
|
||
}
|
||
});
|
||
wrapper.on("click", (e) => {
|
||
// 只支持左键选中
|
||
if (e.evt.button !== 0) {
|
||
return;
|
||
}
|
||
this.resetBoxBorder();
|
||
selectedBoxes = [];
|
||
this.currentNode = node;
|
||
this.handlePanelChange(1);
|
||
// 获取节点事件相关信息
|
||
this.handleEventNodeChange(this.onStart, this.currentNode.event[this.onStart].node, false);
|
||
this.handleEventNodeChange(this.onUpdate, this.currentNode.event[this.onUpdate].node, false);
|
||
this.handleEventNodeChange(this.onEnd, this.currentNode.event[this.onEnd].node, false);
|
||
this.render();
|
||
});
|
||
return wrapper;
|
||
},
|
||
generateBox(node) {
|
||
var _a;
|
||
const box = new lib_1.Konva.Rect({
|
||
name: "box",
|
||
x: 0,
|
||
y: 0,
|
||
fill: BOX_FILL,
|
||
stroke: ((_a = this.currentNode) === null || _a === void 0 ? void 0 : _a.id) === node.id ? BOX_FILL_ACTIVE : BOX_FILL,
|
||
strokeWidth: BOX_BORDER_WIDTH,
|
||
cornerRadius: BORDER_RADIUS,
|
||
width: BOX_WIDTH,
|
||
height: this.getBoxHeight(node),
|
||
shadowColor: "#111111",
|
||
shadowBlur: 16,
|
||
shadowOffset: { x: 2, y: 2 },
|
||
});
|
||
return box;
|
||
},
|
||
generateMain(node) {
|
||
const mainX = (BOX_WIDTH - MAIN_WIDTH) / 2;
|
||
const main = new lib_1.Konva.Rect({
|
||
x: mainX,
|
||
y: MAIN_GAP,
|
||
fill: MAIN_FILL,
|
||
stroke: MAIN_BORDER_COLOR,
|
||
strokeWidth: MAIN_BORDER_WIDTH,
|
||
cornerRadius: MAIN_BORDER_RADIUS,
|
||
width: MAIN_WIDTH,
|
||
height: MAIN_HEIGHT,
|
||
});
|
||
return main;
|
||
},
|
||
generateRemove(node) {
|
||
const removeGroup = new lib_1.Konva.Group({
|
||
x: BOX_WIDTH,
|
||
y: 0,
|
||
});
|
||
const removeCircle = new lib_1.Konva.Circle({
|
||
x: 0,
|
||
y: 0,
|
||
radius: REMOVE_RADIUS,
|
||
fill: REMOVE_CIRCLE_FILL,
|
||
shadowColor: "black",
|
||
shadowBlur: 8,
|
||
shadowOffset: { x: 4, y: 4 },
|
||
});
|
||
const removeLineLeft = new lib_1.Konva.Line({
|
||
stroke: REMOVE_LINE_FILL,
|
||
strokeWidth: REMOVE_LINE_WIDTH,
|
||
points: [
|
||
-REMOVE_RADIUS + REMOVE_PADDING,
|
||
-REMOVE_RADIUS + REMOVE_PADDING,
|
||
REMOVE_RADIUS - REMOVE_PADDING,
|
||
REMOVE_RADIUS - REMOVE_PADDING,
|
||
],
|
||
});
|
||
const removeLineRight = new lib_1.Konva.Line({
|
||
stroke: REMOVE_LINE_FILL,
|
||
strokeWidth: REMOVE_LINE_WIDTH,
|
||
points: [
|
||
REMOVE_RADIUS - REMOVE_PADDING,
|
||
-REMOVE_RADIUS + REMOVE_PADDING,
|
||
-REMOVE_RADIUS + REMOVE_PADDING,
|
||
REMOVE_RADIUS - REMOVE_PADDING,
|
||
],
|
||
});
|
||
removeGroup.add(removeCircle);
|
||
removeGroup.add(removeLineLeft);
|
||
removeGroup.add(removeLineRight);
|
||
removeGroup.on("mouseover", activeCursor);
|
||
removeGroup.on("mouseout", defaultCursor);
|
||
removeGroup.on("click", () => {
|
||
this.removeNode(node);
|
||
});
|
||
return removeGroup;
|
||
},
|
||
generatePanel(node) {
|
||
const panelX = (BOX_WIDTH - PANEL_WIDTH) / 2;
|
||
const panelStatic = new lib_1.Konva.Rect({
|
||
x: panelX,
|
||
y: MAIN_HEIGHT + MAIN_GAP * 2.2,
|
||
width: PANEL_WIDTH,
|
||
height: PANEL_HEIGHT,
|
||
fill: PANEL_FILL,
|
||
stroke: MAIN_BORDER_COLOR,
|
||
strokeWidth: MAIN_BORDER_WIDTH,
|
||
cornerRadius: PANEL_BORDER_RADIUS,
|
||
});
|
||
const panelDynamic = new lib_1.Konva.Rect({
|
||
x: panelX,
|
||
y: MAIN_HEIGHT + MAIN_GAP * 2,
|
||
width: PANEL_WIDTH,
|
||
height: PANEL_HEIGHT,
|
||
fill: "transparent",
|
||
cornerRadius: PANEL_BORDER_RADIUS,
