建立 Codex Office 虛擬辦公室(模擬 + 實況雙模式)
摘要: 以 claude-office 為基底改造的 Codex CLI 版虛擬辦公室:終端機綠 + 冷灰主題、 >_ 游標標誌,實況模式改為監看 ~/.codex/sessions/ 的 rollout transcripts, 依 cwd 將 session 分組成專案顯示。 根本原因: 既有 claude-office 只能監看 Claude Code 活動,Codex CLI 的 session 格式 (rollout JSONL:session_meta / turn_context / event_msg / response_item) 與存放結構(YYYY/MM/DD 日期目錄)完全不同,需要獨立的轉譯器。 影響: 新專案,與 claude-office 並存:web 5182(0.0.0.0)、watch 5181(僅 127.0.0.1), 與 5179/5180 不衝突,可同時常駐 PM2。 修法: - server/watch.mjs 重寫:遞迴掃描日期目錄、tail 新增位元組、 由 session_meta/turn_context 的 cwd 分組專案, custom_tool_call/function_call/MCP → 工具事件,agent_message/task_complete → 回覆 - 主題改造:constants 配色(石墨綠)、Sora/Manrope/JetBrains Mono 字型、 >_ 閃爍游標標誌、agents 改為 Codex/Sol/Nova/Mini、工具改為 exec/apply_patch 等 - live.ts 新增 thinking 事件(對應 reasoning),port 5181 Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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import { create } from "zustand";
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import { DESK_SLOTS, HOT_DESK_SLOTS, meetingSeats } from "@/lib/positions";
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import { interpolatePath, planWalkPath, walkDuration } from "@/lib/movement";
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import { ENTRANCE, MEETING_CENTER } from "@/lib/constants";
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import type {
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AgentStatus,
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AgentZone,
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CollaborationLink,
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Meeting,
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OfficeEvent,
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Point,
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ToolCall,
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VisualAgent,
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} from "@/lib/types";
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interface OfficeState {
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agents: Map<string, VisualAgent>;
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links: CollaborationLink[];
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meetings: Meeting[];
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events: OfficeEvent[];
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selectedAgentId: string | null;
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theme: "light" | "dark";
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paused: boolean;
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speed: number;
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/** data source: scripted simulation or live Claude Code transcripts */
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mode: "sim" | "live";
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/** side panel visibility (collapse to maximise the office view) */
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panelOpen: boolean;
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/** simulation clock, seconds */
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clock: number;
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selectAgent: (id: string | null) => void;
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setTheme: (t: "light" | "dark") => void;
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setPaused: (p: boolean) => void;
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setSpeed: (s: number) => void;
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setMode: (m: "sim" | "live") => void;
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togglePanel: () => void;
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clearWorld: () => void;
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addEvent: (icon: string, text: string) => void;
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spawnAgent: (a: {
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id: string;
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name: string;
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role: VisualAgent["role"];
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model: string;
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homeSlot: number;
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parentId?: string;
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}) => void;
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removeAgent: (id: string) => void;
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setStatus: (id: string, status: AgentStatus) => void;
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setTool: (id: string, tool: ToolCall | null) => void;
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setSpeech: (id: string, text: string | null) => void;
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startWalk: (
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id: string,
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to: Point,
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toZone: AgentZone,
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opts?: { arriveStatus?: AgentStatus; despawnOnArrive?: boolean },
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) => void;
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walkHome: (id: string, arriveStatus?: AgentStatus) => void;
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addLink: (link: CollaborationLink) => void;
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removeLink: (sourceId: string, targetId: string) => void;
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startMeeting: (id: string, agentIds: string[]) => void;
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endMeeting: (id: string) => void;
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/** advance movements + clock; called once per frame with scaled dt */
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tick: (dt: number) => void;
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}
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let eventSeq = 0;
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export const useOfficeStore = create<OfficeState>()((set, get) => ({
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agents: new Map(),
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links: [],
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meetings: [],
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events: [],
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selectedAgentId: null,
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theme: "light",
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paused: false,
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speed: 1,
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mode: "sim",
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panelOpen: true,
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clock: 0,
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selectAgent: (id) => set({ selectedAgentId: id }),
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setTheme: (t) => set({ theme: t }),
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setPaused: (p) => set({ paused: p }),
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setSpeed: (s) => set({ speed: s }),
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setMode: (m) => set({ mode: m }),
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togglePanel: () => set((state) => ({ panelOpen: !state.panelOpen })),
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clearWorld: () =>
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set({ agents: new Map(), links: [], meetings: [], events: [], selectedAgentId: null }),
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addEvent: (icon, text) =>
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set((state) => ({
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events: [{ at: eventSeq++, text, icon }, ...state.events].slice(0, 60),
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})),
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spawnAgent: ({ id, name, role, model, homeSlot, parentId }) =>
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set((state) => {
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const isSub = role === "subagent";
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const slot = isSub ? HOT_DESK_SLOTS[homeSlot] : DESK_SLOTS[homeSlot];
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const agent: VisualAgent = {
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id,
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name,
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role,
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model,
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status: "spawning",
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position: { ...ENTRANCE },
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zone: "corridor",
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homePosition: { x: slot.x, y: slot.y },
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homeZone: isSub ? "hotDesk" : "desk",
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homeSlot,
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currentTool: null,
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speech: null,
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movement: null,
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parentId: parentId ?? null,
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childIds: [],
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toolCallCount: 0,
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toolHistory: [],
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spawnedAt: state.clock,
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};
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const agents = new Map(state.agents);
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agents.set(id, agent);
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if (parentId) {
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const parent = agents.get(parentId);
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if (parent) agents.set(parentId, { ...parent, childIds: [...parent.childIds, id] });
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}
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return { agents };
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}),
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removeAgent: (id) =>
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set((state) => {
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const agents = new Map(state.agents);
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const agent = agents.get(id);
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agents.delete(id);
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if (agent?.parentId) {
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const parent = agents.get(agent.parentId);
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if (parent) {
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agents.set(agent.parentId, {
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...parent,
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childIds: parent.childIds.filter((c) => c !== id),
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});
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}
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}
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return {
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agents,
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links: state.links.filter((l) => l.sourceId !== id && l.targetId !== id),
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selectedAgentId: state.selectedAgentId === id ? null : state.selectedAgentId,
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};
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}),
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setStatus: (id, status) =>
