"use strict"; var __decorate = (this && this.__decorate) || function (decorators, target, key, desc) { var c = arguments.length, r = c < 3 ? target : desc === null ? desc = Object.getOwnPropertyDescriptor(target, key) : desc, d; if (typeof Reflect === "object" && typeof Reflect.decorate === "function") r = Reflect.decorate(decorators, target, key, desc); else for (var i = decorators.length - 1; i >= 0; i--) if (d = decorators[i]) r = (c < 3 ? d(r) : c > 3 ? d(target, key, r) : d(target, key)) || r; return c > 3 && r && Object.defineProperty(target, key, r), r; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.Behavior = void 0; // @ts-ignore const cc_1 = require("cc"); const BehaviorEditor_1 = require("./BehaviorEditor"); const BehaviorManager_1 = require("./BehaviorManager"); const BehaviorSource_1 = require("../core/BehaviorSource"); const { ccclass, property, requireComponent } = cc_1._decorator; // 改成BehaviorTree名字,方便用户使用 let Behavior = class Behavior extends cc_1.Component { constructor() { super(...arguments); this.asset = null; this.restartWhenComplete = false; this.startWhenEnabled = true; /*** * true:节点失活的时候,行为树会保留,仅暂停运行 * false:节点失活的时候,行为树直接删除 */ this.pauseWhenDisabled = false; this.logNodeChange = false; // 是否被暂停运行了(未开始执行的行为树或者被删除的树都不属于暂停) this.isPaused = false; // 是否执行完start生成周期,防止start和onEnable重复执行enableBehavior this.isInit = false; this.behaviorSource = new BehaviorSource_1.BehaviorSource(); } parse() { this.behaviorSource.parse(this.asset.json); } start() { if (this.startWhenEnabled) { this.enableBehavior(); } this.isInit = true; } onEnable() { if (!this.isInit) { return; } // 运行被暂停或者startWhenEnabled的树 if (this.isPaused || this.startWhenEnabled) { this.enableBehavior(); this.isPaused = false; } } onDisable() { this.disableBehavior(); } enableBehavior() { this.createBehaviorManager(); if (BehaviorManager_1.BehaviorManager.instance) { BehaviorManager_1.BehaviorManager.instance.enableBehavior(this); } } disableBehavior(pause = this.pauseWhenDisabled) { if (BehaviorManager_1.BehaviorManager.instance) { BehaviorManager_1.BehaviorManager.instance.disableBehavior(this, pause); this.isPaused = pause; } } createBehaviorManager() { if (!BehaviorManager_1.BehaviorManager.instance) { const node = new cc_1.Node("BehaviorManager"); BehaviorManager_1.BehaviorManager.instance = node.addComponent(BehaviorManager_1.BehaviorManager); cc_1.director.getScene().addChild(node); } } /*** * 插件面板初始化时调用 */ async getAssetUrl() { if (!this.asset) { return; } const uuid = this.asset._uuid; // 获取当前json的url const url = await Editor.Message.request("asset-db", "query-url", uuid); return url; } }; __decorate([ property(cc_1.JsonAsset) ], Behavior.prototype, "asset", void 0); __decorate([ property(cc_1.CCBoolean) ], Behavior.prototype, "restartWhenComplete", void 0); __decorate([ property(cc_1.CCBoolean) ], Behavior.prototype, "startWhenEnabled", void 0); __decorate([ property(cc_1.CCBoolean) ], Behavior.prototype, "pauseWhenDisabled", void 0); __decorate([ property(cc_1.CCBoolean) ], Behavior.prototype, "logNodeChange", void 0); Behavior = __decorate([ ccclass("BehaviorTree"), requireComponent(BehaviorEditor_1.BehaviorEditor) ], Behavior); exports.Behavior = Behavior;