|
||
draggable: true,
|
||
dragBoundFunc(currentNodePos) {
|
||
return {
|
||
x: clamp(currentNodePos.x, CANVAS_WIDTH - PANEL_WIDTH, 0),
|
||
y: clamp(currentNodePos.y, CANVAS_HEIGHT - PANEL_HEIGHT, 0),
|
||
};
|
||
},
|
||
});
|
||
panelDynamic.on("mouseover", activeCursor);
|
||
panelDynamic.on("mouseout", defaultCursor);
|
||
panelDynamic.on("dragstart", (e) => {
|
||
dynamicArrow.setAttrs({
|
||
x: node.x + BOX_WIDTH / 2,
|
||
y: node.y + this.getBoxHeight(node),
|
||
visible: true,
|
||
});
|
||
});
|
||
panelDynamic.on("dragmove", (e) => {
|
||
const { x, y } = stage.getPointerPosition();
|
||
const centerX = node.x + BOX_WIDTH / 2;
|
||
const centerY = node.y + this.getBoxHeight(node);
|
||
dynamicArrow === null || dynamicArrow === void 0 ? void 0 : dynamicArrow.setAttrs({
|
||
points: [0, 0, clamp(x, CANVAS_WIDTH, 0) - centerX, clamp(y, CANVAS_HEIGHT, 0) - centerY],
|
||
});
|
||
});
|
||
panelDynamic.on("dragend", (e) => {
|
||
// 动态面板归位
|
||
const panelStaticAttrs = panelStatic.attrs;
|
||
panelDynamic.setAttrs({
|
||
x: panelStaticAttrs.x,
|
||
y: panelStaticAttrs.y,
|
||
});
|
||
// 隐藏动态箭头
|
||
dynamicArrow.visible(false);
|
||
defaultCursor();
|
||
this.setChild(e, node);
|
||
});
|
||
return [panelStatic, panelDynamic];
|
||
},
|
||
generateText(node) {
|
||
const mainX = (BOX_WIDTH - MAIN_WIDTH) / 2;
|
||
const name = new lib_1.Konva.Text({
|
||
x: mainX + TEXT_PADDING,
|
||
text: node.name,
|
||
fontSize: NAME_SIZE,
|
||
fill: TEXT_FILL,
|
||
width: MAIN_WIDTH,
|
||
height: NAME_SIZE,
|
||
ellipsis: true,
|
||
});
|
||
// 文字的大小会影响高度,所以动态设置
|
||
name.setAttrs({
|
||
y: MAIN_GAP * 6 - name.height(),
|
||
});
|
||
const index = this.preOrderIndexMap[node.id];
|
||
const prefix = index === undefined ? "" : `${index}:`;
|
||
const type = new lib_1.Konva.Text({
|
||
x: mainX + TEXT_PADDING,
|
||
text: `${prefix}${node.type}`,
|
||
fontSize: TYPE_SIZE,
|
||
fill: TEXT_FILL,
|
||
width: MAIN_WIDTH,
|
||
height: TYPE_SIZE,
|
||
ellipsis: true,
|
||
});
|
||
type.setAttrs({
|
||
y: MAIN_GAP * 8.6 - type.height() / 2,
|
||
});
|
||
return [name, type];
|
||
},
|
||
generateAbort(node) {
|
||
const abortGroup = new lib_1.Konva.Group();
|
||
const abortCircle = new lib_1.Konva.Circle({
|
||
x: 0,
|
||
y: 0,
|
||
radius: ABORT_RADIUS,
|
||
fill: ABORT_FILL,
|
||
});
|
||
const commonCfg = {
|
||
x: 0,
|
||
y: 0,
|
||
pointerLength: 5,
|
||
pointerWidth: 8,
|
||
stroke: ABORT_FILL,
|
||
strokeWidth: ABORT_LINE_SIZE,
|
||
};
|
||
const abortArrowDown = new lib_1.Konva.Arrow(Object.assign({ points: [0, -1, 0, 16] }, commonCfg));
|
||
const abortArrowRight = new lib_1.Konva.Arrow(Object.assign({ points: [-1, 0, 16, 0] }, commonCfg));
|
||
switch (node.abortType) {
|
||
case node_1.AbortType.LowerPriority:
|
||
abortGroup.add(abortCircle);
|
||
abortGroup.add(abortArrowRight);
|
||
break;
|
||
case node_1.AbortType.Self:
|
||
abortGroup.add(abortCircle);
|
||
abortGroup.add(abortArrowDown);
|
||
break;
|
||
case node_1.AbortType.Both:
|
||
abortGroup.add(abortCircle);
|
||
abortGroup.add(abortArrowRight);
|
||
abortGroup.add(abortArrowDown);
|
||
break;
|
||
default:
|
||
break;
|
||
}
|
||
return abortGroup;
|
||
},
|
||
generateBreak(node) {
|
||
const breakGroup = new lib_1.Konva.Group({
|
||
x: BOX_WIDTH / 2,
|
||
y: 0,
|
||
});
|
||