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set((state) => {
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const agent = state.agents.get(id);
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if (!agent || agent.status === status) return {};
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const agents = new Map(state.agents);
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agents.set(id, {
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...agent,
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status,
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speech: status === "speaking" ? agent.speech : null,
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currentTool: status === "tool_calling" ? agent.currentTool : null,
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});
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return { agents };
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}),
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setTool: (id, tool) =>
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set((state) => {
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const agent = state.agents.get(id);
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if (!agent) return {};
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const agents = new Map(state.agents);
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agents.set(id, {
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...agent,
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currentTool: tool,
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toolCallCount: tool ? agent.toolCallCount + 1 : agent.toolCallCount,
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toolHistory: tool ? [tool.name, ...agent.toolHistory].slice(0, 12) : agent.toolHistory,
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});
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return { agents };
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}),
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setSpeech: (id, text) =>
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set((state) => {
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const agent = state.agents.get(id);
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if (!agent) return {};
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const agents = new Map(state.agents);
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agents.set(id, { ...agent, speech: text });
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return { agents };
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}),
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startWalk: (id, to, toZone, opts) =>
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set((state) => {
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const agent = state.agents.get(id);
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if (!agent) return {};
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const from = agent.movement
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? interpolatePath(agent.movement.path, agent.movement.elapsed / agent.movement.duration)
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: agent.position;
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const path = planWalkPath(from, to, agent.zone, toZone);
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const agents = new Map(state.agents);
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agents.set(id, {
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...agent,
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position: { ...from },
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movement: {
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path,
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duration: walkDuration(path),
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elapsed: 0,
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toZone,
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arriveStatus: opts?.arriveStatus,
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despawnOnArrive: opts?.despawnOnArrive,
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},
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});
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return { agents };
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}),
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walkHome: (id, arriveStatus = "idle") => {
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const agent = get().agents.get(id);
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if (!agent) return;
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get().startWalk(id, agent.homePosition, agent.homeZone, { arriveStatus });
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},
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addLink: (link) =>
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set((state) => {
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const others = state.links.filter(
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(l) => !(l.sourceId === link.sourceId && l.targetId === link.targetId),
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);
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return { links: [...others, link] };
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}),
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removeLink: (sourceId, targetId) =>
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set((state) => ({
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links: state.links.filter((l) => !(l.sourceId === sourceId && l.targetId === targetId)),
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})),
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startMeeting: (id, agentIds) => {
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set((state) => ({
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meetings: [...state.meetings, { id, agentIds, center: { ...MEETING_CENTER } }],
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}));
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const seats = meetingSeats(agentIds.length);
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agentIds.forEach((agentId, i) => {
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get().startWalk(agentId, seats[i], "meeting", { arriveStatus: "idle" });
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});
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// pairwise meeting links
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for (let i = 0; i < agentIds.length; i++) {
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for (let j = i + 1; j < agentIds.length; j++) {
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get().addLink({ sourceId: agentIds[i], targetId: agentIds[j], strength: 0.85, kind: "meeting" });
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}
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}
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},
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endMeeting: (id) => {
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const meeting = get().meetings.find((m) => m.id === id);
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if (!meeting) return;
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set((state) => ({ meetings: state.meetings.filter((m) => m.id !== id) }));
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const ids = meeting.agentIds;
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for (let i = 0; i < ids.length; i++) {
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for (let j = i + 1; j < ids.length; j++) {
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get().removeLink(ids[i], ids[j]);
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}
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}
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ids.forEach((agentId) => {
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const agent = get().agents.get(agentId);
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if (agent) get().walkHome(agentId);
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});
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},
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tick: (dt) =>
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set((state) => {
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let agents: Map<string, VisualAgent> | null = null;
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const toRemove: string[] = [];
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for (const [id, agent] of state.agents) {
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if (!agent.movement) continue;
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if (!agents) agents = new Map(state.agents);
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const elapsed = agent.movement.elapsed + dt;
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if (elapsed >= agent.movement.duration) {
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const end = agent.movement.path[agent.movement.path.length - 1];
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if (agent.movement.despawnOnArrive) {
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toRemove.push(id);
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continue;
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}
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agents.set(id, {
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...agent,
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position: { ...end },
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zone: agent.movement.toZone,
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status: agent.movement.arriveStatus ?? agent.status,
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movement: null,
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});
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} else {
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const pos = interpolatePath(agent.movement.path, elapsed / agent.movement.duration);
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agents.set(id, {
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...agent,
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position: pos,
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movement: { ...agent.movement, elapsed },
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});
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}
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}
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if (toRemove.length > 0 && agents) {
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for (const id of toRemove) agents.delete(id);
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}
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return {
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clock: state.clock + dt,
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...(agents ? { agents } : {}),
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...(toRemove.length > 0
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? {
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links: state.links.filter(
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(l) => !toRemove.includes(l.sourceId) && !toRemove.includes(l.targetId),
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),
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selectedAgentId:
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state.selectedAgentId && toRemove.includes(state.selectedAgentId)
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? null
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: state.selectedAgentId,
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}
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: {}),
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};
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}),
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}));
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