const breakCircle = new lib_1.Konva.Circle({
|
||
x: 0,
|
||
y: 0,
|
||
radius: REMOVE_RADIUS,
|
||
fill: REMOVE_CIRCLE_FILL,
|
||
shadowColor: "black",
|
||
shadowBlur: 8,
|
||
shadowOffset: { x: 4, y: 4 },
|
||
});
|
||
const breakLineLeft = new lib_1.Konva.Line({
|
||
stroke: REMOVE_LINE_FILL,
|
||
strokeWidth: REMOVE_LINE_WIDTH,
|
||
points: [
|
||
-REMOVE_RADIUS + REMOVE_PADDING,
|
||
-REMOVE_RADIUS + REMOVE_PADDING,
|
||
REMOVE_RADIUS - REMOVE_PADDING,
|
||
REMOVE_RADIUS - REMOVE_PADDING,
|
||
],
|
||
});
|
||
const breakLineRight = new lib_1.Konva.Line({
|
||
stroke: REMOVE_LINE_FILL,
|
||
strokeWidth: REMOVE_LINE_WIDTH,
|
||
points: [
|
||
REMOVE_RADIUS - REMOVE_PADDING,
|
||
-REMOVE_RADIUS + REMOVE_PADDING,
|
||
-REMOVE_RADIUS + REMOVE_PADDING,
|
||
REMOVE_RADIUS - REMOVE_PADDING,
|
||
],
|
||
});
|
||
breakGroup.add(breakCircle);
|
||
breakGroup.add(breakLineLeft);
|
||
breakGroup.add(breakLineRight);
|
||
breakGroup.on("mouseover", activeCursor);
|
||
breakGroup.on("mouseout", defaultCursor);
|
||
breakGroup.on("click", () => {
|
||
this.removeParent(node);
|
||
});
|
||
return breakGroup;
|
||
},
|
||
// Action和Condition不需要Panel,所以height动态计算
|
||
getBoxHeight(node) {
|
||
let BOX_HEIGHT = 68;
|
||
// Root节点
|
||
if (node.type === undefined) {
|
||
return BOX_HEIGHT;
|
||
}
|
||
if (!ParentNodes.includes(node.type)) {
|
||
BOX_HEIGHT = BOX_HEIGHT - PANEL_HEIGHT - MAIN_GAP;
|
||
}
|
||
return BOX_HEIGHT;
|
||
},
|
||
isComposite(node) {
|
||
if (!node) {
|
||
return false;
|
||
}
|
||
return CompositeNodes.includes(node.type);
|
||
},
|
||
showWarn(text) {
|
||
let time = getTime();
|
||
const content = `${time}:${text}`;
|
||
while (this.logs.length >= 10) {
|
||
this.logs.shift();
|
||
}
|
||
this.logs.push({ id: uuid(), content });
|
||
console.warn(content);
|
||
},
|
||
// 视角回到root节点
|
||
backRoot() {
|
||
var _a, _b;
|
||
(_b = (_a = this.$refs) === null || _a === void 0 ? void 0 : _a.scroll) === null || _b === void 0 ? void 0 : _b.scroll((CANVAS_WIDTH - this.$refs.scroll.getBoundingClientRect().width) / 2, ROOT_Y - 50);
|
||
},
|
||
},
|
||
});
|
||
const panelDataMap = new WeakMap();
|
||
/**
|
||
* @zh 如果希望兼容 3.3 之前的版本可以使用下方的代码
|
||
* @en You can add the code below if you want compatibility with versions prior to 3.3
|
||
*/
|
||
// Editor.Panel.define = Editor.Panel.define || function(options: any) { return options }
|
||
module.exports = Editor.Panel.define({
|
||
listeners: {
|
||
show() {
|
||
// console.log("show");
|
||
},
|
||
hide() {
|
||
// console.log("hide");
|
||
},
|
||
},
|
||
template: lib_1.fs.readFileSync(path_1.default.join(__dirname, "../../../src/panels/static/template/default/index.html"), "utf-8"),
|
||
style: lib_1.fs.readFileSync(path_1.default.join(__dirname, "../../../src/panels/static/style/default/index.css"), "utf-8"),
|
||
$: {
|
||
app: "#app",
|
||
},
|
||
data() {
|
||
return {};
|
||
},
|
||
methods: {
|
||
initSelection() {
|
||
const vm = panelDataMap.get(this);
|
||
if (vm) {
|
||
vm.initSelection();
|
||
}
|
||
},
|
||
},
|
||
ready() {
|
||
if (this.$.app) {
|
||
const vm = new component();
|
||
panelDataMap.set(this, vm);
|
||
vm.$mount(this.$.app);
|
||
}
|
||
},
|
||
beforeClose() { },
|
||
close() {
|
||
const vm = panelDataMap.get(this);
|
||
if (vm) {
|
||
vm.$destroy();
|
||
}
|
||
},
|
||
});
|